1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __RenderTarget_H__ |
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29 | #define __RenderTarget_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | |
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33 | #include "OgreString.h" |
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34 | #include "OgreTextureManager.h" |
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35 | #include "OgreViewport.h" |
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36 | #include "OgreTimer.h" |
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37 | #include "OgreHeaderPrefix.h" |
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38 | |
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39 | /* Define the number of priority groups for the render system's render targets. */ |
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40 | #ifndef OGRE_NUM_RENDERTARGET_GROUPS |
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41 | #define OGRE_NUM_RENDERTARGET_GROUPS 10 |
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42 | #define OGRE_DEFAULT_RT_GROUP 4 |
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43 | #define OGRE_REND_TO_TEX_RT_GROUP 2 |
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44 | #endif |
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45 | |
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46 | namespace Ogre { |
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47 | |
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48 | /** \addtogroup Core |
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49 | * @{ |
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50 | */ |
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51 | /** \addtogroup RenderSystem |
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52 | * @{ |
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53 | */ |
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54 | /** A 'canvas' which can receive the results of a rendering |
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55 | operation. |
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56 | @remarks |
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57 | This abstract class defines a common root to all targets of rendering operations. A |
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58 | render target could be a window on a screen, or another |
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59 | offscreen surface like a texture or bump map etc. |
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60 | @author |
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61 | Steven Streeting |
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62 | @version |
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63 | 1.0 |
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64 | */ |
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65 | class _OgreExport RenderTarget : public RenderSysAlloc |
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66 | { |
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67 | public: |
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68 | enum StatFlags |
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69 | { |
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70 | SF_NONE = 0, |
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71 | SF_FPS = 1, |
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72 | SF_AVG_FPS = 2, |
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73 | SF_BEST_FPS = 4, |
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74 | SF_WORST_FPS = 8, |
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75 | SF_TRIANGLE_COUNT = 16, |
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76 | SF_ALL = 0xFFFF |
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77 | }; |
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78 | |
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79 | struct FrameStats |
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80 | { |
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81 | float lastFPS; |
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82 | float avgFPS; |
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83 | float bestFPS; |
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84 | float worstFPS; |
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85 | unsigned long bestFrameTime; |
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86 | unsigned long worstFrameTime; |
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87 | size_t triangleCount; |
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88 | size_t batchCount; |
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89 | }; |
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90 | |
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91 | enum FrameBuffer |
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92 | { |
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93 | FB_FRONT, |
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94 | FB_BACK, |
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95 | FB_AUTO |
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96 | }; |
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97 | |
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98 | RenderTarget(); |
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99 | virtual ~RenderTarget(); |
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100 | |
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101 | /// Retrieve target's name. |
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102 | virtual const String& getName(void) const; |
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103 | |
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104 | /// Retrieve information about the render target. |
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105 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth); |
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106 | |
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107 | virtual uint32 getWidth(void) const; |
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108 | virtual uint32 getHeight(void) const; |
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109 | virtual uint32 getColourDepth(void) const; |
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110 | |
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111 | /** |
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112 | * Sets the pool ID this RenderTarget should query from. Default value is POOL_DEFAULT. |
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113 | * Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it) @see DepthBuffer |
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114 | * @remarks |
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115 | * Changing the pool Id will cause the current depth buffer to be detached unless the old |
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116 | * id and the new one are the same |
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117 | */ |
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118 | void setDepthBufferPool( uint16 poolId ); |
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119 | |
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120 | //Returns the pool ID this RenderTarget should query from. @see DepthBuffer |
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121 | uint16 getDepthBufferPool() const; |
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122 | |
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123 | DepthBuffer* getDepthBuffer() const; |
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124 | |
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125 | //Returns false if couldn't attach |
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126 | virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); |
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127 | |
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128 | virtual void detachDepthBuffer(); |
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129 | |
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130 | /** Detaches DepthBuffer without notifying it from the detach. |
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131 | Useful when called from the DepthBuffer while it iterates through attached |
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132 | RenderTargets (@see DepthBuffer::_setPoolId()) |
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133 | */ |
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134 | virtual void _detachDepthBuffer(); |
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135 | |
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136 | /** Tells the target to update it's contents. |
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137 | @remarks |
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138 | If OGRE is not running in an automatic rendering loop |
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139 | (started using Root::startRendering), |
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140 | the user of the library is responsible for asking each render |
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141 | target to refresh. This is the method used to do this. It automatically |
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142 | re-renders the contents of the target using whatever cameras have been |
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143 | pointed at it (using Camera::setRenderTarget). |
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144 | @par |
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145 | This allows OGRE to be used in multi-windowed utilities |
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146 | and for contents to be refreshed only when required, rather than |
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147 | constantly as with the automatic rendering loop. |
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148 | @param swapBuffers For targets that support double-buffering, if set |
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149 | to true, the target will immediately |
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150 | swap it's buffers after update. Otherwise, the buffers are |
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151 | not swapped, and you have to call swapBuffers yourself sometime |
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152 | later. You might want to do this on some rendersystems which |
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153 | pause for queued rendering commands to complete before accepting |
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154 | swap buffers calls - so you could do other CPU tasks whilst the |
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155 | queued commands complete. Or, you might do this if you want custom |
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156 | control over your windows, such as for externally created windows. |
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157 | */ |
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158 | virtual void update(bool swapBuffers = true); |
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159 | /** Swaps the frame buffers to display the next frame. |
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160 | @remarks |
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161 | For targets that are double-buffered so that no |
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162 | 'in-progress' versions of the scene are displayed |
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163 | during rendering. Once rendering has completed (to |
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164 | an off-screen version of the window) the buffers |
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165 | are swapped to display the new frame. |
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166 | */ |
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167 | virtual void swapBuffers() {} |
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168 | |
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169 | /** Adds a viewport to the rendering target. |
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170 | @remarks |
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171 | A viewport is the rectangle into which rendering output is sent. This method adds |
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172 | a viewport to the render target, rendering from the supplied camera. The |
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173 | rest of the parameters are only required if you wish to add more than one viewport |
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174 | to a single rendering target. Note that size information passed to this method is |
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175 | passed as a parametric, i.e. it is relative rather than absolute. This is to allow |
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176 | viewports to automatically resize along with the target. |
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177 | @param |
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178 | cam The camera from which the viewport contents will be rendered (mandatory) |
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179 | @param |
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180 | ZOrder The relative order of the viewport with others on the target (allows overlapping |
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181 | viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number |
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182 | is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering) |
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183 | @param |
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184 | left The relative position of the left of the viewport on the target, as a value between 0 and 1. |
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185 | @param |
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186 | top The relative position of the top of the viewport on the target, as a value between 0 and 1. |
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187 | @param |
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188 | width The relative width of the viewport on the target, as a value between 0 and 1. |
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189 | @param |
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190 | height The relative height of the viewport on the target, as a value between 0 and 1. |
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191 | */ |
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192 | virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f , |
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193 | float width = 1.0f, float height = 1.0f); |
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194 | |
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195 | /** Returns the number of viewports attached to this target.*/ |
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196 | virtual unsigned short getNumViewports(void) const; |
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197 | |
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198 | /** Retrieves a pointer to the viewport with the given index. */ |
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199 | virtual Viewport* getViewport(unsigned short index); |
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200 | |
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201 | /** Retrieves a pointer to the viewport with the given Z-order. |
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202 | @remarks throws if not found. |
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203 | */ |
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204 | virtual Viewport* getViewportByZOrder(int ZOrder); |
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205 | |
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206 | /** Returns true if and only if a viewport exists at the given Z-order. */ |
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207 | virtual bool hasViewportWithZOrder(int ZOrder); |
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208 | |
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209 | /** Removes a viewport at a given Z-order. |
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210 | */ |
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211 | virtual void removeViewport(int ZOrder); |
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212 | |
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213 | /** Removes all viewports on this target. |
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214 | */ |
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215 | virtual void removeAllViewports(void); |
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216 | |
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217 | /** Retieves details of current rendering performance. |
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218 | @remarks |
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219 | If the user application wishes to do it's own performance |
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220 | display, or use performance for some other means, this |
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221 | method allows it to retrieve the statistics. |
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222 | @param |
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223 | lastFPS Pointer to a float to receive the number of frames per second (FPS) |
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224 | based on the last frame rendered. |
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225 | @param |
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226 | avgFPS Pointer to a float to receive the FPS rating based on an average of all |
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227 | the frames rendered since rendering began (the call to |
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228 | Root::startRendering). |
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229 | @param |
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230 | bestFPS Pointer to a float to receive the best FPS rating that has been achieved |
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231 | since rendering began. |
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232 | @param |
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233 | worstFPS Pointer to a float to receive the worst FPS rating seen so far. |
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234 | */ |
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235 | virtual void getStatistics(float& lastFPS, float& avgFPS, |
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236 | float& bestFPS, float& worstFPS) const; // Access to stats |
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237 | |
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238 | virtual const FrameStats& getStatistics(void) const; |
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239 | |
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240 | /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. |
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241 | */ |
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242 | virtual float getLastFPS() const; |
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243 | |
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244 | /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering. |
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245 | */ |
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246 | virtual float getAverageFPS() const; |
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247 | |
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248 | /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering. |
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249 | */ |
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250 | virtual float getBestFPS() const; |
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251 | |
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252 | /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering. |
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253 | */ |
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254 | virtual float getWorstFPS() const; |
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255 | |
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256 | /** Individual stats access - gets the best frame time |
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257 | */ |
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258 | virtual float getBestFrameTime() const; |
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259 | |
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260 | /** Individual stats access - gets the worst frame time |
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261 | */ |
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262 | virtual float getWorstFrameTime() const; |
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263 | |
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264 | /** Resets saved frame-rate statistices. |
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265 | */ |
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266 | virtual void resetStatistics(void); |
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267 | |
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268 | /** Gets a custom (maybe platform-specific) attribute. |
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269 | @remarks |
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270 | This is a nasty way of satisfying any API's need to see platform-specific details. |
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271 | It horrid, but D3D needs this kind of info. At least it's abstracted. |
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272 | @param |
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273 | name The name of the attribute. |
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274 | @param |
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275 | pData Pointer to memory of the right kind of structure to receive the info. |
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276 | */ |
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277 | virtual void getCustomAttribute(const String& name, void* pData); |
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278 | |
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279 | /** Add a listener to this RenderTarget which will be called back before & after rendering. |
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280 | @remarks |
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281 | If you want notifications before and after a target is updated by the system, use |
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282 | this method to register your own custom RenderTargetListener class. This is useful |
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283 | for potentially adding your own manual rendering commands before and after the |
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284 | 'normal' system rendering. |
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285 | @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that. |
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286 | */ |
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287 | virtual void addListener(RenderTargetListener* listener); |
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288 | /** Removes a RenderTargetListener previously registered using addListener. */ |
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289 | virtual void removeListener(RenderTargetListener* listener); |
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290 | /** Removes all listeners from this instance. */ |
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291 | virtual void removeAllListeners(void); |
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292 | |
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293 | /** Sets the priority of this render target in relation to the others. |
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294 | @remarks |
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295 | This can be used in order to schedule render target updates. Lower |
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296 | priorities will be rendered first. Note that the priority must be set |
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297 | at the time the render target is attached to the render system, changes |
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298 | afterwards will not affect the ordering. |
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299 | */ |
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300 | virtual void setPriority( uchar priority ) { mPriority = priority; } |
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301 | /** Gets the priority of a render target. */ |
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302 | virtual uchar getPriority() const { return mPriority; } |
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303 | |
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304 | /** Used to retrieve or set the active state of the render target. |
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305 | */ |
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306 | virtual bool isActive() const; |
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307 | |
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308 | /** Used to set the active state of the render target. |
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309 | */ |
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310 | virtual void setActive( bool state ); |
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311 | |
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312 | /** Sets whether this target should be automatically updated if Ogre's rendering |
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313 | loop or Root::_updateAllRenderTargets is being used. |
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314 | @remarks |
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315 | By default, if you use Ogre's own rendering loop (Root::startRendering) |
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316 | or call Root::_updateAllRenderTargets, all render targets are updated |
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317 | automatically. This method allows you to control that behaviour, if |
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318 | for example you have a render target which you only want to update periodically. |
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319 | @param autoupdate If true, the render target is updated during the automatic render |
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320 | loop or when Root::_updateAllRenderTargets is called. If false, the |
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321 | target is only updated when its update() method is called explicitly. |
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322 | */ |
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323 | virtual void setAutoUpdated(bool autoupdate); |
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324 | /** Gets whether this target is automatically updated if Ogre's rendering |
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325 | loop or Root::_updateAllRenderTargets is being used. |
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326 | */ |
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327 | virtual bool isAutoUpdated(void) const; |
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328 | |
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329 | /** Copies the current contents of the render target to a pixelbox. |
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330 | @remarks See suggestPixelFormat for a tip as to the best pixel format to |
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331 | extract into, although you can use whatever format you like and the |
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332 | results will be converted. |
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333 | */ |
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334 | virtual void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer = FB_AUTO) = 0; |
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335 | |
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336 | /** Suggests a pixel format to use for extracting the data in this target, |
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337 | when calling copyContentsToMemory. |
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338 | */ |
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339 | virtual PixelFormat suggestPixelFormat() const { return PF_BYTE_RGBA; } |
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340 | |
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341 | /** Writes the current contents of the render target to the named file. */ |
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342 | void writeContentsToFile(const String& filename); |
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343 | |
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344 | /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. |
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345 | @return the name of the file used.*/ |
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346 | virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix); |
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347 | |
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348 | virtual bool requiresTextureFlipping() const = 0; |
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349 | |
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350 | /** Gets the number of triangles rendered in the last update() call. */ |
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351 | virtual size_t getTriangleCount(void) const; |
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352 | /** Gets the number of batches rendered in the last update() call. */ |
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353 | virtual size_t getBatchCount(void) const; |
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354 | /** Utility method to notify a render target that a camera has been removed, |
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355 | incase it was referring to it as a viewer. |
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356 | */ |
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357 | virtual void _notifyCameraRemoved(const Camera* cam); |
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358 | |
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359 | /** Indicates whether this target is the primary window. The |
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360 | primary window is special in that it is destroyed when |
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361 | ogre is shut down, and cannot be destroyed directly. |
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362 | This is the case because it holds the context for vertex, |
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363 | index buffers and textures. |
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364 | */ |
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365 | virtual bool isPrimary(void) const; |
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366 | |
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367 | /** Indicates whether on rendering, linear colour space is converted to |
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368 | sRGB gamma colour space. This is the exact opposite conversion of |
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369 | what is indicated by Texture::isHardwareGammaEnabled, and can only |
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370 | be enabled on creation of the render target. For render windows, it's |
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371 | enabled through the 'gamma' creation misc parameter. For textures, |
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372 | it is enabled through the hwGamma parameter to the create call. |
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373 | */ |
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374 | virtual bool isHardwareGammaEnabled() const { return mHwGamma; } |
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375 | |
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376 | /** Indicates whether multisampling is performed on rendering and at what level. |
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377 | */ |
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378 | virtual uint getFSAA() const { return mFSAA; } |
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379 | |
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380 | /** Gets the FSAA hint (@see Root::createRenderWindow) |
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381 | */ |
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382 | virtual const String& getFSAAHint() const { return mFSAAHint; } |
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383 | |
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384 | /** RenderSystem specific interface for a RenderTarget; |
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385 | this should be subclassed by RenderSystems. |
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386 | */ |
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387 | class Impl |
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388 | { |
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389 | protected: |
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390 | ~Impl() { } |
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391 | }; |
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392 | /** Get rendersystem specific interface for this RenderTarget. |
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393 | This is used by the RenderSystem to (un)bind this target, |
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394 | and to get specific information like surfaces |
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395 | and framebuffer objects. |
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396 | */ |
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397 | virtual Impl *_getImpl(); |
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398 | |
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399 | /** Method for manual management of rendering : fires 'preRenderTargetUpdate' |
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400 | and initialises statistics etc. |
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401 | @remarks |
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402 | <ul> |
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403 | <li>_beginUpdate resets statistics and fires 'preRenderTargetUpdate'.</li> |
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404 | <li>_updateViewport renders the given viewport (even if it is not autoupdated), |
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405 | fires preViewportUpdate and postViewportUpdate and manages statistics.</li> |
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406 | <li>_updateAutoUpdatedViewports renders only viewports that are auto updated, |
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407 | fires preViewportUpdate and postViewportUpdate and manages statistics.</li> |
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408 | <li>_endUpdate() ends statistics calculation and fires postRenderTargetUpdate.</li> |
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409 | </ul> |
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410 | you can use it like this for example : |
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411 | <pre> |
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412 | renderTarget->_beginUpdate(); |
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413 | renderTarget->_updateViewport(1); // which is not auto updated |
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414 | renderTarget->_updateViewport(2); // which is not auto updated |
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415 | renderTarget->_updateAutoUpdatedViewports(); |
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416 | renderTarget->_endUpdate(); |
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417 | renderTarget->swapBuffers(); |
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418 | </pre> |
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419 | Please note that in that case, the zorder may not work as you expect, |
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420 | since you are responsible for calling _updateViewport in the correct order. |
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421 | */ |
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422 | virtual void _beginUpdate(); |
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423 | |
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424 | /** Method for manual management of rendering - renders the given |
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425 | viewport (even if it is not autoupdated) |
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426 | @remarks |
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427 | This also fires preViewportUpdate and postViewportUpdate, and manages statistics. |
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428 | You should call it between _beginUpdate() and _endUpdate(). |
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429 | @see _beginUpdate for more details. |
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430 | @param zorder The zorder of the viewport to update. |
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431 | @param updateStatistics Whether you want to update statistics or not. |
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432 | */ |
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433 | virtual void _updateViewport(int zorder, bool updateStatistics = true); |
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434 | |
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435 | /** Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) |
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436 | @remarks |
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437 | This also fires preViewportUpdate and postViewportUpdate, and manages statistics |
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438 | if needed. You should call it between _beginUpdate() and _endUpdate(). |
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439 | @see _beginUpdate for more details. |
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440 | @param viewport The viewport you want to update, it must be bound to the rendertarget. |
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441 | @param updateStatistics Whether you want to update statistics or not. |
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442 | */ |
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443 | virtual void _updateViewport(Viewport* viewport, bool updateStatistics = true); |
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444 | |
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445 | /** Method for manual management of rendering - renders only viewports that are auto updated |
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446 | @remarks |
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447 | This also fires preViewportUpdate and postViewportUpdate, and manages statistics. |
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448 | You should call it between _beginUpdate() and _endUpdate(). |
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449 | See _beginUpdate for more details. |
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450 | @param updateStatistics Whether you want to update statistics or not. |
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451 | @see _beginUpdate() |
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452 | */ |
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453 | virtual void _updateAutoUpdatedViewports(bool updateStatistics = true); |
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454 | |
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455 | /** Method for manual management of rendering - finishes statistics calculation |
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456 | and fires 'postRenderTargetUpdate'. |
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457 | @remarks |
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458 | You should call it after a _beginUpdate |
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459 | @see _beginUpdate for more details. |
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460 | */ |
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461 | virtual void _endUpdate(); |
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462 | |
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463 | protected: |
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464 | /// The name of this target. |
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465 | String mName; |
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466 | /// The priority of the render target. |
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467 | uchar mPriority; |
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468 | |
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469 | uint32 mWidth; |
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470 | uint32 mHeight; |
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471 | uint32 mColourDepth; |
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472 | uint16 mDepthBufferPoolId; |
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473 | DepthBuffer *mDepthBuffer; |
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474 | |
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475 | // Stats |
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476 | FrameStats mStats; |
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477 | |
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478 | Timer* mTimer ; |
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479 | unsigned long mLastSecond; |
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480 | unsigned long mLastTime; |
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481 | size_t mFrameCount; |
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482 | |
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483 | bool mActive; |
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484 | bool mAutoUpdate; |
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485 | // Hardware sRGB gamma conversion done on write? |
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486 | bool mHwGamma; |
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487 | // FSAA performed? |
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488 | uint mFSAA; |
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489 | String mFSAAHint; |
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490 | |
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491 | void updateStats(void); |
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492 | |
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493 | typedef map<int, Viewport*>::type ViewportList; |
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494 | /// List of viewports, map on Z-order |
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495 | ViewportList mViewportList; |
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496 | |
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497 | typedef vector<RenderTargetListener*>::type RenderTargetListenerList; |
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498 | RenderTargetListenerList mListeners; |
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499 | |
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500 | |
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501 | /// internal method for firing events |
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502 | virtual void firePreUpdate(void); |
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503 | /// internal method for firing events |
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504 | virtual void firePostUpdate(void); |
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505 | /// internal method for firing events |
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506 | virtual void fireViewportPreUpdate(Viewport* vp); |
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507 | /// internal method for firing events |
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508 | virtual void fireViewportPostUpdate(Viewport* vp); |
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509 | /// internal method for firing events |
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510 | virtual void fireViewportAdded(Viewport* vp); |
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511 | /// internal method for firing events |
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512 | virtual void fireViewportRemoved(Viewport* vp); |
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513 | |
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514 | /// Internal implementation of update() |
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515 | virtual void updateImpl(); |
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516 | }; |
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517 | /** @} */ |
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518 | /** @} */ |
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519 | |
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520 | } // Namespace |
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521 | |
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522 | #include "OgreHeaderSuffix.h" |
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523 | |
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524 | #endif |
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