1 | /*------------------------------------------------------------------------- |
---|
2 | This source file is a part of OGRE |
---|
3 | (Object-oriented Graphics Rendering Engine) |
---|
4 | |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
9 | of this software and associated documentation files (the "Software"), to deal |
---|
10 | in the Software without restriction, including without limitation the rights |
---|
11 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
12 | copies of the Software, and to permit persons to whom the Software is |
---|
13 | furnished to do so, subject to the following conditions: |
---|
14 | |
---|
15 | The above copyright notice and this permission notice shall be included in |
---|
16 | all copies or substantial portions of the Software. |
---|
17 | |
---|
18 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
19 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
20 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
21 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
22 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
23 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
24 | THE SOFTWARE |
---|
25 | -------------------------------------------------------------------------*/ |
---|
26 | #ifndef __RenderWindow_H__ |
---|
27 | #define __RenderWindow_H__ |
---|
28 | |
---|
29 | #include "OgrePrerequisites.h" |
---|
30 | |
---|
31 | #include "OgreRenderTarget.h" |
---|
32 | |
---|
33 | namespace Ogre |
---|
34 | { |
---|
35 | /** \addtogroup Core |
---|
36 | * @{ |
---|
37 | */ |
---|
38 | /** \addtogroup RenderSystem |
---|
39 | * @{ |
---|
40 | */ |
---|
41 | /** Manages the target rendering window. |
---|
42 | @remarks |
---|
43 | This class handles a window into which the contents |
---|
44 | of a scene are rendered. There is a many-to-1 relationship |
---|
45 | between instances of this class an instance of RenderSystem |
---|
46 | which controls the rendering of the scene. There may be |
---|
47 | more than one window in the case of level editor tools etc. |
---|
48 | This class is abstract since there may be |
---|
49 | different implementations for different windowing systems. |
---|
50 | @remarks |
---|
51 | Instances are created and communicated with by the render system |
---|
52 | although client programs can get a reference to it from |
---|
53 | the render system if required for resizing or moving. |
---|
54 | Note that you can have multiple viewpoints |
---|
55 | in the window for effects like rear-view mirrors and |
---|
56 | picture-in-picture views (see Viewport and Camera). |
---|
57 | @author |
---|
58 | Steven Streeting |
---|
59 | @version |
---|
60 | 1.0 |
---|
61 | */ |
---|
62 | class _OgreExport RenderWindow : public RenderTarget |
---|
63 | { |
---|
64 | |
---|
65 | public: |
---|
66 | /** Default constructor. |
---|
67 | */ |
---|
68 | RenderWindow(); |
---|
69 | |
---|
70 | /** Creates & displays the new window. |
---|
71 | @param |
---|
72 | width The width of the window in pixels. |
---|
73 | @param |
---|
74 | height The height of the window in pixels. |
---|
75 | @param |
---|
76 | fullScreen If true, the window fills the screen, |
---|
77 | with no title bar or border. |
---|
78 | @param |
---|
79 | miscParams A variable number of pointers to platform-specific arguments. The |
---|
80 | actual requirements must be defined by the implementing subclasses. |
---|
81 | */ |
---|
82 | virtual void create(const String& name, unsigned int width, unsigned int height, |
---|
83 | bool fullScreen, const NameValuePairList *miscParams) = 0; |
---|
84 | |
---|
85 | /** Alter fullscreen mode options. |
---|
86 | @note Nothing will happen unless the settings here are different from the |
---|
87 | current settings. |
---|
88 | @param fullScreen Whether to use fullscreen mode or not. |
---|
89 | @param width The new width to use |
---|
90 | @param height The new height to use |
---|
91 | */ |
---|
92 | virtual void setFullscreen(bool fullScreen, unsigned int width, unsigned int height) |
---|
93 | { (void)fullScreen; (void)width; (void)height; } |
---|
94 | |
---|
95 | /** Destroys the window. |
---|
96 | */ |
---|
97 | virtual void destroy(void) = 0; |
---|
98 | |
---|
99 | /** Alter the size of the window. |
---|
100 | */ |
---|
101 | virtual void resize(unsigned int width, unsigned int height) = 0; |
---|
102 | |
---|
103 | /** Notify that the window has been resized |
---|
104 | @remarks |
---|
105 | You don't need to call this unless you created the window externally. |
---|
106 | */ |
---|
107 | virtual void windowMovedOrResized() {} |
---|
108 | |
---|
109 | /** Reposition the window. |
---|
110 | */ |
---|
111 | virtual void reposition(int left, int top) = 0; |
---|
112 | |
---|
113 | /** Indicates whether the window is visible (not minimized or obscured) |
---|
114 | */ |
---|
115 | virtual bool isVisible(void) const { return true; } |
---|
116 | |
---|
117 | /** Set the visibility state |
---|
118 | */ |
---|
119 | virtual void setVisible(bool visible) |
---|
120 | { (void)visible; } |
---|
121 | |
---|
122 | /** Indicates whether the window was set to hidden (not displayed) |
---|
123 | */ |
---|
124 | virtual bool isHidden(void) const { return false; } |
---|
125 | |
---|
126 | /** Hide (or show) the window. If called with hidden=true, this |
---|
127 | will make the window completely invisible to the user. |
---|
128 | @remarks |
---|
129 | Setting a window to hidden is useful to create a dummy primary |
---|
130 | RenderWindow hidden from the user so that you can create and |
---|
131 | recreate your actual RenderWindows without having to recreate |
---|
132 | all your resources. |
---|
133 | */ |
---|
134 | virtual void setHidden(bool hidden) |
---|
135 | { (void)hidden; } |
---|
136 | |
---|
137 | /** Enable or disable vertical sync for the RenderWindow. |
---|
138 | */ |
---|
139 | virtual void setVSyncEnabled(bool vsync) |
---|
140 | { (void)vsync; } |
---|
141 | |
---|
142 | /** Indicates whether vertical sync is activated for the window. |
---|
143 | */ |
---|
144 | virtual bool isVSyncEnabled() const { return false; } |
---|
145 | |
---|
146 | /** Set the vertical sync interval. This indicates the number of vertical retraces to wait for |
---|
147 | before swapping buffers. A value of 1 is the default. |
---|
148 | */ |
---|
149 | virtual void setVSyncInterval(unsigned int interval) |
---|
150 | { (void)interval; } |
---|
151 | |
---|
152 | /** Returns the vertical sync interval. |
---|
153 | */ |
---|
154 | virtual unsigned int getVSyncInterval() const { return 1; } |
---|
155 | |
---|
156 | |
---|
157 | /** Overridden from RenderTarget, flags invisible windows as inactive |
---|
158 | */ |
---|
159 | virtual bool isActive(void) const { return mActive && isVisible(); } |
---|
160 | |
---|
161 | /** Indicates whether the window has been closed by the user. |
---|
162 | */ |
---|
163 | virtual bool isClosed(void) const = 0; |
---|
164 | |
---|
165 | /** Indicates whether the window is the primary window. The |
---|
166 | primary window is special in that it is destroyed when |
---|
167 | ogre is shut down, and cannot be destroyed directly. |
---|
168 | This is the case because it holds the context for vertex, |
---|
169 | index buffers and textures. |
---|
170 | */ |
---|
171 | virtual bool isPrimary(void) const; |
---|
172 | |
---|
173 | /** Returns true if window is running in fullscreen mode. |
---|
174 | */ |
---|
175 | virtual bool isFullScreen(void) const; |
---|
176 | |
---|
177 | /** Overloaded version of getMetrics from RenderTarget, including extra details |
---|
178 | specific to windowing systems. |
---|
179 | */ |
---|
180 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth, |
---|
181 | int& left, int& top); |
---|
182 | |
---|
183 | /// Override since windows don't usually have alpha |
---|
184 | PixelFormat suggestPixelFormat() const { return PF_BYTE_RGB; } |
---|
185 | |
---|
186 | /** Returns true if the window will automatically de-activate itself when it loses focus. |
---|
187 | */ |
---|
188 | bool isDeactivatedOnFocusChange() const; |
---|
189 | |
---|
190 | /** Indicates whether the window will automatically deactivate itself when it loses focus. |
---|
191 | * @param deactivate a value of 'true' will cause the window to deactivate itself when it loses focus. 'false' will allow it to continue to render even when window focus is lost. |
---|
192 | * @note 'true' is the default behavior. |
---|
193 | */ |
---|
194 | void setDeactivateOnFocusChange(bool deactivate); |
---|
195 | |
---|
196 | protected: |
---|
197 | bool mIsFullScreen; |
---|
198 | bool mIsPrimary; |
---|
199 | bool mAutoDeactivatedOnFocusChange; |
---|
200 | int mLeft; |
---|
201 | int mTop; |
---|
202 | |
---|
203 | /** Indicates that this is the primary window. Only to be called by |
---|
204 | Ogre::Root |
---|
205 | */ |
---|
206 | void _setPrimary() { mIsPrimary = true; } |
---|
207 | |
---|
208 | friend class Root; |
---|
209 | }; |
---|
210 | /** @} */ |
---|
211 | /** @} */ |
---|
212 | |
---|
213 | } // Namespace |
---|
214 | #endif |
---|