[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __Renderable_H__ |
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| 29 | #define __Renderable_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreCommon.h" |
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| 33 | |
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| 34 | #include "OgreRenderOperation.h" |
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| 35 | #include "OgreMatrix4.h" |
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| 36 | #include "OgreMaterial.h" |
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| 37 | #include "OgrePlane.h" |
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| 38 | #include "OgreGpuProgram.h" |
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| 39 | #include "OgreVector4.h" |
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| 40 | #include "OgreException.h" |
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| 41 | #include "OgreUserObjectBindings.h" |
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| 42 | #include "OgreHeaderPrefix.h" |
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| 43 | |
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| 44 | namespace Ogre { |
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| 45 | |
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| 46 | /** \addtogroup Core |
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| 47 | * @{ |
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| 48 | */ |
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| 49 | /** \addtogroup Scene |
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| 50 | * @{ |
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| 51 | */ |
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| 52 | /** Abstract class defining the interface all renderable objects must implement. |
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| 53 | @remarks |
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| 54 | This interface abstracts renderable discrete objects which will be queued in the render pipeline, |
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| 55 | grouped by material. Classes implementing this interface must be based on a single material, a single |
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| 56 | world matrix (or a collection of world matrices which are blended by weights), and must be |
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| 57 | renderable via a single render operation. |
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| 58 | @par |
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| 59 | Note that deciding whether to put these objects in the rendering pipeline is done from the more specific |
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| 60 | classes e.g. entities. Only once it is decided that the specific class is to be rendered is the abstract version |
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| 61 | created (could be more than one per visible object) and pushed onto the rendering queue. |
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| 62 | */ |
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| 63 | class _OgreExport Renderable |
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| 64 | { |
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| 65 | public: |
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| 66 | /** An internal class that should be used only by a render system for internal use |
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| 67 | @remarks |
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| 68 | This class was created so a render system can associate internal data to this class. |
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| 69 | The need for this class started when the DX10 render system needed to save state objects. |
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| 70 | */ |
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| 71 | class RenderSystemData {}; |
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| 72 | public: |
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| 73 | Renderable() : mPolygonModeOverrideable(true), mUseIdentityProjection(false), mUseIdentityView(false), mRenderSystemData(NULL) {} |
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| 74 | /** Virtual destructor needed as class has virtual methods. */ |
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| 75 | virtual ~Renderable() |
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| 76 | { |
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| 77 | if (mRenderSystemData) |
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| 78 | { |
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| 79 | delete mRenderSystemData; |
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| 80 | mRenderSystemData = NULL; |
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| 81 | } |
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| 82 | } |
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| 83 | /** Retrieves a weak reference to the material this renderable object uses. |
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| 84 | @remarks |
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| 85 | Note that the Renderable also has the option to override the getTechnique method |
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| 86 | to specify a particular Technique to use instead of the best one available. |
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| 87 | */ |
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| 88 | virtual const MaterialPtr& getMaterial(void) const = 0; |
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| 89 | /** Retrieves a pointer to the Material Technique this renderable object uses. |
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| 90 | @remarks |
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| 91 | This is to allow Renderables to use a chosen Technique if they wish, otherwise |
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| 92 | they will use the best Technique available for the Material they are using. |
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| 93 | */ |
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| 94 | virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(0, this); } |
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| 95 | /** Gets the render operation required to send this object to the frame buffer. |
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| 96 | */ |
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| 97 | virtual void getRenderOperation(RenderOperation& op) = 0; |
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| 98 | |
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| 99 | /** Called just prior to the Renderable being rendered. |
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| 100 | @remarks |
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| 101 | OGRE is a queued renderer, so the actual render commands are executed |
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| 102 | at a later time than the point at which an object is discovered to be |
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| 103 | visible. This allows ordering & grouping of renders without the discovery |
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| 104 | process having to be aware of it. It also means OGRE uses declarative |
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| 105 | render information rather than immediate mode rendering - this is very useful |
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| 106 | in that certain effects and processes can automatically be applied to |
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| 107 | a wide range of scenes, but the downside is that special cases are |
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| 108 | more difficult to handle, because there is not the declared state to |
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| 109 | cope with it. |
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| 110 | @par |
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| 111 | This method allows a Renderable to do something special at the actual |
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| 112 | point of rendering if it wishes to. When this method is called, all the |
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| 113 | material render state as declared by this Renderable has already been set, |
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| 114 | all that is left to do is to bind the buffers and perform the render. |
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| 115 | The Renderable may modify render state itself if it wants to (and restore it in the |
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| 116 | postRender call) before the automated render happens, or by returning |
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| 117 | 'false' from this method can actually suppress the automatic render |
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| 118 | and perform one of its own. |
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| 119 | @return |
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| 120 | true if the automatic render should proceed, false to skip it on |
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| 121 | the assumption that the Renderable has done it manually. |
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| 122 | */ |
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| 123 | virtual bool preRender(SceneManager* sm, RenderSystem* rsys) |
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| 124 | { (void)sm; (void)rsys; return true; } |
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| 125 | |
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| 126 | /** Called immediately after the Renderable has been rendered. |
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| 127 | */ |
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| 128 | virtual void postRender(SceneManager* sm, RenderSystem* rsys) |
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| 129 | { (void)sm; (void)rsys; } |
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| 130 | |
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| 131 | /** Gets the world transform matrix / matrices for this renderable object. |
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| 132 | @remarks |
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| 133 | If the object has any derived transforms, these are expected to be up to date as long as |
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| 134 | all the SceneNode structures have been updated before this is called. |
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| 135 | @par |
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| 136 | This method will populate transform with 1 matrix if it does not use vertex blending. If it |
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| 137 | does use vertex blending it will fill the passed in pointer with an array of matrices, |
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| 138 | the length being the value returned from getNumWorldTransforms. |
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| 139 | @note |
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| 140 | Internal Ogre never supports non-affine matrix for world transform matrix/matrices, |
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| 141 | the behavior is undefined if returns non-affine matrix here. @see Matrix4::isAffine. |
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| 142 | */ |
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| 143 | virtual void getWorldTransforms(Matrix4* xform) const = 0; |
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| 144 | |
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| 145 | /** Returns the number of world transform matrices this renderable requires. |
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| 146 | @remarks |
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| 147 | When a renderable uses vertex blending, it uses multiple world matrices instead of a single |
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| 148 | one. Each vertex sent to the pipeline can reference one or more matrices in this list |
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| 149 | with given weights. |
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| 150 | If a renderable does not use vertex blending this method returns 1, which is the default for |
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| 151 | simplicity. |
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| 152 | */ |
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| 153 | virtual unsigned short getNumWorldTransforms(void) const { return 1; } |
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| 154 | |
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| 155 | /** Sets whether or not to use an 'identity' projection. |
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| 156 | @remarks |
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| 157 | Usually Renderable objects will use a projection matrix as determined |
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| 158 | by the active camera. However, if they want they can cancel this out |
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| 159 | and use an identity projection, which effectively projects in 2D using |
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| 160 | a {-1, 1} view space. Useful for overlay rendering. Normal renderables |
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| 161 | need not change this. The default is false. |
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| 162 | @see Renderable::getUseIdentityProjection |
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| 163 | */ |
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| 164 | void setUseIdentityProjection(bool useIdentityProjection) |
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| 165 | { |
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| 166 | mUseIdentityProjection = useIdentityProjection; |
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| 167 | } |
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| 168 | |
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| 169 | /** Returns whether or not to use an 'identity' projection. |
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| 170 | @remarks |
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| 171 | Usually Renderable objects will use a projection matrix as determined |
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| 172 | by the active camera. However, if they want they can cancel this out |
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| 173 | and use an identity projection, which effectively projects in 2D using |
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| 174 | a {-1, 1} view space. Useful for overlay rendering. Normal renderables |
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| 175 | need not change this. |
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| 176 | @see Renderable::setUseIdentityProjection |
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| 177 | */ |
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| 178 | bool getUseIdentityProjection(void) const { return mUseIdentityProjection; } |
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| 179 | |
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| 180 | /** Sets whether or not to use an 'identity' view. |
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| 181 | @remarks |
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| 182 | Usually Renderable objects will use a view matrix as determined |
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| 183 | by the active camera. However, if they want they can cancel this out |
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| 184 | and use an identity matrix, which means all geometry is assumed |
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| 185 | to be relative to camera space already. Useful for overlay rendering. |
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| 186 | Normal renderables need not change this. The default is false. |
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| 187 | @see Renderable::getUseIdentityView |
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| 188 | */ |
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| 189 | void setUseIdentityView(bool useIdentityView) |
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| 190 | { |
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| 191 | mUseIdentityView = useIdentityView; |
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| 192 | } |
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| 193 | |
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| 194 | /** Returns whether or not to use an 'identity' view. |
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| 195 | @remarks |
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| 196 | Usually Renderable objects will use a view matrix as determined |
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| 197 | by the active camera. However, if they want they can cancel this out |
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| 198 | and use an identity matrix, which means all geometry is assumed |
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| 199 | to be relative to camera space already. Useful for overlay rendering. |
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| 200 | Normal renderables need not change this. |
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| 201 | @see Renderable::setUseIdentityView |
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| 202 | */ |
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| 203 | bool getUseIdentityView(void) const { return mUseIdentityView; } |
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| 204 | |
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| 205 | /** Returns the camera-relative squared depth of this renderable. |
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| 206 | @remarks |
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| 207 | Used to sort transparent objects. Squared depth is used rather than |
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| 208 | actual depth to avoid having to perform a square root on the result. |
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| 209 | */ |
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| 210 | virtual Real getSquaredViewDepth(const Camera* cam) const = 0; |
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| 211 | |
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| 212 | /** Gets a list of lights, ordered relative to how close they are to this renderable. |
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| 213 | @remarks |
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| 214 | Directional lights, which have no position, will always be first on this list. |
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| 215 | */ |
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| 216 | virtual const LightList& getLights(void) const = 0; |
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| 217 | |
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| 218 | /** Method which reports whether this renderable would normally cast a |
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| 219 | shadow. |
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| 220 | @remarks |
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| 221 | Subclasses should override this if they could have been used to |
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| 222 | generate a shadow. |
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| 223 | */ |
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| 224 | virtual bool getCastsShadows(void) const { return false; } |
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| 225 | |
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| 226 | /** Sets a custom parameter for this Renderable, which may be used to |
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| 227 | drive calculations for this specific Renderable, like GPU program parameters. |
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| 228 | @remarks |
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| 229 | Calling this method simply associates a numeric index with a 4-dimensional |
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| 230 | value for this specific Renderable. This is most useful if the material |
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| 231 | which this Renderable uses a vertex or fragment program, and has an |
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| 232 | ACT_CUSTOM parameter entry. This parameter entry can refer to the |
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| 233 | index you specify as part of this call, thereby mapping a custom |
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| 234 | parameter for this renderable to a program parameter. |
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| 235 | @param index The index with which to associate the value. Note that this |
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| 236 | does not have to start at 0, and can include gaps. It also has no direct |
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| 237 | correlation with a GPU program parameter index - the mapping between the |
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| 238 | two is performed by the ACT_CUSTOM entry, if that is used. |
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| 239 | @param value The value to associate. |
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| 240 | */ |
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| 241 | void setCustomParameter(size_t index, const Vector4& value) |
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| 242 | { |
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| 243 | mCustomParameters[index] = value; |
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| 244 | } |
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| 245 | |
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| 246 | /** Removes a custom value which is associated with this Renderable at the given index. |
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| 247 | @param index Index of the parameter to remove. |
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| 248 | @see setCustomParameter for full details. |
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| 249 | */ |
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| 250 | void removeCustomParameter(size_t index) |
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| 251 | { |
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| 252 | mCustomParameters.erase(index); |
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| 253 | } |
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| 254 | |
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| 255 | /** Checks whether a custom value is associated with this Renderable at the given index. |
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| 256 | @param index Index of the parameter to check for existence. |
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| 257 | @see setCustomParameter for full details. |
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| 258 | */ |
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| 259 | bool hasCustomParameter(size_t index) const |
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| 260 | { |
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| 261 | return mCustomParameters.find(index) != mCustomParameters.end(); |
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| 262 | } |
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| 263 | |
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| 264 | /** Gets the custom value associated with this Renderable at the given index. |
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| 265 | @param index Index of the parameter to retrieve. |
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| 266 | @see setCustomParameter for full details. |
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| 267 | */ |
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| 268 | const Vector4& getCustomParameter(size_t index) const |
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| 269 | { |
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| 270 | CustomParameterMap::const_iterator i = mCustomParameters.find(index); |
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| 271 | if (i != mCustomParameters.end()) |
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| 272 | { |
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| 273 | return i->second; |
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| 274 | } |
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| 275 | else |
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| 276 | { |
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| 277 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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| 278 | "Parameter at the given index was not found.", |
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| 279 | "Renderable::getCustomParameter"); |
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| 280 | } |
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| 281 | } |
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| 282 | |
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| 283 | /** Update a custom GpuProgramParameters constant which is derived from |
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| 284 | information only this Renderable knows. |
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| 285 | @remarks |
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| 286 | This method allows a Renderable to map in a custom GPU program parameter |
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| 287 | based on it's own data. This is represented by a GPU auto parameter |
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| 288 | of ACT_CUSTOM, and to allow there to be more than one of these per |
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| 289 | Renderable, the 'data' field on the auto parameter will identify |
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| 290 | which parameter is being updated. The implementation of this method |
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| 291 | must identify the parameter being updated, and call a 'setConstant' |
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| 292 | method on the passed in GpuProgramParameters object, using the details |
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| 293 | provided in the incoming auto constant setting to identify the index |
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| 294 | at which to set the parameter. |
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| 295 | @par |
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| 296 | You do not need to override this method if you're using the standard |
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| 297 | sets of data associated with the Renderable as provided by setCustomParameter |
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| 298 | and getCustomParameter. By default, the implementation will map from the |
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| 299 | value indexed by the 'constantEntry.data' parameter to a value previously |
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| 300 | set by setCustomParameter. But custom Renderables are free to override |
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| 301 | this if they want, in any case. |
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| 302 | @param constantEntry The auto constant entry referring to the parameter |
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| 303 | being updated |
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| 304 | @param params The parameters object which this method should call to |
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| 305 | set the updated parameters. |
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| 306 | */ |
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| 307 | virtual void _updateCustomGpuParameter( |
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| 308 | const GpuProgramParameters::AutoConstantEntry& constantEntry, |
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| 309 | GpuProgramParameters* params) const |
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| 310 | { |
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| 311 | CustomParameterMap::const_iterator i = mCustomParameters.find(constantEntry.data); |
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| 312 | if (i != mCustomParameters.end()) |
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| 313 | { |
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| 314 | params->_writeRawConstant(constantEntry.physicalIndex, i->second, |
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| 315 | constantEntry.elementCount); |
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| 316 | } |
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| 317 | } |
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| 318 | |
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| 319 | /** Sets whether this renderable's chosen detail level can be |
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| 320 | overridden (downgraded) by the camera setting. |
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| 321 | @param override true means that a lower camera detail will override this |
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| 322 | renderables detail level, false means it won't. |
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| 323 | */ |
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| 324 | virtual void setPolygonModeOverrideable(bool override) |
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| 325 | { |
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| 326 | mPolygonModeOverrideable = override; |
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| 327 | } |
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| 328 | |
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| 329 | /** Gets whether this renderable's chosen detail level can be |
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| 330 | overridden (downgraded) by the camera setting. |
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| 331 | */ |
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| 332 | virtual bool getPolygonModeOverrideable(void) const |
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| 333 | { |
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| 334 | return mPolygonModeOverrideable; |
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| 335 | } |
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| 336 | |
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| 337 | /** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead. |
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| 338 | Sets any kind of user value on this object. |
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| 339 | @remarks |
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| 340 | This method allows you to associate any user value you like with |
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| 341 | this Renderable. This can be a pointer back to one of your own |
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| 342 | classes for instance. |
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| 343 | */ |
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| 344 | OGRE_DEPRECATED virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); } |
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| 345 | |
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| 346 | /** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead. |
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| 347 | Retrieves the custom user value associated with this object. |
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| 348 | */ |
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| 349 | OGRE_DEPRECATED virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); } |
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| 350 | |
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| 351 | /** Return an instance of user objects binding associated with this class. |
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| 352 | You can use it to associate one or more custom objects with this class instance. |
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| 353 | @see UserObjectBindings::setUserAny. |
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| 354 | */ |
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| 355 | UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; } |
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| 356 | |
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| 357 | /** Return an instance of user objects binding associated with this class. |
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| 358 | You can use it to associate one or more custom objects with this class instance. |
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| 359 | @see UserObjectBindings::setUserAny. |
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| 360 | */ |
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| 361 | const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; } |
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| 362 | |
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| 363 | |
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| 364 | /** Visitor object that can be used to iterate over a collection of Renderable |
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| 365 | instances abstractly. |
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| 366 | @remarks |
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| 367 | Different scene objects use Renderable differently; some will have a |
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| 368 | single Renderable, others will have many. This visitor interface allows |
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| 369 | classes using Renderable to expose a clean way for external code to |
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| 370 | get access to the contained Renderable instance(s) that it will |
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| 371 | eventually add to the render queue. |
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| 372 | @par |
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| 373 | To actually have this method called, you have to call a method on the |
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| 374 | class containing the Renderable instances. One example is |
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| 375 | MovableObject::visitRenderables. |
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| 376 | */ |
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| 377 | class Visitor |
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| 378 | { |
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| 379 | public: |
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| 380 | /** Virtual destructor needed as class has virtual methods. */ |
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| 381 | virtual ~Visitor() { } |
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| 382 | /** Generic visitor method. |
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| 383 | @param rend The Renderable instance being visited |
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| 384 | @param lodIndex The LOD index to which this Renderable belongs. Some |
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| 385 | objects support LOD and this will tell you whether the Renderable |
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| 386 | you're looking at is from the top LOD (0) or otherwise |
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| 387 | @param isDebug Whether this is a debug renderable or not. |
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| 388 | @param pAny Optional pointer to some additional data that the class |
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| 389 | calling the visitor may populate if it chooses to. |
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| 390 | */ |
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| 391 | virtual void visit(Renderable* rend, ushort lodIndex, bool isDebug, |
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| 392 | Any* pAny = 0) = 0; |
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| 393 | }; |
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| 394 | |
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| 395 | /** Gets RenderSystem private data |
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| 396 | @remarks |
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| 397 | This should only be used by a RenderSystem |
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| 398 | */ |
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| 399 | virtual RenderSystemData * getRenderSystemData() const |
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| 400 | { |
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| 401 | return mRenderSystemData; |
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| 402 | } |
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| 403 | /** Sets RenderSystem private data |
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| 404 | @remarks |
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| 405 | This should only be used by a RenderSystem |
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| 406 | */ |
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| 407 | virtual void setRenderSystemData(RenderSystemData * val) const |
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| 408 | { |
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| 409 | mRenderSystemData = val; |
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| 410 | } |
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| 411 | |
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| 412 | |
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| 413 | protected: |
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| 414 | typedef map<size_t, Vector4>::type CustomParameterMap; |
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| 415 | CustomParameterMap mCustomParameters; |
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| 416 | bool mPolygonModeOverrideable; |
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| 417 | bool mUseIdentityProjection; |
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| 418 | bool mUseIdentityView; |
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| 419 | UserObjectBindings mUserObjectBindings; /// User objects binding. |
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| 420 | mutable RenderSystemData * mRenderSystemData;/// This should be used only by a render system for internal use |
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| 421 | }; |
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| 422 | |
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| 423 | /** @} */ |
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| 424 | /** @} */ |
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| 425 | |
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| 426 | } // namespace Ogre |
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| 427 | |
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| 428 | #include "OgreHeaderSuffix.h" |
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| 429 | |
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| 430 | #endif //__Renderable_H__ |
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