1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __Renderable_H__ |
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29 | #define __Renderable_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreCommon.h" |
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33 | |
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34 | #include "OgreRenderOperation.h" |
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35 | #include "OgreMatrix4.h" |
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36 | #include "OgreMaterial.h" |
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37 | #include "OgrePlane.h" |
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38 | #include "OgreGpuProgram.h" |
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39 | #include "OgreVector4.h" |
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40 | #include "OgreException.h" |
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41 | #include "OgreUserObjectBindings.h" |
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42 | #include "OgreHeaderPrefix.h" |
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43 | |
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44 | namespace Ogre { |
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45 | |
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46 | /** \addtogroup Core |
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47 | * @{ |
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48 | */ |
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49 | /** \addtogroup Scene |
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50 | * @{ |
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51 | */ |
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52 | /** Abstract class defining the interface all renderable objects must implement. |
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53 | @remarks |
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54 | This interface abstracts renderable discrete objects which will be queued in the render pipeline, |
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55 | grouped by material. Classes implementing this interface must be based on a single material, a single |
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56 | world matrix (or a collection of world matrices which are blended by weights), and must be |
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57 | renderable via a single render operation. |
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58 | @par |
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59 | Note that deciding whether to put these objects in the rendering pipeline is done from the more specific |
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60 | classes e.g. entities. Only once it is decided that the specific class is to be rendered is the abstract version |
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61 | created (could be more than one per visible object) and pushed onto the rendering queue. |
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62 | */ |
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63 | class _OgreExport Renderable |
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64 | { |
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65 | public: |
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66 | /** An internal class that should be used only by a render system for internal use |
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67 | @remarks |
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68 | This class was created so a render system can associate internal data to this class. |
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69 | The need for this class started when the DX10 render system needed to save state objects. |
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70 | */ |
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71 | class RenderSystemData {}; |
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72 | public: |
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73 | Renderable() : mPolygonModeOverrideable(true), mUseIdentityProjection(false), mUseIdentityView(false), mRenderSystemData(NULL) {} |
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74 | /** Virtual destructor needed as class has virtual methods. */ |
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75 | virtual ~Renderable() |
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76 | { |
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77 | if (mRenderSystemData) |
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78 | { |
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79 | delete mRenderSystemData; |
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80 | mRenderSystemData = NULL; |
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81 | } |
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82 | } |
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83 | /** Retrieves a weak reference to the material this renderable object uses. |
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84 | @remarks |
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85 | Note that the Renderable also has the option to override the getTechnique method |
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86 | to specify a particular Technique to use instead of the best one available. |
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87 | */ |
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88 | virtual const MaterialPtr& getMaterial(void) const = 0; |
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89 | /** Retrieves a pointer to the Material Technique this renderable object uses. |
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90 | @remarks |
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91 | This is to allow Renderables to use a chosen Technique if they wish, otherwise |
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92 | they will use the best Technique available for the Material they are using. |
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93 | */ |
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94 | virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(0, this); } |
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95 | /** Gets the render operation required to send this object to the frame buffer. |
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96 | */ |
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97 | virtual void getRenderOperation(RenderOperation& op) = 0; |
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98 | |
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99 | /** Called just prior to the Renderable being rendered. |
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100 | @remarks |
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101 | OGRE is a queued renderer, so the actual render commands are executed |
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102 | at a later time than the point at which an object is discovered to be |
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103 | visible. This allows ordering & grouping of renders without the discovery |
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104 | process having to be aware of it. It also means OGRE uses declarative |
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105 | render information rather than immediate mode rendering - this is very useful |
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106 | in that certain effects and processes can automatically be applied to |
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107 | a wide range of scenes, but the downside is that special cases are |
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108 | more difficult to handle, because there is not the declared state to |
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109 | cope with it. |
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110 | @par |
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111 | This method allows a Renderable to do something special at the actual |
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112 | point of rendering if it wishes to. When this method is called, all the |
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113 | material render state as declared by this Renderable has already been set, |
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114 | all that is left to do is to bind the buffers and perform the render. |
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115 | The Renderable may modify render state itself if it wants to (and restore it in the |
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116 | postRender call) before the automated render happens, or by returning |
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117 | 'false' from this method can actually suppress the automatic render |
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118 | and perform one of its own. |
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119 | @return |
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120 | true if the automatic render should proceed, false to skip it on |
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121 | the assumption that the Renderable has done it manually. |
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122 | */ |
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123 | virtual bool preRender(SceneManager* sm, RenderSystem* rsys) |
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124 | { (void)sm; (void)rsys; return true; } |
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125 | |
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126 | /** Called immediately after the Renderable has been rendered. |
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127 | */ |
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128 | virtual void postRender(SceneManager* sm, RenderSystem* rsys) |
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129 | { (void)sm; (void)rsys; } |
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130 | |
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131 | /** Gets the world transform matrix / matrices for this renderable object. |
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132 | @remarks |
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133 | If the object has any derived transforms, these are expected to be up to date as long as |
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134 | all the SceneNode structures have been updated before this is called. |
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135 | @par |
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136 | This method will populate transform with 1 matrix if it does not use vertex blending. If it |
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137 | does use vertex blending it will fill the passed in pointer with an array of matrices, |
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138 | the length being the value returned from getNumWorldTransforms. |
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139 | @note |
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140 | Internal Ogre never supports non-affine matrix for world transform matrix/matrices, |
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141 | the behavior is undefined if returns non-affine matrix here. @see Matrix4::isAffine. |
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142 | */ |
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143 | virtual void getWorldTransforms(Matrix4* xform) const = 0; |
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144 | |
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145 | /** Returns the number of world transform matrices this renderable requires. |
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146 | @remarks |
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147 | When a renderable uses vertex blending, it uses multiple world matrices instead of a single |
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148 | one. Each vertex sent to the pipeline can reference one or more matrices in this list |
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149 | with given weights. |
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150 | If a renderable does not use vertex blending this method returns 1, which is the default for |
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151 | simplicity. |
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152 | */ |
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153 | virtual unsigned short getNumWorldTransforms(void) const { return 1; } |
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154 | |
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155 | /** Sets whether or not to use an 'identity' projection. |
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156 | @remarks |
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157 | Usually Renderable objects will use a projection matrix as determined |
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158 | by the active camera. However, if they want they can cancel this out |
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159 | and use an identity projection, which effectively projects in 2D using |
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160 | a {-1, 1} view space. Useful for overlay rendering. Normal renderables |
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161 | need not change this. The default is false. |
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162 | @see Renderable::getUseIdentityProjection |
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163 | */ |
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164 | void setUseIdentityProjection(bool useIdentityProjection) |
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165 | { |
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166 | mUseIdentityProjection = useIdentityProjection; |
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167 | } |
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168 | |
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169 | /** Returns whether or not to use an 'identity' projection. |
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170 | @remarks |
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171 | Usually Renderable objects will use a projection matrix as determined |
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172 | by the active camera. However, if they want they can cancel this out |
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173 | and use an identity projection, which effectively projects in 2D using |
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174 | a {-1, 1} view space. Useful for overlay rendering. Normal renderables |
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175 | need not change this. |
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176 | @see Renderable::setUseIdentityProjection |
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177 | */ |
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178 | bool getUseIdentityProjection(void) const { return mUseIdentityProjection; } |
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179 | |
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180 | /** Sets whether or not to use an 'identity' view. |
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181 | @remarks |
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182 | Usually Renderable objects will use a view matrix as determined |
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183 | by the active camera. However, if they want they can cancel this out |
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184 | and use an identity matrix, which means all geometry is assumed |
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185 | to be relative to camera space already. Useful for overlay rendering. |
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186 | Normal renderables need not change this. The default is false. |
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187 | @see Renderable::getUseIdentityView |
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188 | */ |
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189 | void setUseIdentityView(bool useIdentityView) |
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190 | { |
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191 | mUseIdentityView = useIdentityView; |
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192 | } |
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193 | |
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194 | /** Returns whether or not to use an 'identity' view. |
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195 | @remarks |
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196 | Usually Renderable objects will use a view matrix as determined |
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197 | by the active camera. However, if they want they can cancel this out |
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198 | and use an identity matrix, which means all geometry is assumed |
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199 | to be relative to camera space already. Useful for overlay rendering. |
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200 | Normal renderables need not change this. |
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201 | @see Renderable::setUseIdentityView |
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202 | */ |
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203 | bool getUseIdentityView(void) const { return mUseIdentityView; } |
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204 | |
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205 | /** Returns the camera-relative squared depth of this renderable. |
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206 | @remarks |
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207 | Used to sort transparent objects. Squared depth is used rather than |
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208 | actual depth to avoid having to perform a square root on the result. |
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209 | */ |
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210 | virtual Real getSquaredViewDepth(const Camera* cam) const = 0; |
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211 | |
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212 | /** Gets a list of lights, ordered relative to how close they are to this renderable. |
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213 | @remarks |
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214 | Directional lights, which have no position, will always be first on this list. |
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215 | */ |
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216 | virtual const LightList& getLights(void) const = 0; |
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217 | |
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218 | /** Method which reports whether this renderable would normally cast a |
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219 | shadow. |
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220 | @remarks |
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221 | Subclasses should override this if they could have been used to |
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222 | generate a shadow. |
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223 | */ |
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224 | virtual bool getCastsShadows(void) const { return false; } |
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225 | |
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226 | /** Sets a custom parameter for this Renderable, which may be used to |
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227 | drive calculations for this specific Renderable, like GPU program parameters. |
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228 | @remarks |
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229 | Calling this method simply associates a numeric index with a 4-dimensional |
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230 | value for this specific Renderable. This is most useful if the material |
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231 | which this Renderable uses a vertex or fragment program, and has an |
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232 | ACT_CUSTOM parameter entry. This parameter entry can refer to the |
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233 | index you specify as part of this call, thereby mapping a custom |
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234 | parameter for this renderable to a program parameter. |
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235 | @param index The index with which to associate the value. Note that this |
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236 | does not have to start at 0, and can include gaps. It also has no direct |
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237 | correlation with a GPU program parameter index - the mapping between the |
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238 | two is performed by the ACT_CUSTOM entry, if that is used. |
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239 | @param value The value to associate. |
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240 | */ |
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241 | void setCustomParameter(size_t index, const Vector4& value) |
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242 | { |
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243 | mCustomParameters[index] = value; |
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244 | } |
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245 | |
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246 | /** Removes a custom value which is associated with this Renderable at the given index. |
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247 | @param index Index of the parameter to remove. |
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248 | @see setCustomParameter for full details. |
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249 | */ |
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250 | void removeCustomParameter(size_t index) |
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251 | { |
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252 | mCustomParameters.erase(index); |
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253 | } |
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254 | |
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255 | /** Checks whether a custom value is associated with this Renderable at the given index. |
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256 | @param index Index of the parameter to check for existence. |
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257 | @see setCustomParameter for full details. |
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258 | */ |
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259 | bool hasCustomParameter(size_t index) const |
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260 | { |
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261 | return mCustomParameters.find(index) != mCustomParameters.end(); |
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262 | } |
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263 | |
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264 | /** Gets the custom value associated with this Renderable at the given index. |
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265 | @param index Index of the parameter to retrieve. |
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266 | @see setCustomParameter for full details. |
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267 | */ |
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268 | const Vector4& getCustomParameter(size_t index) const |
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269 | { |
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270 | CustomParameterMap::const_iterator i = mCustomParameters.find(index); |
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271 | if (i != mCustomParameters.end()) |
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272 | { |
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273 | return i->second; |
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274 | } |
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275 | else |
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276 | { |
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277 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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278 | "Parameter at the given index was not found.", |
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279 | "Renderable::getCustomParameter"); |
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280 | } |
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281 | } |
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282 | |
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283 | /** Update a custom GpuProgramParameters constant which is derived from |
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284 | information only this Renderable knows. |
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285 | @remarks |
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286 | This method allows a Renderable to map in a custom GPU program parameter |
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287 | based on it's own data. This is represented by a GPU auto parameter |
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288 | of ACT_CUSTOM, and to allow there to be more than one of these per |
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289 | Renderable, the 'data' field on the auto parameter will identify |
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290 | which parameter is being updated. The implementation of this method |
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291 | must identify the parameter being updated, and call a 'setConstant' |
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292 | method on the passed in GpuProgramParameters object, using the details |
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293 | provided in the incoming auto constant setting to identify the index |
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294 | at which to set the parameter. |
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295 | @par |
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296 | You do not need to override this method if you're using the standard |
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297 | sets of data associated with the Renderable as provided by setCustomParameter |
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298 | and getCustomParameter. By default, the implementation will map from the |
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299 | value indexed by the 'constantEntry.data' parameter to a value previously |
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300 | set by setCustomParameter. But custom Renderables are free to override |
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301 | this if they want, in any case. |
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302 | @param constantEntry The auto constant entry referring to the parameter |
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303 | being updated |
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304 | @param params The parameters object which this method should call to |
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305 | set the updated parameters. |
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306 | */ |
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307 | virtual void _updateCustomGpuParameter( |
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308 | const GpuProgramParameters::AutoConstantEntry& constantEntry, |
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309 | GpuProgramParameters* params) const |
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310 | { |
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311 | CustomParameterMap::const_iterator i = mCustomParameters.find(constantEntry.data); |
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312 | if (i != mCustomParameters.end()) |
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313 | { |
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314 | params->_writeRawConstant(constantEntry.physicalIndex, i->second, |
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315 | constantEntry.elementCount); |
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316 | } |
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317 | } |
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318 | |
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319 | /** Sets whether this renderable's chosen detail level can be |
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320 | overridden (downgraded) by the camera setting. |
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321 | @param override true means that a lower camera detail will override this |
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322 | renderables detail level, false means it won't. |
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323 | */ |
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324 | virtual void setPolygonModeOverrideable(bool override) |
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325 | { |
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326 | mPolygonModeOverrideable = override; |
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327 | } |
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328 | |
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329 | /** Gets whether this renderable's chosen detail level can be |
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330 | overridden (downgraded) by the camera setting. |
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331 | */ |
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332 | virtual bool getPolygonModeOverrideable(void) const |
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333 | { |
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334 | return mPolygonModeOverrideable; |
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335 | } |
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336 | |
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337 | /** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead. |
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338 | Sets any kind of user value on this object. |
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339 | @remarks |
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340 | This method allows you to associate any user value you like with |
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341 | this Renderable. This can be a pointer back to one of your own |
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342 | classes for instance. |
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343 | */ |
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344 | OGRE_DEPRECATED virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); } |
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345 | |
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346 | /** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead. |
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347 | Retrieves the custom user value associated with this object. |
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348 | */ |
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349 | OGRE_DEPRECATED virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); } |
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350 | |
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351 | /** Return an instance of user objects binding associated with this class. |
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352 | You can use it to associate one or more custom objects with this class instance. |
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353 | @see UserObjectBindings::setUserAny. |
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354 | */ |
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355 | UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; } |
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356 | |
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357 | /** Return an instance of user objects binding associated with this class. |
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358 | You can use it to associate one or more custom objects with this class instance. |
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359 | @see UserObjectBindings::setUserAny. |
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360 | */ |
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361 | const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; } |
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362 | |
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363 | |
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364 | /** Visitor object that can be used to iterate over a collection of Renderable |
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365 | instances abstractly. |
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366 | @remarks |
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367 | Different scene objects use Renderable differently; some will have a |
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368 | single Renderable, others will have many. This visitor interface allows |
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369 | classes using Renderable to expose a clean way for external code to |
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370 | get access to the contained Renderable instance(s) that it will |
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371 | eventually add to the render queue. |
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372 | @par |
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373 | To actually have this method called, you have to call a method on the |
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374 | class containing the Renderable instances. One example is |
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375 | MovableObject::visitRenderables. |
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376 | */ |
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377 | class Visitor |
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378 | { |
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379 | public: |
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380 | /** Virtual destructor needed as class has virtual methods. */ |
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381 | virtual ~Visitor() { } |
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382 | /** Generic visitor method. |
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383 | @param rend The Renderable instance being visited |
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384 | @param lodIndex The LOD index to which this Renderable belongs. Some |
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385 | objects support LOD and this will tell you whether the Renderable |
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386 | you're looking at is from the top LOD (0) or otherwise |
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387 | @param isDebug Whether this is a debug renderable or not. |
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388 | @param pAny Optional pointer to some additional data that the class |
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389 | calling the visitor may populate if it chooses to. |
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390 | */ |
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391 | virtual void visit(Renderable* rend, ushort lodIndex, bool isDebug, |
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392 | Any* pAny = 0) = 0; |
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393 | }; |
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394 | |
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395 | /** Gets RenderSystem private data |
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396 | @remarks |
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397 | This should only be used by a RenderSystem |
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398 | */ |
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399 | virtual RenderSystemData * getRenderSystemData() const |
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400 | { |
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401 | return mRenderSystemData; |
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402 | } |
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403 | /** Sets RenderSystem private data |
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404 | @remarks |
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405 | This should only be used by a RenderSystem |
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406 | */ |
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407 | virtual void setRenderSystemData(RenderSystemData * val) const |
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408 | { |
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409 | mRenderSystemData = val; |
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410 | } |
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411 | |
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412 | |
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413 | protected: |
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414 | typedef map<size_t, Vector4>::type CustomParameterMap; |
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415 | CustomParameterMap mCustomParameters; |
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416 | bool mPolygonModeOverrideable; |
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417 | bool mUseIdentityProjection; |
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418 | bool mUseIdentityView; |
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419 | UserObjectBindings mUserObjectBindings; /// User objects binding. |
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420 | mutable RenderSystemData * mRenderSystemData;/// This should be used only by a render system for internal use |
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421 | }; |
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422 | |
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423 | /** @} */ |
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424 | /** @} */ |
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425 | |
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426 | } // namespace Ogre |
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427 | |
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428 | #include "OgreHeaderSuffix.h" |
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429 | |
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430 | #endif //__Renderable_H__ |
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