1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef _Resource_H__ |
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29 | #define _Resource_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreString.h" |
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33 | #include "OgreSharedPtr.h" |
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34 | #include "OgreStringInterface.h" |
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35 | #include "OgreAtomicScalar.h" |
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36 | #include "Threading/OgreThreadHeaders.h" |
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37 | #include "OgreHeaderPrefix.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | typedef unsigned long long int ResourceHandle; |
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42 | |
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43 | |
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44 | // Forward declaration |
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45 | class ManualResourceLoader; |
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46 | |
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47 | /** \addtogroup Core |
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48 | * @{ |
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49 | */ |
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50 | /** \addtogroup Resources |
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51 | * @{ |
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52 | */ |
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53 | /** Abstract class representing a loadable resource (e.g. textures, sounds etc) |
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54 | @remarks |
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55 | Resources are data objects that must be loaded and managed throughout |
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56 | an application. A resource might be a mesh, a texture, or any other |
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57 | piece of data - the key thing is that they must be identified by |
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58 | a name which is unique, must be loaded only once, |
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59 | must be managed efficiently in terms of retrieval, and they may |
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60 | also be unloadable to free memory up when they have not been used for |
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61 | a while and the memory budget is under stress. |
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62 | @par |
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63 | All Resource instances must be a member of a resource group; see |
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64 | ResourceGroupManager for full details. |
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65 | @par |
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66 | Subclasses must implement: |
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67 | <ol> |
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68 | <li>A constructor, overriding the same parameters as the constructor |
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69 | defined by this class. Subclasses are not allowed to define |
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70 | constructors with other parameters; other settings must be |
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71 | settable through accessor methods before loading.</li> |
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72 | <li>The loadImpl() and unloadImpl() methods - mSize must be set |
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73 | after loadImpl()</li> |
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74 | <li>StringInterface ParamCommand and ParamDictionary setups |
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75 | in order to allow setting of core parameters (prior to load) |
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76 | through a generic interface.</li> |
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77 | </ol> |
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78 | */ |
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79 | class _OgreExport Resource : public StringInterface, public ResourceAlloc |
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80 | { |
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81 | public: |
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82 | OGRE_AUTO_MUTEX; // public to allow external locking |
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83 | class Listener |
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84 | { |
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85 | public: |
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86 | Listener() {} |
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87 | virtual ~Listener() {} |
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88 | |
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89 | /** Callback to indicate that background loading has completed. |
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90 | @deprecated |
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91 | Use loadingComplete instead. |
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92 | */ |
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93 | OGRE_DEPRECATED virtual void backgroundLoadingComplete(Resource*) {} |
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94 | |
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95 | /** Callback to indicate that background preparing has completed. |
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96 | @deprecated |
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97 | Use preparingComplete instead. |
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98 | */ |
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99 | OGRE_DEPRECATED virtual void backgroundPreparingComplete(Resource*) {} |
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100 | |
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101 | /** Called whenever the resource finishes loading. |
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102 | @remarks |
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103 | If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded), |
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104 | the call does not itself occur in the thread which is doing the loading; |
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105 | when loading is complete a response indicator is placed with the |
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106 | ResourceGroupManager, which will then be sent back to the |
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107 | listener as part of the application's primary frame loop thread. |
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108 | */ |
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109 | virtual void loadingComplete(Resource*) {} |
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110 | |
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111 | |
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112 | /** Called whenever the resource finishes preparing (paging into memory). |
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113 | @remarks |
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114 | If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded) |
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115 | the call does not itself occur in the thread which is doing the preparing; |
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116 | when preparing is complete a response indicator is placed with the |
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117 | ResourceGroupManager, which will then be sent back to the |
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118 | listener as part of the application's primary frame loop thread. |
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119 | */ |
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120 | virtual void preparingComplete(Resource*) {} |
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121 | |
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122 | /** Called whenever the resource has been unloaded. */ |
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123 | virtual void unloadingComplete(Resource*) {} |
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124 | }; |
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125 | |
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126 | /// Enum identifying the loading state of the resource |
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127 | enum LoadingState |
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128 | { |
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129 | /// Not loaded |
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130 | LOADSTATE_UNLOADED, |
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131 | /// Loading is in progress |
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132 | LOADSTATE_LOADING, |
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133 | /// Fully loaded |
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134 | LOADSTATE_LOADED, |
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135 | /// Currently unloading |
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136 | LOADSTATE_UNLOADING, |
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137 | /// Fully prepared |
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138 | LOADSTATE_PREPARED, |
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139 | /// Preparing is in progress |
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140 | LOADSTATE_PREPARING |
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141 | }; |
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142 | protected: |
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143 | /// Creator |
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144 | ResourceManager* mCreator; |
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145 | /// Unique name of the resource |
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146 | String mName; |
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147 | /// The name of the resource group |
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148 | String mGroup; |
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149 | /// Numeric handle for more efficient look up than name |
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150 | ResourceHandle mHandle; |
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151 | /// Is the resource currently loaded? |
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152 | AtomicScalar<LoadingState> mLoadingState; |
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153 | /// Is this resource going to be background loaded? Only applicable for multithreaded |
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154 | volatile bool mIsBackgroundLoaded; |
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155 | /// The size of the resource in bytes |
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156 | size_t mSize; |
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157 | /// Is this file manually loaded? |
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158 | bool mIsManual; |
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159 | /// Origin of this resource (e.g. script name) - optional |
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160 | String mOrigin; |
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161 | /// Optional manual loader; if provided, data is loaded from here instead of a file |
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162 | ManualResourceLoader* mLoader; |
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163 | /// State count, the number of times this resource has changed state |
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164 | size_t mStateCount; |
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165 | |
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166 | typedef set<Listener*>::type ListenerList; |
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167 | ListenerList mListenerList; |
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168 | OGRE_MUTEX(mListenerListMutex); |
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169 | |
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170 | /** Protected unnamed constructor to prevent default construction. |
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171 | */ |
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172 | Resource() |
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173 | : mCreator(0), mHandle(0), mLoadingState(LOADSTATE_UNLOADED), |
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174 | mIsBackgroundLoaded(false), mSize(0), mIsManual(0), mLoader(0) |
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175 | { |
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176 | } |
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177 | |
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178 | /** Internal hook to perform actions before the load process, but |
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179 | after the resource has been marked as 'loading'. |
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180 | @note Mutex will have already been acquired by the loading thread. |
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181 | Also, this call will occur even when using a ManualResourceLoader |
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182 | (when loadImpl is not actually called) |
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183 | */ |
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184 | virtual void preLoadImpl(void) {} |
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185 | /** Internal hook to perform actions after the load process, but |
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186 | before the resource has been marked as fully loaded. |
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187 | @note Mutex will have already been acquired by the loading thread. |
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188 | Also, this call will occur even when using a ManualResourceLoader |
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189 | (when loadImpl is not actually called) |
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190 | */ |
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191 | virtual void postLoadImpl(void) {} |
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192 | |
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193 | /** Internal hook to perform actions before the unload process. |
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194 | @note Mutex will have already been acquired by the unloading thread. |
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195 | */ |
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196 | virtual void preUnloadImpl(void) {} |
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197 | /** Internal hook to perform actions after the unload process, but |
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198 | before the resource has been marked as fully unloaded. |
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199 | @note Mutex will have already been acquired by the unloading thread. |
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200 | */ |
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201 | virtual void postUnloadImpl(void) {} |
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202 | |
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203 | /** Internal implementation of the meat of the 'prepare' action. |
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204 | */ |
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205 | virtual void prepareImpl(void) {} |
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206 | /** Internal function for undoing the 'prepare' action. Called when |
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207 | the load is completed, and when resources are unloaded when they |
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208 | are prepared but not yet loaded. |
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209 | */ |
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210 | virtual void unprepareImpl(void) {} |
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211 | /** Internal implementation of the meat of the 'load' action, only called if this |
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212 | resource is not being loaded from a ManualResourceLoader. |
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213 | */ |
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214 | virtual void loadImpl(void) = 0; |
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215 | /** Internal implementation of the 'unload' action; called regardless of |
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216 | whether this resource is being loaded from a ManualResourceLoader. |
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217 | */ |
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218 | virtual void unloadImpl(void) = 0; |
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219 | |
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220 | public: |
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221 | /** Standard constructor. |
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222 | @param creator Pointer to the ResourceManager that is creating this resource |
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223 | @param name The unique name of the resource |
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224 | @param group The name of the resource group to which this resource belongs |
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225 | @param isManual Is this resource manually loaded? If so, you should really |
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226 | populate the loader parameter in order that the load process |
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227 | can call the loader back when loading is required. |
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228 | @param loader Pointer to a ManualResourceLoader implementation which will be called |
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229 | when the Resource wishes to load (should be supplied if you set |
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230 | isManual to true). You can in fact leave this parameter null |
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231 | if you wish, but the Resource will never be able to reload if |
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232 | anything ever causes it to unload. Therefore provision of a proper |
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233 | ManualResourceLoader instance is strongly recommended. |
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234 | */ |
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235 | Resource(ResourceManager* creator, const String& name, ResourceHandle handle, |
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236 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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237 | |
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238 | /** Virtual destructor. Shouldn't need to be overloaded, as the resource |
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239 | deallocation code should reside in unload() |
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240 | @see |
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241 | Resource::unload() |
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242 | */ |
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243 | virtual ~Resource(); |
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244 | |
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245 | /** Prepares the resource for load, if it is not already. One can call prepare() |
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246 | before load(), but this is not required as load() will call prepare() |
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247 | itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() |
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248 | are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() |
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249 | is thread-safe. The reason for this function is to allow a background |
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250 | thread to do some of the loading work, without requiring the whole render |
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251 | system to be thread-safe. The background thread would call |
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252 | prepare() while the main render loop would later call load(). So long as |
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253 | prepare() remains thread-safe, subclasses can arbitrarily split the work of |
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254 | loading a resource between load() and prepare(). It is best to try and |
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255 | do as much work in prepare(), however, since this will leave less work for |
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256 | the main render thread to do and thus increase FPS. |
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257 | @param backgroundThread Whether this is occurring in a background thread |
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258 | */ |
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259 | virtual void prepare(bool backgroundThread = false); |
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260 | |
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261 | /** Loads the resource, if it is not already. |
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262 | @remarks |
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263 | If the resource is loaded from a file, loading is automatic. If not, |
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264 | if for example this resource gained it's data from procedural calls |
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265 | rather than loading from a file, then this resource will not reload |
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266 | on it's own. |
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267 | @param backgroundThread Indicates whether the caller of this method is |
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268 | the background resource loading thread. |
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269 | |
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270 | */ |
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271 | virtual void load(bool backgroundThread = false); |
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272 | |
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273 | /** Reloads the resource, if it is already loaded. |
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274 | @remarks |
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275 | Calls unload() and then load() again, if the resource is already |
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276 | loaded. If it is not loaded already, then nothing happens. |
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277 | */ |
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278 | virtual void reload(void); |
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279 | |
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280 | /** Returns true if the Resource is reloadable, false otherwise. |
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281 | */ |
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282 | virtual bool isReloadable(void) const |
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283 | { |
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284 | return !mIsManual || mLoader; |
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285 | } |
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286 | |
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287 | /** Is this resource manually loaded? |
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288 | */ |
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289 | virtual bool isManuallyLoaded(void) const |
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290 | { |
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291 | return mIsManual; |
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292 | } |
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293 | |
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294 | /** Unloads the resource; this is not permanent, the resource can be |
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295 | reloaded later if required. |
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296 | */ |
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297 | virtual void unload(void); |
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298 | |
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299 | /** Retrieves info about the size of the resource. |
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300 | */ |
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301 | virtual size_t getSize(void) const |
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302 | { |
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303 | return mSize; |
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304 | } |
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305 | |
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306 | /** 'Touches' the resource to indicate it has been used. |
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307 | */ |
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308 | virtual void touch(void); |
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309 | |
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310 | /** Gets resource name. |
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311 | */ |
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312 | virtual const String& getName(void) const |
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313 | { |
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314 | return mName; |
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315 | } |
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316 | |
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317 | virtual ResourceHandle getHandle(void) const |
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318 | { |
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319 | return mHandle; |
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320 | } |
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321 | |
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322 | /** Returns true if the Resource has been prepared, false otherwise. |
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323 | */ |
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324 | virtual bool isPrepared(void) const |
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325 | { |
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326 | // No lock required to read this state since no modify |
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327 | return (mLoadingState.get() == LOADSTATE_PREPARED); |
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328 | } |
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329 | |
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330 | /** Returns true if the Resource has been loaded, false otherwise. |
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331 | */ |
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332 | virtual bool isLoaded(void) const |
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333 | { |
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334 | // No lock required to read this state since no modify |
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335 | return (mLoadingState.get() == LOADSTATE_LOADED); |
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336 | } |
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337 | |
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338 | /** Returns whether the resource is currently in the process of |
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339 | background loading. |
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340 | */ |
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341 | virtual bool isLoading() const |
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342 | { |
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343 | return (mLoadingState.get() == LOADSTATE_LOADING); |
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344 | } |
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345 | |
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346 | /** Returns the current loading state. |
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347 | */ |
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348 | virtual LoadingState getLoadingState() const |
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349 | { |
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350 | return mLoadingState.get(); |
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351 | } |
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352 | |
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353 | |
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354 | |
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355 | /** Returns whether this Resource has been earmarked for background loading. |
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356 | @remarks |
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357 | This option only makes sense when you have built Ogre with |
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358 | thread support (OGRE_THREAD_SUPPORT). If a resource has been marked |
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359 | for background loading, then it won't load on demand like normal |
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360 | when load() is called. Instead, it will ignore request to load() |
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361 | except if the caller indicates it is the background loader. Any |
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362 | other users of this resource should check isLoaded(), and if that |
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363 | returns false, don't use the resource and come back later. |
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364 | */ |
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365 | virtual bool isBackgroundLoaded(void) const { return mIsBackgroundLoaded; } |
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366 | |
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367 | /** Tells the resource whether it is background loaded or not. |
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368 | |
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369 | @see Resource::isBackgroundLoaded. Note that calling this only |
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370 | defers the normal on-demand loading behaviour of a resource, it |
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371 | does not actually set up a thread to make sure the resource gets |
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372 | loaded in the background. You should use ResourceBackgroundLoadingQueue |
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373 | to manage the actual loading (which will call this method itself). |
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374 | */ |
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375 | virtual void setBackgroundLoaded(bool bl) { mIsBackgroundLoaded = bl; } |
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376 | |
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377 | /** Escalates the loading of a background loaded resource. |
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378 | @remarks |
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379 | If a resource is set to load in the background, but something needs |
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380 | it before it's been loaded, there could be a problem. If the user |
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381 | of this resource really can't wait, they can escalate the loading |
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382 | which basically pulls the loading into the current thread immediately. |
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383 | If the resource is already being loaded but just hasn't quite finished |
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384 | then this method will simply wait until the background load is complete. |
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385 | */ |
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386 | virtual void escalateLoading(); |
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387 | |
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388 | /** Register a listener on this resource. |
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389 | @see Resource::Listener |
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390 | */ |
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391 | virtual void addListener(Listener* lis); |
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392 | |
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393 | /** Remove a listener on this resource. |
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394 | @see Resource::Listener |
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395 | */ |
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396 | virtual void removeListener(Listener* lis); |
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397 | |
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398 | /// Gets the group which this resource is a member of |
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399 | virtual const String& getGroup(void) const { return mGroup; } |
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400 | |
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401 | /** Change the resource group ownership of a Resource. |
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402 | @remarks |
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403 | This method is generally reserved for internal use, although |
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404 | if you really know what you're doing you can use it to move |
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405 | this resource from one group to another. |
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406 | @param newGroup Name of the new group |
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407 | */ |
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408 | virtual void changeGroupOwnership(const String& newGroup); |
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409 | |
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410 | /// Gets the manager which created this resource |
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411 | virtual ResourceManager* getCreator(void) { return mCreator; } |
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412 | /** Get the origin of this resource, e.g. a script file name. |
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413 | @remarks |
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414 | This property will only contain something if the creator of |
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415 | this resource chose to populate it. Script loaders are advised |
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416 | to populate it. |
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417 | */ |
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418 | virtual const String& getOrigin(void) const { return mOrigin; } |
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419 | /// Notify this resource of it's origin |
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420 | virtual void _notifyOrigin(const String& origin) { mOrigin = origin; } |
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421 | |
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422 | /** Returns the number of times this resource has changed state, which |
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423 | generally means the number of times it has been loaded. Objects that |
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424 | build derived data based on the resource can check this value against |
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425 | a copy they kept last time they built this derived data, in order to |
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426 | know whether it needs rebuilding. This is a nice way of monitoring |
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427 | changes without having a tightly-bound callback. |
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428 | */ |
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429 | virtual size_t getStateCount() const { return mStateCount; } |
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430 | |
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431 | /** Manually mark the state of this resource as having been changed. |
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432 | @remarks |
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433 | You only need to call this from outside if you explicitly want derived |
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434 | objects to think this object has changed. @see getStateCount. |
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435 | */ |
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436 | virtual void _dirtyState(); |
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437 | |
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438 | |
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439 | /** Firing of loading complete event |
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440 | @remarks |
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441 | You should call this from the thread that runs the main frame loop |
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442 | to avoid having to make the receivers of this event thread-safe. |
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443 | If you use Ogre's built in frame loop you don't need to call this |
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444 | yourself. |
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445 | @param wasBackgroundLoaded Whether this was a background loaded event |
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446 | */ |
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447 | virtual void _fireLoadingComplete(bool wasBackgroundLoaded); |
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448 | |
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449 | /** Firing of preparing complete event |
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450 | @remarks |
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451 | You should call this from the thread that runs the main frame loop |
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452 | to avoid having to make the receivers of this event thread-safe. |
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453 | If you use Ogre's built in frame loop you don't need to call this |
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454 | yourself. |
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455 | @param wasBackgroundLoaded Whether this was a background loaded event |
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456 | */ |
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457 | virtual void _firePreparingComplete(bool wasBackgroundLoaded); |
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458 | |
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459 | /** Firing of unloading complete event |
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460 | @remarks |
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461 | You should call this from the thread that runs the main frame loop |
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462 | to avoid having to make the receivers of this event thread-safe. |
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463 | If you use Ogre's built in frame loop you don't need to call this |
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464 | yourself. |
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465 | */ |
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466 | virtual void _fireUnloadingComplete(void); |
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467 | |
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468 | /** Calculate the size of a resource; this will only be called after 'load' */ |
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469 | virtual size_t calculateSize(void) const; |
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470 | |
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471 | }; |
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472 | |
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473 | /** Shared pointer to a Resource. |
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474 | @remarks |
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475 | This shared pointer allows many references to a resource to be held, and |
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476 | when the final reference is removed, the resource will be destroyed. |
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477 | Note that the ResourceManager which created this Resource will be holding |
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478 | at least one reference, so this resource will not get destroyed until |
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479 | someone removes the resource from the manager - this at least gives you |
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480 | strong control over when resources are freed. But the nature of the |
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481 | shared pointer means that if anyone refers to the removed resource in the |
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482 | meantime, the resource will remain valid. |
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483 | @par |
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484 | You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed |
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485 | around internally within Ogre. These are 'weak references' ie they do |
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486 | not increment the reference count on the Resource. This is done for |
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487 | efficiency in temporary operations that shouldn't need to incur the |
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488 | overhead of maintaining the reference count; however we don't recommend |
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489 | you do it yourself since these references are not guaranteed to remain valid. |
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490 | */ |
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491 | typedef SharedPtr<Resource> ResourcePtr; |
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492 | |
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493 | /** Interface describing a manual resource loader. |
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494 | @remarks |
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495 | Resources are usually loaded from files; however in some cases you |
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496 | want to be able to set the data up manually instead. This provides |
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497 | some problems, such as how to reload a Resource if it becomes |
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498 | unloaded for some reason, either because of memory constraints, or |
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499 | because a device fails and some or all of the data is lost. |
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500 | @par |
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501 | This interface should be implemented by all classes which wish to |
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502 | provide manual data to a resource. They provide a pointer to themselves |
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503 | when defining the resource (via the appropriate ResourceManager), |
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504 | and will be called when the Resource tries to load. |
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505 | They should implement the loadResource method such that the Resource |
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506 | is in the end set up exactly as if it had loaded from a file, |
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507 | although the implementations will likely differ between subclasses |
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508 | of Resource, which is why no generic algorithm can be stated here. |
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509 | @note |
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510 | The loader must remain valid for the entire life of the resource, |
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511 | so that if need be it can be called upon to re-load the resource |
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512 | at any time. |
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513 | */ |
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514 | class _OgreExport ManualResourceLoader |
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515 | { |
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516 | public: |
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517 | ManualResourceLoader() {} |
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518 | virtual ~ManualResourceLoader() {} |
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519 | |
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520 | /** Called when a resource wishes to load. Note that this could get |
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521 | * called in a background thread even in just a semithreaded ogre |
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522 | * (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from |
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523 | * this callback. Do that stuff in loadResource. |
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524 | @param resource The resource which wishes to load |
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525 | */ |
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526 | virtual void prepareResource(Resource* resource) |
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527 | { (void)resource; } |
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528 | |
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529 | /** Called when a resource wishes to prepare. |
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530 | @param resource The resource which wishes to prepare |
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531 | */ |
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532 | virtual void loadResource(Resource* resource) = 0; |
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533 | }; |
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534 | /** @} */ |
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535 | /** @} */ |
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536 | } |
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537 | |
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538 | #include "OgreHeaderSuffix.h" |
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539 | |
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540 | #endif |
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