1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef _ResourceGroupManager_H__ |
---|
29 | #define _ResourceGroupManager_H__ |
---|
30 | |
---|
31 | #include "OgrePrerequisites.h" |
---|
32 | #include "OgreSingleton.h" |
---|
33 | #include "OgreCommon.h" |
---|
34 | #include "OgreDataStream.h" |
---|
35 | #include "OgreResource.h" |
---|
36 | #include "OgreArchive.h" |
---|
37 | #include "OgreIteratorWrappers.h" |
---|
38 | #include <ctime> |
---|
39 | #include "OgreHeaderPrefix.h" |
---|
40 | |
---|
41 | // If X11/Xlib.h gets included before this header (for example it happens when |
---|
42 | // including wxWidgets and FLTK), Status is defined as an int which we don't |
---|
43 | // want as we have an enum named Status. |
---|
44 | #ifdef Status |
---|
45 | #undef Status |
---|
46 | #endif |
---|
47 | |
---|
48 | namespace Ogre { |
---|
49 | |
---|
50 | /** \addtogroup Core |
---|
51 | * @{ |
---|
52 | */ |
---|
53 | /** \addtogroup Resources |
---|
54 | * @{ |
---|
55 | */ |
---|
56 | /** This abstract class defines an interface which is called back during |
---|
57 | resource group loading to indicate the progress of the load. |
---|
58 | @remarks |
---|
59 | Resource group loading is in 2 phases - creating resources from |
---|
60 | declarations (which includes parsing scripts), and loading |
---|
61 | resources. Note that you don't necessarily have to have both; it |
---|
62 | is quite possible to just parse all the scripts for a group (see |
---|
63 | ResourceGroupManager::initialiseResourceGroup, but not to |
---|
64 | load the resource group. |
---|
65 | The sequence of events is (* signifies a repeating item): |
---|
66 | <ul> |
---|
67 | <li>resourceGroupScriptingStarted</li> |
---|
68 | <li>scriptParseStarted (*)</li> |
---|
69 | <li>scriptParseEnded (*)</li> |
---|
70 | <li>resourceGroupScriptingEnded</li> |
---|
71 | <li>resourceGroupLoadStarted</li> |
---|
72 | <li>resourceLoadStarted (*)</li> |
---|
73 | <li>resourceLoadEnded (*)</li> |
---|
74 | <li>worldGeometryStageStarted (*)</li> |
---|
75 | <li>worldGeometryStageEnded (*)</li> |
---|
76 | <li>resourceGroupLoadEnded</li> |
---|
77 | <li>resourceGroupPrepareStarted</li> |
---|
78 | <li>resourcePrepareStarted (*)</li> |
---|
79 | <li>resourcePrepareEnded (*)</li> |
---|
80 | <li>resourceGroupPrepareEnded</li> |
---|
81 | </ul> |
---|
82 | @note |
---|
83 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe. |
---|
84 | |
---|
85 | */ |
---|
86 | class _OgreExport ResourceGroupListener |
---|
87 | { |
---|
88 | public: |
---|
89 | virtual ~ResourceGroupListener() {} |
---|
90 | |
---|
91 | /** This event is fired when a resource group begins parsing scripts. |
---|
92 | @note |
---|
93 | Remember that if you are loading resources through ResourceBackgroundQueue, |
---|
94 | these callbacks will occur in the background thread, so you should |
---|
95 | not perform any thread-unsafe actions in this callback if that's the |
---|
96 | case (check the group name / script name). |
---|
97 | @param groupName The name of the group |
---|
98 | @param scriptCount The number of scripts which will be parsed |
---|
99 | */ |
---|
100 | virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0; |
---|
101 | /** This event is fired when a script is about to be parsed. |
---|
102 | @param scriptName Name of the to be parsed |
---|
103 | @param skipThisScript A boolean passed by reference which is by default set to |
---|
104 | false. If the event sets this to true, the script will be skipped and not |
---|
105 | parsed. Note that in this case the scriptParseEnded event will not be raised |
---|
106 | for this script. |
---|
107 | */ |
---|
108 | virtual void scriptParseStarted(const String& scriptName, bool& skipThisScript) = 0; |
---|
109 | |
---|
110 | /** This event is fired when the script has been fully parsed. |
---|
111 | */ |
---|
112 | virtual void scriptParseEnded(const String& scriptName, bool skipped) = 0; |
---|
113 | /** This event is fired when a resource group finished parsing scripts. */ |
---|
114 | virtual void resourceGroupScriptingEnded(const String& groupName) = 0; |
---|
115 | |
---|
116 | /** This event is fired when a resource group begins preparing. |
---|
117 | @param groupName The name of the group being prepared |
---|
118 | @param resourceCount The number of resources which will be prepared, including |
---|
119 | a number of stages required to prepare any linked world geometry |
---|
120 | */ |
---|
121 | virtual void resourceGroupPrepareStarted(const String& groupName, size_t resourceCount) |
---|
122 | { (void)groupName; (void)resourceCount; } |
---|
123 | |
---|
124 | /** This event is fired when a declared resource is about to be prepared. |
---|
125 | @param resource Weak reference to the resource prepared. |
---|
126 | */ |
---|
127 | virtual void resourcePrepareStarted(const ResourcePtr& resource) |
---|
128 | { (void)resource; } |
---|
129 | |
---|
130 | /** This event is fired when the resource has been prepared. |
---|
131 | */ |
---|
132 | virtual void resourcePrepareEnded(void) {} |
---|
133 | /** This event is fired when a stage of preparing linked world geometry |
---|
134 | is about to start. The number of stages required will have been |
---|
135 | included in the resourceCount passed in resourceGroupLoadStarted. |
---|
136 | @param description Text description of what was just prepared |
---|
137 | */ |
---|
138 | virtual void worldGeometryPrepareStageStarted(const String& description) |
---|
139 | { (void)description; } |
---|
140 | |
---|
141 | /** This event is fired when a stage of preparing linked world geometry |
---|
142 | has been completed. The number of stages required will have been |
---|
143 | included in the resourceCount passed in resourceGroupLoadStarted. |
---|
144 | */ |
---|
145 | virtual void worldGeometryPrepareStageEnded(void) {} |
---|
146 | /** This event is fired when a resource group finished preparing. */ |
---|
147 | virtual void resourceGroupPrepareEnded(const String& groupName) |
---|
148 | { (void)groupName; } |
---|
149 | |
---|
150 | /** This event is fired when a resource group begins loading. |
---|
151 | @param groupName The name of the group being loaded |
---|
152 | @param resourceCount The number of resources which will be loaded, including |
---|
153 | a number of stages required to load any linked world geometry |
---|
154 | */ |
---|
155 | virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0; |
---|
156 | /** This event is fired when a declared resource is about to be loaded. |
---|
157 | @param resource Weak reference to the resource loaded. |
---|
158 | */ |
---|
159 | virtual void resourceLoadStarted(const ResourcePtr& resource) = 0; |
---|
160 | /** This event is fired when the resource has been loaded. |
---|
161 | */ |
---|
162 | virtual void resourceLoadEnded(void) = 0; |
---|
163 | /** This event is fired when a stage of loading linked world geometry |
---|
164 | is about to start. The number of stages required will have been |
---|
165 | included in the resourceCount passed in resourceGroupLoadStarted. |
---|
166 | @param description Text description of what was just loaded |
---|
167 | */ |
---|
168 | virtual void worldGeometryStageStarted(const String& description) = 0; |
---|
169 | /** This event is fired when a stage of loading linked world geometry |
---|
170 | has been completed. The number of stages required will have been |
---|
171 | included in the resourceCount passed in resourceGroupLoadStarted. |
---|
172 | */ |
---|
173 | virtual void worldGeometryStageEnded(void) = 0; |
---|
174 | /** This event is fired when a resource group finished loading. */ |
---|
175 | virtual void resourceGroupLoadEnded(const String& groupName) = 0; |
---|
176 | /** This event is fired when a resource was just created. |
---|
177 | @param resource Weak reference to the resource created. |
---|
178 | */ |
---|
179 | virtual void resourceCreated(const ResourcePtr& resource) |
---|
180 | { (void)resource; } |
---|
181 | /** This event is fired when a resource is about to be removed. |
---|
182 | @param resource Weak reference to the resource removed. |
---|
183 | */ |
---|
184 | virtual void resourceRemove(const ResourcePtr& resource) |
---|
185 | { (void)resource; } |
---|
186 | }; |
---|
187 | |
---|
188 | /** |
---|
189 | @remarks This class allows users to override resource loading behavior. |
---|
190 | By overriding this class' methods, you can change how resources |
---|
191 | are loaded and the behavior for resource name collisions. |
---|
192 | */ |
---|
193 | class ResourceLoadingListener |
---|
194 | { |
---|
195 | public: |
---|
196 | virtual ~ResourceLoadingListener() {} |
---|
197 | |
---|
198 | /** This event is called when a resource beings loading. */ |
---|
199 | virtual DataStreamPtr resourceLoading(const String &name, const String &group, Resource *resource) = 0; |
---|
200 | |
---|
201 | /** This event is called when a resource stream has been opened, but not processed yet. |
---|
202 | @remarks |
---|
203 | You may alter the stream if you wish or alter the incoming pointer to point at |
---|
204 | another stream if you wish. |
---|
205 | */ |
---|
206 | virtual void resourceStreamOpened(const String &name, const String &group, Resource *resource, DataStreamPtr& dataStream) = 0; |
---|
207 | |
---|
208 | /** This event is called when a resource collides with another existing one in a resource manager |
---|
209 | */ |
---|
210 | virtual bool resourceCollision(Resource *resource, ResourceManager *resourceManager) = 0; |
---|
211 | }; |
---|
212 | |
---|
213 | /** This singleton class manages the list of resource groups, and notifying |
---|
214 | the various resource managers of their obligations to load / unload |
---|
215 | resources in a group. It also provides facilities to monitor resource |
---|
216 | loading per group (to do progress bars etc), provided the resources |
---|
217 | that are required are pre-registered. |
---|
218 | @par |
---|
219 | Defining new resource groups, and declaring the resources you intend to |
---|
220 | use in advance is optional, however it is a very useful feature. In addition, |
---|
221 | if a ResourceManager supports the definition of resources through scripts, |
---|
222 | then this is the class which drives the locating of the scripts and telling |
---|
223 | the ResourceManager to parse them. |
---|
224 | @par |
---|
225 | There are several states that a resource can be in (the concept, not the |
---|
226 | object instance in this case): |
---|
227 | <ol> |
---|
228 | <li><b>Undefined</b>. Nobody knows about this resource yet. It might be |
---|
229 | in the filesystem, but Ogre is oblivious to it at the moment - there |
---|
230 | is no Resource instance. This might be because it's never been declared |
---|
231 | (either in a script, or using ResourceGroupManager::declareResource), or |
---|
232 | it may have previously been a valid Resource instance but has been |
---|
233 | removed, either individually through ResourceManager::remove or as a group |
---|
234 | through ResourceGroupManager::clearResourceGroup.</li> |
---|
235 | <li><b>Declared</b>. Ogre has some forewarning of this resource, either |
---|
236 | through calling ResourceGroupManager::declareResource, or by declaring |
---|
237 | the resource in a script file which is on one of the resource locations |
---|
238 | which has been defined for a group. There is still no instance of Resource, |
---|
239 | but Ogre will know to create this resource when |
---|
240 | ResourceGroupManager::initialiseResourceGroup is called (which is automatic |
---|
241 | if you declare the resource group before Root::initialise).</li> |
---|
242 | <li><b>Unloaded</b>. There is now a Resource instance for this resource, |
---|
243 | although it is not loaded. This means that code which looks for this |
---|
244 | named resource will find it, but the Resource is not using a lot of memory |
---|
245 | because it is in an unloaded state. A Resource can get into this state |
---|
246 | by having just been created by ResourceGroupManager::initialiseResourceGroup |
---|
247 | (either from a script, or from a call to declareResource), by |
---|
248 | being created directly from code (ResourceManager::create), or it may |
---|
249 | have previously been loaded and has been unloaded, either individually |
---|
250 | through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li> |
---|
251 | <li><b>Loaded</b>The Resource instance is fully loaded. This may have |
---|
252 | happened implicitly because something used it, or it may have been |
---|
253 | loaded as part of a group.</li> |
---|
254 | </ol> |
---|
255 | @see ResourceGroupManager::declareResource |
---|
256 | @see ResourceGroupManager::initialiseResourceGroup |
---|
257 | @see ResourceGroupManager::loadResourceGroup |
---|
258 | @see ResourceGroupManager::unloadResourceGroup |
---|
259 | @see ResourceGroupManager::clearResourceGroup |
---|
260 | */ |
---|
261 | class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>, public ResourceAlloc |
---|
262 | { |
---|
263 | public: |
---|
264 | OGRE_AUTO_MUTEX; // public to allow external locking |
---|
265 | /// Default resource group name |
---|
266 | static String DEFAULT_RESOURCE_GROUP_NAME; |
---|
267 | /// Internal resource group name (should be used by OGRE internal only) |
---|
268 | static String INTERNAL_RESOURCE_GROUP_NAME; |
---|
269 | /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups. |
---|
270 | static String AUTODETECT_RESOURCE_GROUP_NAME; |
---|
271 | /// The number of reference counts held per resource by the resource system |
---|
272 | static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS; |
---|
273 | /// Nested struct defining a resource declaration |
---|
274 | struct ResourceDeclaration |
---|
275 | { |
---|
276 | String resourceName; |
---|
277 | String resourceType; |
---|
278 | ManualResourceLoader* loader; |
---|
279 | NameValuePairList parameters; |
---|
280 | }; |
---|
281 | /// List of resource declarations |
---|
282 | typedef list<ResourceDeclaration>::type ResourceDeclarationList; |
---|
283 | typedef map<String, ResourceManager*>::type ResourceManagerMap; |
---|
284 | typedef MapIterator<ResourceManagerMap> ResourceManagerIterator; |
---|
285 | /// Resource location entry |
---|
286 | struct ResourceLocation |
---|
287 | { |
---|
288 | /// Pointer to the archive which is the destination |
---|
289 | Archive* archive; |
---|
290 | /// Whether this location was added recursively |
---|
291 | bool recursive; |
---|
292 | }; |
---|
293 | /// List of possible file locations |
---|
294 | typedef list<ResourceLocation*>::type LocationList; |
---|
295 | |
---|
296 | protected: |
---|
297 | /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents |
---|
298 | ResourceManagerMap mResourceManagerMap; |
---|
299 | |
---|
300 | /// Map of loading order (Real) to ScriptLoader, used to order script parsing |
---|
301 | typedef multimap<Real, ScriptLoader*>::type ScriptLoaderOrderMap; |
---|
302 | ScriptLoaderOrderMap mScriptLoaderOrderMap; |
---|
303 | |
---|
304 | typedef vector<ResourceGroupListener*>::type ResourceGroupListenerList; |
---|
305 | ResourceGroupListenerList mResourceGroupListenerList; |
---|
306 | |
---|
307 | ResourceLoadingListener *mLoadingListener; |
---|
308 | |
---|
309 | /// Resource index entry, resourcename->location |
---|
310 | typedef map<String, Archive*>::type ResourceLocationIndex; |
---|
311 | |
---|
312 | /// List of resources which can be loaded / unloaded |
---|
313 | typedef list<ResourcePtr>::type LoadUnloadResourceList; |
---|
314 | /// Resource group entry |
---|
315 | struct ResourceGroup |
---|
316 | { |
---|
317 | enum Status |
---|
318 | { |
---|
319 | UNINITIALSED = 0, |
---|
320 | INITIALISING = 1, |
---|
321 | INITIALISED = 2, |
---|
322 | LOADING = 3, |
---|
323 | LOADED = 4 |
---|
324 | }; |
---|
325 | /// General mutex for dealing with group content |
---|
326 | OGRE_AUTO_MUTEX; |
---|
327 | /// Status-specific mutex, separate from content-changing mutex |
---|
328 | OGRE_MUTEX(statusMutex); |
---|
329 | /// Group name |
---|
330 | String name; |
---|
331 | /// Group status |
---|
332 | Status groupStatus; |
---|
333 | /// List of possible locations to search |
---|
334 | LocationList locationList; |
---|
335 | /// Index of resource names to locations, built for speedy access (case sensitive archives) |
---|
336 | ResourceLocationIndex resourceIndexCaseSensitive; |
---|
337 | /// Index of resource names to locations, built for speedy access (case insensitive archives) |
---|
338 | ResourceLocationIndex resourceIndexCaseInsensitive; |
---|
339 | /// Pre-declared resources, ready to be created |
---|
340 | ResourceDeclarationList resourceDeclarations; |
---|
341 | /// Created resources which are ready to be loaded / unloaded |
---|
342 | // Group by loading order of the type (defined by ResourceManager) |
---|
343 | // (e.g. skeletons and materials before meshes) |
---|
344 | typedef map<Real, LoadUnloadResourceList*>::type LoadResourceOrderMap; |
---|
345 | LoadResourceOrderMap loadResourceOrderMap; |
---|
346 | /// Linked world geometry, as passed to setWorldGeometry |
---|
347 | String worldGeometry; |
---|
348 | /// Scene manager to use with linked world geometry |
---|
349 | SceneManager* worldGeometrySceneManager; |
---|
350 | // in global pool flag - if true the resource will be loaded even a different group was requested in the load method as a parameter. |
---|
351 | bool inGlobalPool; |
---|
352 | |
---|
353 | void addToIndex(const String& filename, Archive* arch); |
---|
354 | void removeFromIndex(const String& filename, Archive* arch); |
---|
355 | void removeFromIndex(Archive* arch); |
---|
356 | |
---|
357 | }; |
---|
358 | /// Map from resource group names to groups |
---|
359 | typedef map<String, ResourceGroup*>::type ResourceGroupMap; |
---|
360 | ResourceGroupMap mResourceGroupMap; |
---|
361 | |
---|
362 | /// Group name for world resources |
---|
363 | String mWorldGroupName; |
---|
364 | |
---|
365 | /** Parses all the available scripts found in the resource locations |
---|
366 | for the given group, for all ResourceManagers. |
---|
367 | @remarks |
---|
368 | Called as part of initialiseResourceGroup |
---|
369 | */ |
---|
370 | void parseResourceGroupScripts(ResourceGroup* grp); |
---|
371 | /** Create all the pre-declared resources. |
---|
372 | @remarks |
---|
373 | Called as part of initialiseResourceGroup |
---|
374 | */ |
---|
375 | void createDeclaredResources(ResourceGroup* grp); |
---|
376 | /** Adds a created resource to a group. */ |
---|
377 | void addCreatedResource(ResourcePtr& res, ResourceGroup& group); |
---|
378 | /** Get resource group */ |
---|
379 | ResourceGroup* getResourceGroup(const String& name); |
---|
380 | /** Drops contents of a group, leave group there, notify ResourceManagers. */ |
---|
381 | void dropGroupContents(ResourceGroup* grp); |
---|
382 | /** Delete a group for shutdown - don't notify ResourceManagers. */ |
---|
383 | void deleteGroup(ResourceGroup* grp); |
---|
384 | /// Internal find method for auto groups |
---|
385 | ResourceGroup* findGroupContainingResourceImpl(const String& filename); |
---|
386 | /// Internal event firing method |
---|
387 | void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount); |
---|
388 | /// Internal event firing method |
---|
389 | void fireScriptStarted(const String& scriptName, bool &skipScript); |
---|
390 | /// Internal event firing method |
---|
391 | void fireScriptEnded(const String& scriptName, bool skipped); |
---|
392 | /// Internal event firing method |
---|
393 | void fireResourceGroupScriptingEnded(const String& groupName); |
---|
394 | /// Internal event firing method |
---|
395 | void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount); |
---|
396 | /// Internal event firing method |
---|
397 | void fireResourceLoadStarted(const ResourcePtr& resource); |
---|
398 | /// Internal event firing method |
---|
399 | void fireResourceLoadEnded(void); |
---|
400 | /// Internal event firing method |
---|
401 | void fireResourceGroupLoadEnded(const String& groupName); |
---|
402 | /// Internal event firing method |
---|
403 | void fireResourceGroupPrepareStarted(const String& groupName, size_t resourceCount); |
---|
404 | /// Internal event firing method |
---|
405 | void fireResourcePrepareStarted(const ResourcePtr& resource); |
---|
406 | /// Internal event firing method |
---|
407 | void fireResourcePrepareEnded(void); |
---|
408 | /// Internal event firing method |
---|
409 | void fireResourceGroupPrepareEnded(const String& groupName); |
---|
410 | /// Internal event firing method |
---|
411 | void fireResourceCreated(const ResourcePtr& resource); |
---|
412 | /// Internal event firing method |
---|
413 | void fireResourceRemove(const ResourcePtr& resource); |
---|
414 | /** Internal modification time retrieval */ |
---|
415 | time_t resourceModifiedTime(ResourceGroup* group, const String& filename); |
---|
416 | |
---|
417 | /** Find out if the named file exists in a group. Internal use only |
---|
418 | @param group Pointer to the resource group |
---|
419 | @param filename Fully qualified name of the file to test for |
---|
420 | */ |
---|
421 | bool resourceExists(ResourceGroup* group, const String& filename); |
---|
422 | |
---|
423 | /// Stored current group - optimisation for when bulk loading a group |
---|
424 | ResourceGroup* mCurrentGroup; |
---|
425 | public: |
---|
426 | ResourceGroupManager(); |
---|
427 | virtual ~ResourceGroupManager(); |
---|
428 | |
---|
429 | /** Create a resource group. |
---|
430 | @remarks |
---|
431 | A resource group allows you to define a set of resources that can |
---|
432 | be loaded / unloaded as a unit. For example, it might be all the |
---|
433 | resources used for the level of a game. There is always one predefined |
---|
434 | resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
435 | which is typically used to hold all resources which do not need to |
---|
436 | be unloaded until shutdown. There is another predefined resource |
---|
437 | group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too, |
---|
438 | which should be used by OGRE internal only, the resources created |
---|
439 | in this group aren't supposed to modify, unload or remove by user. |
---|
440 | You can create additional ones so that you can control the life of |
---|
441 | your resources in whichever way you wish. |
---|
442 | There is one other predefined value, |
---|
443 | ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this |
---|
444 | causes the group name to be derived at load time by searching for |
---|
445 | the resource in the resource locations of each group in turn. |
---|
446 | @par |
---|
447 | Once you have defined a resource group, resources which will be loaded |
---|
448 | as part of it are defined in one of 3 ways: |
---|
449 | <ol> |
---|
450 | <li>Manually through declareResource(); this is useful for scripted |
---|
451 | declarations since it is entirely generalised, and does not |
---|
452 | create Resource instances right away</li> |
---|
453 | <li>Through the use of scripts; some ResourceManager subtypes have |
---|
454 | script formats (e.g. .material, .overlay) which can be used |
---|
455 | to declare resources</li> |
---|
456 | <li>By calling ResourceManager::create to create a resource manually. |
---|
457 | This resource will go on the list for it's group and will be loaded |
---|
458 | and unloaded with that group</li> |
---|
459 | </ol> |
---|
460 | You must remember to call initialiseResourceGroup if you intend to use |
---|
461 | the first 2 types. |
---|
462 | @param name The name to give the resource group. |
---|
463 | @param inGlobalPool if true the resource will be loaded even a different |
---|
464 | group was requested in the load method as a parameter. |
---|
465 | */ |
---|
466 | void createResourceGroup(const String& name, const bool inGlobalPool = true); |
---|
467 | |
---|
468 | |
---|
469 | /** Initialises a resource group. |
---|
470 | @remarks |
---|
471 | After creating a resource group, adding some resource locations, and |
---|
472 | perhaps pre-declaring some resources using declareResource(), but |
---|
473 | before you need to use the resources in the group, you |
---|
474 | should call this method to initialise the group. By calling this, |
---|
475 | you are triggering the following processes: |
---|
476 | <ol> |
---|
477 | <li>Scripts for all resource types which support scripting are |
---|
478 | parsed from the resource locations, and resources within them are |
---|
479 | created (but not loaded yet).</li> |
---|
480 | <li>Creates all the resources which have just pre-declared using |
---|
481 | declareResource (again, these are not loaded yet)</li> |
---|
482 | </ol> |
---|
483 | So what this essentially does is create a bunch of unloaded Resource entries |
---|
484 | in the respective ResourceManagers based on scripts, and resources |
---|
485 | you've pre-declared. That means that code looking for these resources |
---|
486 | will find them, but they won't be taking up much memory yet, until |
---|
487 | they are either used, or they are loaded in bulk using loadResourceGroup. |
---|
488 | Loading the resource group in bulk is entirely optional, but has the |
---|
489 | advantage of coming with progress reporting as resources are loaded. |
---|
490 | @par |
---|
491 | Failure to call this method means that loadResourceGroup will do |
---|
492 | nothing, and any resources you define in scripts will not be found. |
---|
493 | Similarly, once you have called this method you won't be able to |
---|
494 | pick up any new scripts or pre-declared resources, unless you |
---|
495 | call clearResourceGroup, set up declared resources, and call this |
---|
496 | method again. |
---|
497 | @note |
---|
498 | When you call Root::initialise, all resource groups that have already been |
---|
499 | created are automatically initialised too. Therefore you do not need to |
---|
500 | call this method for groups you define and set up before you call |
---|
501 | Root::initialise. However, since one of the most useful features of |
---|
502 | resource groups is to set them up after the main system initialisation |
---|
503 | has occurred (e.g. a group per game level), you must remember to call this |
---|
504 | method for the groups you create after this. |
---|
505 | |
---|
506 | @param name The name of the resource group to initialise |
---|
507 | */ |
---|
508 | void initialiseResourceGroup(const String& name); |
---|
509 | |
---|
510 | /** Initialise all resource groups which are yet to be initialised. |
---|
511 | @see ResourceGroupManager::intialiseResourceGroup |
---|
512 | */ |
---|
513 | void initialiseAllResourceGroups(void); |
---|
514 | |
---|
515 | /** Prepares a resource group. |
---|
516 | @remarks |
---|
517 | Prepares any created resources which are part of the named group. |
---|
518 | Note that resources must have already been created by calling |
---|
519 | ResourceManager::create, or declared using declareResource() or |
---|
520 | in a script (such as .material and .overlay). The latter requires |
---|
521 | that initialiseResourceGroup has been called. |
---|
522 | |
---|
523 | When this method is called, this class will callback any ResourceGroupListeners |
---|
524 | which have been registered to update them on progress. |
---|
525 | @param name The name of the resource group to prepare. |
---|
526 | @param prepareMainResources If true, prepares normal resources associated |
---|
527 | with the group (you might want to set this to false if you wanted |
---|
528 | to just prepare world geometry in bulk) |
---|
529 | @param prepareWorldGeom If true, prepares any linked world geometry |
---|
530 | @see ResourceGroupManager::linkWorldGeometryToResourceGroup |
---|
531 | */ |
---|
532 | void prepareResourceGroup(const String& name, bool prepareMainResources = true, |
---|
533 | bool prepareWorldGeom = true); |
---|
534 | |
---|
535 | /** Loads a resource group. |
---|
536 | @remarks |
---|
537 | Loads any created resources which are part of the named group. |
---|
538 | Note that resources must have already been created by calling |
---|
539 | ResourceManager::create, or declared using declareResource() or |
---|
540 | in a script (such as .material and .overlay). The latter requires |
---|
541 | that initialiseResourceGroup has been called. |
---|
542 | |
---|
543 | When this method is called, this class will callback any ResourceGroupListeners |
---|
544 | which have been registered to update them on progress. |
---|
545 | @param name The name of the resource group to load. |
---|
546 | @param loadMainResources If true, loads normal resources associated |
---|
547 | with the group (you might want to set this to false if you wanted |
---|
548 | to just load world geometry in bulk) |
---|
549 | @param loadWorldGeom If true, loads any linked world geometry |
---|
550 | @see ResourceGroupManager::linkWorldGeometryToResourceGroup |
---|
551 | */ |
---|
552 | void loadResourceGroup(const String& name, bool loadMainResources = true, |
---|
553 | bool loadWorldGeom = true); |
---|
554 | |
---|
555 | /** Unloads a resource group. |
---|
556 | @remarks |
---|
557 | This method unloads all the resources that have been declared as |
---|
558 | being part of the named resource group. Note that these resources |
---|
559 | will still exist in their respective ResourceManager classes, but |
---|
560 | will be in an unloaded state. If you want to remove them entirely, |
---|
561 | you should use clearResourceGroup or destroyResourceGroup. |
---|
562 | @param name The name to of the resource group to unload. |
---|
563 | @param reloadableOnly If set to true, only unload the resource that is |
---|
564 | reloadable. Because some resources isn't reloadable, they will be |
---|
565 | unloaded but can't load them later. Thus, you might not want to them |
---|
566 | unloaded. Or, you might unload all of them, and then populate them |
---|
567 | manually later. |
---|
568 | @see Resource::isReloadable for resource is reloadable. |
---|
569 | */ |
---|
570 | void unloadResourceGroup(const String& name, bool reloadableOnly = true); |
---|
571 | |
---|
572 | /** Unload all resources which are not referenced by any other object. |
---|
573 | @remarks |
---|
574 | This method behaves like unloadResourceGroup, except that it only |
---|
575 | unloads resources in the group which are not in use, ie not referenced |
---|
576 | by other objects. This allows you to free up some memory selectively |
---|
577 | whilst still keeping the group around (and the resources present, |
---|
578 | just not using much memory). |
---|
579 | @param name The name of the group to check for unreferenced resources |
---|
580 | @param reloadableOnly If true (the default), only unloads resources |
---|
581 | which can be subsequently automatically reloaded |
---|
582 | */ |
---|
583 | void unloadUnreferencedResourcesInGroup(const String& name, |
---|
584 | bool reloadableOnly = true); |
---|
585 | |
---|
586 | /** Clears a resource group. |
---|
587 | @remarks |
---|
588 | This method unloads all resources in the group, but in addition it |
---|
589 | removes all those resources from their ResourceManagers, and then |
---|
590 | clears all the members from the list. That means after calling this |
---|
591 | method, there are no resources declared as part of the named group |
---|
592 | any more. Resource locations still persist though. |
---|
593 | @param name The name to of the resource group to clear. |
---|
594 | */ |
---|
595 | void clearResourceGroup(const String& name); |
---|
596 | |
---|
597 | /** Destroys a resource group, clearing it first, destroying the resources |
---|
598 | which are part of it, and then removing it from |
---|
599 | the list of resource groups. |
---|
600 | @param name The name of the resource group to destroy. |
---|
601 | */ |
---|
602 | void destroyResourceGroup(const String& name); |
---|
603 | |
---|
604 | /** Checks the status of a resource group. |
---|
605 | @remarks |
---|
606 | Looks at the state of a resource group. |
---|
607 | If initialiseResourceGroup has been called for the resource |
---|
608 | group return true, otherwise return false. |
---|
609 | @param name The name to of the resource group to access. |
---|
610 | */ |
---|
611 | bool isResourceGroupInitialised(const String& name); |
---|
612 | |
---|
613 | /** Checks the status of a resource group. |
---|
614 | @remarks |
---|
615 | Looks at the state of a resource group. |
---|
616 | If loadResourceGroup has been called for the resource |
---|
617 | group return true, otherwise return false. |
---|
618 | @param name The name to of the resource group to access. |
---|
619 | */ |
---|
620 | bool isResourceGroupLoaded(const String& name); |
---|
621 | |
---|
622 | /*** Verify if a resource group exists |
---|
623 | @param name The name of the resource group to look for |
---|
624 | */ |
---|
625 | bool resourceGroupExists(const String& name); |
---|
626 | |
---|
627 | /** Method to add a resource location to for a given resource group. |
---|
628 | @remarks |
---|
629 | Resource locations are places which are searched to load resource files. |
---|
630 | When you choose to load a file, or to search for valid files to load, |
---|
631 | the resource locations are used. |
---|
632 | @param name The name of the resource location; probably a directory, zip file, URL etc. |
---|
633 | @param locType The codename for the resource type, which must correspond to the |
---|
634 | Archive factory which is providing the implementation. |
---|
635 | @param resGroup The name of the resource group for which this location is |
---|
636 | to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the |
---|
637 | default group which always exists, and can |
---|
638 | be used for resources which are unlikely to be unloaded until application |
---|
639 | shutdown. Otherwise it must be the name of a group; if it |
---|
640 | has not already been created with createResourceGroup then it is created |
---|
641 | automatically. |
---|
642 | @param recursive Whether subdirectories will be searched for files when using |
---|
643 | a pattern match (such as *.material), and whether subdirectories will be |
---|
644 | indexed. This can slow down initial loading of the archive and searches. |
---|
645 | When opening a resource you still need to use the fully qualified name, |
---|
646 | this allows duplicate names in alternate paths. |
---|
647 | */ |
---|
648 | void addResourceLocation(const String& name, const String& locType, |
---|
649 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false, bool readOnly = true); |
---|
650 | /** Removes a resource location from the search path. */ |
---|
651 | void removeResourceLocation(const String& name, |
---|
652 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME); |
---|
653 | /** Verify if a resource location exists for the given group. */ |
---|
654 | bool resourceLocationExists(const String& name, |
---|
655 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME); |
---|
656 | |
---|
657 | /** Declares a resource to be a part of a resource group, allowing you |
---|
658 | to load and unload it as part of the group. |
---|
659 | @remarks |
---|
660 | By declaring resources before you attempt to use them, you can |
---|
661 | more easily control the loading and unloading of those resources |
---|
662 | by their group. Declaring them also allows them to be enumerated, |
---|
663 | which means events can be raised to indicate the loading progress |
---|
664 | (@see ResourceGroupListener). Note that another way of declaring |
---|
665 | resources is to use a script specific to the resource type, if |
---|
666 | available (e.g. .material). |
---|
667 | @par |
---|
668 | Declared resources are not created as Resource instances (and thus |
---|
669 | are not available through their ResourceManager) until initialiseResourceGroup |
---|
670 | is called, at which point all declared resources will become created |
---|
671 | (but unloaded) Resource instances, along with any resources declared |
---|
672 | in scripts in resource locations associated with the group. |
---|
673 | @param name The resource name. |
---|
674 | @param resourceType The type of the resource. Ogre comes preconfigured with |
---|
675 | a number of resource types: |
---|
676 | <ul> |
---|
677 | <li>Font</li> |
---|
678 | <li>GpuProgram</li> |
---|
679 | <li>HighLevelGpuProgram</li> |
---|
680 | <li>Material</li> |
---|
681 | <li>Mesh</li> |
---|
682 | <li>Skeleton</li> |
---|
683 | <li>Texture</li> |
---|
684 | </ul> |
---|
685 | .. but more can be added by plugin ResourceManager classes. |
---|
686 | @param groupName The name of the group to which it will belong. |
---|
687 | @param loadParameters A list of name / value pairs which supply custom |
---|
688 | parameters to the resource which will be required before it can |
---|
689 | be loaded. These are specific to the resource type. |
---|
690 | */ |
---|
691 | void declareResource(const String& name, const String& resourceType, |
---|
692 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
693 | const NameValuePairList& loadParameters = NameValuePairList()); |
---|
694 | /** Declares a resource to be a part of a resource group, allowing you |
---|
695 | to load and unload it as part of the group. |
---|
696 | @remarks |
---|
697 | By declaring resources before you attempt to use them, you can |
---|
698 | more easily control the loading and unloading of those resources |
---|
699 | by their group. Declaring them also allows them to be enumerated, |
---|
700 | which means events can be raised to indicate the loading progress |
---|
701 | (@see ResourceGroupListener). Note that another way of declaring |
---|
702 | resources is to use a script specific to the resource type, if |
---|
703 | available (e.g. .material). |
---|
704 | @par |
---|
705 | Declared resources are not created as Resource instances (and thus |
---|
706 | are not available through their ResourceManager) until initialiseResourceGroup |
---|
707 | is called, at which point all declared resources will become created |
---|
708 | (but unloaded) Resource instances, along with any resources declared |
---|
709 | in scripts in resource locations associated with the group. |
---|
710 | @param name The resource name. |
---|
711 | @param resourceType The type of the resource. Ogre comes preconfigured with |
---|
712 | a number of resource types: |
---|
713 | <ul> |
---|
714 | <li>Font</li> |
---|
715 | <li>GpuProgram</li> |
---|
716 | <li>HighLevelGpuProgram</li> |
---|
717 | <li>Material</li> |
---|
718 | <li>Mesh</li> |
---|
719 | <li>Skeleton</li> |
---|
720 | <li>Texture</li> |
---|
721 | </ul> |
---|
722 | .. but more can be added by plugin ResourceManager classes. |
---|
723 | @param groupName The name of the group to which it will belong. |
---|
724 | @param loader Pointer to a ManualResourceLoader implementation which will |
---|
725 | be called when the Resource wishes to load. If supplied, the resource |
---|
726 | is manually loaded, otherwise it'll loading from file automatic. |
---|
727 | @note We don't support declare manually loaded resource without loader |
---|
728 | here, since it's meaningless. |
---|
729 | @param loadParameters A list of name / value pairs which supply custom |
---|
730 | parameters to the resource which will be required before it can |
---|
731 | be loaded. These are specific to the resource type. |
---|
732 | */ |
---|
733 | void declareResource(const String& name, const String& resourceType, |
---|
734 | const String& groupName, ManualResourceLoader* loader, |
---|
735 | const NameValuePairList& loadParameters = NameValuePairList()); |
---|
736 | /** Undeclare a resource. |
---|
737 | @remarks |
---|
738 | Note that this will not cause it to be unloaded |
---|
739 | if it is already loaded, nor will it destroy a resource which has |
---|
740 | already been created if initialiseResourceGroup has been called already. |
---|
741 | Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup |
---|
742 | will do that. |
---|
743 | @param name The name of the resource. |
---|
744 | @param groupName The name of the group this resource was declared in. |
---|
745 | */ |
---|
746 | void undeclareResource(const String& name, const String& groupName); |
---|
747 | |
---|
748 | /** Open a single resource by name and return a DataStream |
---|
749 | pointing at the source of the data. |
---|
750 | @param resourceName The name of the resource to locate. |
---|
751 | Even if resource locations are added recursively, you |
---|
752 | must provide a fully qualified name to this method. You |
---|
753 | can find out the matching fully qualified names by using the |
---|
754 | find() method if you need to. |
---|
755 | @param groupName The name of the resource group; this determines which |
---|
756 | locations are searched. |
---|
757 | @param searchGroupsIfNotFound If true, if the resource is not found in |
---|
758 | the group specified, other groups will be searched. If you're |
---|
759 | loading a real Resource using this option, you <strong>must</strong> |
---|
760 | also provide the resourceBeingLoaded parameter to enable the |
---|
761 | group membership to be changed |
---|
762 | @param resourceBeingLoaded Optional pointer to the resource being |
---|
763 | loaded, which you should supply if you want |
---|
764 | @return Shared pointer to data stream containing the data, will be |
---|
765 | destroyed automatically when no longer referenced |
---|
766 | */ |
---|
767 | DataStreamPtr openResource(const String& resourceName, |
---|
768 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
769 | bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0); |
---|
770 | |
---|
771 | /** Open all resources matching a given pattern (which can contain |
---|
772 | the character '*' as a wildcard), and return a collection of |
---|
773 | DataStream objects on them. |
---|
774 | @param pattern The pattern to look for. If resource locations have been |
---|
775 | added recursively, subdirectories will be searched too so this |
---|
776 | does not need to be fully qualified. |
---|
777 | @param groupName The resource group; this determines which locations |
---|
778 | are searched. |
---|
779 | @return Shared pointer to a data stream list , will be |
---|
780 | destroyed automatically when no longer referenced |
---|
781 | */ |
---|
782 | DataStreamListPtr openResources(const String& pattern, |
---|
783 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME); |
---|
784 | |
---|
785 | /** List all file or directory names in a resource group. |
---|
786 | @note |
---|
787 | This method only returns filenames, you can also retrieve other |
---|
788 | information using listFileInfo. |
---|
789 | @param groupName The name of the group |
---|
790 | @param dirs If true, directory names will be returned instead of file names |
---|
791 | @return A list of filenames matching the criteria, all are fully qualified |
---|
792 | */ |
---|
793 | StringVectorPtr listResourceNames(const String& groupName, bool dirs = false); |
---|
794 | |
---|
795 | /** List all files in a resource group with accompanying information. |
---|
796 | @param groupName The name of the group |
---|
797 | @param dirs If true, directory names will be returned instead of file names |
---|
798 | @return A list of structures detailing quite a lot of information about |
---|
799 | all the files in the archive. |
---|
800 | */ |
---|
801 | FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false); |
---|
802 | |
---|
803 | /** Find all file or directory names matching a given pattern in a |
---|
804 | resource group. |
---|
805 | @note |
---|
806 | This method only returns filenames, you can also retrieve other |
---|
807 | information using findFileInfo. |
---|
808 | @param groupName The name of the group |
---|
809 | @param pattern The pattern to search for; wildcards (*) are allowed |
---|
810 | @param dirs Set to true if you want the directories to be listed |
---|
811 | instead of files |
---|
812 | @return A list of filenames matching the criteria, all are fully qualified |
---|
813 | */ |
---|
814 | StringVectorPtr findResourceNames(const String& groupName, const String& pattern, |
---|
815 | bool dirs = false); |
---|
816 | |
---|
817 | /** Find out if the named file exists in a group. |
---|
818 | @param group The name of the resource group |
---|
819 | @param filename Fully qualified name of the file to test for |
---|
820 | */ |
---|
821 | bool resourceExists(const String& group, const String& filename); |
---|
822 | |
---|
823 | /** Find out if the named file exists in any group. |
---|
824 | @param filename Fully qualified name of the file to test for |
---|
825 | */ |
---|
826 | bool resourceExistsInAnyGroup(const String& filename); |
---|
827 | |
---|
828 | /** Find the group in which a resource exists. |
---|
829 | @param filename Fully qualified name of the file the resource should be |
---|
830 | found as |
---|
831 | @return Name of the resource group the resource was found in. An |
---|
832 | exception is thrown if the group could not be determined. |
---|
833 | */ |
---|
834 | const String& findGroupContainingResource(const String& filename); |
---|
835 | |
---|
836 | /** Find all files or directories matching a given pattern in a group |
---|
837 | and get some detailed information about them. |
---|
838 | @param group The name of the resource group |
---|
839 | @param pattern The pattern to search for; wildcards (*) are allowed |
---|
840 | @param dirs Set to true if you want the directories to be listed |
---|
841 | instead of files |
---|
842 | @return A list of file information structures for all files matching |
---|
843 | the criteria. |
---|
844 | */ |
---|
845 | FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern, |
---|
846 | bool dirs = false); |
---|
847 | |
---|
848 | /** Retrieve the modification time of a given file */ |
---|
849 | time_t resourceModifiedTime(const String& group, const String& filename); |
---|
850 | /** List all resource locations in a resource group. |
---|
851 | @param groupName The name of the group |
---|
852 | @return A list of resource locations matching the criteria |
---|
853 | */ |
---|
854 | StringVectorPtr listResourceLocations(const String& groupName); |
---|
855 | |
---|
856 | /** Find all resource location names matching a given pattern in a |
---|
857 | resource group. |
---|
858 | @param groupName The name of the group |
---|
859 | @param pattern The pattern to search for; wildcards (*) are allowed |
---|
860 | @return A list of resource locations matching the criteria |
---|
861 | */ |
---|
862 | StringVectorPtr findResourceLocation(const String& groupName, const String& pattern); |
---|
863 | |
---|
864 | /** Create a new resource file in a given group. |
---|
865 | @remarks |
---|
866 | This method creates a new file in a resource group and passes you back a |
---|
867 | writeable stream. |
---|
868 | @param filename The name of the file to create |
---|
869 | @param groupName The name of the group in which to create the file |
---|
870 | @param overwrite If true, an existing file will be overwritten, if false |
---|
871 | an error will occur if the file already exists |
---|
872 | @param locationPattern If the resource group contains multiple locations, |
---|
873 | then usually the file will be created in the first writable location. If you |
---|
874 | want to be more specific, you can include a location pattern here and |
---|
875 | only locations which match that pattern (as determined by StringUtil::match) |
---|
876 | will be considered candidates for creation. |
---|
877 | */ |
---|
878 | DataStreamPtr createResource(const String& filename, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
879 | bool overwrite = false, const String& locationPattern = StringUtil::BLANK); |
---|
880 | |
---|
881 | /** Delete a single resource file. |
---|
882 | @param filename The name of the file to delete. |
---|
883 | @param groupName The name of the group in which to search |
---|
884 | @param locationPattern If the resource group contains multiple locations, |
---|
885 | then usually first matching file found in any location will be deleted. If you |
---|
886 | want to be more specific, you can include a location pattern here and |
---|
887 | only locations which match that pattern (as determined by StringUtil::match) |
---|
888 | will be considered candidates for deletion. |
---|
889 | */ |
---|
890 | void deleteResource(const String& filename, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
891 | const String& locationPattern = StringUtil::BLANK); |
---|
892 | |
---|
893 | /** Delete all matching resource files. |
---|
894 | @param filePattern The pattern (see StringUtil::match) of the files to delete. |
---|
895 | @param groupName The name of the group in which to search |
---|
896 | @param locationPattern If the resource group contains multiple locations, |
---|
897 | then usually all matching files in any location will be deleted. If you |
---|
898 | want to be more specific, you can include a location pattern here and |
---|
899 | only locations which match that pattern (as determined by StringUtil::match) |
---|
900 | will be considered candidates for deletion. |
---|
901 | */ |
---|
902 | void deleteMatchingResources(const String& filePattern, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
903 | const String& locationPattern = StringUtil::BLANK); |
---|
904 | |
---|
905 | /** Adds a ResourceGroupListener which will be called back during |
---|
906 | resource loading events. |
---|
907 | */ |
---|
908 | void addResourceGroupListener(ResourceGroupListener* l); |
---|
909 | /** Removes a ResourceGroupListener */ |
---|
910 | void removeResourceGroupListener(ResourceGroupListener* l); |
---|
911 | |
---|
912 | /** Sets the resource group that 'world' resources will use. |
---|
913 | @remarks |
---|
914 | This is the group which should be used by SceneManagers implementing |
---|
915 | world geometry when looking for their resources. Defaults to the |
---|
916 | DEFAULT_RESOURCE_GROUP_NAME but this can be altered. |
---|
917 | */ |
---|
918 | void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;} |
---|
919 | |
---|
920 | /// Gets the resource group that 'world' resources will use. |
---|
921 | const String& getWorldResourceGroupName(void) const { return mWorldGroupName; } |
---|
922 | |
---|
923 | /** Associates some world geometry with a resource group, causing it to |
---|
924 | be loaded / unloaded with the resource group. |
---|
925 | @remarks |
---|
926 | You would use this method to essentially defer a call to |
---|
927 | SceneManager::setWorldGeometry to the time when the resource group |
---|
928 | is loaded. The advantage of this is that compatible scene managers |
---|
929 | will include the estimate of the number of loading stages for that |
---|
930 | world geometry when the resource group begins loading, allowing you |
---|
931 | to include that in a loading progress report. |
---|
932 | @param group The name of the resource group |
---|
933 | @param worldGeometry The parameter which should be passed to setWorldGeometry |
---|
934 | @param sceneManager The SceneManager which should be called |
---|
935 | */ |
---|
936 | void linkWorldGeometryToResourceGroup(const String& group, |
---|
937 | const String& worldGeometry, SceneManager* sceneManager); |
---|
938 | |
---|
939 | /** Clear any link to world geometry from a resource group. |
---|
940 | @remarks |
---|
941 | Basically undoes a previous call to linkWorldGeometryToResourceGroup. |
---|
942 | */ |
---|
943 | void unlinkWorldGeometryFromResourceGroup(const String& group); |
---|
944 | |
---|
945 | /** Checks the status of a resource group. |
---|
946 | @remarks |
---|
947 | Looks at the state of a resource group. |
---|
948 | If loadResourceGroup has been called for the resource |
---|
949 | group return true, otherwise return false. |
---|
950 | @param name The name to of the resource group to access. |
---|
951 | */ |
---|
952 | bool isResourceGroupInGlobalPool(const String& name); |
---|
953 | |
---|
954 | /** Shutdown all ResourceManagers, performed as part of clean-up. */ |
---|
955 | void shutdownAll(void); |
---|
956 | |
---|
957 | |
---|
958 | /** Internal method for registering a ResourceManager (which should be |
---|
959 | a singleton). Creators of plugins can register new ResourceManagers |
---|
960 | this way if they wish. |
---|
961 | @remarks |
---|
962 | ResourceManagers that wish to parse scripts must also call |
---|
963 | _registerScriptLoader. |
---|
964 | @param resourceType String identifying the resource type, must be unique. |
---|
965 | @param rm Pointer to the ResourceManager instance. |
---|
966 | */ |
---|
967 | void _registerResourceManager(const String& resourceType, ResourceManager* rm); |
---|
968 | |
---|
969 | /** Internal method for unregistering a ResourceManager. |
---|
970 | @remarks |
---|
971 | ResourceManagers that wish to parse scripts must also call |
---|
972 | _unregisterScriptLoader. |
---|
973 | @param resourceType String identifying the resource type. |
---|
974 | */ |
---|
975 | void _unregisterResourceManager(const String& resourceType); |
---|
976 | |
---|
977 | /** Get an iterator over the registered resource managers. |
---|
978 | */ |
---|
979 | ResourceManagerIterator getResourceManagerIterator() |
---|
980 | { return ResourceManagerIterator( |
---|
981 | mResourceManagerMap.begin(), mResourceManagerMap.end()); } |
---|
982 | |
---|
983 | /** Internal method for registering a ScriptLoader. |
---|
984 | @remarks ScriptLoaders parse scripts when resource groups are initialised. |
---|
985 | @param su Pointer to the ScriptLoader instance. |
---|
986 | */ |
---|
987 | void _registerScriptLoader(ScriptLoader* su); |
---|
988 | |
---|
989 | /** Internal method for unregistering a ScriptLoader. |
---|
990 | @param su Pointer to the ScriptLoader instance. |
---|
991 | */ |
---|
992 | void _unregisterScriptLoader(ScriptLoader* su); |
---|
993 | |
---|
994 | /** Method used to directly query for registered script loaders. |
---|
995 | @param pattern The specific script pattern (e.g. *.material) the script loader handles |
---|
996 | */ |
---|
997 | ScriptLoader *_findScriptLoader(const String &pattern); |
---|
998 | |
---|
999 | /** Internal method for getting a registered ResourceManager. |
---|
1000 | @param resourceType String identifying the resource type. |
---|
1001 | */ |
---|
1002 | ResourceManager* _getResourceManager(const String& resourceType); |
---|
1003 | |
---|
1004 | /** Internal method called by ResourceManager when a resource is created. |
---|
1005 | @param res Weak reference to resource |
---|
1006 | */ |
---|
1007 | void _notifyResourceCreated(ResourcePtr& res); |
---|
1008 | |
---|
1009 | /** Internal method called by ResourceManager when a resource is removed. |
---|
1010 | @param res Weak reference to resource |
---|
1011 | */ |
---|
1012 | void _notifyResourceRemoved(ResourcePtr& res); |
---|
1013 | |
---|
1014 | /** Internal method to notify the group manager that a resource has |
---|
1015 | changed group (only applicable for autodetect group) */ |
---|
1016 | void _notifyResourceGroupChanged(const String& oldGroup, Resource* res); |
---|
1017 | |
---|
1018 | /** Internal method called by ResourceManager when all resources |
---|
1019 | for that manager are removed. |
---|
1020 | @param manager Pointer to the manager for which all resources are being removed |
---|
1021 | */ |
---|
1022 | void _notifyAllResourcesRemoved(ResourceManager* manager); |
---|
1023 | |
---|
1024 | /** Notify this manager that one stage of world geometry loading has been |
---|
1025 | started. |
---|
1026 | @remarks |
---|
1027 | Custom SceneManagers which load custom world geometry should call this |
---|
1028 | method the number of times equal to the value they return from |
---|
1029 | SceneManager::estimateWorldGeometry while loading their geometry. |
---|
1030 | */ |
---|
1031 | void _notifyWorldGeometryStageStarted(const String& description); |
---|
1032 | /** Notify this manager that one stage of world geometry loading has been |
---|
1033 | completed. |
---|
1034 | @remarks |
---|
1035 | Custom SceneManagers which load custom world geometry should call this |
---|
1036 | method the number of times equal to the value they return from |
---|
1037 | SceneManager::estimateWorldGeometry while loading their geometry. |
---|
1038 | */ |
---|
1039 | void _notifyWorldGeometryStageEnded(void); |
---|
1040 | |
---|
1041 | /** Get a list of the currently defined resource groups. |
---|
1042 | @note This method intentionally returns a copy rather than a reference in |
---|
1043 | order to avoid any contention issues in multithreaded applications. |
---|
1044 | @return A copy of list of currently defined groups. |
---|
1045 | */ |
---|
1046 | StringVector getResourceGroups(void); |
---|
1047 | /** Get the list of resource declarations for the specified group name. |
---|
1048 | @note This method intentionally returns a copy rather than a reference in |
---|
1049 | order to avoid any contention issues in multithreaded applications. |
---|
1050 | @param groupName The name of the group |
---|
1051 | @return A copy of list of currently defined resources. |
---|
1052 | */ |
---|
1053 | ResourceDeclarationList getResourceDeclarationList(const String& groupName); |
---|
1054 | |
---|
1055 | /** Get the list of resource locations for the specified group name. |
---|
1056 | @param groupName The name of the group |
---|
1057 | @return The list of resource locations associated with the given group. |
---|
1058 | */ |
---|
1059 | const LocationList& getResourceLocationList(const String& groupName); |
---|
1060 | |
---|
1061 | /// Sets a new loading listener |
---|
1062 | void setLoadingListener(ResourceLoadingListener *listener); |
---|
1063 | /// Returns the current loading listener |
---|
1064 | ResourceLoadingListener *getLoadingListener(); |
---|
1065 | |
---|
1066 | /** Override standard Singleton retrieval. |
---|
1067 | @remarks |
---|
1068 | Why do we do this? Well, it's because the Singleton |
---|
1069 | implementation is in a .h file, which means it gets compiled |
---|
1070 | into anybody who includes it. This is needed for the |
---|
1071 | Singleton template to work, but we actually only want it |
---|
1072 | compiled into the implementation of the class based on the |
---|
1073 | Singleton, not all of them. If we don't change this, we get |
---|
1074 | link errors when trying to use the Singleton-based class from |
---|
1075 | an outside dll. |
---|
1076 | @par |
---|
1077 | This method just delegates to the template version anyway, |
---|
1078 | but the implementation stays in this single compilation unit, |
---|
1079 | preventing link errors. |
---|
1080 | */ |
---|
1081 | static ResourceGroupManager& getSingleton(void); |
---|
1082 | /** Override standard Singleton retrieval. |
---|
1083 | @remarks |
---|
1084 | Why do we do this? Well, it's because the Singleton |
---|
1085 | implementation is in a .h file, which means it gets compiled |
---|
1086 | into anybody who includes it. This is needed for the |
---|
1087 | Singleton template to work, but we actually only want it |
---|
1088 | compiled into the implementation of the class based on the |
---|
1089 | Singleton, not all of them. If we don't change this, we get |
---|
1090 | link errors when trying to use the Singleton-based class from |
---|
1091 | an outside dll. |
---|
1092 | @par |
---|
1093 | This method just delegates to the template version anyway, |
---|
1094 | but the implementation stays in this single compilation unit, |
---|
1095 | preventing link errors. |
---|
1096 | */ |
---|
1097 | static ResourceGroupManager* getSingletonPtr(void); |
---|
1098 | |
---|
1099 | }; |
---|
1100 | /** @} */ |
---|
1101 | /** @} */ |
---|
1102 | } |
---|
1103 | |
---|
1104 | #include "OgreHeaderSuffix.h" |
---|
1105 | |
---|
1106 | #endif |
---|