1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __RotationalSpline_H__ |
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29 | #define __RotationalSpline_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreQuaternion.h" |
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33 | #include "OgreHeaderPrefix.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** \addtogroup Core |
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38 | * @{ |
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39 | */ |
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40 | /** \addtogroup Math |
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41 | * @{ |
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42 | */ |
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43 | /** This class interpolates orientations (rotations) along a spline using |
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44 | derivatives of quaternions. |
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45 | @remarks |
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46 | Like the SimpleSpline class, this class is about interpolating values |
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47 | smoothly over a spline. Whilst SimpleSpline deals with positions (the normal |
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48 | sense we think about splines), this class interpolates orientations. The |
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49 | theory is identical, except we're now in 4-dimensional space instead of 3. |
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50 | @par |
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51 | In positional splines, we use the points and tangents on those points to generate |
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52 | control points for the spline. In this case, we use quaternions and derivatives |
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53 | of the quaternions (i.e. the rate and direction of change at each point). This is the |
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54 | same as SimpleSpline since a tangent is a derivative of a position. We effectively |
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55 | generate an extra quaternion in between each actual quaternion which when take with |
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56 | the original quaternion forms the 'tangent' of that quaternion. |
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57 | */ |
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58 | class _OgreExport RotationalSpline |
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59 | { |
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60 | public: |
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61 | RotationalSpline(); |
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62 | ~RotationalSpline(); |
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63 | |
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64 | /** Adds a control point to the end of the spline. */ |
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65 | void addPoint(const Quaternion& p); |
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66 | |
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67 | /** Gets the detail of one of the control points of the spline. */ |
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68 | const Quaternion& getPoint(unsigned short index) const; |
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69 | |
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70 | /** Gets the number of control points in the spline. */ |
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71 | unsigned short getNumPoints(void) const; |
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72 | |
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73 | /** Clears all the points in the spline. */ |
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74 | void clear(void); |
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75 | |
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76 | /** Updates a single point in the spline. |
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77 | @remarks |
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78 | This point must already exist in the spline. |
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79 | */ |
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80 | void updatePoint(unsigned short index, const Quaternion& value); |
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81 | |
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82 | /** Returns an interpolated point based on a parametric value over the whole series. |
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83 | @remarks |
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84 | Given a t value between 0 and 1 representing the parametric distance along the |
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85 | whole length of the spline, this method returns an interpolated point. |
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86 | @param t Parametric value. |
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87 | @param useShortestPath Defines if rotation should take the shortest possible path |
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88 | */ |
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89 | Quaternion interpolate(Real t, bool useShortestPath=true); |
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90 | |
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91 | /** Interpolates a single segment of the spline given a parametric value. |
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92 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1 |
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93 | @param t Parametric value |
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94 | @param useShortestPath Defines if rotation should take the shortest possible path |
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95 | */ |
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96 | Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true); |
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97 | |
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98 | /** Tells the spline whether it should automatically calculate tangents on demand |
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99 | as points are added. |
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100 | @remarks |
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101 | The spline calculates tangents at each point automatically based on the input points. |
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102 | Normally it does this every time a point changes. However, if you have a lot of points |
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103 | to add in one go, you probably don't want to incur this overhead and would prefer to |
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104 | defer the calculation until you are finished setting all the points. You can do this |
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105 | by calling this method with a parameter of 'false'. Just remember to manually call |
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106 | the recalcTangents method when you are done. |
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107 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false, |
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108 | you must call reclacTangents to recalculate them when it best suits. |
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109 | */ |
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110 | void setAutoCalculate(bool autoCalc); |
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111 | |
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112 | /** Recalculates the tangents associated with this spline. |
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113 | @remarks |
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114 | If you tell the spline not to update on demand by calling setAutoCalculate(false) |
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115 | then you must call this after completing your updates to the spline points. |
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116 | */ |
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117 | void recalcTangents(void); |
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118 | |
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119 | protected: |
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120 | |
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121 | bool mAutoCalc; |
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122 | |
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123 | |
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124 | |
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125 | vector<Quaternion>::type mPoints; |
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126 | vector<Quaternion>::type mTangents; |
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127 | |
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128 | }; |
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129 | |
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130 | /** @} */ |
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131 | /** @} */ |
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132 | |
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133 | } |
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134 | |
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135 | #include "OgreHeaderSuffix.h" |
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136 | |
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137 | #endif |
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138 | |
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