[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __SceneManagerEnumerator_H__ |
---|
| 29 | #define __SceneManagerEnumerator_H__ |
---|
| 30 | |
---|
| 31 | #include "OgrePrerequisites.h" |
---|
| 32 | |
---|
| 33 | #include "OgreSceneManager.h" |
---|
| 34 | #include "OgreSingleton.h" |
---|
| 35 | #include "OgreIteratorWrappers.h" |
---|
| 36 | #include "OgreHeaderPrefix.h" |
---|
| 37 | |
---|
| 38 | namespace Ogre { |
---|
| 39 | |
---|
| 40 | /** \addtogroup Core |
---|
| 41 | * @{ |
---|
| 42 | */ |
---|
| 43 | /** \addtogroup Scene |
---|
| 44 | * @{ |
---|
| 45 | */ |
---|
| 46 | /// Factory for default scene manager |
---|
| 47 | class _OgreExport DefaultSceneManagerFactory : public SceneManagerFactory |
---|
| 48 | { |
---|
| 49 | protected: |
---|
| 50 | void initMetaData(void) const; |
---|
| 51 | public: |
---|
| 52 | DefaultSceneManagerFactory() {} |
---|
| 53 | ~DefaultSceneManagerFactory() {} |
---|
| 54 | /// Factory type name |
---|
| 55 | static const String FACTORY_TYPE_NAME; |
---|
| 56 | SceneManager* createInstance(const String& instanceName); |
---|
| 57 | void destroyInstance(SceneManager* instance); |
---|
| 58 | }; |
---|
| 59 | /// Default scene manager |
---|
| 60 | class _OgreExport DefaultSceneManager : public SceneManager |
---|
| 61 | { |
---|
| 62 | public: |
---|
| 63 | DefaultSceneManager(const String& name); |
---|
| 64 | ~DefaultSceneManager(); |
---|
| 65 | const String& getTypeName(void) const; |
---|
| 66 | }; |
---|
| 67 | |
---|
| 68 | /** Enumerates the SceneManager classes available to applications. |
---|
| 69 | @remarks |
---|
| 70 | As described in the SceneManager class, SceneManagers are responsible |
---|
| 71 | for organising the scene and issuing rendering commands to the |
---|
| 72 | RenderSystem. Certain scene types can benefit from different |
---|
| 73 | rendering approaches, and it is intended that subclasses will |
---|
| 74 | be created to special case this. |
---|
| 75 | @par |
---|
| 76 | In order to give applications easy access to these implementations, |
---|
| 77 | this class has a number of methods to create or retrieve a SceneManager |
---|
| 78 | which is appropriate to the scene type. |
---|
| 79 | @par |
---|
| 80 | SceneManagers are created by SceneManagerFactory instances. New factories |
---|
| 81 | for new types of SceneManager can be registered with this class to make |
---|
| 82 | them available to clients. |
---|
| 83 | @par |
---|
| 84 | Note that you can still plug in your own custom SceneManager without |
---|
| 85 | using a factory, should you choose, it's just not as flexible that way. |
---|
| 86 | Just instantiate your own SceneManager manually and use it directly. |
---|
| 87 | */ |
---|
| 88 | class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>, public SceneMgtAlloc |
---|
| 89 | { |
---|
| 90 | public: |
---|
| 91 | /// Scene manager instances, indexed by instance name |
---|
| 92 | typedef map<String, SceneManager*>::type Instances; |
---|
| 93 | /// List of available scene manager types as meta data |
---|
| 94 | typedef vector<const SceneManagerMetaData*>::type MetaDataList; |
---|
| 95 | private: |
---|
| 96 | /// Scene manager factories |
---|
| 97 | typedef list<SceneManagerFactory*>::type Factories; |
---|
| 98 | Factories mFactories; |
---|
| 99 | Instances mInstances; |
---|
| 100 | /// Stored separately to allow iteration |
---|
| 101 | MetaDataList mMetaDataList; |
---|
| 102 | /// Factory for default scene manager |
---|
| 103 | DefaultSceneManagerFactory mDefaultFactory; |
---|
| 104 | /// Count of creations for auto-naming |
---|
| 105 | unsigned long mInstanceCreateCount; |
---|
| 106 | /// Currently assigned render system |
---|
| 107 | RenderSystem* mCurrentRenderSystem; |
---|
| 108 | |
---|
| 109 | |
---|
| 110 | public: |
---|
| 111 | SceneManagerEnumerator(); |
---|
| 112 | ~SceneManagerEnumerator(); |
---|
| 113 | |
---|
| 114 | /** Register a new SceneManagerFactory. |
---|
| 115 | @remarks |
---|
| 116 | Plugins should call this to register as new SceneManager providers. |
---|
| 117 | */ |
---|
| 118 | void addFactory(SceneManagerFactory* fact); |
---|
| 119 | |
---|
| 120 | /** Remove a SceneManagerFactory. |
---|
| 121 | */ |
---|
| 122 | void removeFactory(SceneManagerFactory* fact); |
---|
| 123 | |
---|
| 124 | /** Get more information about a given type of SceneManager. |
---|
| 125 | @remarks |
---|
| 126 | The metadata returned tells you a few things about a given type |
---|
| 127 | of SceneManager, which can be created using a factory that has been |
---|
| 128 | registered already. |
---|
| 129 | @param typeName The type name of the SceneManager you want to enquire on. |
---|
| 130 | If you don't know the typeName already, you can iterate over the |
---|
| 131 | metadata for all types using getMetaDataIterator. |
---|
| 132 | */ |
---|
| 133 | const SceneManagerMetaData* getMetaData(const String& typeName) const; |
---|
| 134 | |
---|
| 135 | typedef ConstVectorIterator<MetaDataList> MetaDataIterator; |
---|
| 136 | /** Iterate over all types of SceneManager available for construction, |
---|
| 137 | providing some information about each one. |
---|
| 138 | */ |
---|
| 139 | MetaDataIterator getMetaDataIterator(void) const; |
---|
| 140 | |
---|
| 141 | /** Create a SceneManager instance of a given type. |
---|
| 142 | @remarks |
---|
| 143 | You can use this method to create a SceneManager instance of a |
---|
| 144 | given specific type. You may know this type already, or you may |
---|
| 145 | have discovered it by looking at the results from getMetaDataIterator. |
---|
| 146 | @note |
---|
| 147 | This method throws an exception if the named type is not found. |
---|
| 148 | @param typeName String identifying a unique SceneManager type |
---|
| 149 | @param instanceName Optional name to given the new instance that is |
---|
| 150 | created. If you leave this blank, an auto name will be assigned. |
---|
| 151 | */ |
---|
| 152 | SceneManager* createSceneManager(const String& typeName, |
---|
| 153 | const String& instanceName = StringUtil::BLANK); |
---|
| 154 | |
---|
| 155 | /** Create a SceneManager instance based on scene type support. |
---|
| 156 | @remarks |
---|
| 157 | Creates an instance of a SceneManager which supports the scene types |
---|
| 158 | identified in the parameter. If more than one type of SceneManager |
---|
| 159 | has been registered as handling that combination of scene types, |
---|
| 160 | in instance of the last one registered is returned. |
---|
| 161 | @note This method always succeeds, if a specific scene manager is not |
---|
| 162 | found, the default implementation is always returned. |
---|
| 163 | @param typeMask A mask containing one or more SceneType flags |
---|
| 164 | @param instanceName Optional name to given the new instance that is |
---|
| 165 | created. If you leave this blank, an auto name will be assigned. |
---|
| 166 | */ |
---|
| 167 | SceneManager* createSceneManager(SceneTypeMask typeMask, |
---|
| 168 | const String& instanceName = StringUtil::BLANK); |
---|
| 169 | |
---|
| 170 | /** Destroy an instance of a SceneManager. */ |
---|
| 171 | void destroySceneManager(SceneManager* sm); |
---|
| 172 | |
---|
| 173 | /** Get an existing SceneManager instance that has already been created, |
---|
| 174 | identified by the instance name. |
---|
| 175 | @param instanceName The name of the instance to retrieve. |
---|
| 176 | */ |
---|
| 177 | SceneManager* getSceneManager(const String& instanceName) const; |
---|
| 178 | |
---|
| 179 | /** Identify if a SceneManager instance already exists. |
---|
| 180 | @param instanceName The name of the instance to retrieve. |
---|
| 181 | */ |
---|
| 182 | bool hasSceneManager(const String& instanceName) const; |
---|
| 183 | |
---|
| 184 | typedef MapIterator<Instances> SceneManagerIterator; |
---|
| 185 | /** Get an iterator over all the existing SceneManager instances. */ |
---|
| 186 | SceneManagerIterator getSceneManagerIterator(void); |
---|
| 187 | |
---|
| 188 | /** Notifies all SceneManagers of the destination rendering system. |
---|
| 189 | */ |
---|
| 190 | void setRenderSystem(RenderSystem* rs); |
---|
| 191 | |
---|
| 192 | /// Utility method to control shutdown of the managers |
---|
| 193 | void shutdownAll(void); |
---|
| 194 | /** Override standard Singleton retrieval. |
---|
| 195 | @remarks |
---|
| 196 | Why do we do this? Well, it's because the Singleton |
---|
| 197 | implementation is in a .h file, which means it gets compiled |
---|
| 198 | into anybody who includes it. This is needed for the |
---|
| 199 | Singleton template to work, but we actually only want it |
---|
| 200 | compiled into the implementation of the class based on the |
---|
| 201 | Singleton, not all of them. If we don't change this, we get |
---|
| 202 | link errors when trying to use the Singleton-based class from |
---|
| 203 | an outside dll. |
---|
| 204 | @par |
---|
| 205 | This method just delegates to the template version anyway, |
---|
| 206 | but the implementation stays in this single compilation unit, |
---|
| 207 | preventing link errors. |
---|
| 208 | */ |
---|
| 209 | static SceneManagerEnumerator& getSingleton(void); |
---|
| 210 | /** Override standard Singleton retrieval. |
---|
| 211 | @remarks |
---|
| 212 | Why do we do this? Well, it's because the Singleton |
---|
| 213 | implementation is in a .h file, which means it gets compiled |
---|
| 214 | into anybody who includes it. This is needed for the |
---|
| 215 | Singleton template to work, but we actually only want it |
---|
| 216 | compiled into the implementation of the class based on the |
---|
| 217 | Singleton, not all of them. If we don't change this, we get |
---|
| 218 | link errors when trying to use the Singleton-based class from |
---|
| 219 | an outside dll. |
---|
| 220 | @par |
---|
| 221 | This method just delegates to the template version anyway, |
---|
| 222 | but the implementation stays in this single compilation unit, |
---|
| 223 | preventing link errors. |
---|
| 224 | */ |
---|
| 225 | static SceneManagerEnumerator* getSingletonPtr(void); |
---|
| 226 | |
---|
| 227 | }; |
---|
| 228 | |
---|
| 229 | /** @} */ |
---|
| 230 | /** @} */ |
---|
| 231 | |
---|
| 232 | } |
---|
| 233 | |
---|
| 234 | #include "OgreHeaderSuffix.h" |
---|
| 235 | |
---|
| 236 | #endif |
---|