[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __SceneQuery_H__ |
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| 29 | #define __SceneQuery_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreAxisAlignedBox.h" |
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| 33 | #include "OgreSphere.h" |
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| 34 | #include "OgreRay.h" |
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| 35 | #include "OgreRenderOperation.h" |
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| 36 | #include "OgrePlaneBoundedVolume.h" |
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| 37 | #include "OgreHeaderPrefix.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | // forward declaration |
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| 42 | class SceneQueryListener; |
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| 43 | /** \addtogroup Core |
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| 44 | * @{ |
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| 45 | */ |
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| 46 | /** \addtogroup Scene |
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| 47 | * @{ |
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| 48 | */ |
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| 49 | /** A class for performing queries on a scene. |
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| 50 | @remarks |
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| 51 | This is an abstract class for performing a query on a scene, i.e. to retrieve |
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| 52 | a list of objects and/or world geometry sections which are potentially intersecting a |
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| 53 | given region. Note the use of the word 'potentially': the results of a scene query |
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| 54 | are generated based on bounding volumes, and as such are not correct at a triangle |
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| 55 | level; the user of the SceneQuery is expected to filter the results further if |
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| 56 | greater accuracy is required. |
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| 57 | @par |
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| 58 | Different SceneManagers will implement these queries in different ways to |
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| 59 | exploit their particular scene organisation, and thus will provide their own |
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| 60 | concrete subclasses. In fact, these subclasses will be derived from subclasses |
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| 61 | of this class rather than directly because there will be region-type classes |
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| 62 | in between. |
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| 63 | @par |
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| 64 | These queries could have just been implemented as methods on the SceneManager, |
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| 65 | however, they are wrapped up as objects to allow 'compilation' of queries |
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| 66 | if deemed appropriate by the implementation; i.e. each concrete subclass may |
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| 67 | precalculate information (such as fixed scene partitions involved in the query) |
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| 68 | to speed up the repeated use of the query. |
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| 69 | @par |
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| 70 | You should never try to create a SceneQuery object yourself, they should be created |
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| 71 | using the SceneManager interfaces for the type of query required, e.g. |
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| 72 | SceneManager::createSphereSceneQuery. |
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| 73 | */ |
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| 74 | class _OgreExport SceneQuery : public SceneMgtAlloc |
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| 75 | { |
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| 76 | public: |
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| 77 | /** This type can be used by collaborating applications & SceneManagers to |
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| 78 | agree on the type of world geometry to be returned from queries. Not all |
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| 79 | these types will be supported by all SceneManagers; once the application |
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| 80 | has decided which SceneManager specialisation to use, it is expected that |
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| 81 | it will know which type of world geometry abstraction is available to it. |
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| 82 | */ |
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| 83 | enum WorldFragmentType { |
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| 84 | /// Return no world geometry hits at all |
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| 85 | WFT_NONE, |
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| 86 | /// Return pointers to convex plane-bounded regions |
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| 87 | WFT_PLANE_BOUNDED_REGION, |
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| 88 | /// Return a single intersection point (typically RaySceneQuery only) |
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| 89 | WFT_SINGLE_INTERSECTION, |
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| 90 | /// Custom geometry as defined by the SceneManager |
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| 91 | WFT_CUSTOM_GEOMETRY, |
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| 92 | /// General RenderOperation structure |
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| 93 | WFT_RENDER_OPERATION |
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| 94 | }; |
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| 95 | |
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| 96 | /** Represents part of the world geometry that is a result of a SceneQuery. |
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| 97 | @remarks |
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| 98 | Since world geometry is normally vast and sprawling, we need a way of |
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| 99 | retrieving parts of it based on a query. That is what this struct is for; |
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| 100 | note there are potentially as many data structures for world geometry as there |
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| 101 | are SceneManagers, however this structure includes a few common abstractions as |
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| 102 | well as a more general format. |
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| 103 | @par |
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| 104 | The type of world fragment that is returned from a query depends on the |
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| 105 | SceneManager, and the option set using SceneQuery::setWorldFragmentType. |
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| 106 | You can see what fragment types are supported on the query in question by |
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| 107 | calling SceneQuery::getSupportedWorldFragmentTypes(). |
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| 108 | */ |
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| 109 | struct WorldFragment { |
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| 110 | /// The type of this world fragment |
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| 111 | WorldFragmentType fragmentType; |
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| 112 | /// Single intersection point, only applicable for WFT_SINGLE_INTERSECTION |
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| 113 | Vector3 singleIntersection; |
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| 114 | /// Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION |
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| 115 | list<Plane>::type* planes; |
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| 116 | /// Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY |
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| 117 | void* geometry; |
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| 118 | /// General render operation structure, fallback if nothing else is available |
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| 119 | RenderOperation* renderOp; |
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| 120 | |
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| 121 | }; |
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| 122 | protected: |
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| 123 | SceneManager* mParentSceneMgr; |
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| 124 | uint32 mQueryMask; |
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| 125 | uint32 mQueryTypeMask; |
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| 126 | set<WorldFragmentType>::type mSupportedWorldFragments; |
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| 127 | WorldFragmentType mWorldFragmentType; |
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| 128 | |
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| 129 | public: |
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| 130 | /** Standard constructor, should be called by SceneManager. */ |
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| 131 | SceneQuery(SceneManager* mgr); |
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| 132 | virtual ~SceneQuery(); |
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| 133 | |
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| 134 | /** Sets the mask for results of this query. |
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| 135 | @remarks |
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| 136 | This method allows you to set a 'mask' to limit the results of this |
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| 137 | query to certain types of result. The actual meaning of this value is |
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| 138 | up to the application; basically MovableObject instances will only be returned |
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| 139 | from this query if a bitwise AND operation between this mask value and the |
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| 140 | MovableObject::getQueryFlags value is non-zero. The application will |
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| 141 | have to decide what each of the bits means. |
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| 142 | */ |
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| 143 | virtual void setQueryMask(uint32 mask); |
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| 144 | /** Returns the current mask for this query. */ |
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| 145 | virtual uint32 getQueryMask(void) const; |
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| 146 | |
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| 147 | /** Sets the type mask for results of this query. |
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| 148 | @remarks |
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| 149 | This method allows you to set a 'type mask' to limit the results of this |
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| 150 | query to certain types of objects. Whilst setQueryMask deals with flags |
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| 151 | set per instance of object, this method deals with setting a mask on |
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| 152 | flags set per type of object. Both may exclude an object from query |
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| 153 | results. |
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| 154 | */ |
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| 155 | virtual void setQueryTypeMask(uint32 mask); |
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| 156 | /** Returns the current mask for this query. */ |
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| 157 | virtual uint32 getQueryTypeMask(void) const; |
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| 158 | |
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| 159 | /** Tells the query what kind of world geometry to return from queries; |
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| 160 | often the full renderable geometry is not what is needed. |
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| 161 | @remarks |
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| 162 | The application receiving the world geometry is expected to know |
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| 163 | what to do with it; inevitably this means that the application must |
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| 164 | have knowledge of at least some of the structures |
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| 165 | used by the custom SceneManager. |
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| 166 | @par |
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| 167 | The default setting is WFT_NONE. |
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| 168 | */ |
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| 169 | virtual void setWorldFragmentType(enum WorldFragmentType wft); |
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| 170 | |
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| 171 | /** Gets the current world fragment types to be returned from the query. */ |
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| 172 | virtual WorldFragmentType getWorldFragmentType(void) const; |
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| 173 | |
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| 174 | /** Returns the types of world fragments this query supports. */ |
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| 175 | virtual const set<WorldFragmentType>::type* getSupportedWorldFragmentTypes(void) const |
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| 176 | {return &mSupportedWorldFragments;} |
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| 177 | |
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| 178 | |
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| 179 | }; |
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| 180 | |
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| 181 | /** This optional class allows you to receive per-result callbacks from |
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| 182 | SceneQuery executions instead of a single set of consolidated results. |
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| 183 | @remarks |
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| 184 | You should override this with your own subclass. Note that certain query |
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| 185 | classes may refine this listener interface. |
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| 186 | */ |
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| 187 | class _OgreExport SceneQueryListener |
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| 188 | { |
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| 189 | public: |
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| 190 | virtual ~SceneQueryListener() { } |
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| 191 | /** Called when a MovableObject is returned by a query. |
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| 192 | @remarks |
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| 193 | The implementor should return 'true' to continue returning objects, |
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| 194 | or 'false' to abandon any further results from this query. |
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| 195 | */ |
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| 196 | virtual bool queryResult(MovableObject* object) = 0; |
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| 197 | /** Called when a WorldFragment is returned by a query. |
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| 198 | @remarks |
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| 199 | The implementor should return 'true' to continue returning objects, |
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| 200 | or 'false' to abandon any further results from this query. |
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| 201 | */ |
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| 202 | virtual bool queryResult(SceneQuery::WorldFragment* fragment) = 0; |
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| 203 | |
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| 204 | }; |
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| 205 | |
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| 206 | typedef list<MovableObject*>::type SceneQueryResultMovableList; |
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| 207 | typedef list<SceneQuery::WorldFragment*>::type SceneQueryResultWorldFragmentList; |
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| 208 | /** Holds the results of a scene query. */ |
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| 209 | struct _OgreExport SceneQueryResult : public SceneMgtAlloc |
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| 210 | { |
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| 211 | /// List of movable objects in the query (entities, particle systems etc) |
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| 212 | SceneQueryResultMovableList movables; |
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| 213 | /// List of world fragments |
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| 214 | SceneQueryResultWorldFragmentList worldFragments; |
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| 215 | }; |
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| 216 | |
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| 217 | /** Abstract class defining a query which returns single results from a region. |
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| 218 | @remarks |
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| 219 | This class is simply a generalisation of the subtypes of query that return |
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| 220 | a set of individual results in a region. See the SceneQuery class for abstract |
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| 221 | information, and subclasses for the detail of each query type. |
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| 222 | */ |
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| 223 | class _OgreExport RegionSceneQuery |
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| 224 | : public SceneQuery, public SceneQueryListener |
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| 225 | { |
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| 226 | protected: |
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| 227 | SceneQueryResult* mLastResult; |
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| 228 | public: |
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| 229 | /** Standard constructor, should be called by SceneManager. */ |
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| 230 | RegionSceneQuery(SceneManager* mgr); |
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| 231 | virtual ~RegionSceneQuery(); |
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| 232 | /** Executes the query, returning the results back in one list. |
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| 233 | @remarks |
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| 234 | This method executes the scene query as configured, gathers the results |
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| 235 | into one structure and returns a reference to that structure. These |
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| 236 | results will also persist in this query object until the next query is |
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| 237 | executed, or clearResults() is called. An more lightweight version of |
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| 238 | this method that returns results through a listener is also available. |
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| 239 | */ |
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| 240 | virtual SceneQueryResult& execute(void); |
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| 241 | |
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| 242 | /** Executes the query and returns each match through a listener interface. |
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| 243 | @remarks |
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| 244 | Note that this method does not store the results of the query internally |
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| 245 | so does not update the 'last result' value. This means that this version of |
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| 246 | execute is more lightweight and therefore more efficient than the version |
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| 247 | which returns the results as a collection. |
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| 248 | */ |
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| 249 | virtual void execute(SceneQueryListener* listener) = 0; |
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| 250 | |
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| 251 | /** Gets the results of the last query that was run using this object, provided |
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| 252 | the query was executed using the collection-returning version of execute. |
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| 253 | */ |
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| 254 | virtual SceneQueryResult& getLastResults(void) const; |
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| 255 | /** Clears the results of the last query execution. |
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| 256 | @remarks |
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| 257 | You only need to call this if you specifically want to free up the memory |
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| 258 | used by this object to hold the last query results. This object clears the |
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| 259 | results itself when executing and when destroying itself. |
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| 260 | */ |
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| 261 | virtual void clearResults(void); |
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| 262 | |
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| 263 | /** Self-callback in order to deal with execute which returns collection. */ |
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| 264 | bool queryResult(MovableObject* first); |
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| 265 | /** Self-callback in order to deal with execute which returns collection. */ |
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| 266 | bool queryResult(SceneQuery::WorldFragment* fragment); |
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| 267 | }; |
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| 268 | |
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| 269 | /** Specialises the SceneQuery class for querying within an axis aligned box. */ |
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| 270 | class _OgreExport AxisAlignedBoxSceneQuery : public RegionSceneQuery |
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| 271 | { |
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| 272 | protected: |
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| 273 | AxisAlignedBox mAABB; |
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| 274 | public: |
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| 275 | AxisAlignedBoxSceneQuery(SceneManager* mgr); |
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| 276 | virtual ~AxisAlignedBoxSceneQuery(); |
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| 277 | |
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| 278 | /** Sets the size of the box you wish to query. */ |
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| 279 | void setBox(const AxisAlignedBox& box); |
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| 280 | |
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| 281 | /** Gets the box which is being used for this query. */ |
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| 282 | const AxisAlignedBox& getBox(void) const; |
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| 283 | |
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| 284 | }; |
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| 285 | |
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| 286 | /** Specialises the SceneQuery class for querying within a sphere. */ |
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| 287 | class _OgreExport SphereSceneQuery : public RegionSceneQuery |
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| 288 | { |
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| 289 | protected: |
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| 290 | Sphere mSphere; |
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| 291 | public: |
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| 292 | SphereSceneQuery(SceneManager* mgr); |
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| 293 | virtual ~SphereSceneQuery(); |
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| 294 | /** Sets the sphere which is to be used for this query. */ |
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| 295 | void setSphere(const Sphere& sphere); |
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| 296 | |
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| 297 | /** Gets the sphere which is being used for this query. */ |
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| 298 | const Sphere& getSphere() const; |
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| 299 | |
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| 300 | }; |
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| 301 | |
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| 302 | /** Specialises the SceneQuery class for querying within a plane-bounded volume. |
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| 303 | */ |
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| 304 | class _OgreExport PlaneBoundedVolumeListSceneQuery : public RegionSceneQuery |
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| 305 | { |
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| 306 | protected: |
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| 307 | PlaneBoundedVolumeList mVolumes; |
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| 308 | public: |
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| 309 | PlaneBoundedVolumeListSceneQuery(SceneManager* mgr); |
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| 310 | virtual ~PlaneBoundedVolumeListSceneQuery(); |
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| 311 | /** Sets the volume which is to be used for this query. */ |
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| 312 | void setVolumes(const PlaneBoundedVolumeList& volumes); |
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| 313 | |
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| 314 | /** Gets the volume which is being used for this query. */ |
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| 315 | const PlaneBoundedVolumeList& getVolumes() const; |
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| 316 | |
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| 317 | }; |
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| 318 | |
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| 319 | |
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| 320 | /* |
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| 321 | /// Specialises the SceneQuery class for querying within a pyramid. |
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| 322 | class _OgreExport PyramidSceneQuery : public RegionSceneQuery |
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| 323 | { |
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| 324 | public: |
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| 325 | PyramidSceneQuery(SceneManager* mgr); |
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| 326 | virtual ~PyramidSceneQuery(); |
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| 327 | }; |
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| 328 | */ |
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| 329 | |
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| 330 | /** Alternative listener class for dealing with RaySceneQuery. |
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| 331 | @remarks |
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| 332 | Because the RaySceneQuery returns results in an extra bit of information, namely |
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| 333 | distance, the listener interface must be customised from the standard SceneQueryListener. |
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| 334 | */ |
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| 335 | class _OgreExport RaySceneQueryListener |
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| 336 | { |
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| 337 | public: |
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| 338 | virtual ~RaySceneQueryListener() { } |
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| 339 | /** Called when a movable objects intersects the ray. |
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| 340 | @remarks |
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| 341 | As with SceneQueryListener, the implementor of this method should return 'true' |
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| 342 | if further results are required, or 'false' to abandon any further results from |
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| 343 | the current query. |
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| 344 | */ |
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| 345 | virtual bool queryResult(MovableObject* obj, Real distance) = 0; |
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| 346 | |
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| 347 | /** Called when a world fragment is intersected by the ray. |
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| 348 | @remarks |
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| 349 | As with SceneQueryListener, the implementor of this method should return 'true' |
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| 350 | if further results are required, or 'false' to abandon any further results from |
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| 351 | the current query. |
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| 352 | */ |
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| 353 | virtual bool queryResult(SceneQuery::WorldFragment* fragment, Real distance) = 0; |
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| 354 | |
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| 355 | }; |
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| 356 | |
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| 357 | /** This struct allows a single comparison of result data no matter what the type */ |
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| 358 | struct _OgreExport RaySceneQueryResultEntry |
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| 359 | { |
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| 360 | /// Distance along the ray |
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| 361 | Real distance; |
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| 362 | /// The movable, or NULL if this is not a movable result |
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| 363 | MovableObject* movable; |
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| 364 | /// The world fragment, or NULL if this is not a fragment result |
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| 365 | SceneQuery::WorldFragment* worldFragment; |
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| 366 | /// Comparison operator for sorting |
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| 367 | bool operator < (const RaySceneQueryResultEntry& rhs) const |
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| 368 | { |
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| 369 | return this->distance < rhs.distance; |
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| 370 | } |
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| 371 | |
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| 372 | }; |
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| 373 | typedef vector<RaySceneQueryResultEntry>::type RaySceneQueryResult; |
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| 374 | |
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| 375 | /** Specialises the SceneQuery class for querying along a ray. */ |
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| 376 | class _OgreExport RaySceneQuery : public SceneQuery, public RaySceneQueryListener |
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| 377 | { |
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| 378 | protected: |
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| 379 | Ray mRay; |
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| 380 | bool mSortByDistance; |
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| 381 | ushort mMaxResults; |
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| 382 | RaySceneQueryResult mResult; |
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| 383 | |
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| 384 | public: |
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| 385 | RaySceneQuery(SceneManager* mgr); |
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| 386 | virtual ~RaySceneQuery(); |
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| 387 | /** Sets the ray which is to be used for this query. */ |
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| 388 | virtual void setRay(const Ray& ray); |
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| 389 | /** Gets the ray which is to be used for this query. */ |
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| 390 | virtual const Ray& getRay(void) const; |
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| 391 | /** Sets whether the results of this query will be sorted by distance along the ray. |
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| 392 | @remarks |
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| 393 | Often you want to know what was the first object a ray intersected with, and this |
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| 394 | method allows you to ask the query to sort the results so that the nearest results |
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| 395 | are listed first. |
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| 396 | @par |
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| 397 | Note that because the query returns results based on bounding volumes, the ray may not |
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| 398 | actually intersect the detail of the objects returned from the query, just their |
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| 399 | bounding volumes. For this reason the caller is advised to use more detailed |
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| 400 | intersection tests on the results if a more accurate result is required; OGRE uses |
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| 401 | bounds checking in order to give the most speedy results since not all applications |
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| 402 | need extreme accuracy. |
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| 403 | @param sort If true, results will be sorted. |
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| 404 | @param maxresults If sorting is enabled, this value can be used to constrain the maximum number |
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| 405 | of results that are returned. Please note (as above) that the use of bounding volumes mean that |
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| 406 | accuracy is not guaranteed; if in doubt, allow more results and filter them in more detail. |
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| 407 | 0 means unlimited results. |
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| 408 | */ |
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| 409 | virtual void setSortByDistance(bool sort, ushort maxresults = 0); |
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| 410 | /** Gets whether the results are sorted by distance. */ |
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| 411 | virtual bool getSortByDistance(void) const; |
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| 412 | /** Gets the maximum number of results returned from the query (only relevant if |
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| 413 | results are being sorted) */ |
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| 414 | virtual ushort getMaxResults(void) const; |
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| 415 | /** Executes the query, returning the results back in one list. |
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| 416 | @remarks |
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| 417 | This method executes the scene query as configured, gathers the results |
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| 418 | into one structure and returns a reference to that structure. These |
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| 419 | results will also persist in this query object until the next query is |
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| 420 | executed, or clearResults() is called. An more lightweight version of |
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| 421 | this method that returns results through a listener is also available. |
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| 422 | */ |
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| 423 | virtual RaySceneQueryResult& execute(void); |
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| 424 | |
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| 425 | /** Executes the query and returns each match through a listener interface. |
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| 426 | @remarks |
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| 427 | Note that this method does not store the results of the query internally |
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| 428 | so does not update the 'last result' value. This means that this version of |
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| 429 | execute is more lightweight and therefore more efficient than the version |
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| 430 | which returns the results as a collection. |
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| 431 | */ |
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| 432 | virtual void execute(RaySceneQueryListener* listener) = 0; |
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| 433 | |
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| 434 | /** Gets the results of the last query that was run using this object, provided |
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| 435 | the query was executed using the collection-returning version of execute. |
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| 436 | */ |
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| 437 | virtual RaySceneQueryResult& getLastResults(void); |
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| 438 | /** Clears the results of the last query execution. |
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| 439 | @remarks |
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| 440 | You only need to call this if you specifically want to free up the memory |
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| 441 | used by this object to hold the last query results. This object clears the |
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| 442 | results itself when executing and when destroying itself. |
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| 443 | */ |
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| 444 | virtual void clearResults(void); |
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| 445 | |
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| 446 | /** Self-callback in order to deal with execute which returns collection. */ |
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| 447 | bool queryResult(MovableObject* obj, Real distance); |
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| 448 | /** Self-callback in order to deal with execute which returns collection. */ |
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| 449 | bool queryResult(SceneQuery::WorldFragment* fragment, Real distance); |
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| 450 | |
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| 451 | |
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| 452 | |
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| 453 | |
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| 454 | }; |
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| 455 | |
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| 456 | /** Alternative listener class for dealing with IntersectionSceneQuery. |
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| 457 | @remarks |
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| 458 | Because the IntersectionSceneQuery returns results in pairs, rather than singularly, |
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| 459 | the listener interface must be customised from the standard SceneQueryListener. |
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| 460 | */ |
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| 461 | class _OgreExport IntersectionSceneQueryListener |
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| 462 | { |
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| 463 | public: |
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| 464 | virtual ~IntersectionSceneQueryListener() { } |
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| 465 | /** Called when 2 movable objects intersect one another. |
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| 466 | @remarks |
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| 467 | As with SceneQueryListener, the implementor of this method should return 'true' |
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| 468 | if further results are required, or 'false' to abandon any further results from |
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| 469 | the current query. |
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| 470 | */ |
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| 471 | virtual bool queryResult(MovableObject* first, MovableObject* second) = 0; |
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| 472 | |
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| 473 | /** Called when a movable intersects a world fragment. |
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| 474 | @remarks |
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| 475 | As with SceneQueryListener, the implementor of this method should return 'true' |
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| 476 | if further results are required, or 'false' to abandon any further results from |
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| 477 | the current query. |
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| 478 | */ |
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| 479 | virtual bool queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment) = 0; |
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| 480 | |
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| 481 | /* NB there are no results for world fragments intersecting other world fragments; |
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| 482 | it is assumed that world geometry is either static or at least that self-intersections |
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| 483 | are irrelevant or dealt with elsewhere (such as the custom scene manager) */ |
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| 484 | |
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| 485 | |
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| 486 | }; |
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| 487 | |
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| 488 | typedef std::pair<MovableObject*, MovableObject*> SceneQueryMovableObjectPair; |
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| 489 | typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> SceneQueryMovableObjectWorldFragmentPair; |
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| 490 | typedef list<SceneQueryMovableObjectPair>::type SceneQueryMovableIntersectionList; |
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| 491 | typedef list<SceneQueryMovableObjectWorldFragmentPair>::type SceneQueryMovableWorldFragmentIntersectionList; |
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| 492 | /** Holds the results of an intersection scene query (pair values). */ |
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| 493 | struct _OgreExport IntersectionSceneQueryResult : public SceneMgtAlloc |
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| 494 | { |
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| 495 | /// List of movable / movable intersections (entities, particle systems etc) |
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| 496 | SceneQueryMovableIntersectionList movables2movables; |
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| 497 | /// List of movable / world intersections |
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| 498 | SceneQueryMovableWorldFragmentIntersectionList movables2world; |
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| 499 | |
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| 500 | |
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| 501 | |
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| 502 | }; |
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| 503 | |
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| 504 | /** Separate SceneQuery class to query for pairs of objects which are |
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| 505 | possibly intersecting one another. |
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| 506 | @remarks |
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| 507 | This SceneQuery subclass considers the whole world and returns pairs of objects |
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| 508 | which are close enough to each other that they may be intersecting. Because of |
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| 509 | this slightly different focus, the return types and listener interface are |
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| 510 | different for this class. |
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| 511 | */ |
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| 512 | class _OgreExport IntersectionSceneQuery |
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| 513 | : public SceneQuery, public IntersectionSceneQueryListener |
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| 514 | { |
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| 515 | protected: |
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| 516 | IntersectionSceneQueryResult* mLastResult; |
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| 517 | public: |
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| 518 | IntersectionSceneQuery(SceneManager* mgr); |
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| 519 | virtual ~IntersectionSceneQuery(); |
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| 520 | |
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| 521 | /** Executes the query, returning the results back in one list. |
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| 522 | @remarks |
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| 523 | This method executes the scene query as configured, gathers the results |
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| 524 | into one structure and returns a reference to that structure. These |
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| 525 | results will also persist in this query object until the next query is |
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| 526 | executed, or clearResults() is called. An more lightweight version of |
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| 527 | this method that returns results through a listener is also available. |
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| 528 | */ |
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| 529 | virtual IntersectionSceneQueryResult& execute(void); |
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| 530 | |
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| 531 | /** Executes the query and returns each match through a listener interface. |
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| 532 | @remarks |
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| 533 | Note that this method does not store the results of the query internally |
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| 534 | so does not update the 'last result' value. This means that this version of |
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| 535 | execute is more lightweight and therefore more efficient than the version |
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| 536 | which returns the results as a collection. |
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| 537 | */ |
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| 538 | virtual void execute(IntersectionSceneQueryListener* listener) = 0; |
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| 539 | |
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| 540 | /** Gets the results of the last query that was run using this object, provided |
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| 541 | the query was executed using the collection-returning version of execute. |
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| 542 | */ |
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| 543 | virtual IntersectionSceneQueryResult& getLastResults(void) const; |
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| 544 | /** Clears the results of the last query execution. |
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| 545 | @remarks |
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| 546 | You only need to call this if you specifically want to free up the memory |
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| 547 | used by this object to hold the last query results. This object clears the |
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| 548 | results itself when executing and when destroying itself. |
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| 549 | */ |
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| 550 | virtual void clearResults(void); |
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| 551 | |
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| 552 | /** Self-callback in order to deal with execute which returns collection. */ |
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| 553 | bool queryResult(MovableObject* first, MovableObject* second); |
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| 554 | /** Self-callback in order to deal with execute which returns collection. */ |
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| 555 | bool queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment); |
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| 556 | }; |
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| 557 | |
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| 558 | /** @} */ |
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| 559 | /** @} */ |
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| 560 | |
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| 561 | } |
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| 562 | |
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| 563 | #include "OgreHeaderSuffix.h" |
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| 564 | |
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| 565 | #endif |
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