1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __ShadowCameraSetup_H__ |
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29 | #define __ShadowCameraSetup_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreMovablePlane.h" |
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33 | #include "OgreSharedPtr.h" |
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34 | #include "OgreHeaderPrefix.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup Scene |
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42 | * @{ |
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43 | */ |
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44 | /** This class allows you to plug in new ways to define the camera setup when |
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45 | rendering and projecting shadow textures. |
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46 | @remarks |
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47 | The default projection used when rendering shadow textures is a uniform |
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48 | frustum. This is pretty straight forward but doesn't make the best use of |
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49 | the space in the shadow map since texels closer to the camera will be larger, |
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50 | resulting in 'jaggies'. There are several ways to distribute the texels |
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51 | in the shadow texture differently, and this class allows you to override |
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52 | that. |
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53 | @par |
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54 | Ogre is provided with several alternative shadow camera setups, including |
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55 | LiSPSM (LiSPSMShadowCameraSetup) and Plane Optimal (PlaneOptimalShadowCameraSetup). |
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56 | Others can of course be written to incorporate other algorithms. All you |
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57 | have to do is instantiate one of these classes and enable it using |
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58 | SceneManager::setShadowCameraSetup (global) or Light::setCustomShadowCameraSetup |
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59 | (per light). In both cases the instance is wrapped in a SharedPtr which means |
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60 | it will be deleted automatically when no more references to it exist. |
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61 | @note |
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62 | Shadow map matrices, being projective matrices, have 15 degrees of freedom. |
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63 | 3 of these degrees of freedom are fixed by the light's position. 4 are used to |
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64 | affinely affect z values. 6 affinely affect u,v sampling. 2 are projective |
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65 | degrees of freedom. This class is meant to allow custom methods for |
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66 | handling optimization. |
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67 | */ |
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68 | class _OgreExport ShadowCameraSetup : public ShadowDataAlloc |
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69 | { |
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70 | public: |
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71 | /// Function to implement -- must set the shadow camera properties |
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72 | virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, |
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73 | const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const = 0; |
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74 | /// Need virtual destructor in case subclasses use it |
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75 | virtual ~ShadowCameraSetup() {} |
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76 | |
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77 | }; |
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78 | |
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79 | |
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80 | |
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81 | /** Implements default shadow camera setup |
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82 | @remarks |
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83 | This implements the default shadow camera setup algorithm. This is what might |
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84 | be referred to as "normal" shadow mapping. |
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85 | */ |
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86 | class _OgreExport DefaultShadowCameraSetup : public ShadowCameraSetup |
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87 | { |
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88 | public: |
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89 | /// Default constructor |
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90 | DefaultShadowCameraSetup(); |
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91 | /// Destructor |
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92 | virtual ~DefaultShadowCameraSetup(); |
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93 | |
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94 | /// Default shadow camera setup |
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95 | virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, |
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96 | const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const; |
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97 | }; |
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98 | |
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99 | |
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100 | |
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101 | typedef SharedPtr<ShadowCameraSetup> ShadowCameraSetupPtr; |
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102 | /** @} */ |
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103 | /** @} */ |
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104 | |
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105 | } |
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106 | |
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107 | #include "OgreHeaderSuffix.h" |
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108 | |
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109 | #endif |
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