1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __ShadowCameraSetupPlaneOptimal_H__ |
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29 | #define __ShadowCameraSetupPlaneOptimal_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreShadowCameraSetup.h" |
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33 | #include "OgreHeaderPrefix.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup Scene |
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42 | * @{ |
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43 | */ |
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44 | /** Implements the plane optimal shadow camera algorithm. |
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45 | @remarks |
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46 | Given a plane of interest, it is possible to set up the shadow camera |
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47 | matrix such that the mapping between screen and shadow map is the identity |
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48 | (when restricted to pixels that view the plane of interest). Therefore, |
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49 | if the shadow map resolution matches the screen space resolution (of the |
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50 | seen planar receiver), we can get pixel perfect shadowing on the plane. |
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51 | Off the plane, the shadowing is not guaranteed to be perfect and will |
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52 | likely exhibit the usual sampling artifacts associated with shadow mapping. |
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53 | @note Important: this routine requires double-precision calculations. When you |
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54 | are running under Direct3D, you must ensure that you set the floating |
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55 | point mode to 'Consistent' rather than 'Fastest' to ensure this precision. |
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56 | This does allegedly come with some performance cost but when measuring |
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57 | it appears to be negligible in modern systems for normal usage. |
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58 | @note Second important note: this projection also only works for lights with |
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59 | a finite position. Therefore you cannot use it for directional lights |
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60 | at this time. |
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61 | */ |
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62 | class _OgreExport PlaneOptimalShadowCameraSetup : public ShadowCameraSetup |
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63 | { |
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64 | private: |
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65 | MovablePlane* mPlane; ///< pointer to plane of interest |
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66 | private: |
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67 | PlaneOptimalShadowCameraSetup() {} ///< Default constructor is private |
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68 | |
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69 | /// helper function computing projection matrix given constraints |
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70 | Matrix4 computeConstrainedProjection( const Vector4& pinhole, |
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71 | const vector<Vector4>::type& fpoint, |
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72 | const vector<Vector2>::type& constraint) const; |
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73 | |
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74 | public: |
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75 | /// Constructor -- requires a plane of interest |
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76 | PlaneOptimalShadowCameraSetup(MovablePlane *plane); |
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77 | /// Destructor |
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78 | virtual ~PlaneOptimalShadowCameraSetup(); |
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79 | |
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80 | /// Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane |
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81 | virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, |
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82 | const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const; |
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83 | }; |
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84 | /** @} */ |
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85 | /** @} */ |
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86 | |
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87 | } |
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88 | |
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89 | #include "OgreHeaderSuffix.h" |
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90 | |
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91 | #endif |
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