1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __SkeletonInstance_H__ |
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30 | #define __SkeletonInstance_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreSkeleton.h" |
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34 | #include "OgreHeaderPrefix.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup Scene |
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42 | * @{ |
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43 | */ |
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44 | /** A SkeletonInstance is a single instance of a Skeleton used by a world object. |
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45 | @remarks |
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46 | The difference between a Skeleton and a SkeletonInstance is that the |
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47 | Skeleton is the 'master' version much like Mesh is a 'master' version of |
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48 | Entity. Many SkeletonInstance objects can be based on a single Skeleton, |
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49 | and are copies of it when created. Any changes made to this are not |
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50 | reflected in the master copy. The exception is animations; these are |
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51 | shared on the Skeleton itself and may not be modified here. |
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52 | */ |
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53 | class _OgreExport SkeletonInstance : public Skeleton |
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54 | { |
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55 | public: |
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56 | /** Constructor, don't call directly, this will be created automatically |
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57 | when you create an Entity based on a skeletally animated Mesh. |
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58 | */ |
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59 | SkeletonInstance(const SkeletonPtr& masterCopy); |
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60 | ~SkeletonInstance(); |
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61 | |
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62 | /** Gets the number of animations on this skeleton. */ |
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63 | unsigned short getNumAnimations(void) const; |
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64 | |
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65 | /** Gets a single animation by index. */ |
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66 | Animation* getAnimation(unsigned short index) const; |
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67 | /// Internal accessor for animations (returns null if animation does not exist) |
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68 | Animation* _getAnimationImpl(const String& name, |
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69 | const LinkedSkeletonAnimationSource** linker = 0) const; |
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70 | |
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71 | /** Creates a new Animation object for animating this skeleton. |
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72 | @remarks |
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73 | This method updates the reference skeleton, not just this instance! |
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74 | @param name The name of this animation |
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75 | @param length The length of the animation in seconds |
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76 | */ |
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77 | Animation* createAnimation(const String& name, Real length); |
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78 | |
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79 | /** Returns the named Animation object. */ |
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80 | Animation* getAnimation(const String& name, |
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81 | const LinkedSkeletonAnimationSource** linker = 0) const; |
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82 | |
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83 | /** Removes an Animation from this skeleton. |
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84 | @remarks |
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85 | This method updates the reference skeleton, not just this instance! |
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86 | */ |
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87 | void removeAnimation(const String& name); |
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88 | |
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89 | |
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90 | /** Creates a TagPoint ready to be attached to a bone */ |
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91 | TagPoint* createTagPointOnBone(Bone* bone, |
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92 | const Quaternion &offsetOrientation = Quaternion::IDENTITY, |
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93 | const Vector3 &offsetPosition = Vector3::ZERO); |
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94 | |
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95 | /** Frees a TagPoint that already attached to a bone */ |
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96 | void freeTagPoint(TagPoint* tagPoint); |
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97 | |
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98 | /// @copydoc Skeleton::addLinkedSkeletonAnimationSource |
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99 | void addLinkedSkeletonAnimationSource(const String& skelName, |
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100 | Real scale = 1.0f); |
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101 | /// @copydoc Skeleton::removeAllLinkedSkeletonAnimationSources |
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102 | void removeAllLinkedSkeletonAnimationSources(void); |
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103 | /// @copydoc Skeleton::getLinkedSkeletonAnimationSourceIterator |
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104 | LinkedSkeletonAnimSourceIterator |
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105 | getLinkedSkeletonAnimationSourceIterator(void) const; |
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106 | |
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107 | /// @copydoc Skeleton::_initAnimationState |
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108 | void _initAnimationState(AnimationStateSet* animSet); |
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109 | |
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110 | /// @copydoc Skeleton::_refreshAnimationState |
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111 | void _refreshAnimationState(AnimationStateSet* animSet); |
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112 | |
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113 | /// @copydoc Resource::getName |
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114 | const String& getName(void) const; |
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115 | /// @copydoc Resource::getHandle |
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116 | ResourceHandle getHandle(void) const; |
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117 | /// @copydoc Resource::getGroup |
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118 | const String& getGroup(void); |
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119 | |
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120 | protected: |
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121 | /// Pointer back to master Skeleton |
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122 | SkeletonPtr mSkeleton; |
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123 | |
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124 | typedef list<TagPoint*>::type TagPointList; |
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125 | |
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126 | /** Active tag point list. |
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127 | @remarks |
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128 | This is a linked list of pointers to active tag points |
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129 | @par |
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130 | This allows very fast insertions and deletions from anywhere in the list to activate / deactivate |
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131 | tag points (required for weapon / equip systems etc) as well as reuse of TagPoint instances |
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132 | without construction & destruction which avoids memory thrashing. |
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133 | */ |
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134 | TagPointList mActiveTagPoints; |
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135 | |
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136 | /** Free tag point list. |
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137 | @remarks |
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138 | This contains a list of the tag points free for use as new instances |
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139 | as required by the set. When a TagPoint instance is deactivated, there will be a reference on this |
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140 | list. As they get used this list reduces, as they get released back to to the set they get added |
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141 | back to the list. |
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142 | */ |
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143 | TagPointList mFreeTagPoints; |
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144 | |
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145 | /// TagPoint automatic handles |
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146 | unsigned short mNextTagPointAutoHandle; |
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147 | |
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148 | void cloneBoneAndChildren(Bone* source, Bone* parent); |
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149 | /** Overridden from Skeleton |
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150 | */ |
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151 | void loadImpl(void); |
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152 | /** Overridden from Skeleton |
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153 | */ |
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154 | void unloadImpl(void); |
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155 | |
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156 | }; |
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157 | /** @} */ |
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158 | /** @} */ |
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159 | |
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160 | } |
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161 | |
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162 | #include "OgreHeaderSuffix.h" |
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163 | |
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164 | #endif |
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165 | |
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