[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __SkeletonManager_H__ |
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| 29 | #define __SkeletonManager_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreResourceManager.h" |
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| 34 | #include "OgreSingleton.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | /** \addtogroup Core |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** \addtogroup Animation |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** Handles the management of skeleton resources. |
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| 45 | @remarks |
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| 46 | This class deals with the runtime management of |
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| 47 | skeleton data; like other resource managers it handles |
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| 48 | the creation of resources (in this case skeleton data), |
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| 49 | working within a fixed memory budget. |
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| 50 | */ |
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| 51 | class _OgreExport SkeletonManager: public ResourceManager, public Singleton<SkeletonManager> |
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| 52 | { |
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| 53 | public: |
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| 54 | /// Constructor |
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| 55 | SkeletonManager(); |
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| 56 | ~SkeletonManager(); |
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| 57 | |
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| 58 | /// Create a new skeleton |
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| 59 | /// @see ResourceManager::createResource |
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| 60 | SkeletonPtr create (const String& name, const String& group, |
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| 61 | bool isManual = false, ManualResourceLoader* loader = 0, |
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| 62 | const NameValuePairList* createParams = 0); |
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| 63 | |
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| 64 | /// Get a resource by name |
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| 65 | /// @see ResourceManager::getResourceByName |
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| 66 | SkeletonPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); |
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| 67 | |
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| 68 | /** Override standard Singleton retrieval. |
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| 69 | @remarks |
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| 70 | Why do we do this? Well, it's because the Singleton |
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| 71 | implementation is in a .h file, which means it gets compiled |
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| 72 | into anybody who includes it. This is needed for the |
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| 73 | Singleton template to work, but we actually only want it |
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| 74 | compiled into the implementation of the class based on the |
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| 75 | Singleton, not all of them. If we don't change this, we get |
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| 76 | link errors when trying to use the Singleton-based class from |
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| 77 | an outside dll. |
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| 78 | @par |
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| 79 | This method just delegates to the template version anyway, |
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| 80 | but the implementation stays in this single compilation unit, |
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| 81 | preventing link errors. |
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| 82 | */ |
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| 83 | static SkeletonManager& getSingleton(void); |
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| 84 | /** Override standard Singleton retrieval. |
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| 85 | @remarks |
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| 86 | Why do we do this? Well, it's because the Singleton |
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| 87 | implementation is in a .h file, which means it gets compiled |
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| 88 | into anybody who includes it. This is needed for the |
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| 89 | Singleton template to work, but we actually only want it |
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| 90 | compiled into the implementation of the class based on the |
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| 91 | Singleton, not all of them. If we don't change this, we get |
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| 92 | link errors when trying to use the Singleton-based class from |
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| 93 | an outside dll. |
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| 94 | @par |
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| 95 | This method just delegates to the template version anyway, |
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| 96 | but the implementation stays in this single compilation unit, |
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| 97 | preventing link errors. |
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| 98 | */ |
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| 99 | static SkeletonManager* getSingletonPtr(void); |
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| 100 | protected: |
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| 101 | |
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| 102 | /// @copydoc ResourceManager::createImpl |
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| 103 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 104 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 105 | const NameValuePairList* createParams); |
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| 106 | |
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| 107 | }; |
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| 108 | |
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| 109 | /** @} */ |
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| 110 | /** @} */ |
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| 111 | |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | #endif |
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