1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __SkeletonSerializer_H__ |
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30 | #define __SkeletonSerializer_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreSkeleton.h" |
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34 | #include "OgreSerializer.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /// Skeleton compatibility versions |
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39 | enum SkeletonVersion |
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40 | { |
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41 | /// OGRE version v1.0+ |
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42 | SKELETON_VERSION_1_0, |
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43 | /// OGRE version v1.8+ |
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44 | SKELETON_VERSION_1_8, |
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45 | |
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46 | /// Latest version available |
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47 | SKELETON_VERSION_LATEST = 100 |
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48 | }; |
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49 | |
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50 | /** \addtogroup Core |
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51 | * @{ |
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52 | */ |
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53 | /** \addtogroup Animation |
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54 | * @{ |
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55 | */ |
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56 | /** Class for serialising skeleton data to/from an OGRE .skeleton file. |
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57 | @remarks |
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58 | This class allows exporters to write OGRE .skeleton files easily, and allows the |
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59 | OGRE engine to import .skeleton files into instantiated OGRE Skeleton objects. |
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60 | Note that a .skeleton file includes not only the Skeleton, but also definitions of |
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61 | any Animations it uses. |
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62 | @par |
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63 | To export a Skeleton:<OL> |
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64 | <LI>Create a Skeleton object and populate it using it's methods.</LI> |
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65 | <LI>Call the exportSkeleton method</LI> |
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66 | </OL> |
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67 | */ |
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68 | class _OgreExport SkeletonSerializer : public Serializer |
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69 | { |
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70 | |
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71 | public: |
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72 | SkeletonSerializer(); |
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73 | virtual ~SkeletonSerializer(); |
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74 | |
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75 | |
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76 | /** Exports a skeleton to the file specified. |
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77 | @remarks |
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78 | This method takes an externally created Skeleton object, and exports both it |
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79 | and animations it uses to a .skeleton file. |
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80 | @param pSkeleton Weak reference to the Skeleton to export |
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81 | @param filename The destination filename |
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82 | @param endianMode The endian mode to write in |
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83 | */ |
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84 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename, |
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85 | SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE); |
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86 | |
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87 | /** Exports a skeleton to the stream specified. |
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88 | @remarks |
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89 | This method takes an externally created Skeleton object, and exports both it |
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90 | and animations it uses to a .skeleton file. |
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91 | @param pSkeleton Weak reference to the Skeleton to export |
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92 | @param stream The destination stream |
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93 | @param endianMode The endian mode to write in |
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94 | */ |
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95 | void exportSkeleton(const Skeleton* pSkeleton, DataStreamPtr stream, |
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96 | SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE); |
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97 | /** Imports Skeleton and animation data from a .skeleton file DataStream. |
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98 | @remarks |
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99 | This method imports data from a DataStream opened from a .skeleton file and places it's |
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100 | contents into the Skeleton object which is passed in. |
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101 | @param stream The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer). |
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102 | @param pDest Weak reference to the Skeleton object which will receive the data. Should be blank already. |
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103 | */ |
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104 | void importSkeleton(DataStreamPtr& stream, Skeleton* pDest); |
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105 | |
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106 | // TODO: provide Cal3D importer? |
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107 | |
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108 | protected: |
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109 | |
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110 | void setWorkingVersion(SkeletonVersion ver); |
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111 | |
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112 | // Internal export methods |
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113 | void writeSkeleton(const Skeleton* pSkel, SkeletonVersion ver); |
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114 | void writeBone(const Skeleton* pSkel, const Bone* pBone); |
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115 | void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId); |
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116 | void writeAnimation(const Skeleton* pSkel, const Animation* anim, SkeletonVersion ver); |
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117 | void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track); |
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118 | void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key); |
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119 | void writeSkeletonAnimationLink(const Skeleton* pSkel, |
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120 | const LinkedSkeletonAnimationSource& link); |
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121 | |
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122 | // Internal import methods |
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123 | void readFileHeader(DataStreamPtr& stream); |
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124 | void readBone(DataStreamPtr& stream, Skeleton* pSkel); |
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125 | void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel); |
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126 | void readAnimation(DataStreamPtr& stream, Skeleton* pSkel); |
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127 | void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel); |
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128 | void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel); |
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129 | void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel); |
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130 | |
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131 | size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone); |
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132 | size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone); |
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133 | size_t calcBoneParentSize(const Skeleton* pSkel); |
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134 | size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim); |
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135 | size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack); |
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136 | size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey); |
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137 | size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey); |
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138 | size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel, |
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139 | const LinkedSkeletonAnimationSource& link); |
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140 | |
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141 | |
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142 | |
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143 | |
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144 | }; |
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145 | /** @} */ |
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146 | /** @} */ |
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147 | |
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148 | } |
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149 | |
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150 | |
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151 | #endif |
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