1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __StaticFaceGroup_H__ |
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29 | #define __StaticFaceGroup_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | |
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33 | #include "OgrePlane.h" |
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34 | #include "OgrePatchSurface.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup Scene |
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42 | * @{ |
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43 | */ |
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44 | /** A type of face group, i.e. face list of procedural etc */ |
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45 | enum FaceGroupType { |
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46 | FGT_FACE_LIST, |
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47 | FGT_PATCH, |
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48 | FGT_UNKNOWN |
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49 | }; |
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50 | |
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51 | /** Collects a group of static i.e. immovable faces together which have common |
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52 | properties like the material they use, the plane they lie on. |
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53 | @remarks |
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54 | Whilst for discrete geometry (i.e. movable objects) groups of faces are |
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55 | held in the SubMesh class, for immovable objects like scenery there |
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56 | needs to ba little more flexibility in the grouping since the group is |
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57 | likely to be a small part of a huge set of geometry. In addition, because |
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58 | the faces are unmoving certain optimisations can be performed, e.g. |
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59 | precalculating a world-coordinate bounding box and normal. |
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60 | @par |
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61 | Exactly how this class is used depends on the format of the large |
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62 | static geometry used in the level. An example would be the use of this |
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63 | class in the BspNode class for indoor levels. |
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64 | For flexibility and efficiency, it is not assumed that this class holds |
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65 | details of the vertices itself, or in fact that it holds the vertex indices |
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66 | itself. Everything is manipulated via pointers so if you want this |
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67 | class to point into a block of geometry data it can. |
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68 | */ |
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69 | struct StaticFaceGroup { |
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70 | // Type of face group. |
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71 | FaceGroupType fType; |
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72 | |
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73 | /// Is this a sky surface? |
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74 | bool isSky; |
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75 | |
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76 | /** Index into a buffer containing vertex definitions. Because we're |
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77 | dealing with subsets of large levels this is likely to be part-way |
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78 | through a huge vertex buffer. */ |
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79 | int vertexStart; |
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80 | |
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81 | /** The range of vertices in the buffer this facegroup references. |
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82 | This is really for copying purposes only, so that we know which |
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83 | subset of vertices to copy from our large-level buffer into the rendering buffer. |
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84 | */ |
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85 | int numVertices; |
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86 | |
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87 | /** Index into a buffer containing vertex indices. This buffer |
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88 | may be individual to this group or shared for memory allocation |
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89 | efficiency.The vertex indexes are relative the the mVertexStart pointer, |
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90 | not to the start of the large-level buffer, allowing simple reindexing |
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91 | when copying data into rendering buffers. |
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92 | This is only applicable to FGT_FACE_LIST face group types. |
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93 | */ |
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94 | int elementStart; |
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95 | |
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96 | /** The number of vertex indices. |
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97 | This is only applicable to FGT_FACE_LIST face group types. |
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98 | */ |
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99 | int numElements; |
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100 | |
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101 | /** Handle to material used by this group. |
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102 | Note the use of the material handle rather than the material |
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103 | name - this is for efficiency since there will be many of these. |
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104 | */ |
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105 | ResourceHandle materialHandle; |
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106 | |
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107 | Plane plane; |
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108 | |
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109 | /// Patch surface (only applicable when fType = FGT_PATCH) |
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110 | PatchSurface* patchSurf; |
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111 | |
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112 | |
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113 | _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) |
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114 | { |
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115 | o << "StaticFaceGroup("; |
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116 | if (s.fType == FGT_FACE_LIST) |
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117 | { |
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118 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
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119 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; |
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120 | o << ", normal=" << s.plane.normal; |
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121 | } |
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122 | else if (s.fType == FGT_PATCH) |
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123 | { |
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124 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
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125 | // TODO |
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126 | } |
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127 | |
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128 | o << ", materialHandle=" << s.materialHandle; |
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129 | o << ")"; |
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130 | |
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131 | return o; |
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132 | } |
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133 | |
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134 | |
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135 | }; |
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136 | /** @} */ |
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137 | /** @} */ |
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138 | |
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139 | } // namespace |
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140 | |
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141 | #endif |
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