[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __SubMesh_H_ |
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| 29 | #define __SubMesh_H_ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreVertexIndexData.h" |
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| 34 | #include "OgreMaterial.h" |
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| 35 | #include "OgreRenderOperation.h" |
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| 36 | #include "OgreVertexBoneAssignment.h" |
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| 37 | #include "OgreAnimationTrack.h" |
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| 38 | #include "OgreResourceGroupManager.h" |
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| 39 | #include "OgreHeaderPrefix.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | /** \addtogroup Core |
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| 44 | * @{ |
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| 45 | */ |
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| 46 | /** \addtogroup Resources |
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| 47 | * @{ |
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| 48 | */ |
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| 49 | /** Defines a part of a complete mesh. |
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| 50 | @remarks |
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| 51 | Meshes which make up the definition of a discrete 3D object |
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| 52 | are made up of potentially multiple parts. This is because |
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| 53 | different parts of the mesh may use different materials or |
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| 54 | use different vertex formats, such that a rendering state |
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| 55 | change is required between them. |
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| 56 | @par |
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| 57 | Like the Mesh class, instantiations of 3D objects in the scene |
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| 58 | share the SubMesh instances, and have the option of overriding |
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| 59 | their material differences on a per-object basis if required. |
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| 60 | See the SubEntity class for more information. |
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| 61 | */ |
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| 62 | class _OgreExport SubMesh : public SubMeshAlloc |
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| 63 | { |
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| 64 | friend class Mesh; |
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| 65 | friend class MeshSerializerImpl; |
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| 66 | friend class MeshSerializerImpl_v1_2; |
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| 67 | friend class MeshSerializerImpl_v1_1; |
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| 68 | public: |
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| 69 | SubMesh(); |
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| 70 | ~SubMesh(); |
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| 71 | |
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| 72 | |
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| 73 | /// Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. |
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| 74 | bool useSharedVertices; |
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| 75 | |
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| 76 | /// The render operation type used to render this submesh |
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| 77 | RenderOperation::OperationType operationType; |
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| 78 | |
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| 79 | /** Dedicated vertex data (only valid if useSharedVertices = false). |
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| 80 | @remarks |
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| 81 | This data is completely owned by this submesh. |
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| 82 | @par |
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| 83 | The use of shared or non-shared buffers is determined when |
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| 84 | model data is converted to the OGRE .mesh format. |
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| 85 | */ |
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| 86 | VertexData *vertexData; |
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| 87 | |
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| 88 | /// Face index data |
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| 89 | IndexData *indexData; |
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| 90 | |
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| 91 | /** Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). |
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| 92 | @remarks |
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| 93 | This data is completely owned by this submesh. |
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| 94 | @par |
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| 95 | We collect actually used bones of all bone assignments, and build the |
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| 96 | blend index in 'packed' form, then the range of the blend index in vertex |
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| 97 | data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by |
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| 98 | minimising the world matrix array constants passing to GPU, we can support |
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| 99 | more bones for a mesh when hardware skinning is used. The hardware skinning |
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| 100 | support limit is applied to each set of vertex data in the mesh, in other words, the |
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| 101 | hardware skinning support limit is applied only to the actually used bones of each |
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| 102 | SubMeshes, not all bones across the entire Mesh. |
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| 103 | @par |
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| 104 | Because the blend index is different to the bone index, therefore, we use |
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| 105 | the index map to translate the blend index to bone index. |
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| 106 | @par |
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| 107 | The use of shared or non-shared index map is determined when |
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| 108 | model data is converted to the OGRE .mesh format. |
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| 109 | */ |
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| 110 | typedef vector<unsigned short>::type IndexMap; |
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| 111 | IndexMap blendIndexToBoneIndexMap; |
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| 112 | |
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| 113 | typedef vector<IndexData*>::type LODFaceList; |
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| 114 | LODFaceList mLodFaceList; |
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| 115 | |
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| 116 | /** A list of extreme points on the submesh (optional). |
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| 117 | @remarks |
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| 118 | These points are some arbitrary points on the mesh that are used |
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| 119 | by engine to better sort submeshes by depth. This doesn't matter |
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| 120 | much for non-transparent submeshes, as Z-buffer takes care of invisible |
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| 121 | surface culling anyway, but is pretty useful for semi-transparent |
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| 122 | submeshes because the order in which transparent submeshes must be |
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| 123 | rendered cannot be always correctly deduced from entity position. |
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| 124 | @par |
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| 125 | These points are intelligently chosen from the points that make up |
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| 126 | the submesh, the criteria for choosing them should be that these points |
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| 127 | somewhat characterize the submesh outline, e.g. they should not be |
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| 128 | close to each other, and they should be on the outer hull of the submesh. |
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| 129 | They can be stored in the .mesh file, or generated at runtime |
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| 130 | (see generateExtremes ()). |
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| 131 | @par |
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| 132 | If this array is empty, submesh sorting is done like in older versions - |
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| 133 | by comparing the positions of the owning entity. |
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| 134 | */ |
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| 135 | vector<Vector3>::type extremityPoints; |
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| 136 | |
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| 137 | /// Reference to parent Mesh (not a smart pointer so child does not keep parent alive). |
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| 138 | Mesh* parent; |
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| 139 | |
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| 140 | /// Sets the name of the Material which this SubMesh will use |
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| 141 | void setMaterialName(const String& matName, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); |
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| 142 | const String& getMaterialName(void) const; |
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| 143 | |
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| 144 | /** Returns true if a material has been assigned to the submesh, otherwise returns false. |
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| 145 | */ |
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| 146 | bool isMatInitialised(void) const; |
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| 147 | |
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| 148 | /** Returns a RenderOperation structure required to render this mesh. |
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| 149 | @param |
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| 150 | rend Reference to a RenderOperation structure to populate. |
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| 151 | @param |
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| 152 | lodIndex The index of the LOD to use. |
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| 153 | */ |
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| 154 | void _getRenderOperation(RenderOperation& rend, ushort lodIndex = 0); |
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| 155 | |
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| 156 | /** Assigns a vertex to a bone with a given weight, for skeletal animation. |
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| 157 | @remarks |
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| 158 | This method is only valid after calling setSkeletonName. |
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| 159 | Since this is a one-off process there exists only 'addBoneAssignment' and |
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| 160 | 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need |
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| 161 | to modify bone assignments during rendering (only the positions of bones) and OGRE |
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| 162 | reserves the right to do some internal data reformatting of this information, depending |
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| 163 | on render system requirements. |
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| 164 | @par |
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| 165 | This method is for assigning weights to the dedicated geometry of the SubMesh. To assign |
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| 166 | weights to the shared Mesh geometry, see the equivalent methods on Mesh. |
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| 167 | */ |
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| 168 | void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign); |
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| 169 | |
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| 170 | /** Removes all bone assignments for this mesh. |
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| 171 | @par |
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| 172 | This method is for assigning weights to the dedicated geometry of the SubMesh. To assign |
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| 173 | weights to the shared Mesh geometry, see the equivalent methods on Mesh. |
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| 174 | */ |
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| 175 | void clearBoneAssignments(void); |
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| 176 | |
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| 177 | /// Multimap of verex bone assignments (orders by vertex index) |
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| 178 | typedef multimap<size_t, VertexBoneAssignment>::type VertexBoneAssignmentList; |
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| 179 | typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator; |
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| 180 | |
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| 181 | /** Gets an iterator for access all bone assignments. |
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| 182 | @remarks |
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| 183 | Only valid if this SubMesh has dedicated geometry. |
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| 184 | */ |
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| 185 | BoneAssignmentIterator getBoneAssignmentIterator(void); |
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| 186 | |
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| 187 | /** Gets a const reference to the list of bone assignments |
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| 188 | */ |
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| 189 | const VertexBoneAssignmentList& getBoneAssignments() { return mBoneAssignments; } |
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| 190 | |
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| 191 | |
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| 192 | /** Must be called once to compile bone assignments into geometry buffer. */ |
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| 193 | void _compileBoneAssignments(void); |
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| 194 | |
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| 195 | typedef ConstMapIterator<AliasTextureNamePairList> AliasTextureIterator; |
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| 196 | /** Gets an constant iterator to access all texture alias names assigned to this submesh. |
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| 197 | |
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| 198 | */ |
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| 199 | AliasTextureIterator getAliasTextureIterator(void) const; |
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| 200 | /** Adds the alias or replaces an existing one and associates the texture name to it. |
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| 201 | @remarks |
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| 202 | The submesh uses the texture alias to replace textures used in the material applied |
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| 203 | to the submesh. |
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| 204 | @param |
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| 205 | aliasName is the name of the alias. |
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| 206 | @param |
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| 207 | textureName is the name of the texture to be associated with the alias |
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| 208 | |
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| 209 | */ |
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| 210 | void addTextureAlias(const String& aliasName, const String& textureName); |
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| 211 | /** Remove a specific texture alias name from the sub mesh |
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| 212 | @param |
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| 213 | aliasName is the name of the alias to be removed. If it is not found |
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| 214 | then it is ignored. |
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| 215 | */ |
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| 216 | void removeTextureAlias(const String& aliasName); |
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| 217 | /** removes all texture aliases from the sub mesh |
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| 218 | */ |
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| 219 | void removeAllTextureAliases(void); |
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| 220 | /** returns true if the sub mesh has texture aliases |
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| 221 | */ |
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| 222 | bool hasTextureAliases(void) const { return !mTextureAliases.empty(); } |
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| 223 | /** Gets the number of texture aliases assigned to the sub mesh. |
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| 224 | */ |
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| 225 | size_t getTextureAliasCount(void) const { return mTextureAliases.size(); } |
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| 226 | |
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| 227 | /** The current material used by the submesh is copied into a new material |
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| 228 | and the submesh's texture aliases are applied if the current texture alias |
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| 229 | names match those found in the original material. |
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| 230 | @remarks |
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| 231 | The submesh's texture aliases must be setup prior to calling this method. |
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| 232 | If a new material has to be created, the subMesh autogenerates the new name. |
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| 233 | The new name is the old name + "_" + number. |
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| 234 | @return |
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| 235 | True if texture aliases were applied and a new material was created. |
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| 236 | */ |
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| 237 | bool updateMaterialUsingTextureAliases(void); |
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| 238 | |
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| 239 | /** Get the type of any vertex animation used by dedicated geometry. |
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| 240 | */ |
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| 241 | VertexAnimationType getVertexAnimationType(void) const; |
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| 242 | |
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| 243 | /// Returns whether animation on dedicated vertex data includes normals |
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| 244 | bool getVertexAnimationIncludesNormals() const { return mVertexAnimationIncludesNormals; } |
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| 245 | |
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| 246 | |
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| 247 | /** Generate the submesh extremes (@see extremityPoints). |
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| 248 | @param count |
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| 249 | Number of extreme points to compute for the submesh. |
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| 250 | */ |
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| 251 | void generateExtremes(size_t count); |
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| 252 | |
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| 253 | /** Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. |
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| 254 | */ |
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| 255 | bool isBuildEdgesEnabled(void) const { return mBuildEdgesEnabled; } |
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| 256 | void setBuildEdgesEnabled(bool b); |
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| 257 | /** Makes a copy of this submesh object and gives it a new name. |
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| 258 | @param newName |
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| 259 | The name to give the clone. |
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| 260 | @param parentMesh |
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| 261 | Optional mesh to make the parent of the newly created clone. |
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| 262 | If you leave this blank, the clone will be parented to the same Mesh as the original. |
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| 263 | */ |
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| 264 | SubMesh * clone(const String& newName, Mesh *parentMesh = 0); |
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| 265 | |
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| 266 | protected: |
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| 267 | |
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| 268 | /// Name of the material this SubMesh uses. |
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| 269 | String mMaterialName; |
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| 270 | |
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| 271 | /// Is there a material yet? |
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| 272 | bool mMatInitialised; |
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| 273 | |
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| 274 | /// paired list of texture aliases and texture names |
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| 275 | AliasTextureNamePairList mTextureAliases; |
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| 276 | |
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| 277 | VertexBoneAssignmentList mBoneAssignments; |
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| 278 | |
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| 279 | /// Flag indicating that bone assignments need to be recompiled |
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| 280 | bool mBoneAssignmentsOutOfDate; |
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| 281 | |
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| 282 | /// Type of vertex animation for dedicated vertex data (populated by Mesh) |
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| 283 | mutable VertexAnimationType mVertexAnimationType; |
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| 284 | |
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| 285 | /// Whether normals are included in vertex animation keyframes |
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| 286 | mutable bool mVertexAnimationIncludesNormals; |
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| 287 | |
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| 288 | /// Is Build Edges Enabled |
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| 289 | bool mBuildEdgesEnabled; |
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| 290 | |
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| 291 | /// Internal method for removing LOD data |
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| 292 | void removeLodLevels(void); |
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| 293 | |
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| 294 | |
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| 295 | }; |
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| 296 | /** @} */ |
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| 297 | /** @} */ |
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| 298 | |
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| 299 | } // namespace |
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| 300 | |
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| 301 | #include "OgreHeaderSuffix.h" |
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| 302 | |
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| 303 | #endif |
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| 304 | |
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| 305 | |
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