1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef __SubMesh_H_ |
---|
29 | #define __SubMesh_H_ |
---|
30 | |
---|
31 | #include "OgrePrerequisites.h" |
---|
32 | |
---|
33 | #include "OgreVertexIndexData.h" |
---|
34 | #include "OgreMaterial.h" |
---|
35 | #include "OgreRenderOperation.h" |
---|
36 | #include "OgreVertexBoneAssignment.h" |
---|
37 | #include "OgreAnimationTrack.h" |
---|
38 | #include "OgreResourceGroupManager.h" |
---|
39 | #include "OgreHeaderPrefix.h" |
---|
40 | |
---|
41 | namespace Ogre { |
---|
42 | |
---|
43 | /** \addtogroup Core |
---|
44 | * @{ |
---|
45 | */ |
---|
46 | /** \addtogroup Resources |
---|
47 | * @{ |
---|
48 | */ |
---|
49 | /** Defines a part of a complete mesh. |
---|
50 | @remarks |
---|
51 | Meshes which make up the definition of a discrete 3D object |
---|
52 | are made up of potentially multiple parts. This is because |
---|
53 | different parts of the mesh may use different materials or |
---|
54 | use different vertex formats, such that a rendering state |
---|
55 | change is required between them. |
---|
56 | @par |
---|
57 | Like the Mesh class, instantiations of 3D objects in the scene |
---|
58 | share the SubMesh instances, and have the option of overriding |
---|
59 | their material differences on a per-object basis if required. |
---|
60 | See the SubEntity class for more information. |
---|
61 | */ |
---|
62 | class _OgreExport SubMesh : public SubMeshAlloc |
---|
63 | { |
---|
64 | friend class Mesh; |
---|
65 | friend class MeshSerializerImpl; |
---|
66 | friend class MeshSerializerImpl_v1_2; |
---|
67 | friend class MeshSerializerImpl_v1_1; |
---|
68 | public: |
---|
69 | SubMesh(); |
---|
70 | ~SubMesh(); |
---|
71 | |
---|
72 | |
---|
73 | /// Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. |
---|
74 | bool useSharedVertices; |
---|
75 | |
---|
76 | /// The render operation type used to render this submesh |
---|
77 | RenderOperation::OperationType operationType; |
---|
78 | |
---|
79 | /** Dedicated vertex data (only valid if useSharedVertices = false). |
---|
80 | @remarks |
---|
81 | This data is completely owned by this submesh. |
---|
82 | @par |
---|
83 | The use of shared or non-shared buffers is determined when |
---|
84 | model data is converted to the OGRE .mesh format. |
---|
85 | */ |
---|
86 | VertexData *vertexData; |
---|
87 | |
---|
88 | /// Face index data |
---|
89 | IndexData *indexData; |
---|
90 | |
---|
91 | /** Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). |
---|
92 | @remarks |
---|
93 | This data is completely owned by this submesh. |
---|
94 | @par |
---|
95 | We collect actually used bones of all bone assignments, and build the |
---|
96 | blend index in 'packed' form, then the range of the blend index in vertex |
---|
97 | data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by |
---|
98 | minimising the world matrix array constants passing to GPU, we can support |
---|
99 | more bones for a mesh when hardware skinning is used. The hardware skinning |
---|
100 | support limit is applied to each set of vertex data in the mesh, in other words, the |
---|
101 | hardware skinning support limit is applied only to the actually used bones of each |
---|
102 | SubMeshes, not all bones across the entire Mesh. |
---|
103 | @par |
---|
104 | Because the blend index is different to the bone index, therefore, we use |
---|
105 | the index map to translate the blend index to bone index. |
---|
106 | @par |
---|
107 | The use of shared or non-shared index map is determined when |
---|
108 | model data is converted to the OGRE .mesh format. |
---|
109 | */ |
---|
110 | typedef vector<unsigned short>::type IndexMap; |
---|
111 | IndexMap blendIndexToBoneIndexMap; |
---|
112 | |
---|
113 | typedef vector<IndexData*>::type LODFaceList; |
---|
114 | LODFaceList mLodFaceList; |
---|
115 | |
---|
116 | /** A list of extreme points on the submesh (optional). |
---|
117 | @remarks |
---|
118 | These points are some arbitrary points on the mesh that are used |
---|
119 | by engine to better sort submeshes by depth. This doesn't matter |
---|
120 | much for non-transparent submeshes, as Z-buffer takes care of invisible |
---|
121 | surface culling anyway, but is pretty useful for semi-transparent |
---|
122 | submeshes because the order in which transparent submeshes must be |
---|
123 | rendered cannot be always correctly deduced from entity position. |
---|
124 | @par |
---|
125 | These points are intelligently chosen from the points that make up |
---|
126 | the submesh, the criteria for choosing them should be that these points |
---|
127 | somewhat characterize the submesh outline, e.g. they should not be |
---|
128 | close to each other, and they should be on the outer hull of the submesh. |
---|
129 | They can be stored in the .mesh file, or generated at runtime |
---|
130 | (see generateExtremes ()). |
---|
131 | @par |
---|
132 | If this array is empty, submesh sorting is done like in older versions - |
---|
133 | by comparing the positions of the owning entity. |
---|
134 | */ |
---|
135 | vector<Vector3>::type extremityPoints; |
---|
136 | |
---|
137 | /// Reference to parent Mesh (not a smart pointer so child does not keep parent alive). |
---|
138 | Mesh* parent; |
---|
139 | |
---|
140 | /// Sets the name of the Material which this SubMesh will use |
---|
141 | void setMaterialName(const String& matName, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); |
---|
142 | const String& getMaterialName(void) const; |
---|
143 | |
---|
144 | /** Returns true if a material has been assigned to the submesh, otherwise returns false. |
---|
145 | */ |
---|
146 | bool isMatInitialised(void) const; |
---|
147 | |
---|
148 | /** Returns a RenderOperation structure required to render this mesh. |
---|
149 | @param |
---|
150 | rend Reference to a RenderOperation structure to populate. |
---|
151 | @param |
---|
152 | lodIndex The index of the LOD to use. |
---|
153 | */ |
---|
154 | void _getRenderOperation(RenderOperation& rend, ushort lodIndex = 0); |
---|
155 | |
---|
156 | /** Assigns a vertex to a bone with a given weight, for skeletal animation. |
---|
157 | @remarks |
---|
158 | This method is only valid after calling setSkeletonName. |
---|
159 | Since this is a one-off process there exists only 'addBoneAssignment' and |
---|
160 | 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need |
---|
161 | to modify bone assignments during rendering (only the positions of bones) and OGRE |
---|
162 | reserves the right to do some internal data reformatting of this information, depending |
---|
163 | on render system requirements. |
---|
164 | @par |
---|
165 | This method is for assigning weights to the dedicated geometry of the SubMesh. To assign |
---|
166 | weights to the shared Mesh geometry, see the equivalent methods on Mesh. |
---|
167 | */ |
---|
168 | void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign); |
---|
169 | |
---|
170 | /** Removes all bone assignments for this mesh. |
---|
171 | @par |
---|
172 | This method is for assigning weights to the dedicated geometry of the SubMesh. To assign |
---|
173 | weights to the shared Mesh geometry, see the equivalent methods on Mesh. |
---|
174 | */ |
---|
175 | void clearBoneAssignments(void); |
---|
176 | |
---|
177 | /// Multimap of verex bone assignments (orders by vertex index) |
---|
178 | typedef multimap<size_t, VertexBoneAssignment>::type VertexBoneAssignmentList; |
---|
179 | typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator; |
---|
180 | |
---|
181 | /** Gets an iterator for access all bone assignments. |
---|
182 | @remarks |
---|
183 | Only valid if this SubMesh has dedicated geometry. |
---|
184 | */ |
---|
185 | BoneAssignmentIterator getBoneAssignmentIterator(void); |
---|
186 | |
---|
187 | /** Gets a const reference to the list of bone assignments |
---|
188 | */ |
---|
189 | const VertexBoneAssignmentList& getBoneAssignments() { return mBoneAssignments; } |
---|
190 | |
---|
191 | |
---|
192 | /** Must be called once to compile bone assignments into geometry buffer. */ |
---|
193 | void _compileBoneAssignments(void); |
---|
194 | |
---|
195 | typedef ConstMapIterator<AliasTextureNamePairList> AliasTextureIterator; |
---|
196 | /** Gets an constant iterator to access all texture alias names assigned to this submesh. |
---|
197 | |
---|
198 | */ |
---|
199 | AliasTextureIterator getAliasTextureIterator(void) const; |
---|
200 | /** Adds the alias or replaces an existing one and associates the texture name to it. |
---|
201 | @remarks |
---|
202 | The submesh uses the texture alias to replace textures used in the material applied |
---|
203 | to the submesh. |
---|
204 | @param |
---|
205 | aliasName is the name of the alias. |
---|
206 | @param |
---|
207 | textureName is the name of the texture to be associated with the alias |
---|
208 | |
---|
209 | */ |
---|
210 | void addTextureAlias(const String& aliasName, const String& textureName); |
---|
211 | /** Remove a specific texture alias name from the sub mesh |
---|
212 | @param |
---|
213 | aliasName is the name of the alias to be removed. If it is not found |
---|
214 | then it is ignored. |
---|
215 | */ |
---|
216 | void removeTextureAlias(const String& aliasName); |
---|
217 | /** removes all texture aliases from the sub mesh |
---|
218 | */ |
---|
219 | void removeAllTextureAliases(void); |
---|
220 | /** returns true if the sub mesh has texture aliases |
---|
221 | */ |
---|
222 | bool hasTextureAliases(void) const { return !mTextureAliases.empty(); } |
---|
223 | /** Gets the number of texture aliases assigned to the sub mesh. |
---|
224 | */ |
---|
225 | size_t getTextureAliasCount(void) const { return mTextureAliases.size(); } |
---|
226 | |
---|
227 | /** The current material used by the submesh is copied into a new material |
---|
228 | and the submesh's texture aliases are applied if the current texture alias |
---|
229 | names match those found in the original material. |
---|
230 | @remarks |
---|
231 | The submesh's texture aliases must be setup prior to calling this method. |
---|
232 | If a new material has to be created, the subMesh autogenerates the new name. |
---|
233 | The new name is the old name + "_" + number. |
---|
234 | @return |
---|
235 | True if texture aliases were applied and a new material was created. |
---|
236 | */ |
---|
237 | bool updateMaterialUsingTextureAliases(void); |
---|
238 | |
---|
239 | /** Get the type of any vertex animation used by dedicated geometry. |
---|
240 | */ |
---|
241 | VertexAnimationType getVertexAnimationType(void) const; |
---|
242 | |
---|
243 | /// Returns whether animation on dedicated vertex data includes normals |
---|
244 | bool getVertexAnimationIncludesNormals() const { return mVertexAnimationIncludesNormals; } |
---|
245 | |
---|
246 | |
---|
247 | /** Generate the submesh extremes (@see extremityPoints). |
---|
248 | @param count |
---|
249 | Number of extreme points to compute for the submesh. |
---|
250 | */ |
---|
251 | void generateExtremes(size_t count); |
---|
252 | |
---|
253 | /** Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. |
---|
254 | */ |
---|
255 | bool isBuildEdgesEnabled(void) const { return mBuildEdgesEnabled; } |
---|
256 | void setBuildEdgesEnabled(bool b); |
---|
257 | /** Makes a copy of this submesh object and gives it a new name. |
---|
258 | @param newName |
---|
259 | The name to give the clone. |
---|
260 | @param parentMesh |
---|
261 | Optional mesh to make the parent of the newly created clone. |
---|
262 | If you leave this blank, the clone will be parented to the same Mesh as the original. |
---|
263 | */ |
---|
264 | SubMesh * clone(const String& newName, Mesh *parentMesh = 0); |
---|
265 | |
---|
266 | protected: |
---|
267 | |
---|
268 | /// Name of the material this SubMesh uses. |
---|
269 | String mMaterialName; |
---|
270 | |
---|
271 | /// Is there a material yet? |
---|
272 | bool mMatInitialised; |
---|
273 | |
---|
274 | /// paired list of texture aliases and texture names |
---|
275 | AliasTextureNamePairList mTextureAliases; |
---|
276 | |
---|
277 | VertexBoneAssignmentList mBoneAssignments; |
---|
278 | |
---|
279 | /// Flag indicating that bone assignments need to be recompiled |
---|
280 | bool mBoneAssignmentsOutOfDate; |
---|
281 | |
---|
282 | /// Type of vertex animation for dedicated vertex data (populated by Mesh) |
---|
283 | mutable VertexAnimationType mVertexAnimationType; |
---|
284 | |
---|
285 | /// Whether normals are included in vertex animation keyframes |
---|
286 | mutable bool mVertexAnimationIncludesNormals; |
---|
287 | |
---|
288 | /// Is Build Edges Enabled |
---|
289 | bool mBuildEdgesEnabled; |
---|
290 | |
---|
291 | /// Internal method for removing LOD data |
---|
292 | void removeLodLevels(void); |
---|
293 | |
---|
294 | |
---|
295 | }; |
---|
296 | /** @} */ |
---|
297 | /** @} */ |
---|
298 | |
---|
299 | } // namespace |
---|
300 | |
---|
301 | #include "OgreHeaderSuffix.h" |
---|
302 | |
---|
303 | #endif |
---|
304 | |
---|
305 | |
---|