[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _OgreTangentSpaceCalc_H_ |
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| 29 | #define _OgreTangentSpaceCalc_H_ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreRenderOperation.h" |
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| 33 | #include "OgreVector2.h" |
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| 34 | #include "OgreVector3.h" |
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| 35 | #include "OgreVertexIndexData.h" |
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| 36 | #include "OgreHeaderPrefix.h" |
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| 37 | |
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| 38 | namespace Ogre |
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| 39 | { |
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| 40 | |
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| 41 | /** \addtogroup Core |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** \addtogroup Math |
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| 45 | * @{ |
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| 46 | */ |
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| 47 | /** Class for calculating a tangent space basis. |
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| 48 | */ |
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| 49 | class _OgreExport TangentSpaceCalc |
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| 50 | { |
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| 51 | public: |
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| 52 | TangentSpaceCalc(); |
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| 53 | virtual ~TangentSpaceCalc(); |
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| 54 | |
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| 55 | typedef std::pair<size_t, size_t> VertexSplit; |
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| 56 | |
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| 57 | /// Information about a remapped index |
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| 58 | struct IndexRemap |
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| 59 | { |
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| 60 | /// Index data set (can be >0 if more than one index data was added) |
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| 61 | size_t indexSet; |
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| 62 | /// The position in the index buffer that's affected |
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| 63 | size_t faceIndex; |
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| 64 | /// The old and new vertex index |
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| 65 | VertexSplit splitVertex; |
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| 66 | |
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| 67 | IndexRemap() {} // to keep container happy |
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| 68 | IndexRemap(size_t i, size_t f, const VertexSplit& s) : indexSet(i), faceIndex(f), splitVertex(s) {} |
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| 69 | }; |
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| 70 | /** List of indexes that were remapped (split vertices). |
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| 71 | */ |
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| 72 | typedef list<IndexRemap>::type IndexRemapList; |
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| 73 | |
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| 74 | typedef list<VertexSplit>::type VertexSplits; |
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| 75 | |
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| 76 | /// The result of having built a tangent space basis |
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| 77 | struct Result |
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| 78 | { |
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| 79 | /** A list of vertex indices which were split off into new vertices |
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| 80 | because of mirroring. First item in each pair is the source vertex |
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| 81 | index, the second value is the split vertex index. |
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| 82 | */ |
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| 83 | VertexSplits vertexSplits; |
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| 84 | /** A list of indexes which were affected by splits. You can use this if you have other |
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| 85 | triangle-based data which you will need to alter to match. */ |
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| 86 | IndexRemapList indexesRemapped; |
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| 87 | }; |
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| 88 | |
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| 89 | /// Reset the calculation object |
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| 90 | void clear(); |
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| 91 | |
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| 92 | /** Set the incoming vertex data (which will be modified) */ |
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| 93 | void setVertexData(VertexData* v_in); |
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| 94 | |
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| 95 | /** Add a set of index data that references the vertex data. |
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| 96 | This might be modified if there are vertex splits. |
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| 97 | */ |
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| 98 | void addIndexData(IndexData* i_in, RenderOperation::OperationType opType = RenderOperation::OT_TRIANGLE_LIST); |
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| 99 | |
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| 100 | /** Sets whether to store tangent space parity in the W of a 4-component tangent or not. |
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| 101 | @remarks |
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| 102 | The default element format to use is VET_FLOAT3 which is enough to accurately |
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| 103 | deal with tangents that do not involve any texture coordinate mirroring. |
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| 104 | If you wish to allow UV mirroring in your model, you must enable 4-component |
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| 105 | tangents using this method, and the 'w' co-ordinate will be populated |
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| 106 | with the parity of the triangle (+1 or -1), which will allow you to generate |
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| 107 | the bitangent properly. |
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| 108 | @param enabled true to enable 4-component tangents (default false). If you enable |
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| 109 | this, you will probably also want to enable mirror splitting (see setSplitMirrored), |
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| 110 | and your shader must understand how to deal with the parity. |
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| 111 | */ |
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| 112 | void setStoreParityInW(bool enabled) { mStoreParityInW = enabled; } |
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| 113 | |
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| 114 | /** Gets whether to store tangent space parity in the W of a 4-component tangent or not. */ |
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| 115 | bool getStoreParityInW() const { return mStoreParityInW; } |
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| 116 | |
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| 117 | /** Sets whether or not to split vertices when a mirrored tangent space |
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| 118 | transition is detected (matrix parity differs). |
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| 119 | @remarks |
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| 120 | This defaults to 'off' because it's the safest option; tangents will be |
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| 121 | interpolated in all cases even if they don't agree around a vertex, so |
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| 122 | artefacts will be smoothed out. When you're using art assets of |
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| 123 | unknown quality this can avoid extra seams on the visible surface. |
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| 124 | However, if your artists are good, they will be hiding texture seams |
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| 125 | in folds of the model and thus you can turn this option on, which will |
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| 126 | prevent the results of those seams from getting smoothed into other |
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| 127 | areas, which is exactly what you want. |
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| 128 | @note This option is automatically disabled if you provide any strip or |
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| 129 | fan based geometry. |
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| 130 | */ |
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| 131 | void setSplitMirrored(bool split) { mSplitMirrored = split; } |
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| 132 | |
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| 133 | /** Gets whether or not to split vertices when a mirrored tangent space |
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| 134 | transition is detected. |
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| 135 | */ |
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| 136 | bool getSplitMirrored() const { return mSplitMirrored; } |
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| 137 | |
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| 138 | /** Sets whether or not to split vertices when tangent space rotates |
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| 139 | more than 90 degrees around a vertex. |
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| 140 | @remarks |
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| 141 | This defaults to 'off' because it's the safest option; tangents will be |
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| 142 | interpolated in all cases even if they don't agree around a vertex, so |
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| 143 | artefacts will be smoothed out. When you're using art assets of |
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| 144 | unknown quality this can avoid extra seams on the visible surface. |
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| 145 | However, if your artists are good, they will be hiding texture inconsistencies |
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| 146 | in folds of the model and thus you can turn this option on, which will |
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| 147 | prevent the results of those seams from getting smoothed into other |
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| 148 | areas, which is exactly what you want. |
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| 149 | @note This option is automatically disabled if you provide any strip or |
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| 150 | fan based geometry. |
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| 151 | */ |
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| 152 | void setSplitRotated(bool split) { mSplitRotated = split; } |
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| 153 | /** Sets whether or not to split vertices when tangent space rotates |
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| 154 | more than 90 degrees around a vertex. |
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| 155 | */ |
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| 156 | bool getSplitRotated() const { return mSplitRotated; } |
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| 157 | |
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| 158 | /** Build a tangent space basis from the provided data. |
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| 159 | @remarks |
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| 160 | Only indexed triangle lists are allowed. Strips and fans cannot be |
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| 161 | supported because it may be necessary to split the geometry up to |
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| 162 | respect deviances in the tangent space basis better. |
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| 163 | @param targetSemantic The semantic to store the tangents in. Defaults to |
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| 164 | the explicit tangent binding, but note that this is only usable on more |
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| 165 | modern hardware (Shader Model 2), so if you need portability with older |
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| 166 | cards you should change this to a texture coordinate binding instead. |
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| 167 | @param sourceTexCoordSet The texture coordinate index which should be used as the source |
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| 168 | of 2D texture coordinates, with which to calculate the tangents. |
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| 169 | @param index The element index, ie the texture coordinate set which should be used to store the 3D |
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| 170 | coordinates representing a tangent vector per vertex, if targetSemantic is |
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| 171 | VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten. |
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| 172 | @return |
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| 173 | A structure containing the results of the tangent space build. Vertex data |
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| 174 | will always be modified but it's also possible that the index data |
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| 175 | could be adjusted. This happens when mirroring is used on a mesh, which |
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| 176 | causes the tangent space to be inverted on opposite sides of an edge. |
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| 177 | This is discontinuous, therefore the vertices have to be split along |
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| 178 | this edge, resulting in new vertices. |
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| 179 | */ |
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| 180 | Result build(VertexElementSemantic targetSemantic = VES_TANGENT, |
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| 181 | unsigned short sourceTexCoordSet = 0, unsigned short index = 1); |
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| 182 | |
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| 183 | |
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| 184 | protected: |
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| 185 | |
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| 186 | VertexData* mVData; |
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| 187 | typedef vector<IndexData*>::type IndexDataList; |
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| 188 | typedef vector<RenderOperation::OperationType>::type OpTypeList; |
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| 189 | IndexDataList mIDataList; |
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| 190 | OpTypeList mOpTypes; |
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| 191 | bool mSplitMirrored; |
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| 192 | bool mSplitRotated; |
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| 193 | bool mStoreParityInW; |
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| 194 | |
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| 195 | |
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| 196 | struct VertexInfo |
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| 197 | { |
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| 198 | Vector3 pos; |
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| 199 | Vector3 norm; |
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| 200 | Vector2 uv; |
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| 201 | Vector3 tangent; |
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| 202 | Vector3 binormal; |
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| 203 | // Which way the tangent space is oriented (+1 / -1) (set on first time found) |
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| 204 | int parity; |
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| 205 | // What index the opposite parity vertex copy is at (0 if not created yet) |
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| 206 | size_t oppositeParityIndex; |
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| 207 | |
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| 208 | VertexInfo() : tangent(Vector3::ZERO), binormal(Vector3::ZERO), |
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| 209 | parity(0), oppositeParityIndex(0) {} |
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| 210 | }; |
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| 211 | typedef vector<VertexInfo>::type VertexInfoArray; |
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| 212 | VertexInfoArray mVertexArray; |
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| 213 | |
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| 214 | void extendBuffers(VertexSplits& splits); |
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| 215 | void insertTangents(Result& res, |
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| 216 | VertexElementSemantic targetSemantic, |
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| 217 | unsigned short sourceTexCoordSet, unsigned short index); |
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| 218 | |
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| 219 | void populateVertexArray(unsigned short sourceTexCoordSet); |
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| 220 | void processFaces(Result& result); |
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| 221 | /// Calculate face tangent space, U and V are weighted by UV area, N is normalised |
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| 222 | void calculateFaceTangentSpace(const size_t* vertInd, Vector3& tsU, Vector3& tsV, Vector3& tsN); |
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| 223 | Real calculateAngleWeight(size_t v0, size_t v1, size_t v2); |
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| 224 | int calculateParity(const Vector3& u, const Vector3& v, const Vector3& n); |
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| 225 | void addFaceTangentSpaceToVertices(size_t indexSet, size_t faceIndex, size_t *localVertInd, |
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| 226 | const Vector3& faceTsU, const Vector3& faceTsV, const Vector3& faceNorm, Result& result); |
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| 227 | void normaliseVertices(); |
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| 228 | void remapIndexes(Result& res); |
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| 229 | template <typename T> |
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| 230 | void remapIndexes(T* ibuf, size_t indexSet, Result& res) |
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| 231 | { |
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| 232 | for (IndexRemapList::iterator i = res.indexesRemapped.begin(); |
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| 233 | i != res.indexesRemapped.end(); ++i) |
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| 234 | { |
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| 235 | IndexRemap& remap = *i; |
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| 236 | |
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| 237 | // Note that because this is a vertex split situation, and vertex |
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| 238 | // split is only for some faces, it's not a case of replacing all |
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| 239 | // instances of vertex index A with vertex index B |
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| 240 | // It actually matters which triangle we're talking about, so drive |
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| 241 | // the update from the face index |
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| 242 | |
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| 243 | if (remap.indexSet == indexSet) |
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| 244 | { |
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| 245 | T* pBuf; |
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| 246 | pBuf = ibuf + remap.faceIndex * 3; |
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| 247 | |
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| 248 | for (int v = 0; v < 3; ++v, ++pBuf) |
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| 249 | { |
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| 250 | if (*pBuf == remap.splitVertex.first) |
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| 251 | { |
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| 252 | *pBuf = (T)remap.splitVertex.second; |
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| 253 | } |
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| 254 | } |
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| 255 | } |
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| 256 | |
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| 257 | |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | }; |
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| 263 | /** @} */ |
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| 264 | /** @} */ |
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| 265 | |
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| 266 | } |
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| 267 | |
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| 268 | #include "OgreHeaderSuffix.h" |
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| 269 | |
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| 270 | #endif |
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