[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _Texture_H__ |
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| 29 | #define _Texture_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreHardwareBuffer.h" |
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| 33 | #include "OgreResource.h" |
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| 34 | #include "OgreImage.h" |
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| 35 | #include "OgreHeaderPrefix.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | /** \addtogroup Core |
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| 40 | * @{ |
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| 41 | */ |
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| 42 | /** \addtogroup Resources |
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| 43 | * @{ |
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| 44 | */ |
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| 45 | /** Enum identifying the texture usage |
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| 46 | */ |
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| 47 | enum TextureUsage |
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| 48 | { |
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| 49 | /// @copydoc HardwareBuffer::Usage |
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| 50 | TU_STATIC = HardwareBuffer::HBU_STATIC, |
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| 51 | TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, |
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| 52 | TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, |
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| 53 | TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 54 | TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, |
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| 55 | TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
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| 56 | /// Mipmaps will be automatically generated for this texture |
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| 57 | TU_AUTOMIPMAP = 16, |
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| 58 | /** This texture will be a render target, i.e. used as a target for render to texture |
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| 59 | setting this flag will ignore all other texture usages except TU_AUTOMIPMAP */ |
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| 60 | TU_RENDERTARGET = 32, |
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| 61 | /// Default to automatic mipmap generation static textures |
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| 62 | TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY |
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| 63 | }; |
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| 64 | |
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| 65 | /** Enum identifying the texture type |
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| 66 | */ |
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| 67 | enum TextureType |
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| 68 | { |
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| 69 | /// 1D texture, used in combination with 1D texture coordinates |
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| 70 | TEX_TYPE_1D = 1, |
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| 71 | /// 2D texture, used in combination with 2D texture coordinates (default) |
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| 72 | TEX_TYPE_2D = 2, |
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| 73 | /// 3D volume texture, used in combination with 3D texture coordinates |
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| 74 | TEX_TYPE_3D = 3, |
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| 75 | /// 3D cube map, used in combination with 3D texture coordinates |
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| 76 | TEX_TYPE_CUBE_MAP = 4, |
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| 77 | /// 2D texture array |
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| 78 | TEX_TYPE_2D_ARRAY = 5, |
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| 79 | /// 2D non-square texture, used in combination with 2D texture coordinates |
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| 80 | TEX_TYPE_2D_RECT = 6 |
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| 81 | }; |
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| 82 | |
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| 83 | /** Enum identifying special mipmap numbers |
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| 84 | */ |
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| 85 | enum TextureMipmap |
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| 86 | { |
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| 87 | /// Generate mipmaps up to 1x1 |
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| 88 | MIP_UNLIMITED = 0x7FFFFFFF, |
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| 89 | /// Use TextureManager default |
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| 90 | MIP_DEFAULT = -1 |
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| 91 | }; |
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| 92 | |
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| 93 | /** Abstract class representing a Texture resource. |
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| 94 | @remarks |
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| 95 | The actual concrete subclass which will exist for a texture |
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| 96 | is dependent on the rendering system in use (Direct3D, OpenGL etc). |
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| 97 | This class represents the commonalities, and is the one 'used' |
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| 98 | by programmers even though the real implementation could be |
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| 99 | different in reality. Texture objects are created through |
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| 100 | the 'create' method of the TextureManager concrete subclass. |
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| 101 | */ |
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| 102 | class _OgreExport Texture : public Resource |
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| 103 | { |
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| 104 | public: |
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| 105 | Texture(ResourceManager* creator, const String& name, ResourceHandle handle, |
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| 106 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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| 107 | |
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| 108 | virtual ~Texture() {} |
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| 109 | |
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| 110 | /** Sets the type of texture; can only be changed before load() |
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| 111 | */ |
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| 112 | virtual void setTextureType(TextureType ttype ) { mTextureType = ttype; } |
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| 113 | |
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| 114 | /** Gets the type of texture |
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| 115 | */ |
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| 116 | virtual TextureType getTextureType(void) const { return mTextureType; } |
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| 117 | |
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| 118 | /** Gets the number of mipmaps to be used for this texture. |
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| 119 | */ |
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| 120 | virtual uint8 getNumMipmaps(void) const {return mNumMipmaps;} |
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| 121 | |
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| 122 | /** Sets the number of mipmaps to be used for this texture. |
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| 123 | @note |
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| 124 | Must be set before calling any 'load' method. |
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| 125 | */ |
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| 126 | virtual void setNumMipmaps(uint8 num) {mNumRequestedMipmaps = mNumMipmaps = num;} |
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| 127 | |
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| 128 | /** Are mipmaps hardware generated? |
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| 129 | @remarks |
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| 130 | Will only be accurate after texture load, or createInternalResources |
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| 131 | */ |
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| 132 | virtual bool getMipmapsHardwareGenerated(void) const { return mMipmapsHardwareGenerated; } |
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| 133 | |
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| 134 | /** Returns the gamma adjustment factor applied to this texture on loading. |
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| 135 | */ |
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| 136 | virtual float getGamma(void) const { return mGamma; } |
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| 137 | |
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| 138 | /** Sets the gamma adjustment factor applied to this texture on loading the |
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| 139 | data. |
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| 140 | @note |
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| 141 | Must be called before any 'load' method. This gamma factor will |
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| 142 | be premultiplied in and may reduce the precision of your textures. |
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| 143 | You can use setHardwareGamma if supported to apply gamma on |
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| 144 | sampling the texture instead. |
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| 145 | */ |
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| 146 | virtual void setGamma(float g) { mGamma = g; } |
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| 147 | |
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| 148 | /** Sets whether this texture will be set up so that on sampling it, |
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| 149 | hardware gamma correction is applied. |
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| 150 | @remarks |
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| 151 | 24-bit textures are often saved in gamma colour space; this preserves |
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| 152 | precision in the 'darks'. However, if you're performing blending on |
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| 153 | the sampled colours, you really want to be doing it in linear space. |
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| 154 | One way is to apply a gamma correction value on loading (see setGamma), |
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| 155 | but this means you lose precision in those dark colours. An alternative |
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| 156 | is to get the hardware to do the gamma correction when reading the |
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| 157 | texture and converting it to a floating point value for the rest of |
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| 158 | the pipeline. This option allows you to do that; it's only supported |
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| 159 | in relatively recent hardware (others will ignore it) but can improve |
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| 160 | the quality of colour reproduction. |
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| 161 | @note |
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| 162 | Must be called before any 'load' method since it may affect the |
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| 163 | construction of the underlying hardware resources. |
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| 164 | Also note this only useful on textures using 8-bit colour channels. |
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| 165 | */ |
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| 166 | virtual void setHardwareGammaEnabled(bool enabled) { mHwGamma = enabled; } |
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| 167 | |
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| 168 | /** Gets whether this texture will be set up so that on sampling it, |
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| 169 | hardware gamma correction is applied. |
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| 170 | */ |
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| 171 | virtual bool isHardwareGammaEnabled() const { return mHwGamma; } |
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| 172 | |
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| 173 | /** Set the level of multisample AA to be used if this texture is a |
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| 174 | rendertarget. |
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| 175 | @note This option will be ignored if TU_RENDERTARGET is not part of the |
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| 176 | usage options on this texture, or if the hardware does not support it. |
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| 177 | @param fsaa The number of samples |
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| 178 | @param fsaaHint Any hinting text (@see Root::createRenderWindow) |
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| 179 | */ |
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| 180 | virtual void setFSAA(uint fsaa, const String& fsaaHint) { mFSAA = fsaa; mFSAAHint = fsaaHint; } |
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| 181 | |
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| 182 | /** Get the level of multisample AA to be used if this texture is a |
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| 183 | rendertarget. |
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| 184 | */ |
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| 185 | virtual uint getFSAA() const { return mFSAA; } |
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| 186 | |
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| 187 | /** Get the multisample AA hint if this texture is a rendertarget. |
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| 188 | */ |
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| 189 | virtual const String& getFSAAHint() const { return mFSAAHint; } |
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| 190 | |
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| 191 | /** Returns the height of the texture. |
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| 192 | */ |
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| 193 | virtual uint32 getHeight(void) const { return mHeight; } |
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| 194 | |
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| 195 | /** Returns the width of the texture. |
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| 196 | */ |
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| 197 | virtual uint32 getWidth(void) const { return mWidth; } |
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| 198 | |
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| 199 | /** Returns the depth of the texture (only applicable for 3D textures). |
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| 200 | */ |
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| 201 | virtual uint32 getDepth(void) const { return mDepth; } |
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| 202 | |
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| 203 | /** Returns the height of the original input texture (may differ due to hardware requirements). |
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| 204 | */ |
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| 205 | virtual uint32 getSrcHeight(void) const { return mSrcHeight; } |
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| 206 | |
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| 207 | /** Returns the width of the original input texture (may differ due to hardware requirements). |
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| 208 | */ |
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| 209 | virtual uint32 getSrcWidth(void) const { return mSrcWidth; } |
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| 210 | |
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| 211 | /** Returns the original depth of the input texture (only applicable for 3D textures). |
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| 212 | */ |
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| 213 | virtual uint32 getSrcDepth(void) const { return mSrcDepth; } |
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| 214 | |
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| 215 | /** Set the height of the texture; can only do this before load(); |
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| 216 | */ |
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| 217 | virtual void setHeight(uint32 h) { mHeight = mSrcHeight = h; } |
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| 218 | |
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| 219 | /** Set the width of the texture; can only do this before load(); |
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| 220 | */ |
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| 221 | virtual void setWidth(uint32 w) { mWidth = mSrcWidth = w; } |
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| 222 | |
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| 223 | /** Set the depth of the texture (only applicable for 3D textures); |
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| 224 | can only do this before load(); |
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| 225 | */ |
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| 226 | virtual void setDepth(uint32 d) { mDepth = mSrcDepth = d; } |
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| 227 | |
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| 228 | /** Returns the TextureUsage identifier for this Texture |
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| 229 | */ |
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| 230 | virtual int getUsage() const |
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| 231 | { |
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| 232 | return mUsage; |
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| 233 | } |
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| 234 | |
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| 235 | /** Sets the TextureUsage identifier for this Texture; only useful before load() |
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| 236 | |
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| 237 | @param u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY |
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| 238 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are |
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| 239 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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| 240 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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| 241 | */ |
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| 242 | virtual void setUsage(int u) { mUsage = u; } |
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| 243 | |
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| 244 | /** Creates the internal texture resources for this texture. |
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| 245 | @remarks |
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| 246 | This method creates the internal texture resources (pixel buffers, |
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| 247 | texture surfaces etc) required to begin using this texture. You do |
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| 248 | not need to call this method directly unless you are manually creating |
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| 249 | a texture, in which case something must call it, after having set the |
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| 250 | size and format of the texture (e.g. the ManualResourceLoader might |
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| 251 | be the best one to call it). If you are not defining a manual texture, |
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| 252 | or if you use one of the self-contained load...() methods, then it will be |
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| 253 | called for you. |
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| 254 | */ |
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| 255 | virtual void createInternalResources(void); |
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| 256 | |
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| 257 | /** Frees internal texture resources for this texture. |
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| 258 | */ |
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| 259 | virtual void freeInternalResources(void); |
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| 260 | |
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| 261 | /** Copies (and maybe scales to fit) the contents of this texture to |
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| 262 | another texture. */ |
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| 263 | virtual void copyToTexture( TexturePtr& target ); |
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| 264 | |
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| 265 | /** Loads the data from an image. |
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| 266 | @note Important: only call this from outside the load() routine of a |
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| 267 | Resource. Don't call it within (including ManualResourceLoader) - use |
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| 268 | _loadImages() instead. This method is designed to be external, |
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| 269 | performs locking and checks the load status before loading. |
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| 270 | */ |
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| 271 | virtual void loadImage( const Image &img ); |
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| 272 | |
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| 273 | /** Loads the data from a raw stream. |
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| 274 | @note Important: only call this from outside the load() routine of a |
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| 275 | Resource. Don't call it within (including ManualResourceLoader) - use |
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| 276 | _loadImages() instead. This method is designed to be external, |
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| 277 | performs locking and checks the load status before loading. |
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| 278 | @param stream Data stream containing the raw pixel data |
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| 279 | @param uWidth Width of the image |
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| 280 | @param uHeight Height of the image |
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| 281 | @param eFormat The format of the pixel data |
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| 282 | */ |
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| 283 | virtual void loadRawData( DataStreamPtr& stream, |
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| 284 | ushort uWidth, ushort uHeight, PixelFormat eFormat); |
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| 285 | |
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| 286 | /** Internal method to load the texture from a set of images. |
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| 287 | @note Do NOT call this method unless you are inside the load() routine |
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| 288 | already, e.g. a ManualResourceLoader. It is not threadsafe and does |
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| 289 | not check or update resource loading status. |
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| 290 | */ |
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| 291 | virtual void _loadImages( const ConstImagePtrList& images ); |
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| 292 | |
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| 293 | /** Returns the pixel format for the texture surface. */ |
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| 294 | virtual PixelFormat getFormat() const |
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| 295 | { |
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| 296 | return mFormat; |
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| 297 | } |
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| 298 | |
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| 299 | /** Returns the desired pixel format for the texture surface. */ |
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| 300 | virtual PixelFormat getDesiredFormat(void) const |
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| 301 | { |
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| 302 | return mDesiredFormat; |
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| 303 | } |
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| 304 | |
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| 305 | /** Returns the pixel format of the original input texture (may differ due to |
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| 306 | hardware requirements and pixel format conversion). |
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| 307 | */ |
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| 308 | virtual PixelFormat getSrcFormat(void) const |
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| 309 | { |
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| 310 | return mSrcFormat; |
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| 311 | } |
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| 312 | |
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| 313 | /** Sets the pixel format for the texture surface; can only be set before load(). */ |
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| 314 | virtual void setFormat(PixelFormat pf); |
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| 315 | |
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| 316 | /** Returns true if the texture has an alpha layer. */ |
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| 317 | virtual bool hasAlpha(void) const; |
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| 318 | |
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| 319 | /** Sets desired bit depth for integer pixel format textures. |
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| 320 | @note |
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| 321 | Available values: 0, 16 and 32, where 0 (the default) means keep original format |
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| 322 | as it is. This value is number of bits for the pixel. |
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| 323 | */ |
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| 324 | virtual void setDesiredIntegerBitDepth(ushort bits); |
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| 325 | |
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| 326 | /** gets desired bit depth for integer pixel format textures. |
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| 327 | */ |
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| 328 | virtual ushort getDesiredIntegerBitDepth(void) const; |
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| 329 | |
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| 330 | /** Sets desired bit depth for float pixel format textures. |
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| 331 | @note |
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| 332 | Available values: 0, 16 and 32, where 0 (the default) means keep original format |
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| 333 | as it is. This value is number of bits for a channel of the pixel. |
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| 334 | */ |
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| 335 | virtual void setDesiredFloatBitDepth(ushort bits); |
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| 336 | |
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| 337 | /** gets desired bit depth for float pixel format textures. |
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| 338 | */ |
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| 339 | virtual ushort getDesiredFloatBitDepth(void) const; |
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| 340 | |
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| 341 | /** Sets desired bit depth for integer and float pixel format. |
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| 342 | */ |
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| 343 | virtual void setDesiredBitDepths(ushort integerBits, ushort floatBits); |
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| 344 | |
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| 345 | /** Sets whether luminace pixel format will treated as alpha format when load this texture. |
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| 346 | */ |
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| 347 | virtual void setTreatLuminanceAsAlpha(bool asAlpha); |
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| 348 | |
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| 349 | /** Gets whether luminace pixel format will treated as alpha format when load this texture. |
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| 350 | */ |
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| 351 | virtual bool getTreatLuminanceAsAlpha(void) const; |
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| 352 | |
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| 353 | /** Return the number of faces this texture has. This will be 6 for a cubemap |
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| 354 | texture and 1 for a 1D, 2D or 3D one. |
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| 355 | */ |
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| 356 | virtual size_t getNumFaces() const; |
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| 357 | |
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| 358 | /** Return hardware pixel buffer for a surface. This buffer can then |
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| 359 | be used to copy data from and to a particular level of the texture. |
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| 360 | @param face Face number, in case of a cubemap texture. Must be 0 |
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| 361 | for other types of textures. |
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| 362 | For cubemaps, this is one of |
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| 363 | +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
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| 364 | @param mipmap Mipmap level. This goes from 0 for the first, largest |
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| 365 | mipmap level to getNumMipmaps()-1 for the smallest. |
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| 366 | @return A shared pointer to a hardware pixel buffer |
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| 367 | @remarks The buffer is invalidated when the resource is unloaded or destroyed. |
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| 368 | Do not use it after the lifetime of the containing texture. |
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| 369 | */ |
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| 370 | virtual HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) = 0; |
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| 371 | |
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| 372 | |
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| 373 | /** Populate an Image with the contents of this texture. |
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| 374 | @param destImage The target image (contents will be overwritten) |
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| 375 | @param includeMipMaps Whether to embed mipmaps in the image |
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| 376 | */ |
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| 377 | virtual void convertToImage(Image& destImage, bool includeMipMaps = false); |
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| 378 | |
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| 379 | /** Retrieve a platform or API-specific piece of information from this texture. |
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| 380 | This method of retrieving information should only be used if you know what you're doing. |
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| 381 | @param name The name of the attribute to retrieve |
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| 382 | @param pData Pointer to memory matching the type of data you want to retrieve. |
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| 383 | */ |
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| 384 | virtual void getCustomAttribute(const String& name, void* pData) {} |
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| 385 | |
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| 386 | |
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| 387 | |
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| 388 | protected: |
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| 389 | uint32 mHeight; |
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| 390 | uint32 mWidth; |
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| 391 | uint32 mDepth; |
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| 392 | |
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| 393 | uint8 mNumRequestedMipmaps; |
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| 394 | uint8 mNumMipmaps; |
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| 395 | bool mMipmapsHardwareGenerated; |
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| 396 | float mGamma; |
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| 397 | bool mHwGamma; |
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| 398 | uint mFSAA; |
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| 399 | String mFSAAHint; |
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| 400 | |
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| 401 | TextureType mTextureType; |
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| 402 | PixelFormat mFormat; |
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| 403 | int mUsage; /// Bit field, so this can't be TextureUsage |
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| 404 | |
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| 405 | PixelFormat mSrcFormat; |
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| 406 | uint32 mSrcWidth, mSrcHeight, mSrcDepth; |
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| 407 | |
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| 408 | PixelFormat mDesiredFormat; |
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| 409 | unsigned short mDesiredIntegerBitDepth; |
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| 410 | unsigned short mDesiredFloatBitDepth; |
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| 411 | bool mTreatLuminanceAsAlpha; |
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| 412 | |
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| 413 | bool mInternalResourcesCreated; |
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| 414 | |
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| 415 | /// @copydoc Resource::calculateSize |
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| 416 | size_t calculateSize(void) const; |
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| 417 | |
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| 418 | |
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| 419 | /** Implementation of creating internal texture resources |
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| 420 | */ |
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| 421 | virtual void createInternalResourcesImpl(void) = 0; |
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| 422 | |
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| 423 | /** Implementation of freeing internal texture resources |
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| 424 | */ |
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| 425 | virtual void freeInternalResourcesImpl(void) = 0; |
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| 426 | |
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| 427 | /** Default implementation of unload which calls freeInternalResources */ |
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| 428 | void unloadImpl(void); |
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| 429 | |
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| 430 | /** Identify the source file type as a string, either from the extension |
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| 431 | or from a magic number. |
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| 432 | */ |
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| 433 | String getSourceFileType() const; |
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| 434 | |
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| 435 | }; |
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| 436 | /** @} */ |
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| 437 | /** @} */ |
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| 438 | |
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| 439 | } |
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| 440 | |
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| 441 | #include "OgreHeaderSuffix.h" |
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| 442 | |
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| 443 | #endif |
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