[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _TextureManager_H__ |
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| 29 | #define _TextureManager_H__ |
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| 30 | |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreResourceManager.h" |
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| 35 | #include "OgreTexture.h" |
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| 36 | #include "OgreSingleton.h" |
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| 37 | |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /** \addtogroup Core |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** \addtogroup Resources |
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| 45 | * @{ |
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| 46 | */ |
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| 47 | /** Class for loading & managing textures. |
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| 48 | @remarks |
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| 49 | Note that this class is abstract - the particular |
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| 50 | RenderSystem that is in use at the time will create |
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| 51 | a concrete subclass of this. Note that the concrete |
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| 52 | class will be available via the abstract singleton |
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| 53 | obtained from TextureManager::getSingleton(), but |
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| 54 | you should not assume that it is available until you |
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| 55 | have a) initialised Ogre (after selecting a RenderSystem |
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| 56 | and calling initialise from the Root object), and b) |
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| 57 | created at least one window - this may be done at the |
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| 58 | same time as part a if you allow Ogre to autocreate one. |
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| 59 | */ |
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| 60 | class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager> |
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| 61 | { |
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| 62 | public: |
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| 63 | |
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| 64 | TextureManager(void); |
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| 65 | virtual ~TextureManager(); |
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| 66 | |
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| 67 | |
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| 68 | /// Create a new texture |
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| 69 | /// @see ResourceManager::createResource |
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| 70 | TexturePtr create (const String& name, const String& group, |
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| 71 | bool isManual = false, ManualResourceLoader* loader = 0, |
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| 72 | const NameValuePairList* createParams = 0); |
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| 73 | /// Get a resource by name |
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| 74 | /// @see ResourceManager::getResourceByName |
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| 75 | TexturePtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); |
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| 76 | |
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| 77 | /** Create a new texture, or retrieve an existing one with the same |
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| 78 | name if it already exists. |
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| 79 | @param |
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| 80 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 81 | @param |
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| 82 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 83 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 84 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 85 | level, 1x1x1. |
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| 86 | @param |
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| 87 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 88 | @param |
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| 89 | isAlpha Only applicable to greyscale images. If true, specifies that |
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| 90 | the image should be loaded into an alpha texture rather than a |
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| 91 | single channel colour texture - useful for fixed-function systems. |
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| 92 | @param |
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| 93 | desiredFormat The format you would like to have used instead of |
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| 94 | the format being based on the contents of the texture |
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| 95 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 96 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 97 | to linear space when reading from this texture. Only applicable for |
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| 98 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 99 | over pre-applied gamma that the texture precision is maintained. |
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| 100 | @see ResourceManager::createOrRetrieve |
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| 101 | */ |
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| 102 | virtual ResourceCreateOrRetrieveResult createOrRetrieve( |
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| 103 | const String &name, const String& group, bool isManual = false, |
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| 104 | ManualResourceLoader* loader = 0, const NameValuePairList* createParams = 0, |
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| 105 | TextureType texType = TEX_TYPE_2D, int numMipmaps = MIP_DEFAULT, |
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| 106 | Real gamma = 1.0f, bool isAlpha = false, |
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| 107 | PixelFormat desiredFormat = PF_UNKNOWN, bool hwGammaCorrection = false); |
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| 108 | |
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| 109 | /** Prepares to loads a texture from a file. |
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| 110 | @param |
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| 111 | name The file to load, or a String identifier in some cases |
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| 112 | @param |
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| 113 | group The name of the resource group to assign the texture to |
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| 114 | @param |
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| 115 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 116 | @param |
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| 117 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 118 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 119 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 120 | level, 1x1x1. |
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| 121 | @param |
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| 122 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 123 | @param |
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| 124 | isAlpha Only applicable to greyscale images. If true, specifies that |
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| 125 | the image should be loaded into an alpha texture rather than a |
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| 126 | single channel colour texture - useful for fixed-function systems. |
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| 127 | @param |
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| 128 | desiredFormat The format you would like to have used instead of |
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| 129 | the format being based on the contents of the texture |
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| 130 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 131 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 132 | to linear space when reading from this texture. Only applicable for |
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| 133 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 134 | over pre-applied gamma that the texture precision is maintained. |
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| 135 | */ |
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| 136 | virtual TexturePtr prepare( |
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| 137 | const String& name, const String& group, |
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| 138 | TextureType texType = TEX_TYPE_2D, int numMipmaps = MIP_DEFAULT, |
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| 139 | Real gamma = 1.0f, bool isAlpha = false, |
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| 140 | PixelFormat desiredFormat = PF_UNKNOWN, bool hwGammaCorrection = false); |
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| 141 | |
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| 142 | /** Loads a texture from a file. |
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| 143 | @param |
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| 144 | name The file to load, or a String identifier in some cases |
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| 145 | @param |
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| 146 | group The name of the resource group to assign the texture to |
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| 147 | @param |
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| 148 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 149 | @param |
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| 150 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 151 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 152 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 153 | level, 1x1x1. |
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| 154 | @param |
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| 155 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 156 | during loading |
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| 157 | @param |
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| 158 | isAlpha Only applicable to greyscale images. If true, specifies that |
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| 159 | the image should be loaded into an alpha texture rather than a |
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| 160 | single channel colour texture - useful for fixed-function systems. |
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| 161 | @param |
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| 162 | desiredFormat The format you would like to have used instead of |
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| 163 | the format being based on the contents of the texture. Pass PF_UNKNOWN |
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| 164 | to default. |
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| 165 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 166 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 167 | to linear space when reading from this texture. Only applicable for |
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| 168 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 169 | over pre-applied gamma that the texture precision is maintained. |
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| 170 | */ |
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| 171 | virtual TexturePtr load( |
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| 172 | const String& name, const String& group, |
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| 173 | TextureType texType = TEX_TYPE_2D, int numMipmaps = MIP_DEFAULT, |
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| 174 | Real gamma = 1.0f, bool isAlpha = false, |
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| 175 | PixelFormat desiredFormat = PF_UNKNOWN, |
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| 176 | bool hwGammaCorrection = false); |
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| 177 | |
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| 178 | /** Loads a texture from an Image object. |
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| 179 | @note |
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| 180 | The texture will create as manual texture without loader. |
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| 181 | @param |
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| 182 | name The name to give the resulting texture |
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| 183 | @param |
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| 184 | group The name of the resource group to assign the texture to |
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| 185 | @param |
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| 186 | img The Image object which contains the data to load |
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| 187 | @param |
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| 188 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 189 | @param |
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| 190 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 191 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 192 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 193 | level, 1x1x1. |
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| 194 | @param |
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| 195 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 196 | @param |
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| 197 | isAlpha Only applicable to greyscale images. If true, specifies that |
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| 198 | the image should be loaded into an alpha texture rather than a |
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| 199 | single channel colour texture - useful for fixed-function systems. |
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| 200 | @param |
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| 201 | desiredFormat The format you would like to have used instead of |
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| 202 | the format being based on the contents of the texture |
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| 203 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 204 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 205 | to linear space when reading from this texture. Only applicable for |
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| 206 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 207 | over pre-applied gamma that the texture precision is maintained. |
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| 208 | */ |
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| 209 | virtual TexturePtr loadImage( |
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| 210 | const String &name, const String& group, const Image &img, |
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| 211 | TextureType texType = TEX_TYPE_2D, |
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| 212 | int numMipmaps = MIP_DEFAULT, Real gamma = 1.0f, bool isAlpha = false, |
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| 213 | PixelFormat desiredFormat = PF_UNKNOWN, bool hwGammaCorrection = false); |
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| 214 | |
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| 215 | /** Loads a texture from a raw data stream. |
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| 216 | @note |
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| 217 | The texture will create as manual texture without loader. |
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| 218 | @param name |
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| 219 | The name to give the resulting texture |
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| 220 | @param group |
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| 221 | The name of the resource group to assign the texture to |
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| 222 | @param stream |
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| 223 | Incoming data stream |
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| 224 | @param width |
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| 225 | The width of the texture |
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| 226 | @param height |
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| 227 | The height of the texture |
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| 228 | @param format |
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| 229 | The format of the data being passed in; the manager reserves |
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| 230 | the right to create a different format for the texture if the |
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| 231 | original format is not available in this context. |
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| 232 | @param texType |
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| 233 | The type of texture to load/create, defaults to normal 2D textures |
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| 234 | @param numMipmaps |
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| 235 | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 236 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 237 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 238 | level, 1x1x1. |
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| 239 | @param gamma |
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| 240 | The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 241 | while loading |
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| 242 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 243 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 244 | to linear space when reading from this texture. Only applicable for |
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| 245 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 246 | over pre-applied gamma that the texture precision is maintained. |
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| 247 | */ |
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| 248 | virtual TexturePtr loadRawData(const String &name, const String& group, |
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| 249 | DataStreamPtr& stream, ushort width, ushort height, |
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| 250 | PixelFormat format, TextureType texType = TEX_TYPE_2D, |
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| 251 | int numMipmaps = MIP_DEFAULT, Real gamma = 1.0f, bool hwGammaCorrection = false); |
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| 252 | |
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| 253 | /** Create a manual texture with specified width, height and depth (not loaded from a file). |
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| 254 | @param |
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| 255 | name The name to give the resulting texture |
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| 256 | @param |
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| 257 | group The name of the resource group to assign the texture to |
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| 258 | @param |
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| 259 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 260 | @param width |
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| 261 | The width of the texture |
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| 262 | @param height |
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| 263 | The height of the texture |
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| 264 | @param depth |
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| 265 | The depth of the texture |
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| 266 | @param |
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| 267 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 268 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 269 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 270 | level, 1x1x1. |
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| 271 | @param |
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| 272 | format The internal format you wish to request; the manager reserves |
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| 273 | the right to create a different format if the one you select is |
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| 274 | not available in this context. |
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| 275 | @param |
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| 276 | usage The kind of usage this texture is intended for. It |
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| 277 | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, |
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| 278 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are |
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| 279 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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| 280 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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| 281 | @param |
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| 282 | loader If you intend the contents of the manual texture to be |
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| 283 | regularly updated, to the extent that you don't need to recover |
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| 284 | the contents if the texture content is lost somehow, you can leave |
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| 285 | this parameter as 0. However, if you intend to populate the |
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| 286 | texture only once, then you should implement ManualResourceLoader |
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| 287 | and pass a pointer to it in this parameter; this means that if the |
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| 288 | manual texture ever needs to be reloaded, the ManualResourceLoader |
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| 289 | will be called to do it. |
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| 290 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 291 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 292 | to linear space when reading from this texture. Only applicable for |
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| 293 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 294 | over pre-applied gamma that the texture precision is maintained. |
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| 295 | @param fsaa The level of multisampling to use if this is a render target. Ignored |
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| 296 | if usage does not include TU_RENDERTARGET or if the device does |
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| 297 | not support it. |
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| 298 | */ |
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| 299 | virtual TexturePtr createManual(const String & name, const String& group, |
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| 300 | TextureType texType, uint width, uint height, uint depth, |
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| 301 | int numMipmaps, PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0, |
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| 302 | bool hwGammaCorrection = false, uint fsaa = 0, const String& fsaaHint = StringUtil::BLANK); |
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| 303 | |
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| 304 | /** Create a manual texture with a depth of 1 (not loaded from a file). |
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| 305 | @param |
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| 306 | name The name to give the resulting texture |
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| 307 | @param |
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| 308 | group The name of the resource group to assign the texture to |
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| 309 | @param |
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| 310 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 311 | @param width |
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| 312 | The width of the texture |
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| 313 | @param height |
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| 314 | The height of the texture |
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| 315 | @param |
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| 316 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 317 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()). |
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| 318 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 319 | level, 1x1x1. |
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| 320 | @param |
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| 321 | format The internal format you wish to request; the manager reserves |
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| 322 | the right to create a different format if the one you select is |
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| 323 | not available in this context. |
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| 324 | @param |
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| 325 | usage The kind of usage this texture is intended for. It |
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| 326 | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, |
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| 327 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are |
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| 328 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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| 329 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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| 330 | @param |
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| 331 | loader If you intend the contents of the manual texture to be |
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| 332 | regularly updated, to the extent that you don't need to recover |
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| 333 | the contents if the texture content is lost somehow, you can leave |
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| 334 | this parameter as 0. However, if you intend to populate the |
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| 335 | texture only once, then you should implement ManualResourceLoader |
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| 336 | and pass a pointer to it in this parameter; this means that if the |
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| 337 | manual texture ever needs to be reloaded, the ManualResourceLoader |
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| 338 | will be called to do it. |
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| 339 | @param hwGammaCorrection Pass 'true' to enable hardware gamma correction |
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| 340 | (sRGB) on this texture. The hardware will convert from gamma space |
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| 341 | to linear space when reading from this texture. Only applicable for |
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| 342 | 8-bits per channel textures, will be ignored for other types. Has the advantage |
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| 343 | over pre-applied gamma that the texture precision is maintained. |
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| 344 | @param fsaa The level of multisampling to use if this is a render target. Ignored |
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| 345 | if usage does not include TU_RENDERTARGET or if the device does |
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| 346 | not support it. |
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| 347 | */ |
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| 348 | TexturePtr createManual(const String & name, const String& group, |
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| 349 | TextureType texType, uint width, uint height, int numMipmaps, |
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| 350 | PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0, |
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| 351 | bool hwGammaCorrection = false, uint fsaa = 0, const String& fsaaHint = StringUtil::BLANK) |
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| 352 | { |
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| 353 | return createManual(name, group, texType, width, height, 1, |
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| 354 | numMipmaps, format, usage, loader, hwGammaCorrection, fsaa, fsaaHint); |
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| 355 | } |
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| 356 | |
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| 357 | /** Sets preferred bit depth for integer pixel format textures. |
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| 358 | @param |
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| 359 | bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 360 | original format as it is. This value is number of bits for the pixel. |
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| 361 | @param |
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| 362 | reloadTextures If true (the default), will reloading all reloadable textures. |
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| 363 | */ |
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| 364 | virtual void setPreferredIntegerBitDepth(ushort bits, bool reloadTextures = true); |
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| 365 | |
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| 366 | /** Gets preferred bit depth for integer pixel format textures. |
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| 367 | */ |
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| 368 | virtual ushort getPreferredIntegerBitDepth(void) const; |
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| 369 | |
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| 370 | /** Sets preferred bit depth for float pixel format textures. |
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| 371 | @param |
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| 372 | bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 373 | original format as it is. This value is number of bits for a channel of the pixel. |
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| 374 | @param |
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| 375 | reloadTextures If true (the default), will reloading all reloadable textures. |
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| 376 | */ |
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| 377 | virtual void setPreferredFloatBitDepth(ushort bits, bool reloadTextures = true); |
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| 378 | |
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| 379 | /** Gets preferred bit depth for float pixel format textures. |
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| 380 | */ |
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| 381 | virtual ushort getPreferredFloatBitDepth(void) const; |
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| 382 | |
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| 383 | /** Sets preferred bit depth for integer and float pixel format. |
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| 384 | @param |
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| 385 | integerBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 386 | original format as it is. This value is number of bits for the pixel. |
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| 387 | @param |
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| 388 | floatBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 389 | original format as it is. This value is number of bits for a channel of the pixel. |
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| 390 | @param |
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| 391 | reloadTextures If true (the default), will reloading all reloadable textures. |
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| 392 | */ |
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| 393 | virtual void setPreferredBitDepths(ushort integerBits, ushort floatBits, bool reloadTextures = true); |
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| 394 | |
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| 395 | /** Returns whether this render system can natively support the precise texture |
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| 396 | format requested with the given usage options. |
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| 397 | @remarks |
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| 398 | You can still create textures with this format even if this method returns |
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| 399 | false; the texture format will just be altered to one which the device does |
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| 400 | support. |
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| 401 | @note |
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| 402 | Sometimes the device may just slightly change the format, such as reordering the |
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| 403 | channels or packing the channels differently, without it making and qualitative |
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| 404 | differences to the texture. If you want to just detect whether the quality of a |
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| 405 | given texture will be reduced, use isEquivalentFormatSupport instead. |
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| 406 | @param format The pixel format requested |
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| 407 | @param usage The kind of usage this texture is intended for, a combination of |
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| 408 | the TextureUsage flags. |
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| 409 | @return true if the format is natively supported, false if a fallback would be used. |
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| 410 | */ |
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| 411 | virtual bool isFormatSupported(TextureType ttype, PixelFormat format, int usage); |
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| 412 | |
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| 413 | /** Returns whether this render system can support the texture format requested |
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| 414 | with the given usage options, or another format with no quality reduction. |
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| 415 | */ |
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| 416 | virtual bool isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage); |
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| 417 | |
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| 418 | /** Gets the format which will be natively used for a requested format given the |
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| 419 | constraints of the current device. |
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| 420 | */ |
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| 421 | virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage) = 0; |
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| 422 | |
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| 423 | /** Returns whether this render system has hardware filtering supported for the |
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| 424 | texture format requested with the given usage options. |
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| 425 | @remarks |
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| 426 | Not all texture format are supports filtering by the hardware, i.e. some |
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| 427 | cards support floating point format, but it doesn't supports filtering on |
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| 428 | the floating point texture at all, or only a subset floating point formats |
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| 429 | have flitering supported. |
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| 430 | @par |
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| 431 | In the case you want to write shader to work with floating point texture, and |
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| 432 | you want to produce better visual quality, it's necessary to flitering the |
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| 433 | texture manually in shader (potential requires four or more texture fetch |
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| 434 | instructions, plus several arithmetic instructions) if filtering doesn't |
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| 435 | supported by hardware. But in case on the hardware that supports floating |
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| 436 | point filtering natively, it had better to adopt this capability for |
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| 437 | performance (because only one texture fetch instruction are required) and |
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| 438 | doesn't loss visual quality. |
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| 439 | @par |
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| 440 | This method allow you queries hardware texture filtering capability to deciding |
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| 441 | which verion of the shader to be used. Note it's up to you to write multi-version |
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| 442 | shaders for support various hardware, internal engine can't do that for you |
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| 443 | automatically. |
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| 444 | @note |
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| 445 | Under GL, texture filtering are always supported by driver, but if it's not |
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| 446 | supported by hardware natively, software simulation will be used, and you |
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| 447 | will end up with very slow speed (less than 0.1 fps for example). To slove |
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| 448 | this performance problem, you must disable filtering manually (by use |
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| 449 | <b>filtering none</b> in the material script's texture_unit section, or |
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| 450 | call TextureUnitState::setTextureFiltering with TFO_NONE if populate |
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| 451 | material in code). |
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| 452 | @param ttype The texture type requested |
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| 453 | @param format The pixel format requested |
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| 454 | @param usage The kind of usage this texture is intended for, a combination of |
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| 455 | the TextureUsage flags. |
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| 456 | @param preciseFormatOnly Whether precise or fallback format mode is used to detecting. |
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| 457 | In case the pixel format doesn't supported by device, false will be returned |
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| 458 | if in precise mode, and natively used pixel format will be actually use to |
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| 459 | check if in fallback mode. |
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| 460 | @return true if the texture filtering is supported. |
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| 461 | */ |
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| 462 | virtual bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, |
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| 463 | bool preciseFormatOnly = false) = 0; |
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| 464 | |
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| 465 | /** Sets the default number of mipmaps to be used for loaded textures, for when textures are |
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| 466 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 467 | parameters by the application. |
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| 468 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 469 | level, 1x1x1. |
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| 470 | @note |
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| 471 | The default value is 0. |
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| 472 | */ |
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| 473 | virtual void setDefaultNumMipmaps(size_t num); |
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| 474 | |
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| 475 | /** Gets the default number of mipmaps to be used for loaded textures. |
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| 476 | */ |
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| 477 | virtual size_t getDefaultNumMipmaps() |
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| 478 | { |
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| 479 | return mDefaultNumMipmaps; |
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| 480 | } |
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| 481 | |
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| 482 | /** Override standard Singleton retrieval. |
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| 483 | @remarks |
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| 484 | Why do we do this? Well, it's because the Singleton |
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| 485 | implementation is in a .h file, which means it gets compiled |
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| 486 | into anybody who includes it. This is needed for the |
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| 487 | Singleton template to work, but we actually only want it |
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| 488 | compiled into the implementation of the class based on the |
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| 489 | Singleton, not all of them. If we don't change this, we get |
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| 490 | link errors when trying to use the Singleton-based class from |
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| 491 | an outside dll. |
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| 492 | @par |
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| 493 | This method just delegates to the template version anyway, |
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| 494 | but the implementation stays in this single compilation unit, |
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| 495 | preventing link errors. |
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| 496 | */ |
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| 497 | static TextureManager& getSingleton(void); |
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| 498 | /** Override standard Singleton retrieval. |
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| 499 | @remarks |
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| 500 | Why do we do this? Well, it's because the Singleton |
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| 501 | implementation is in a .h file, which means it gets compiled |
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| 502 | into anybody who includes it. This is needed for the |
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| 503 | Singleton template to work, but we actually only want it |
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| 504 | compiled into the implementation of the class based on the |
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| 505 | Singleton, not all of them. If we don't change this, we get |
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| 506 | link errors when trying to use the Singleton-based class from |
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| 507 | an outside dll. |
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| 508 | @par |
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| 509 | This method just delegates to the template version anyway, |
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| 510 | but the implementation stays in this single compilation unit, |
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| 511 | preventing link errors. |
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| 512 | */ |
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| 513 | static TextureManager* getSingletonPtr(void); |
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| 514 | |
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| 515 | protected: |
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| 516 | |
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| 517 | ushort mPreferredIntegerBitDepth; |
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| 518 | ushort mPreferredFloatBitDepth; |
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| 519 | size_t mDefaultNumMipmaps; |
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| 520 | }; |
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| 521 | /** @} */ |
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| 522 | /** @} */ |
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| 523 | }// Namespace |
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| 524 | |
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| 525 | #endif |
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