[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __TextureUnitState_H__ |
---|
| 29 | #define __TextureUnitState_H__ |
---|
| 30 | |
---|
| 31 | #include "OgrePrerequisites.h" |
---|
| 32 | #include "OgreCommon.h" |
---|
| 33 | #include "OgreBlendMode.h" |
---|
| 34 | #include "OgreMatrix4.h" |
---|
| 35 | #include "OgreIteratorWrappers.h" |
---|
| 36 | #include "OgreString.h" |
---|
| 37 | #include "OgreTexture.h" |
---|
| 38 | #include "OgreHeaderPrefix.h" |
---|
| 39 | |
---|
| 40 | namespace Ogre { |
---|
| 41 | /** \addtogroup Core |
---|
| 42 | * @{ |
---|
| 43 | */ |
---|
| 44 | /** \addtogroup Materials |
---|
| 45 | * @{ |
---|
| 46 | */ |
---|
| 47 | /** Class representing the state of a single texture unit during a Pass of a |
---|
| 48 | Technique, of a Material. |
---|
| 49 | @remarks |
---|
| 50 | Texture units are pipelines for retrieving texture data for rendering onto |
---|
| 51 | your objects in the world. Using them is common to both the fixed-function and |
---|
| 52 | the programmable (vertex and fragment program) pipeline, but some of the |
---|
| 53 | settings will only have an effect in the fixed-function pipeline (for example, |
---|
| 54 | setting a texture rotation will have no effect if you use the programmable |
---|
| 55 | pipeline, because this is overridden by the fragment program). The effect |
---|
| 56 | of each setting as regards the 2 pipelines is commented in each setting. |
---|
| 57 | @par |
---|
| 58 | When I use the term 'fixed-function pipeline' I mean traditional rendering |
---|
| 59 | where you do not use vertex or fragment programs (shaders). Programmable |
---|
| 60 | pipeline means that for this pass you are using vertex or fragment programs. |
---|
| 61 | */ |
---|
| 62 | class _OgreExport TextureUnitState : public TextureUnitStateAlloc |
---|
| 63 | { |
---|
| 64 | friend class RenderSystem; |
---|
| 65 | public: |
---|
| 66 | /** Definition of the broad types of texture effect you can apply to a texture unit. |
---|
| 67 | @note |
---|
| 68 | Note that these have no effect when using the programmable pipeline, since their |
---|
| 69 | effect is overridden by the vertex / fragment programs. |
---|
| 70 | */ |
---|
| 71 | enum TextureEffectType |
---|
| 72 | { |
---|
| 73 | /// Generate all texture coords based on angle between camera and vertex. |
---|
| 74 | ET_ENVIRONMENT_MAP, |
---|
| 75 | /// Generate texture coords based on a frustum. |
---|
| 76 | ET_PROJECTIVE_TEXTURE, |
---|
| 77 | /// Constant u/v scrolling effect. |
---|
| 78 | ET_UVSCROLL, |
---|
| 79 | /// Constant u scrolling effect. |
---|
| 80 | ET_USCROLL, |
---|
| 81 | /// Constant u/v scrolling effect. |
---|
| 82 | ET_VSCROLL, |
---|
| 83 | /// Constant rotation. |
---|
| 84 | ET_ROTATE, |
---|
| 85 | /// More complex transform. |
---|
| 86 | ET_TRANSFORM |
---|
| 87 | |
---|
| 88 | }; |
---|
| 89 | |
---|
| 90 | /** Enumeration to specify type of envmap. |
---|
| 91 | @note |
---|
| 92 | Note that these have no effect when using the programmable pipeline, since their |
---|
| 93 | effect is overridden by the vertex / fragment programs. |
---|
| 94 | */ |
---|
| 95 | enum EnvMapType |
---|
| 96 | { |
---|
| 97 | /// Envmap based on vector from camera to vertex position, good for planar geometry. |
---|
| 98 | ENV_PLANAR, |
---|
| 99 | /// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves. |
---|
| 100 | ENV_CURVED, |
---|
| 101 | /// Envmap intended to supply reflection vectors for cube mapping. |
---|
| 102 | ENV_REFLECTION, |
---|
| 103 | /// Envmap intended to supply normal vectors for cube mapping. |
---|
| 104 | ENV_NORMAL |
---|
| 105 | }; |
---|
| 106 | |
---|
| 107 | /** Useful enumeration when dealing with procedural transforms. |
---|
| 108 | @note |
---|
| 109 | Note that these have no effect when using the programmable pipeline, since their |
---|
| 110 | effect is overridden by the vertex / fragment programs. |
---|
| 111 | */ |
---|
| 112 | enum TextureTransformType |
---|
| 113 | { |
---|
| 114 | TT_TRANSLATE_U, |
---|
| 115 | TT_TRANSLATE_V, |
---|
| 116 | TT_SCALE_U, |
---|
| 117 | TT_SCALE_V, |
---|
| 118 | TT_ROTATE |
---|
| 119 | }; |
---|
| 120 | |
---|
| 121 | /** Texture addressing modes - default is TAM_WRAP. |
---|
| 122 | @note |
---|
| 123 | These settings are relevant in both the fixed-function and the |
---|
| 124 | programmable pipeline. |
---|
| 125 | */ |
---|
| 126 | enum TextureAddressingMode |
---|
| 127 | { |
---|
| 128 | /// Texture wraps at values over 1.0. |
---|
| 129 | TAM_WRAP, |
---|
| 130 | /// Texture mirrors (flips) at joins over 1.0. |
---|
| 131 | TAM_MIRROR, |
---|
| 132 | /// Texture clamps at 1.0. |
---|
| 133 | TAM_CLAMP, |
---|
| 134 | /// Texture coordinates outside the range [0.0, 1.0] are set to the border colour. |
---|
| 135 | TAM_BORDER, |
---|
| 136 | /// Unknown |
---|
| 137 | TAM_UNKNOWN = 99 |
---|
| 138 | }; |
---|
| 139 | |
---|
| 140 | /** Texture addressing mode for each texture coordinate. */ |
---|
| 141 | struct UVWAddressingMode |
---|
| 142 | { |
---|
| 143 | TextureAddressingMode u, v, w; |
---|
| 144 | }; |
---|
| 145 | |
---|
| 146 | /** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type. |
---|
| 147 | */ |
---|
| 148 | enum TextureCubeFace |
---|
| 149 | { |
---|
| 150 | CUBE_FRONT = 0, |
---|
| 151 | CUBE_BACK = 1, |
---|
| 152 | CUBE_LEFT = 2, |
---|
| 153 | CUBE_RIGHT = 3, |
---|
| 154 | CUBE_UP = 4, |
---|
| 155 | CUBE_DOWN = 5 |
---|
| 156 | }; |
---|
| 157 | |
---|
| 158 | /** Internal structure defining a texture effect. |
---|
| 159 | */ |
---|
| 160 | struct TextureEffect { |
---|
| 161 | TextureEffectType type; |
---|
| 162 | int subtype; |
---|
| 163 | Real arg1, arg2; |
---|
| 164 | WaveformType waveType; |
---|
| 165 | Real base; |
---|
| 166 | Real frequency; |
---|
| 167 | Real phase; |
---|
| 168 | Real amplitude; |
---|
| 169 | Controller<Real>* controller; |
---|
| 170 | const Frustum* frustum; |
---|
| 171 | }; |
---|
| 172 | |
---|
| 173 | /** Texture effects in a multimap paired array. |
---|
| 174 | */ |
---|
| 175 | typedef multimap<TextureEffectType, TextureEffect>::type EffectMap; |
---|
| 176 | |
---|
| 177 | /** Default constructor. |
---|
| 178 | */ |
---|
| 179 | TextureUnitState(Pass* parent); |
---|
| 180 | |
---|
| 181 | TextureUnitState(Pass* parent, const TextureUnitState& oth ); |
---|
| 182 | |
---|
| 183 | TextureUnitState & operator = ( const TextureUnitState& oth ); |
---|
| 184 | |
---|
| 185 | /** Default destructor. |
---|
| 186 | */ |
---|
| 187 | ~TextureUnitState(); |
---|
| 188 | |
---|
| 189 | /** Name-based constructor. |
---|
| 190 | @param texName |
---|
| 191 | The basic name of the texture e.g. brickwall.jpg, stonefloor.png. |
---|
| 192 | @param texCoordSet |
---|
| 193 | The index of the texture coordinate set to use. |
---|
| 194 | */ |
---|
| 195 | TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0); |
---|
| 196 | |
---|
| 197 | /** Get the name of current texture image for this layer. |
---|
| 198 | @remarks |
---|
| 199 | This will either always be a single name for this layer, |
---|
| 200 | or will be the name of the current frame for an animated |
---|
| 201 | or otherwise multi-frame texture. |
---|
| 202 | @note |
---|
| 203 | Applies to both fixed-function and programmable pipeline. |
---|
| 204 | */ |
---|
| 205 | const String& getTextureName(void) const; |
---|
| 206 | |
---|
| 207 | /** Sets this texture layer to use a single texture, given the |
---|
| 208 | name of the texture to use on this layer. |
---|
| 209 | @note |
---|
| 210 | Applies to both fixed-function and programmable pipeline. |
---|
| 211 | */ |
---|
| 212 | void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D); |
---|
| 213 | |
---|
| 214 | /** Sets this texture layer to use a single texture, given the |
---|
| 215 | pointer to the texture to use on this layer. |
---|
| 216 | @note |
---|
| 217 | Applies to both fixed-function and programmable pipeline. |
---|
| 218 | */ |
---|
| 219 | void setTexture( const TexturePtr& texPtr); |
---|
| 220 | |
---|
| 221 | /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. |
---|
| 222 | @remarks |
---|
| 223 | Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the |
---|
| 224 | world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by |
---|
| 225 | rendering a scene to a reflection map of a transparent cube and saving the output files. |
---|
| 226 | @par |
---|
| 227 | Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment |
---|
| 228 | maps to simulate reflections. The system deals with these 2 scenarios in different ways: |
---|
| 229 | <ol> |
---|
| 230 | <li> |
---|
| 231 | <p> |
---|
| 232 | for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which |
---|
| 233 | is then addressed using 3D texture coordinates. This is required because you don't know what |
---|
| 234 | face of the box you're going to need to address when you render an object, and typically you |
---|
| 235 | need to reflect more than one face on the one object, so all 6 textures are needed to be |
---|
| 236 | 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW |
---|
| 237 | parameter set to true, and then calling setEnvironmentMap(true). |
---|
| 238 | </p> |
---|
| 239 | <p> |
---|
| 240 | Note that not all cards support cubic environment mapping. |
---|
| 241 | </p> |
---|
| 242 | </li> |
---|
| 243 | <li> |
---|
| 244 | <p> |
---|
| 245 | for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. |
---|
| 246 | This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D |
---|
| 247 | texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing |
---|
| 248 | texture between faces. |
---|
| 249 | </p> |
---|
| 250 | <p> |
---|
| 251 | Skyboxes are created by calling SceneManager::setSkyBox. |
---|
| 252 | </p> |
---|
| 253 | </li> |
---|
| 254 | </ol> |
---|
| 255 | @note |
---|
| 256 | Applies to both fixed-function and programmable pipeline. |
---|
| 257 | @param name |
---|
| 258 | The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions |
---|
| 259 | of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which |
---|
| 260 | make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. |
---|
| 261 | If you can't make your texture names conform to this, use the alternative method of the same name which takes |
---|
| 262 | an array of texture names instead. |
---|
| 263 | @param forUVW |
---|
| 264 | Set to @c true if you want a single 3D texture addressable with 3D texture coordinates rather than |
---|
| 265 | 6 separate textures. Useful for cubic environment mapping. |
---|
| 266 | */ |
---|
| 267 | void setCubicTextureName( const String& name, bool forUVW = false ); |
---|
| 268 | |
---|
| 269 | /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. |
---|
| 270 | @remarks |
---|
| 271 | Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the |
---|
| 272 | world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by |
---|
| 273 | rendering a scene to a reflection map of a transparent cube and saving the output files. |
---|
| 274 | @par |
---|
| 275 | Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment |
---|
| 276 | maps to simulate reflections. The system deals with these 2 scenarios in different ways: |
---|
| 277 | <ol> |
---|
| 278 | <li> |
---|
| 279 | <p> |
---|
| 280 | For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which |
---|
| 281 | is then addressed using 3D texture coordinates. This is required because you don't know what |
---|
| 282 | face of the box you're going to need to address when you render an object, and typically you |
---|
| 283 | need to reflect more than one face on the one object, so all 6 textures are needed to be |
---|
| 284 | 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW |
---|
| 285 | parameter set to @c true, and then calling setEnvironmentMap(true). |
---|
| 286 | </p> |
---|
| 287 | <p> |
---|
| 288 | Note that not all cards support cubic environment mapping. |
---|
| 289 | </p> |
---|
| 290 | </li> |
---|
| 291 | <li> |
---|
| 292 | <p> |
---|
| 293 | For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. |
---|
| 294 | This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D |
---|
| 295 | texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing |
---|
| 296 | texture between faces. |
---|
| 297 | </p> |
---|
| 298 | <p> |
---|
| 299 | Skyboxes are created by calling SceneManager::setSkyBox. |
---|
| 300 | </p> |
---|
| 301 | </li> |
---|
| 302 | </ol> |
---|
| 303 | @note |
---|
| 304 | Applies to both fixed-function and programmable pipeline. |
---|
| 305 | @param names |
---|
| 306 | The 6 names of the textures which make up the 6 sides of the box. The textures must all |
---|
| 307 | be the same size and be powers of 2 in width & height. |
---|
| 308 | Must be an Ogre::String array with a length of 6 unless forUVW is set to @c true. |
---|
| 309 | @param forUVW |
---|
| 310 | Set to @c true if you want a single 3D texture addressable with 3D texture coordinates rather than |
---|
| 311 | 6 separate textures. Useful for cubic environment mapping. |
---|
| 312 | */ |
---|
| 313 | void setCubicTextureName( const String* const names, bool forUVW = false ); |
---|
| 314 | |
---|
| 315 | /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. |
---|
| 316 | @remarks |
---|
| 317 | Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the |
---|
| 318 | world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by |
---|
| 319 | rendering a scene to a reflection map of a transparent cube and saving the output files. |
---|
| 320 | @par |
---|
| 321 | Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment |
---|
| 322 | maps to simulate reflections. The system deals with these 2 scenarios in different ways: |
---|
| 323 | <ol> |
---|
| 324 | <li> |
---|
| 325 | <p> |
---|
| 326 | for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which |
---|
| 327 | is then addressed using 3D texture coordinates. This is required because you don't know what |
---|
| 328 | face of the box you're going to need to address when you render an object, and typically you |
---|
| 329 | need to reflect more than one face on the one object, so all 6 textures are needed to be |
---|
| 330 | 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW |
---|
| 331 | parameter set to true, and then calling setEnvironmentMap(true). |
---|
| 332 | </p> |
---|
| 333 | <p> |
---|
| 334 | Note that not all cards support cubic environment mapping. |
---|
| 335 | </p> |
---|
| 336 | </li> |
---|
| 337 | <li> |
---|
| 338 | <p> |
---|
| 339 | for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. |
---|
| 340 | This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D |
---|
| 341 | texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing |
---|
| 342 | texture between faces. |
---|
| 343 | </p> |
---|
| 344 | <p> |
---|
| 345 | Skyboxes are created by calling SceneManager::setSkyBox. |
---|
| 346 | </p> |
---|
| 347 | </li> |
---|
| 348 | </ol> |
---|
| 349 | @note |
---|
| 350 | Applies to both fixed-function and programmable pipeline. |
---|
| 351 | @param texPtrs |
---|
| 352 | The 6 pointers to the textures which make up the 6 sides of the box. The textures must all |
---|
| 353 | be the same size and be powers of 2 in width & height. |
---|
| 354 | Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to @c true. |
---|
| 355 | @param forUVW |
---|
| 356 | Set to @c true if you want a single 3D texture addressable with 3D texture coordinates rather than |
---|
| 357 | 6 separate textures. Useful for cubic environment mapping. |
---|
| 358 | */ |
---|
| 359 | void setCubicTexture( const TexturePtr* const texPtrs, bool forUVW = false ); |
---|
| 360 | |
---|
| 361 | /** Sets the names of the texture images for an animated texture. |
---|
| 362 | @remarks |
---|
| 363 | Animated textures are just a series of images making up the frames of the animation. All the images |
---|
| 364 | must be the same size, and their names must have a frame number appended before the extension, e.g. |
---|
| 365 | if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg" |
---|
| 366 | and "wall_2.jpg". |
---|
| 367 | @par |
---|
| 368 | You can change the active frame on a texture layer by calling the setCurrentFrame method. |
---|
| 369 | @note |
---|
| 370 | If you can't make your texture images conform to the naming standard laid out here, you |
---|
| 371 | can call the alternative setAnimatedTextureName method which takes an array of names instead. |
---|
| 372 | @note |
---|
| 373 | Applies to both fixed-function and programmable pipeline. |
---|
| 374 | @param name |
---|
| 375 | The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc. |
---|
| 376 | @param numFrames |
---|
| 377 | The number of frames in the sequence. |
---|
| 378 | @param duration |
---|
| 379 | The length of time it takes to display the whole animation sequence, in seconds. |
---|
| 380 | If 0, no automatic transition occurs. |
---|
| 381 | */ |
---|
| 382 | void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 ); |
---|
| 383 | |
---|
| 384 | /** Sets the names of the texture images for an animated texture. |
---|
| 385 | @remarks |
---|
| 386 | This an alternative method to the one where you specify a single name and let the system derive |
---|
| 387 | the names of each frame, incase your images can't conform to this naming standard. |
---|
| 388 | @par |
---|
| 389 | Animated textures are just a series of images making up the frames of the animation. All the images |
---|
| 390 | must be the same size, and you must provide their names as an array in the first parameter. |
---|
| 391 | You can change the active frame on a texture layer by calling the setCurrentFrame method. |
---|
| 392 | @note |
---|
| 393 | If you can make your texture images conform to a naming standard of basicName_frame.ext, you |
---|
| 394 | can call the alternative setAnimatedTextureName method which just takes a base name instead. |
---|
| 395 | @note |
---|
| 396 | Applies to both fixed-function and programmable pipeline. |
---|
| 397 | @param names |
---|
| 398 | Pointer to array of names of the textures to use, in frame order. |
---|
| 399 | @param numFrames |
---|
| 400 | The number of frames in the sequence. |
---|
| 401 | @param duration |
---|
| 402 | The length of time it takes to display the whole animation sequence, in seconds. |
---|
| 403 | If 0, no automatic transition occurs. |
---|
| 404 | */ |
---|
| 405 | void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 ); |
---|
| 406 | |
---|
| 407 | /** Returns the width and height of the texture in the given frame. |
---|
| 408 | */ |
---|
| 409 | std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const; |
---|
| 410 | |
---|
| 411 | /** Changes the active frame in an animated or multi-image texture. |
---|
| 412 | @remarks |
---|
| 413 | An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of |
---|
| 414 | a number of frames. This method sets the active frame. |
---|
| 415 | @note |
---|
| 416 | Applies to both fixed-function and programmable pipeline. |
---|
| 417 | */ |
---|
| 418 | void setCurrentFrame( unsigned int frameNumber ); |
---|
| 419 | |
---|
| 420 | /** Gets the active frame in an animated or multi-image texture layer. |
---|
| 421 | @note |
---|
| 422 | Applies to both fixed-function and programmable pipeline. |
---|
| 423 | */ |
---|
| 424 | unsigned int getCurrentFrame(void) const; |
---|
| 425 | |
---|
| 426 | /** Gets the name of the texture associated with a frame number. |
---|
| 427 | Throws an exception if frameNumber exceeds the number of stored frames. |
---|
| 428 | @note |
---|
| 429 | Applies to both fixed-function and programmable pipeline. |
---|
| 430 | */ |
---|
| 431 | const String& getFrameTextureName(unsigned int frameNumber) const; |
---|
| 432 | |
---|
| 433 | /** Sets the name of the texture associated with a frame. |
---|
| 434 | @param name |
---|
| 435 | The name of the texture. |
---|
| 436 | @param frameNumber |
---|
| 437 | The frame the texture name is to be placed in. |
---|
| 438 | @note |
---|
| 439 | Throws an exception if frameNumber exceeds the number of stored frames. |
---|
| 440 | Applies to both fixed-function and programmable pipeline. |
---|
| 441 | */ |
---|
| 442 | void setFrameTextureName(const String& name, unsigned int frameNumber); |
---|
| 443 | |
---|
| 444 | /** Add a Texture name to the end of the frame container. |
---|
| 445 | @param name |
---|
| 446 | The name of the texture. |
---|
| 447 | @note |
---|
| 448 | Applies to both fixed-function and programmable pipeline. |
---|
| 449 | */ |
---|
| 450 | void addFrameTextureName(const String& name); |
---|
| 451 | /** Deletes a specific texture frame. The texture used is not deleted but the |
---|
| 452 | texture will no longer be used by the Texture Unit. An exception is raised |
---|
| 453 | if the frame number exceeds the number of actual frames. |
---|
| 454 | @param frameNumber |
---|
| 455 | The frame number of the texture to be deleted. |
---|
| 456 | @note |
---|
| 457 | Applies to both fixed-function and programmable pipeline. |
---|
| 458 | */ |
---|
| 459 | void deleteFrameTextureName(const size_t frameNumber); |
---|
| 460 | /** Gets the number of frames for a texture. |
---|
| 461 | @note |
---|
| 462 | Applies to both fixed-function and programmable pipeline. |
---|
| 463 | */ |
---|
| 464 | unsigned int getNumFrames(void) const; |
---|
| 465 | |
---|
| 466 | |
---|
| 467 | /** The type of unit to bind the texture settings to. */ |
---|
| 468 | enum BindingType |
---|
| 469 | { |
---|
| 470 | /** Regular fragment processing unit - the default. */ |
---|
| 471 | BT_FRAGMENT = 0, |
---|
| 472 | /** Vertex processing unit - indicates this unit will be used for |
---|
| 473 | a vertex texture fetch. |
---|
| 474 | */ |
---|
| 475 | BT_VERTEX = 1, |
---|
| 476 | /// Geometry processing unit |
---|
| 477 | BT_GEOMETRY = 2, |
---|
| 478 | /// Tesselation control processing unit |
---|
| 479 | BT_TESSELATION_HULL = 3, |
---|
| 480 | /// Tesselation evaluation processing unit |
---|
| 481 | BT_TESSELATION_DOMAIN = 4, |
---|
| 482 | /// Compute processing unit |
---|
| 483 | BT_COMPUTE = 5 |
---|
| 484 | }; |
---|
| 485 | /** Enum identifying the type of content this texture unit contains. |
---|
| 486 | */ |
---|
| 487 | enum ContentType |
---|
| 488 | { |
---|
| 489 | /// Normal texture identified by name |
---|
| 490 | CONTENT_NAMED = 0, |
---|
| 491 | /// A shadow texture, automatically bound by engine |
---|
| 492 | CONTENT_SHADOW = 1, |
---|
| 493 | /// A compositor texture, automatically linked to active viewport's chain |
---|
| 494 | CONTENT_COMPOSITOR = 2 |
---|
| 495 | }; |
---|
| 496 | |
---|
| 497 | /** Sets the type of unit these texture settings should be bound to. |
---|
| 498 | @remarks |
---|
| 499 | Some render systems, when implementing vertex texture fetch, separate |
---|
| 500 | the binding of textures for use in the vertex program versus those |
---|
| 501 | used in fragment programs. This setting allows you to target the |
---|
| 502 | vertex processing unit with a texture binding, in those cases. For |
---|
| 503 | rendersystems which have a unified binding for the vertex and fragment |
---|
| 504 | units, this setting makes no difference. |
---|
| 505 | */ |
---|
| 506 | void setBindingType(BindingType bt); |
---|
| 507 | |
---|
| 508 | /** Gets the type of unit these texture settings should be bound to. |
---|
| 509 | */ |
---|
| 510 | BindingType getBindingType(void) const; |
---|
| 511 | |
---|
| 512 | /** Set the type of content this TextureUnitState references. |
---|
| 513 | @remarks |
---|
| 514 | The default is to reference a standard named texture, but this unit |
---|
| 515 | can also reference automated content like a shadow texture. |
---|
| 516 | */ |
---|
| 517 | void setContentType(ContentType ct); |
---|
| 518 | /** Get the type of content this TextureUnitState references. */ |
---|
| 519 | ContentType getContentType(void) const; |
---|
| 520 | |
---|
| 521 | /** Returns true if this texture unit is either a series of 6 2D textures, each |
---|
| 522 | in it's own frame, or is a full 3D cube map. You can tell which by checking |
---|
| 523 | getTextureType. |
---|
| 524 | @note |
---|
| 525 | Applies to both fixed-function and programmable pipeline. |
---|
| 526 | */ |
---|
| 527 | bool isCubic(void) const; |
---|
| 528 | |
---|
| 529 | /** Returns true if this texture layer uses a composite 3D cubic texture. |
---|
| 530 | @note |
---|
| 531 | Applies to both fixed-function and programmable pipeline. |
---|
| 532 | */ |
---|
| 533 | bool is3D(void) const; |
---|
| 534 | |
---|
| 535 | /** Returns the type of this texture. |
---|
| 536 | @note |
---|
| 537 | Applies to both fixed-function and programmable pipeline. |
---|
| 538 | */ |
---|
| 539 | TextureType getTextureType(void) const; |
---|
| 540 | |
---|
| 541 | /** Sets the desired pixel format when load the texture. |
---|
| 542 | */ |
---|
| 543 | void setDesiredFormat(PixelFormat desiredFormat); |
---|
| 544 | |
---|
| 545 | /** Gets the desired pixel format when load the texture. |
---|
| 546 | */ |
---|
| 547 | PixelFormat getDesiredFormat(void) const; |
---|
| 548 | |
---|
| 549 | /** Sets how many mipmaps have been requested for the texture. |
---|
| 550 | */ |
---|
| 551 | void setNumMipmaps(int numMipmaps); |
---|
| 552 | |
---|
| 553 | /** Gets how many mipmaps have been requested for the texture. |
---|
| 554 | */ |
---|
| 555 | int getNumMipmaps(void) const; |
---|
| 556 | |
---|
| 557 | /** Sets whether this texture is requested to be loaded as alpha if single channel |
---|
| 558 | */ |
---|
| 559 | void setIsAlpha(bool isAlpha); |
---|
| 560 | |
---|
| 561 | /** Gets whether this texture is requested to be loaded as alpha if single channel |
---|
| 562 | */ |
---|
| 563 | bool getIsAlpha(void) const; |
---|
| 564 | |
---|
| 565 | /// @copydoc Texture::getGamma |
---|
| 566 | Real getGamma() const { return mGamma; } |
---|
| 567 | /// @copydoc Texture::setGamma |
---|
| 568 | void setGamma(Real gamma) { mGamma = gamma; } |
---|
| 569 | |
---|
| 570 | /// @copydoc Texture::setHardwareGammaEnabled |
---|
| 571 | void setHardwareGammaEnabled(bool enabled); |
---|
| 572 | /// @copydoc Texture::isHardwareGammaEnabled |
---|
| 573 | bool isHardwareGammaEnabled() const; |
---|
| 574 | |
---|
| 575 | /** Gets the index of the set of texture co-ords this layer uses. |
---|
| 576 | @note |
---|
| 577 | Only applies to the fixed function pipeline and has no effect if a fragment program is used. |
---|
| 578 | */ |
---|
| 579 | unsigned int getTextureCoordSet(void) const; |
---|
| 580 | |
---|
| 581 | /** Sets the index of the set of texture co-ords this layer uses. |
---|
| 582 | @note |
---|
| 583 | Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per |
---|
| 584 | vertex. |
---|
| 585 | @note |
---|
| 586 | Only applies to the fixed function pipeline and has no effect if a fragment program is used. |
---|
| 587 | */ |
---|
| 588 | void setTextureCoordSet(unsigned int set); |
---|
| 589 | |
---|
| 590 | /** Sets a matrix used to transform any texture coordinates on this layer. |
---|
| 591 | @remarks |
---|
| 592 | Texture coordinates can be modified on a texture layer to create effects like scrolling |
---|
| 593 | textures. A texture transform can either be applied to a layer which takes the source coordinates |
---|
| 594 | from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping). |
---|
| 595 | @par |
---|
| 596 | It's obviously a bit impractical to create scrolling effects by calling this method manually since you |
---|
| 597 | would have to call it every framw with a slight alteration each time, which is tedious. Instead |
---|
| 598 | you can use the ControllerManager class to create a Controller object which will manage the |
---|
| 599 | effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR> |
---|
| 600 | In addition, if you want to set the individual texture transformations rather than concatenating them |
---|
| 601 | yourself, use setTextureScroll, setTextureScale and setTextureRotate. |
---|
| 602 | @note |
---|
| 603 | Has no effect in the programmable pipeline. |
---|
| 604 | */ |
---|
| 605 | void setTextureTransform(const Matrix4& xform); |
---|
| 606 | |
---|
| 607 | /** Gets the current texture transformation matrix. |
---|
| 608 | @remarks |
---|
| 609 | Causes a reclaculation of the matrix if any parameters have been changed via |
---|
| 610 | setTextureScroll, setTextureScale and setTextureRotate. |
---|
| 611 | @note |
---|
| 612 | Has no effect in the programmable pipeline. |
---|
| 613 | */ |
---|
| 614 | const Matrix4& getTextureTransform(void) const; |
---|
| 615 | |
---|
| 616 | /** Sets the translation offset of the texture, ie scrolls the texture. |
---|
| 617 | @remarks |
---|
| 618 | This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if |
---|
| 619 | you are combining translation, scaling and rotation in your texture transformation. Again if you want |
---|
| 620 | to animate these values you need to use a Controller |
---|
| 621 | @note |
---|
| 622 | Has no effect in the programmable pipeline. |
---|
| 623 | @param u |
---|
| 624 | The amount the texture should be moved horizontally (u direction). |
---|
| 625 | @param v |
---|
| 626 | The amount the texture should be moved vertically (v direction). |
---|
| 627 | @see |
---|
| 628 | ControllerManager, Controller |
---|
| 629 | */ |
---|
| 630 | void setTextureScroll(Real u, Real v); |
---|
| 631 | |
---|
| 632 | /** As setTextureScroll, but sets only U value. |
---|
| 633 | @note |
---|
| 634 | Has no effect in the programmable pipeline. |
---|
| 635 | */ |
---|
| 636 | void setTextureUScroll(Real value); |
---|
| 637 | /// Get texture uscroll value. |
---|
| 638 | Real getTextureUScroll(void) const; |
---|
| 639 | |
---|
| 640 | /** As setTextureScroll, but sets only V value. |
---|
| 641 | @note |
---|
| 642 | Has no effect in the programmable pipeline. |
---|
| 643 | */ |
---|
| 644 | void setTextureVScroll(Real value); |
---|
| 645 | /// Get texture vscroll value. |
---|
| 646 | Real getTextureVScroll(void) const; |
---|
| 647 | |
---|
| 648 | /** As setTextureScale, but sets only U value. |
---|
| 649 | @note |
---|
| 650 | Has no effect in the programmable pipeline. |
---|
| 651 | */ |
---|
| 652 | void setTextureUScale(Real value); |
---|
| 653 | /// Get texture uscale value. |
---|
| 654 | Real getTextureUScale(void) const; |
---|
| 655 | |
---|
| 656 | /** As setTextureScale, but sets only V value. |
---|
| 657 | @note |
---|
| 658 | Has no effect in the programmable pipeline. |
---|
| 659 | */ |
---|
| 660 | void setTextureVScale(Real value); |
---|
| 661 | /// Get texture vscale value. |
---|
| 662 | Real getTextureVScale(void) const; |
---|
| 663 | |
---|
| 664 | /** Sets the scaling factor applied to texture coordinates. |
---|
| 665 | @remarks |
---|
| 666 | This method sets the scale element of the texture transformation, and is easier to use than |
---|
| 667 | setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want |
---|
| 668 | to animate these values you need to use a Controller (see ControllerManager and it's methods for |
---|
| 669 | more information). |
---|
| 670 | @note |
---|
| 671 | Has no effect in the programmable pipeline. |
---|
| 672 | @param uScale |
---|
| 673 | The value by which the texture is to be scaled horizontally. |
---|
| 674 | @param vScale |
---|
| 675 | The value by which the texture is to be scaled vertically. |
---|
| 676 | */ |
---|
| 677 | void setTextureScale(Real uScale, Real vScale); |
---|
| 678 | |
---|
| 679 | /** Sets the anticlockwise rotation factor applied to texture coordinates. |
---|
| 680 | @remarks |
---|
| 681 | This sets a fixed rotation angle - if you wish to animate this, see the |
---|
| 682 | ControllerManager::createTextureRotater method. |
---|
| 683 | @note |
---|
| 684 | Has no effect in the programmable pipeline. |
---|
| 685 | @param angle |
---|
| 686 | The angle of rotation (anticlockwise). |
---|
| 687 | */ |
---|
| 688 | void setTextureRotate(const Radian& angle); |
---|
| 689 | /// Get texture rotation effects angle value. |
---|
| 690 | const Radian& getTextureRotate(void) const; |
---|
| 691 | |
---|
| 692 | /** Gets the texture addressing mode for a given coordinate, |
---|
| 693 | i.e. what happens at uv values above 1.0. |
---|
| 694 | @note |
---|
| 695 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
| 696 | */ |
---|
| 697 | const UVWAddressingMode& getTextureAddressingMode(void) const; |
---|
| 698 | |
---|
| 699 | /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. |
---|
| 700 | @note |
---|
| 701 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
| 702 | @note This is a shortcut method which sets the addressing mode for all |
---|
| 703 | coordinates at once; you can also call the more specific method |
---|
| 704 | to set the addressing mode per coordinate. |
---|
| 705 | @note |
---|
| 706 | This is a shortcut method which sets the addressing mode for all |
---|
| 707 | coordinates at once; you can also call the more specific method |
---|
| 708 | to set the addressing mode per coordinate. |
---|
| 709 | @note |
---|
| 710 | This applies for both the fixed-function and programmable pipelines. |
---|
| 711 | */ |
---|
| 712 | void setTextureAddressingMode( TextureAddressingMode tam); |
---|
| 713 | |
---|
| 714 | /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. |
---|
| 715 | @note |
---|
| 716 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
| 717 | @note |
---|
| 718 | This applies for both the fixed-function and programmable pipelines. |
---|
| 719 | */ |
---|
| 720 | void setTextureAddressingMode( TextureAddressingMode u, |
---|
| 721 | TextureAddressingMode v, TextureAddressingMode w); |
---|
| 722 | |
---|
| 723 | /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. |
---|
| 724 | @note |
---|
| 725 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
| 726 | @note |
---|
| 727 | This applies for both the fixed-function and programmable pipelines. |
---|
| 728 | */ |
---|
| 729 | void setTextureAddressingMode( const UVWAddressingMode& uvw); |
---|
| 730 | |
---|
| 731 | /** Sets the texture border colour. |
---|
| 732 | @note |
---|
| 733 | The default is ColourValue::Black, and this value only used when addressing mode |
---|
| 734 | is TAM_BORDER. |
---|
| 735 | @note |
---|
| 736 | This applies for both the fixed-function and programmable pipelines. |
---|
| 737 | */ |
---|
| 738 | void setTextureBorderColour(const ColourValue& colour); |
---|
| 739 | |
---|
| 740 | /** Sets the texture border colour. |
---|
| 741 | @note |
---|
| 742 | The default is ColourValue::Black, and this value only used when addressing mode |
---|
| 743 | is TAM_BORDER. |
---|
| 744 | */ |
---|
| 745 | const ColourValue& getTextureBorderColour(void) const; |
---|
| 746 | |
---|
| 747 | /** Setting advanced blending options. |
---|
| 748 | @remarks |
---|
| 749 | This is an extended version of the TextureUnitState::setColourOperation method which allows |
---|
| 750 | extremely detailed control over the blending applied between this and earlier layers. |
---|
| 751 | See the IMPORTANT note below about the issues between mulitpass and multitexturing that |
---|
| 752 | using this method can create. |
---|
| 753 | @par |
---|
| 754 | Texture colour operations determine how the final colour of the surface appears when |
---|
| 755 | rendered. Texture units are used to combine colour values from various sources (ie. the |
---|
| 756 | diffuse colour of the surface from lighting calculations, combined with the colour of |
---|
| 757 | the texture). This method allows you to specify the 'operation' to be used, ie. the |
---|
| 758 | calculation such as adds or multiplies, and which values to use as arguments, such as |
---|
| 759 | a fixed value or a value from a previous calculation. |
---|
| 760 | @par |
---|
| 761 | The defaults for each layer are: |
---|
| 762 | <ul> |
---|
| 763 | <li>op = LBX_MODULATE</li> |
---|
| 764 | <li>source1 = LBS_TEXTURE</li> |
---|
| 765 | <li>source2 = LBS_CURRENT</li> |
---|
| 766 | </ul> |
---|
| 767 | ie. each layer takes the colour results of the previous layer, and multiplies them |
---|
| 768 | with the new texture being applied. Bear in mind that colours are RGB values from |
---|
| 769 | 0.0 - 1.0 so multiplying them together will result in values in the same range, |
---|
| 770 | 'tinted' by the multiply. Note however that a straight multiply normally has the |
---|
| 771 | effect of darkening the textures - for this reason there are brightening operations |
---|
| 772 | like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated |
---|
| 773 | types for full details. |
---|
| 774 | @note |
---|
| 775 | Because of the limitations on some underlying APIs (Direct3D included) |
---|
| 776 | the LBS_TEXTURE argument can only be used as the first argument, not the second. |
---|
| 777 | @par |
---|
| 778 | The final 3 parameters are only required if you decide to pass values manually |
---|
| 779 | into the operation, i.e. you want one or more of the inputs to the colour calculation |
---|
| 780 | to come from a fixed value that you supply. Hence you only need to fill these in if |
---|
| 781 | you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL |
---|
| 782 | operation. |
---|
| 783 | @warning |
---|
| 784 | Ogre tries to use multitexturing hardware to blend texture layers |
---|
| 785 | together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a |
---|
| 786 | GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object |
---|
| 787 | multiple times with different textures. This is both less efficient and there is a smaller |
---|
| 788 | range of blending operations which can be performed. For this reason, if you use this method |
---|
| 789 | you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you |
---|
| 790 | want to fall back on if sufficient hardware is not available. |
---|
| 791 | @note |
---|
| 792 | This has no effect in the programmable pipeline. |
---|
| 793 | @par |
---|
| 794 | If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method |
---|
| 795 | which allows less flexible blending options but sets up the multipass fallback automatically, |
---|
| 796 | since it only allows operations which have direct multipass equivalents. |
---|
| 797 | @param op |
---|
| 798 | The operation to be used, e.g. modulate (multiply), add, subtract. |
---|
| 799 | @param source1 |
---|
| 800 | The source of the first colour to the operation e.g. texture colour. |
---|
| 801 | @param source2 |
---|
| 802 | The source of the second colour to the operation e.g. current surface colour. |
---|
| 803 | @param arg1 |
---|
| 804 | Manually supplied colour value (only required if source1 = LBS_MANUAL). |
---|
| 805 | @param arg2 |
---|
| 806 | Manually supplied colour value (only required if source2 = LBS_MANUAL). |
---|
| 807 | @param manualBlend |
---|
| 808 | Manually supplied 'blend' value - only required for operations |
---|
| 809 | which require manual blend e.g. LBX_BLEND_MANUAL. |
---|
| 810 | */ |
---|
| 811 | void setColourOperationEx( |
---|
| 812 | LayerBlendOperationEx op, |
---|
| 813 | LayerBlendSource source1 = LBS_TEXTURE, |
---|
| 814 | LayerBlendSource source2 = LBS_CURRENT, |
---|
| 815 | |
---|
| 816 | const ColourValue& arg1 = ColourValue::White, |
---|
| 817 | const ColourValue& arg2 = ColourValue::White, |
---|
| 818 | |
---|
| 819 | Real manualBlend = 0.0); |
---|
| 820 | |
---|
| 821 | /** Determines how this texture layer is combined with the one below it (or the diffuse colour of |
---|
| 822 | the geometry if this is layer 0). |
---|
| 823 | @remarks |
---|
| 824 | This method is the simplest way to blend tetxure layers, because it requires only one parameter, |
---|
| 825 | gives you the most common blending types, and automatically sets up 2 blending methods: one for |
---|
| 826 | if single-pass multitexturing hardware is available, and another for if it is not and the blending must |
---|
| 827 | be achieved through multiple rendering passes. It is, however, quite limited and does not expose |
---|
| 828 | the more flexible multitexturing operations, simply because these can't be automatically supported in |
---|
| 829 | multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx, |
---|
| 830 | but you'll either have to be sure that enough multitexturing units will be available, or you should |
---|
| 831 | explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback. |
---|
| 832 | @note |
---|
| 833 | The default method is LBO_MODULATE for all layers. |
---|
| 834 | @note |
---|
| 835 | This option has no effect in the programmable pipeline. |
---|
| 836 | @param op |
---|
| 837 | One of the LayerBlendOperation enumerated blending types. |
---|
| 838 | */ |
---|
| 839 | void setColourOperation( const LayerBlendOperation op); |
---|
| 840 | |
---|
| 841 | /** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx |
---|
| 842 | and not enough multitexturing hardware is available. |
---|
| 843 | @remarks |
---|
| 844 | Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under |
---|
| 845 | multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering, |
---|
| 846 | which unfortunately doesn't support as many effects. This method is for you to specify the fallback |
---|
| 847 | operation which most suits you. |
---|
| 848 | @par |
---|
| 849 | You'll notice that the interface is the same as the Material::setSceneBlending method; this is |
---|
| 850 | because multipass rendering IS effectively scene blending, since each layer is rendered on top |
---|
| 851 | of the last using the same mechanism as making an object transparent, it's just being rendered |
---|
| 852 | in the same place repeatedly to get the multitexture effect. |
---|
| 853 | @par |
---|
| 854 | If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you |
---|
| 855 | don't need to call this as the system sets up the fallback for you. |
---|
| 856 | @note |
---|
| 857 | This option has no effect in the programmable pipeline, because there is no multipass fallback |
---|
| 858 | and multitexture blending is handled by the fragment shader. |
---|
| 859 | */ |
---|
| 860 | void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); |
---|
| 861 | |
---|
| 862 | /** Get multitexturing colour blending mode. |
---|
| 863 | */ |
---|
| 864 | const LayerBlendModeEx& getColourBlendMode(void) const; |
---|
| 865 | |
---|
| 866 | /** Get multitexturing alpha blending mode. |
---|
| 867 | */ |
---|
| 868 | const LayerBlendModeEx& getAlphaBlendMode(void) const; |
---|
| 869 | |
---|
| 870 | /** Get the multipass fallback for colour blending operation source factor. |
---|
| 871 | */ |
---|
| 872 | SceneBlendFactor getColourBlendFallbackSrc(void) const; |
---|
| 873 | |
---|
| 874 | /** Get the multipass fallback for colour blending operation destination factor. |
---|
| 875 | */ |
---|
| 876 | SceneBlendFactor getColourBlendFallbackDest(void) const; |
---|
| 877 | |
---|
| 878 | /** Sets the alpha operation to be applied to this texture. |
---|
| 879 | @remarks |
---|
| 880 | This works in exactly the same way as setColourOperation, except |
---|
| 881 | that the effect is applied to the level of alpha (i.e. transparency) |
---|
| 882 | of the texture rather than its colour. When the alpha of a texel (a pixel |
---|
| 883 | on a texture) is 1.0, it is opaque, whereas it is fully transparent if the |
---|
| 884 | alpha is 0.0. Please refer to the setColourOperation method for more info. |
---|
| 885 | @param op |
---|
| 886 | The operation to be used, e.g. modulate (multiply), add, subtract |
---|
| 887 | @param source1 |
---|
| 888 | The source of the first alpha value to the operation e.g. texture alpha |
---|
| 889 | @param source2 |
---|
| 890 | The source of the second alpha value to the operation e.g. current surface alpha |
---|
| 891 | @param arg1 |
---|
| 892 | Manually supplied alpha value (only required if source1 = LBS_MANUAL) |
---|
| 893 | @param arg2 |
---|
| 894 | Manually supplied alpha value (only required if source2 = LBS_MANUAL) |
---|
| 895 | @param manualBlend |
---|
| 896 | Manually supplied 'blend' value - only required for operations |
---|
| 897 | which require manual blend e.g. LBX_BLEND_MANUAL |
---|
| 898 | @see |
---|
| 899 | setColourOperation |
---|
| 900 | @note |
---|
| 901 | This option has no effect in the programmable pipeline. |
---|
| 902 | */ |
---|
| 903 | void setAlphaOperation(LayerBlendOperationEx op, |
---|
| 904 | LayerBlendSource source1 = LBS_TEXTURE, |
---|
| 905 | LayerBlendSource source2 = LBS_CURRENT, |
---|
| 906 | Real arg1 = 1.0, |
---|
| 907 | Real arg2 = 1.0, |
---|
| 908 | Real manualBlend = 0.0); |
---|
| 909 | |
---|
| 910 | /** Generic method for setting up texture effects. |
---|
| 911 | @remarks |
---|
| 912 | Allows you to specify effects directly by using the TextureEffectType enumeration. The |
---|
| 913 | arguments that go with it depend on the effect type. Only one effect of |
---|
| 914 | each type can be applied to a texture layer. |
---|
| 915 | @par |
---|
| 916 | This method is used internally by Ogre but it is better generally for applications to use the |
---|
| 917 | more intuitive specialised methods such as setEnvironmentMap and setScroll. |
---|
| 918 | @note |
---|
| 919 | This option has no effect in the programmable pipeline. |
---|
| 920 | */ |
---|
| 921 | void addEffect(TextureEffect& effect); |
---|
| 922 | |
---|
| 923 | /** Turns on/off texture coordinate effect that makes this layer an environment map. |
---|
| 924 | @remarks |
---|
| 925 | Environment maps make an object look reflective by using the object's vertex normals relative |
---|
| 926 | to the camera view to generate texture coordinates. |
---|
| 927 | @par |
---|
| 928 | The vectors generated can either be used to address a single 2D texture which |
---|
| 929 | is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures |
---|
| 930 | for each side of the inside of a cube. The type depends on what texture you set up - if you use the |
---|
| 931 | setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName |
---|
| 932 | then a cubic environment map will be used. |
---|
| 933 | @par |
---|
| 934 | This effect works best if the object has lots of gradually changing normals. The texture also |
---|
| 935 | has to be designed for this effect - see the example spheremap.png included with the sample |
---|
| 936 | application for a 2D environment map; a cubic map can be generated by rendering 6 views of a |
---|
| 937 | scene to each of the cube faces with orthogonal views. |
---|
| 938 | @note |
---|
| 939 | Enabling this disables any other texture coordinate generation effects. |
---|
| 940 | However it can be combined with texture coordinate modification functions, which then operate on the |
---|
| 941 | generated coordinates rather than static model texture coordinates. |
---|
| 942 | @param enable |
---|
| 943 | True to enable, false to disable |
---|
| 944 | @param envMapType |
---|
| 945 | The type of environment mapping to perform. Planar, curved, reflection or normal. @see EnvMapType |
---|
| 946 | @note |
---|
| 947 | This option has no effect in the programmable pipeline. |
---|
| 948 | */ |
---|
| 949 | void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED); |
---|
| 950 | |
---|
| 951 | /** Sets up an animated scroll for the texture layer. |
---|
| 952 | @note |
---|
| 953 | Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation). |
---|
| 954 | @param uSpeed |
---|
| 955 | The number of horizontal loops per second (+ve=moving right, -ve = moving left). |
---|
| 956 | @param vSpeed |
---|
| 957 | The number of vertical loops per second (+ve=moving up, -ve= moving down). |
---|
| 958 | @note |
---|
| 959 | This option has no effect in the programmable pipeline. |
---|
| 960 | */ |
---|
| 961 | void setScrollAnimation(Real uSpeed, Real vSpeed); |
---|
| 962 | |
---|
| 963 | /** Sets up an animated texture rotation for this layer. |
---|
| 964 | @note |
---|
| 965 | Useful for constant rotations (for varying rotations, see setTransformAnimation). |
---|
| 966 | @param speed |
---|
| 967 | The number of complete anticlockwise revolutions per second (use -ve for clockwise) |
---|
| 968 | @note |
---|
| 969 | This option has no effect in the programmable pipeline. |
---|
| 970 | */ |
---|
| 971 | void setRotateAnimation(Real speed); |
---|
| 972 | |
---|
| 973 | /** Sets up a general time-relative texture modification effect. |
---|
| 974 | @note |
---|
| 975 | This can be called multiple times for different values of ttype, but only the latest effect |
---|
| 976 | applies if called multiple time for the same ttype. |
---|
| 977 | @param ttype |
---|
| 978 | The type of transform, either translate (scroll), scale (stretch) or rotate (spin). |
---|
| 979 | @param waveType |
---|
| 980 | The shape of the wave, see WaveformType enum for details. |
---|
| 981 | @param base |
---|
| 982 | The base value for the function (range of output = {base, base + amplitude}). |
---|
| 983 | @param frequency |
---|
| 984 | The speed of the wave in cycles per second. |
---|
| 985 | @param phase |
---|
| 986 | The offset of the start of the wave, e.g. 0.5 to start half-way through the wave. |
---|
| 987 | @param amplitude |
---|
| 988 | Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects. |
---|
| 989 | @note |
---|
| 990 | This option has no effect in the programmable pipeline. |
---|
| 991 | */ |
---|
| 992 | void setTransformAnimation( const TextureTransformType ttype, |
---|
| 993 | const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 ); |
---|
| 994 | |
---|
| 995 | |
---|
| 996 | /** Enables or disables projective texturing on this texture unit. |
---|
| 997 | @remarks |
---|
| 998 | Projective texturing allows you to generate texture coordinates |
---|
| 999 | based on a Frustum, which gives the impression that a texture is |
---|
| 1000 | being projected onto the surface. Note that once you have called |
---|
| 1001 | this method, the texture unit continues to monitor the Frustum you |
---|
| 1002 | passed in and the projection will change if you can alter it. It also |
---|
| 1003 | means that you must ensure that the Frustum object you pass a pointer |
---|
| 1004 | to remains in existence for as long as this TextureUnitState does. |
---|
| 1005 | @par |
---|
| 1006 | This effect cannot be combined with other texture generation effects, |
---|
| 1007 | such as environment mapping. It also has no effect on passes which |
---|
| 1008 | have a vertex program enabled - projective texturing has to be done |
---|
| 1009 | in the vertex program instead. |
---|
| 1010 | @param enabled |
---|
| 1011 | Whether to enable / disable. |
---|
| 1012 | @param projectionSettings |
---|
| 1013 | The Frustum which will be used to derive the |
---|
| 1014 | projection parameters. |
---|
| 1015 | */ |
---|
| 1016 | void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0); |
---|
| 1017 | |
---|
| 1018 | /** Removes all effects applied to this texture layer. |
---|
| 1019 | */ |
---|
| 1020 | void removeAllEffects(void); |
---|
| 1021 | |
---|
| 1022 | /** Removes a single effect applied to this texture layer. |
---|
| 1023 | @note |
---|
| 1024 | Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied |
---|
| 1025 | to a layer, only the effect type is required. |
---|
| 1026 | */ |
---|
| 1027 | void removeEffect( const TextureEffectType type ); |
---|
| 1028 | |
---|
| 1029 | /** Determines if this texture layer is currently blank. |
---|
| 1030 | @note |
---|
| 1031 | This can happen if a texture fails to load or some other non-fatal error. Worth checking after |
---|
| 1032 | setting texture name. |
---|
| 1033 | */ |
---|
| 1034 | bool isBlank(void) const; |
---|
| 1035 | |
---|
| 1036 | /** Sets this texture layer to be blank. |
---|
| 1037 | */ |
---|
| 1038 | void setBlank(void); |
---|
| 1039 | |
---|
| 1040 | /** Tests if the texture associated with this unit has failed to load. |
---|
| 1041 | */ |
---|
| 1042 | bool isTextureLoadFailing() const { return mTextureLoadFailed; } |
---|
| 1043 | |
---|
| 1044 | /** Tells the unit to retry loading the texture if it had failed to load. |
---|
| 1045 | */ |
---|
| 1046 | void retryTextureLoad() { mTextureLoadFailed = false; } |
---|
| 1047 | |
---|
| 1048 | /// Get texture effects in a multimap paired array. |
---|
| 1049 | const EffectMap& getEffects(void) const; |
---|
| 1050 | /// Get the animated-texture animation duration. |
---|
| 1051 | Real getAnimationDuration(void) const; |
---|
| 1052 | |
---|
| 1053 | /** Set the texture filtering for this unit, using the simplified interface. |
---|
| 1054 | @remarks |
---|
| 1055 | You also have the option of specifying the minification, magnification |
---|
| 1056 | and mip filter individually if you want more control over filtering |
---|
| 1057 | options. See the alternative setTextureFiltering methods for details. |
---|
| 1058 | @note |
---|
| 1059 | This option applies in both the fixed function and the programmable pipeline. |
---|
| 1060 | @param filterType |
---|
| 1061 | The high-level filter type to use. |
---|
| 1062 | */ |
---|
| 1063 | void setTextureFiltering(TextureFilterOptions filterType); |
---|
| 1064 | /** Set a single filtering option on this texture unit. |
---|
| 1065 | @param ftype |
---|
| 1066 | The filtering type to set. |
---|
| 1067 | @param opts |
---|
| 1068 | The filtering option to set. |
---|
| 1069 | */ |
---|
| 1070 | void setTextureFiltering(FilterType ftype, FilterOptions opts); |
---|
| 1071 | /** Set a the detailed filtering options on this texture unit. |
---|
| 1072 | @param minFilter |
---|
| 1073 | The filtering to use when reducing the size of the texture. |
---|
| 1074 | Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC. |
---|
| 1075 | @param magFilter |
---|
| 1076 | The filtering to use when increasing the size of the texture. |
---|
| 1077 | Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC. |
---|
| 1078 | @param mipFilter |
---|
| 1079 | The filtering to use between mip levels. |
---|
| 1080 | Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering). |
---|
| 1081 | */ |
---|
| 1082 | void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter); |
---|
| 1083 | /// Get the texture filtering for the given type. |
---|
| 1084 | FilterOptions getTextureFiltering(FilterType ftpye) const; |
---|
| 1085 | |
---|
| 1086 | void setTextureCompareEnabled(bool enabled); |
---|
| 1087 | bool getTextureCompareEnabled() const; |
---|
| 1088 | |
---|
| 1089 | void setTextureCompareFunction(CompareFunction function); |
---|
| 1090 | CompareFunction getTextureCompareFunction() const; |
---|
| 1091 | |
---|
| 1092 | /** Sets the anisotropy level to be used for this texture level. |
---|
| 1093 | @param maxAniso |
---|
| 1094 | The maximal anisotropy level, should be between 2 and the maximum |
---|
| 1095 | supported by hardware (1 is the default, ie. no anisotrophy). |
---|
| 1096 | @note |
---|
| 1097 | This option applies in both the fixed function and the programmable pipeline. |
---|
| 1098 | */ |
---|
| 1099 | void setTextureAnisotropy(unsigned int maxAniso); |
---|
| 1100 | /// Get this layer texture anisotropy level. |
---|
| 1101 | unsigned int getTextureAnisotropy() const; |
---|
| 1102 | |
---|
| 1103 | /** Sets the bias value applied to the mipmap calculation. |
---|
| 1104 | @remarks |
---|
| 1105 | You can alter the mipmap calculation by biasing the result with a |
---|
| 1106 | single floating point value. After the mip level has been calculated, |
---|
| 1107 | this bias value is added to the result to give the final mip level. |
---|
| 1108 | Lower mip levels are larger (higher detail), so a negative bias will |
---|
| 1109 | force the larger mip levels to be used, and a positive bias |
---|
| 1110 | will cause smaller mip levels to be used. The bias values are in |
---|
| 1111 | mip levels, so a -1 bias will force mip levels one larger than by the |
---|
| 1112 | default calculation. |
---|
| 1113 | @param bias |
---|
| 1114 | The bias value as described above, can be positive or negative. |
---|
| 1115 | */ |
---|
| 1116 | void setTextureMipmapBias(float bias) { mMipmapBias = bias; } |
---|
| 1117 | /** Gets the bias value applied to the mipmap calculation. |
---|
| 1118 | @see TextureUnitState::setTextureMipmapBias |
---|
| 1119 | */ |
---|
| 1120 | float getTextureMipmapBias(void) const { return mMipmapBias; } |
---|
| 1121 | |
---|
| 1122 | /** Set the compositor reference for this texture unit state. |
---|
| 1123 | @remarks |
---|
| 1124 | Only valid when content type is compositor. |
---|
| 1125 | @param compositorName |
---|
| 1126 | The name of the compositor to reference. |
---|
| 1127 | @param textureName |
---|
| 1128 | The name of the texture to reference. |
---|
| 1129 | @param mrtIndex |
---|
| 1130 | The index of the wanted texture, if referencing an MRT. |
---|
| 1131 | */ |
---|
| 1132 | void setCompositorReference(const String& compositorName, const String& textureName, size_t mrtIndex = 0); |
---|
| 1133 | |
---|
| 1134 | /** Gets the name of the compositor that this texture referneces. */ |
---|
| 1135 | const String& getReferencedCompositorName() const { return mCompositorRefName; } |
---|
| 1136 | /** Gets the name of the texture in the compositor that this texture references. */ |
---|
| 1137 | const String& getReferencedTextureName() const { return mCompositorRefTexName; } |
---|
| 1138 | /** Gets the MRT index of the texture in the compositor that this texture references. */ |
---|
| 1139 | size_t getReferencedMRTIndex() const { return mCompositorRefMrtIndex; } |
---|
| 1140 | |
---|
| 1141 | /// Gets the parent Pass object. |
---|
| 1142 | Pass* getParent(void) const { return mParent; } |
---|
| 1143 | |
---|
| 1144 | /** Internal method for preparing this object for load, as part of Material::prepare. */ |
---|
| 1145 | void _prepare(void); |
---|
| 1146 | /** Internal method for undoing the preparation this object as part of Material::unprepare. */ |
---|
| 1147 | void _unprepare(void); |
---|
| 1148 | /** Internal method for loading this object as part of Material::load. */ |
---|
| 1149 | void _load(void); |
---|
| 1150 | /** Internal method for unloading this object as part of Material::unload. */ |
---|
| 1151 | void _unload(void); |
---|
| 1152 | /// Returns whether this unit has texture coordinate generation that depends on the camera. |
---|
| 1153 | bool hasViewRelativeTextureCoordinateGeneration(void) const; |
---|
| 1154 | |
---|
| 1155 | /// Is this loaded? |
---|
| 1156 | bool isLoaded(void) const; |
---|
| 1157 | /** Tells the class that it needs recompilation. */ |
---|
| 1158 | void _notifyNeedsRecompile(void); |
---|
| 1159 | |
---|
| 1160 | /** Set the name of the Texture Unit State. |
---|
| 1161 | @remarks |
---|
| 1162 | The name of the Texture Unit State is optional. Its useful in material scripts where a material could inherit |
---|
| 1163 | from another material and only want to modify a particalar Texture Unit State. |
---|
| 1164 | */ |
---|
| 1165 | void setName(const String& name); |
---|
| 1166 | /// Get the name of the Texture Unit State. |
---|
| 1167 | const String& getName(void) const { return mName; } |
---|
| 1168 | |
---|
| 1169 | /** Set the alias name used for texture frame names. |
---|
| 1170 | @param name |
---|
| 1171 | Can be any sequence of characters and does not have to be unique. |
---|
| 1172 | */ |
---|
| 1173 | void setTextureNameAlias(const String& name); |
---|
| 1174 | /** Gets the Texture Name Alias of the Texture Unit. |
---|
| 1175 | */ |
---|
| 1176 | const String& getTextureNameAlias(void) const { return mTextureNameAlias;} |
---|
| 1177 | |
---|
| 1178 | /** Applies texture names to Texture Unit State with matching texture name aliases. |
---|
| 1179 | If no matching aliases are found then the TUS state does not change. |
---|
| 1180 | @remarks |
---|
| 1181 | Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit. |
---|
| 1182 | Assumes animated frames are sequentially numbered in the name. |
---|
| 1183 | If matching texture aliases are found then true is returned. |
---|
| 1184 | |
---|
| 1185 | @param aliasList |
---|
| 1186 | A map container of texture alias, texture name pairs. |
---|
| 1187 | @param apply |
---|
| 1188 | Set @c true to apply the texture aliases else just test to see if texture alias matches are found. |
---|
| 1189 | @return |
---|
| 1190 | True if matching texture aliases were found in the Texture Unit State. |
---|
| 1191 | */ |
---|
| 1192 | bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true); |
---|
| 1193 | |
---|
| 1194 | /** Notify this object that its parent has changed. */ |
---|
| 1195 | void _notifyParent(Pass* parent); |
---|
| 1196 | |
---|
| 1197 | /** Get the texture pointer for the current frame. */ |
---|
| 1198 | const TexturePtr& _getTexturePtr(void) const; |
---|
| 1199 | /** Get the texture pointer for a given frame. */ |
---|
| 1200 | const TexturePtr& _getTexturePtr(size_t frame) const; |
---|
| 1201 | |
---|
| 1202 | /** Set the texture pointer for the current frame (internal use only!). */ |
---|
| 1203 | void _setTexturePtr(const TexturePtr& texptr); |
---|
| 1204 | /** Set the texture pointer for a given frame (internal use only!). */ |
---|
| 1205 | void _setTexturePtr(const TexturePtr& texptr, size_t frame); |
---|
| 1206 | |
---|
| 1207 | size_t calculateSize(void) const; |
---|
| 1208 | |
---|
| 1209 | /** Gets the animation controller (as created because of setAnimatedTexture) |
---|
| 1210 | if it exists. |
---|
| 1211 | */ |
---|
| 1212 | Controller<Real>* _getAnimController() const { return mAnimController; } |
---|
| 1213 | protected: |
---|
| 1214 | // State |
---|
| 1215 | /// The current animation frame. |
---|
| 1216 | unsigned int mCurrentFrame; |
---|
| 1217 | |
---|
| 1218 | /// Duration of animation in seconds. |
---|
| 1219 | Real mAnimDuration; |
---|
| 1220 | bool mCubic; /// Is this a series of 6 2D textures to make up a cube? |
---|
| 1221 | |
---|
| 1222 | TextureType mTextureType; |
---|
| 1223 | PixelFormat mDesiredFormat; |
---|
| 1224 | int mTextureSrcMipmaps; /// Request number of mipmaps. |
---|
| 1225 | |
---|
| 1226 | unsigned int mTextureCoordSetIndex; |
---|
| 1227 | UVWAddressingMode mAddressMode; |
---|
| 1228 | ColourValue mBorderColour; |
---|
| 1229 | |
---|
| 1230 | LayerBlendModeEx mColourBlendMode; |
---|
| 1231 | SceneBlendFactor mColourBlendFallbackSrc; |
---|
| 1232 | SceneBlendFactor mColourBlendFallbackDest; |
---|
| 1233 | |
---|
| 1234 | LayerBlendModeEx mAlphaBlendMode; |
---|
| 1235 | mutable bool mTextureLoadFailed; |
---|
| 1236 | bool mIsAlpha; |
---|
| 1237 | bool mHwGamma; |
---|
| 1238 | Real mGamma; |
---|
| 1239 | |
---|
| 1240 | mutable bool mRecalcTexMatrix; |
---|
| 1241 | Real mUMod, mVMod; |
---|
| 1242 | Real mUScale, mVScale; |
---|
| 1243 | Radian mRotate; |
---|
| 1244 | mutable Matrix4 mTexModMatrix; |
---|
| 1245 | |
---|
| 1246 | /// Texture filtering - minification. |
---|
| 1247 | FilterOptions mMinFilter; |
---|
| 1248 | /// Texture filtering - magnification. |
---|
| 1249 | FilterOptions mMagFilter; |
---|
| 1250 | /// Texture filtering - mipmapping. |
---|
| 1251 | FilterOptions mMipFilter; |
---|
| 1252 | |
---|
| 1253 | bool mCompareEnabled; |
---|
| 1254 | CompareFunction mCompareFunc; |
---|
| 1255 | |
---|
| 1256 | /// Texture anisotropy. |
---|
| 1257 | unsigned int mMaxAniso; |
---|
| 1258 | /// Mipmap bias (always float, not Real). |
---|
| 1259 | float mMipmapBias; |
---|
| 1260 | |
---|
| 1261 | bool mIsDefaultAniso; |
---|
| 1262 | bool mIsDefaultFiltering; |
---|
| 1263 | /// Binding type (fragment or vertex pipeline). |
---|
| 1264 | BindingType mBindingType; |
---|
| 1265 | /// Content type of texture (normal loaded texture, auto-texture). |
---|
| 1266 | ContentType mContentType; |
---|
| 1267 | /// The index of the referenced texture if referencing an MRT in a compositor. |
---|
| 1268 | size_t mCompositorRefMrtIndex; |
---|
| 1269 | |
---|
| 1270 | //----------------------------------------------------------------------------- |
---|
| 1271 | // Complex members (those that can't be copied using memcpy) are at the end to |
---|
| 1272 | // allow for fast copying of the basic members. |
---|
| 1273 | // |
---|
| 1274 | vector<String>::type mFrames; |
---|
| 1275 | mutable vector<TexturePtr>::type mFramePtrs; |
---|
| 1276 | String mName; ///< Optional name for the TUS. |
---|
| 1277 | String mTextureNameAlias; ///< Optional alias for texture frames. |
---|
| 1278 | EffectMap mEffects; |
---|
| 1279 | /// The data that references the compositor. |
---|
| 1280 | String mCompositorRefName; |
---|
| 1281 | String mCompositorRefTexName; |
---|
| 1282 | //----------------------------------------------------------------------------- |
---|
| 1283 | |
---|
| 1284 | //----------------------------------------------------------------------------- |
---|
| 1285 | // Pointer members (those that can't be copied using memcpy), and MUST |
---|
| 1286 | // preserving even if assign from others |
---|
| 1287 | // |
---|
| 1288 | Pass* mParent; |
---|
| 1289 | Controller<Real>* mAnimController; |
---|
| 1290 | //----------------------------------------------------------------------------- |
---|
| 1291 | |
---|
| 1292 | |
---|
| 1293 | /** Internal method for calculating texture matrix. |
---|
| 1294 | */ |
---|
| 1295 | void recalcTextureMatrix(void) const; |
---|
| 1296 | |
---|
| 1297 | /** Internal method for creating animation controller. |
---|
| 1298 | */ |
---|
| 1299 | void createAnimController(void); |
---|
| 1300 | |
---|
| 1301 | /** Internal method for creating texture effect controller. |
---|
| 1302 | */ |
---|
| 1303 | void createEffectController(TextureEffect& effect); |
---|
| 1304 | |
---|
| 1305 | /** Internal method for ensuring the texture for a given frame is prepared. */ |
---|
| 1306 | void ensurePrepared(size_t frame) const; |
---|
| 1307 | /** Internal method for ensuring the texture for a given frame is loaded. */ |
---|
| 1308 | void ensureLoaded(size_t frame) const; |
---|
| 1309 | |
---|
| 1310 | |
---|
| 1311 | }; |
---|
| 1312 | |
---|
| 1313 | /** @} */ |
---|
| 1314 | /** @} */ |
---|
| 1315 | |
---|
| 1316 | } // namespace Ogre |
---|
| 1317 | |
---|
| 1318 | #include "OgreHeaderSuffix.h" |
---|
| 1319 | |
---|
| 1320 | #endif // __TextureUnitState_H__ |
---|