[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __UnifiedHighLevelGpuProgram_H__ |
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| 29 | #define __UnifiedHighLevelGpuProgram_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreHighLevelGpuProgram.h" |
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| 33 | #include "OgreHighLevelGpuProgramManager.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | |
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| 37 | /** \addtogroup Core |
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| 38 | * @{ |
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| 39 | */ |
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| 40 | /** \addtogroup Resources |
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| 41 | * @{ |
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| 42 | */ |
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| 43 | /** Specialisation of HighLevelGpuProgram which just delegates its implementation |
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| 44 | to one other high level program, allowing a single program definition |
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| 45 | to represent one supported program from a number of options |
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| 46 | @remarks |
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| 47 | Whilst you can use Technique to implement several ways to render an object |
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| 48 | depending on hardware support, if the only reason to need multiple paths is |
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| 49 | because of the high-level shader language supported, this can be |
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| 50 | cumbersome. For example you might want to implement the same shader |
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| 51 | in HLSL and GLSL for portability but apart from the implementation detail, |
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| 52 | the shaders do the same thing and take the same parameters. If the materials |
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| 53 | in question are complex, duplicating the techniques just to switch language |
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| 54 | is not optimal, so instead you can define high-level programs with a |
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| 55 | syntax of 'unified', and list the actual implementations in order of |
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| 56 | preference via repeated use of the 'delegate' parameter, which just points |
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| 57 | at another program name. The first one which has a supported syntax |
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| 58 | will be used. |
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| 59 | */ |
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| 60 | class _OgreExport UnifiedHighLevelGpuProgram : public HighLevelGpuProgram |
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| 61 | { |
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| 62 | public: |
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| 63 | /// Command object for setting delegate (can set more than once) |
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| 64 | class CmdDelegate : public ParamCommand |
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| 65 | { |
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| 66 | public: |
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| 67 | String doGet(const void* target) const; |
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| 68 | void doSet(void* target, const String& val); |
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| 69 | }; |
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| 70 | |
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| 71 | protected: |
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| 72 | static CmdDelegate msCmdDelegate; |
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| 73 | |
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| 74 | /// Ordered list of potential delegates |
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| 75 | StringVector mDelegateNames; |
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| 76 | /// The chosen delegate |
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| 77 | mutable HighLevelGpuProgramPtr mChosenDelegate; |
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| 78 | |
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| 79 | /// Choose the delegate to use |
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| 80 | void chooseDelegate() const; |
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| 81 | |
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| 82 | void createLowLevelImpl(void); |
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| 83 | void unloadHighLevelImpl(void); |
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| 84 | void buildConstantDefinitions() const; |
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| 85 | void loadFromSource(void); |
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| 86 | |
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| 87 | public: |
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| 88 | /** Constructor, should be used only by factory classes. */ |
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| 89 | UnifiedHighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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| 90 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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| 91 | ~UnifiedHighLevelGpuProgram(); |
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| 92 | |
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| 93 | virtual size_t calculateSize(void) const; |
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| 94 | |
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| 95 | /** Adds a new delegate program to the list. |
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| 96 | @remarks |
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| 97 | Delegates are tested in order so earlier ones are preferred. |
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| 98 | */ |
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| 99 | void addDelegateProgram(const String& name); |
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| 100 | |
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| 101 | /// Remove all delegate programs |
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| 102 | void clearDelegatePrograms(); |
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| 103 | |
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| 104 | /// Get the chosen delegate |
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| 105 | const HighLevelGpuProgramPtr& _getDelegate() const; |
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| 106 | |
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| 107 | /** @copydoc GpuProgram::getLanguage */ |
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| 108 | const String& getLanguage(void) const; |
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| 109 | |
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| 110 | /** Creates a new parameters object compatible with this program definition. |
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| 111 | @remarks |
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| 112 | Unlike low-level assembly programs, parameters objects are specific to the |
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| 113 | program and therefore must be created from it rather than by the |
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| 114 | HighLevelGpuProgramManager. This method creates a new instance of a parameters |
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| 115 | object containing the definition of the parameters this program understands. |
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| 116 | */ |
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| 117 | GpuProgramParametersSharedPtr createParameters(void); |
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| 118 | /** @copydoc GpuProgram::_getBindingDelegate */ |
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| 119 | GpuProgram* _getBindingDelegate(void); |
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| 120 | |
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| 121 | // All the following methods must delegate to the implementation |
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| 122 | |
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| 123 | /** @copydoc GpuProgram::isSupported */ |
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| 124 | bool isSupported(void) const; |
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| 125 | |
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| 126 | /** @copydoc GpuProgram::isSkeletalAnimationIncluded */ |
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| 127 | bool isSkeletalAnimationIncluded(void) const; |
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| 128 | |
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| 129 | bool isMorphAnimationIncluded(void) const; |
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| 130 | |
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| 131 | bool isPoseAnimationIncluded(void) const; |
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| 132 | |
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| 133 | bool isVertexTextureFetchRequired(void) const; |
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| 134 | GpuProgramParametersSharedPtr getDefaultParameters(void); |
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| 135 | bool hasDefaultParameters(void) const; |
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| 136 | bool getPassSurfaceAndLightStates(void) const; |
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| 137 | bool getPassFogStates(void) const; |
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| 138 | bool getPassTransformStates(void) const; |
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| 139 | bool hasCompileError(void) const; |
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| 140 | void resetCompileError(void); |
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| 141 | |
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| 142 | void load(bool backgroundThread = false); |
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| 143 | void reload(void); |
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| 144 | bool isReloadable(void) const; |
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| 145 | bool isLoaded(void) const; |
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| 146 | bool isLoading() const; |
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| 147 | LoadingState getLoadingState() const; |
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| 148 | void unload(void); |
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| 149 | size_t getSize(void) const; |
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| 150 | void touch(void); |
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| 151 | bool isBackgroundLoaded(void) const; |
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| 152 | void setBackgroundLoaded(bool bl); |
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| 153 | void escalateLoading(); |
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| 154 | void addListener(Listener* lis); |
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| 155 | void removeListener(Listener* lis); |
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| 156 | |
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| 157 | }; |
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| 158 | |
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| 159 | /** Factory class for Unified programs. */ |
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| 160 | class UnifiedHighLevelGpuProgramFactory : public HighLevelGpuProgramFactory |
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| 161 | { |
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| 162 | public: |
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| 163 | UnifiedHighLevelGpuProgramFactory(); |
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| 164 | ~UnifiedHighLevelGpuProgramFactory(); |
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| 165 | /// Get the name of the language this factory creates programs for |
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| 166 | const String& getLanguage(void) const; |
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| 167 | HighLevelGpuProgram* create(ResourceManager* creator, |
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| 168 | const String& name, ResourceHandle handle, |
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| 169 | const String& group, bool isManual, ManualResourceLoader* loader); |
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| 170 | void destroy(HighLevelGpuProgram* prog); |
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| 171 | |
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| 172 | }; |
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| 173 | |
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| 174 | /** @} */ |
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| 175 | /** @} */ |
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| 176 | |
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| 177 | } |
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| 178 | #endif |
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