1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __VertexIndexData_H__ |
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29 | #define __VertexIndexData_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreHardwareVertexBuffer.h" |
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33 | #include "OgreHardwareIndexBuffer.h" |
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34 | #include "OgreHeaderPrefix.h" |
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35 | |
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36 | namespace Ogre { |
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37 | /** \addtogroup Core |
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38 | * @{ |
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39 | */ |
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40 | /** \addtogroup RenderSystem |
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41 | * @{ |
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42 | */ |
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43 | |
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44 | /// Define a list of usage flags |
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45 | typedef vector<HardwareBuffer::Usage>::type BufferUsageList; |
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46 | |
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47 | |
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48 | /** Summary class collecting together vertex source information. */ |
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49 | class _OgreExport VertexData : public VertexDataAlloc |
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50 | { |
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51 | private: |
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52 | /// Protected copy constructor, to prevent misuse |
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53 | VertexData(const VertexData& rhs); /* do nothing, should not use */ |
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54 | /// Protected operator=, to prevent misuse |
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55 | VertexData& operator=(const VertexData& rhs); /* do not use */ |
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56 | |
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57 | HardwareBufferManagerBase* mMgr; |
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58 | public: |
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59 | /** Constructor. |
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60 | @note |
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61 | This constructor creates the VertexDeclaration and VertexBufferBinding |
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62 | automatically, and arranges for their deletion afterwards. |
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63 | @param mgr Optional HardwareBufferManager from which to create resources |
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64 | */ |
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65 | VertexData(HardwareBufferManagerBase* mgr = 0); |
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66 | /** Constructor. |
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67 | @note |
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68 | This constructor receives the VertexDeclaration and VertexBufferBinding |
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69 | from the caller, and as such does not arrange for their deletion afterwards, |
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70 | the caller remains responsible for that. |
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71 | @param dcl The VertexDeclaration to use |
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72 | @param bind The VertexBufferBinding to use |
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73 | */ |
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74 | VertexData(VertexDeclaration* dcl, VertexBufferBinding* bind); |
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75 | ~VertexData(); |
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76 | |
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77 | /** Declaration of the vertex to be used in this operation. |
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78 | @remarks Note that this is created for you on construction. |
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79 | */ |
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80 | VertexDeclaration* vertexDeclaration; |
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81 | /** The vertex buffer bindings to be used. |
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82 | @remarks Note that this is created for you on construction. |
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83 | */ |
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84 | VertexBufferBinding* vertexBufferBinding; |
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85 | /// Whether this class should delete the declaration and binding |
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86 | bool mDeleteDclBinding; |
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87 | /// The base vertex index to start from |
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88 | size_t vertexStart; |
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89 | /// The number of vertices used in this operation |
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90 | size_t vertexCount; |
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91 | |
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92 | |
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93 | /// Struct used to hold hardware morph / pose vertex data information |
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94 | struct HardwareAnimationData |
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95 | { |
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96 | unsigned short targetBufferIndex; |
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97 | Real parametric; |
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98 | }; |
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99 | typedef vector<HardwareAnimationData>::type HardwareAnimationDataList; |
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100 | /// VertexElements used for hardware morph / pose animation |
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101 | HardwareAnimationDataList hwAnimationDataList; |
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102 | /// Number of hardware animation data items used |
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103 | size_t hwAnimDataItemsUsed; |
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104 | |
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105 | /** Clones this vertex data, potentially including replicating any vertex buffers. |
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106 | @param copyData Whether to create new vertex buffers too or just reference the existing ones |
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107 | @param mgr If supplied, the buffer manager through which copies should be made |
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108 | @remarks The caller is expected to delete the returned pointer when ready |
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109 | */ |
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110 | VertexData* clone(bool copyData = true, HardwareBufferManagerBase* mgr = 0) const; |
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111 | |
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112 | /** Modifies the vertex data to be suitable for use for rendering shadow geometry. |
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113 | @remarks |
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114 | Preparing vertex data to generate a shadow volume involves firstly ensuring that the |
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115 | vertex buffer containing the positions is a standalone vertex buffer, |
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116 | with no other components in it. This method will therefore break apart any existing |
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117 | vertex buffers if position is sharing a vertex buffer. |
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118 | Secondly, it will double the size of this vertex buffer so that there are 2 copies of |
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119 | the position data for the mesh. The first half is used for the original, and the second |
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120 | half is used for the 'extruded' version. The vertex count used to render will remain |
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121 | the same though, so as not to add any overhead to regular rendering of the object. |
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122 | Both copies of the position are required in one buffer because shadow volumes stretch |
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123 | from the original mesh to the extruded version. |
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124 | @par |
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125 | It's important to appreciate that this method can fundamentally change the structure of your |
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126 | vertex buffers, although in reality they will be new buffers. As it happens, if other |
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127 | objects are using the original buffers then they will be unaffected because the reference |
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128 | counting will keep them intact. However, if you have made any assumptions about the |
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129 | structure of the vertex data in the buffers of this object, you may have to rethink them. |
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130 | */ |
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131 | void prepareForShadowVolume(void); |
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132 | |
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133 | /** Additional shadow volume vertex buffer storage. |
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134 | @remarks |
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135 | This additional buffer is only used where we have prepared this VertexData for |
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136 | use in shadow volume construction, and where the current render system supports |
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137 | vertex programs. This buffer contains the 'w' vertex position component which will |
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138 | be used by that program to differentiate between extruded and non-extruded vertices. |
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139 | This 'w' component cannot be included in the original position buffer because |
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140 | DirectX does not allow 4-component positions in the fixed-function pipeline, and the original |
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141 | position buffer must still be usable for fixed-function rendering. |
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142 | @par |
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143 | Note that we don't store any vertex declaration or vertex buffer binding here because this |
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144 | can be reused in the shadow algorithm. |
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145 | */ |
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146 | HardwareVertexBufferSharedPtr hardwareShadowVolWBuffer; |
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147 | |
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148 | |
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149 | /** Reorganises the data in the vertex buffers according to the |
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150 | new vertex declaration passed in. Note that new vertex buffers |
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151 | are created and written to, so if the buffers being referenced |
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152 | by this vertex data object are also used by others, then the |
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153 | original buffers will not be damaged by this operation. |
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154 | Once this operation has completed, the new declaration |
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155 | passed in will overwrite the current one. |
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156 | @param newDeclaration The vertex declaration which will be used |
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157 | for the reorganised buffer state. Note that the new declaration |
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158 | must not include any elements which do not already exist in the |
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159 | current declaration; you can drop elements by |
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160 | excluding them from the declaration if you wish, however. |
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161 | @param bufferUsage Vector of usage flags which indicate the usage options |
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162 | for each new vertex buffer created. The indexes of the entries must correspond |
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163 | to the buffer binding values referenced in the declaration. |
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164 | @param mgr Optional pointer to the manager to use to create new declarations |
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165 | and buffers etc. If not supplied, the HardwareBufferManager singleton will be used |
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166 | */ |
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167 | void reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsage, |
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168 | HardwareBufferManagerBase* mgr = 0); |
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169 | |
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170 | /** Reorganises the data in the vertex buffers according to the |
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171 | new vertex declaration passed in. Note that new vertex buffers |
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172 | are created and written to, so if the buffers being referenced |
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173 | by this vertex data object are also used by others, then the |
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174 | original buffers will not be damaged by this operation. |
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175 | Once this operation has completed, the new declaration |
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176 | passed in will overwrite the current one. |
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177 | This version of the method derives the buffer usages from the existing |
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178 | buffers, by using the 'most flexible' usage from the equivalent sources. |
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179 | @param newDeclaration The vertex declaration which will be used |
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180 | for the reorganised buffer state. Note that the new delcaration |
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181 | must not include any elements which do not already exist in the |
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182 | current declaration; you can drop elements by |
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183 | excluding them from the declaration if you wish, however. |
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184 | @param mgr Optional pointer to the manager to use to create new declarations |
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185 | and buffers etc. If not supplied, the HardwareBufferManager singleton will be used |
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186 | */ |
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187 | void reorganiseBuffers(VertexDeclaration* newDeclaration, HardwareBufferManagerBase* mgr = 0); |
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188 | |
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189 | /** Remove any gaps in the vertex buffer bindings. |
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190 | @remarks |
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191 | This is useful if you've removed elements and buffers from this vertex |
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192 | data and want to remove any gaps in the vertex buffer bindings. This |
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193 | method is mainly useful when reorganising vertex data manually. |
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194 | @note |
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195 | This will cause binding index of the elements in the vertex declaration |
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196 | to be altered to new binding index. |
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197 | */ |
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198 | void closeGapsInBindings(void); |
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199 | |
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200 | /** Remove all vertex buffers that never used by the vertex declaration. |
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201 | @remarks |
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202 | This is useful if you've removed elements from the vertex declaration |
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203 | and want to unreference buffers that never used any more. This method |
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204 | is mainly useful when reorganising vertex data manually. |
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205 | @note |
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206 | This also remove any gaps in the vertex buffer bindings. |
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207 | */ |
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208 | void removeUnusedBuffers(void); |
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209 | |
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210 | /** Convert all packed colour values (VET_COLOUR_*) in buffers used to |
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211 | another type. |
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212 | @param srcType The source colour type to assume if the ambiguous VET_COLOUR |
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213 | is encountered. |
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214 | @param destType The destination colour type, must be VET_COLOUR_ABGR or |
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215 | VET_COLOUR_ARGB. |
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216 | */ |
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217 | void convertPackedColour(VertexElementType srcType, VertexElementType destType); |
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218 | |
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219 | |
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220 | /** Allocate elements to serve a holder of morph / pose target data |
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221 | for hardware morphing / pose blending. |
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222 | @remarks |
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223 | This method will allocate the given number of 3D texture coordinate |
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224 | sets for use as a morph target or target pose offset (3D position). |
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225 | These elements will be saved in hwAnimationDataList. |
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226 | It will also assume that the source of these new elements will be new |
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227 | buffers which are not bound at this time, so will start the sources to |
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228 | 1 higher than the current highest binding source. The caller is |
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229 | expected to bind these new buffers when appropriate. For morph animation |
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230 | the original position buffer will be the 'from' keyframe data, whilst |
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231 | for pose animation it will be the original vertex data. |
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232 | If normals are animated, then twice the number of 3D texture coordinates are required |
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233 | @return The number of sets that were supported |
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234 | */ |
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235 | ushort allocateHardwareAnimationElements(ushort count, bool animateNormals); |
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236 | |
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237 | |
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238 | |
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239 | }; |
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240 | |
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241 | /** Summary class collecting together index data source information. */ |
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242 | class _OgreExport IndexData : public IndexDataAlloc |
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243 | { |
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244 | protected: |
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245 | /// Protected copy constructor, to prevent misuse |
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246 | IndexData(const IndexData& rhs); /* do nothing, should not use */ |
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247 | /// Protected operator=, to prevent misuse |
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248 | IndexData& operator=(const IndexData& rhs); /* do not use */ |
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249 | public: |
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250 | IndexData(); |
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251 | ~IndexData(); |
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252 | /// Pointer to the HardwareIndexBuffer to use, must be specified if useIndexes = true |
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253 | HardwareIndexBufferSharedPtr indexBuffer; |
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254 | |
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255 | /// Index in the buffer to start from for this operation |
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256 | size_t indexStart; |
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257 | |
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258 | /// The number of indexes to use from the buffer |
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259 | size_t indexCount; |
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260 | |
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261 | /** Clones this index data, potentially including replicating the index buffer. |
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262 | @param copyData Whether to create new buffers too or just reference the existing ones |
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263 | @param mgr If supplied, the buffer manager through which copies should be made |
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264 | @remarks The caller is expected to delete the returned pointer when finished |
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265 | */ |
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266 | IndexData* clone(bool copyData = true, HardwareBufferManagerBase* mgr = 0) const; |
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267 | |
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268 | /** Re-order the indexes in this index data structure to be more |
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269 | vertex cache friendly; that is to re-use the same vertices as close |
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270 | together as possible. |
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271 | @remarks |
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272 | Can only be used for index data which consists of triangle lists. |
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273 | It would in fact be pointless to use it on triangle strips or fans |
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274 | in any case. |
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275 | */ |
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276 | void optimiseVertexCacheTriList(void); |
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277 | |
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278 | }; |
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279 | |
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280 | /** Vertex cache profiler. |
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281 | @remarks |
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282 | Utility class for evaluating the effectiveness of the use of the vertex |
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283 | cache by a given index buffer. |
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284 | */ |
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285 | class _OgreExport VertexCacheProfiler : public BufferAlloc |
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286 | { |
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287 | public: |
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288 | enum CacheType { |
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289 | FIFO, LRU |
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290 | }; |
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291 | |
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292 | VertexCacheProfiler(unsigned int cachesize = 16, CacheType cachetype = FIFO ) |
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293 | : size ( cachesize ), tail (0), buffersize (0), hit (0), miss (0) |
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294 | { |
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295 | cache = OGRE_ALLOC_T(uint32, size, MEMCATEGORY_GEOMETRY); |
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296 | } |
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297 | |
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298 | ~VertexCacheProfiler() |
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299 | { |
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300 | OGRE_FREE(cache, MEMCATEGORY_GEOMETRY); |
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301 | } |
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302 | |
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303 | void profile(const HardwareIndexBufferSharedPtr& indexBuffer); |
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304 | void reset() { hit = 0; miss = 0; tail = 0; buffersize = 0; } |
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305 | void flush() { tail = 0; buffersize = 0; } |
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306 | |
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307 | unsigned int getHits() { return hit; } |
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308 | unsigned int getMisses() { return miss; } |
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309 | unsigned int getSize() { return size; } |
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310 | private: |
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311 | unsigned int size; |
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312 | uint32 *cache; |
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313 | |
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314 | unsigned int tail, buffersize; |
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315 | unsigned int hit, miss; |
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316 | |
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317 | bool inCache(unsigned int index); |
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318 | }; |
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319 | /** @} */ |
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320 | /** @} */ |
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321 | } |
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322 | |
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323 | #include "OgreHeaderSuffix.h" |
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324 | |
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325 | #endif |
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326 | |
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