1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef __Viewport_H__ |
---|
29 | #define __Viewport_H__ |
---|
30 | |
---|
31 | #include "OgrePrerequisites.h" |
---|
32 | #include "OgreCommon.h" |
---|
33 | #include "OgreColourValue.h" |
---|
34 | #include "OgreFrustum.h" |
---|
35 | #include "OgreHeaderPrefix.h" |
---|
36 | |
---|
37 | namespace Ogre { |
---|
38 | /** \addtogroup Core |
---|
39 | * @{ |
---|
40 | */ |
---|
41 | /** \addtogroup RenderSystem |
---|
42 | * @{ |
---|
43 | */ |
---|
44 | /** An abstraction of a viewport, i.e. a rendering region on a render |
---|
45 | target. |
---|
46 | @remarks |
---|
47 | A viewport is the meeting of a camera and a rendering surface - |
---|
48 | the camera renders the scene from a viewpoint, and places its |
---|
49 | results into some subset of a rendering target, which may be the |
---|
50 | whole surface or just a part of the surface. Each viewport has a |
---|
51 | single camera as source and a single target as destination. A |
---|
52 | camera only has 1 viewport, but a render target may have several. |
---|
53 | A viewport also has a Z-order, i.e. if there is more than one |
---|
54 | viewport on a single render target and they overlap, one must |
---|
55 | obscure the other in some predetermined way. |
---|
56 | */ |
---|
57 | class _OgreExport Viewport : public ViewportAlloc |
---|
58 | { |
---|
59 | public: |
---|
60 | /** Listener interface so you can be notified of Viewport changes. */ |
---|
61 | class _OgreExport Listener |
---|
62 | { |
---|
63 | public: |
---|
64 | virtual ~Listener() {} |
---|
65 | |
---|
66 | /** Notification of when a new camera is set to target listening Viewport. */ |
---|
67 | virtual void viewportCameraChanged(Viewport* viewport) {} |
---|
68 | |
---|
69 | /** Notification of when target listening Viewport's dimensions changed. */ |
---|
70 | virtual void viewportDimensionsChanged(Viewport* viewport) {} |
---|
71 | |
---|
72 | /** Notification of when target listening Viewport's is destroyed. */ |
---|
73 | virtual void viewportDestroyed(Viewport* viewport) {} |
---|
74 | }; |
---|
75 | |
---|
76 | /** The usual constructor. |
---|
77 | @param camera |
---|
78 | Pointer to a camera to be the source for the image. |
---|
79 | @param target |
---|
80 | Pointer to the render target to be the destination |
---|
81 | for the rendering. |
---|
82 | @param left, top, width, height |
---|
83 | Dimensions of the viewport, expressed as a value between |
---|
84 | 0 and 1. This allows the dimensions to apply irrespective of |
---|
85 | changes in the target's size: e.g. to fill the whole area, |
---|
86 | values of 0,0,1,1 are appropriate. |
---|
87 | @param ZOrder |
---|
88 | Relative Z-order on the target. Lower = further to |
---|
89 | the front. |
---|
90 | */ |
---|
91 | Viewport( |
---|
92 | Camera* camera, |
---|
93 | RenderTarget* target, |
---|
94 | Real left, Real top, |
---|
95 | Real width, Real height, |
---|
96 | int ZOrder); |
---|
97 | |
---|
98 | /** Default destructor. |
---|
99 | */ |
---|
100 | virtual ~Viewport(); |
---|
101 | |
---|
102 | /** Notifies the viewport of a possible change in dimensions. |
---|
103 | @remarks |
---|
104 | Used by the target to update the viewport's dimensions |
---|
105 | (usually the result of a change in target size). |
---|
106 | @note |
---|
107 | Internal use by Ogre only. |
---|
108 | */ |
---|
109 | void _updateDimensions(void); |
---|
110 | |
---|
111 | /** Instructs the viewport to updates its contents. |
---|
112 | */ |
---|
113 | void update(void); |
---|
114 | |
---|
115 | /** Instructs the viewport to clear itself, without performing an update. |
---|
116 | @remarks |
---|
117 | You would not normally call this method when updating the viewport, |
---|
118 | since the viewport usually clears itself when updating anyway (@see |
---|
119 | Viewport::setClearEveryFrame). However, if you wish you have the |
---|
120 | option of manually clearing the frame buffer (or elements of it) |
---|
121 | using this method. |
---|
122 | @param buffers Bitmask identifying which buffer elements to clear |
---|
123 | @param colour The colour value to clear to, if FBT_COLOUR is included |
---|
124 | @param depth The depth value to clear to, if FBT_DEPTH is included |
---|
125 | @param stencil The stencil value to clear to, if FBT_STENCIL is included |
---|
126 | */ |
---|
127 | void clear(unsigned int buffers = FBT_COLOUR | FBT_DEPTH, |
---|
128 | const ColourValue& colour = ColourValue::Black, |
---|
129 | Real depth = 1.0f, unsigned short stencil = 0); |
---|
130 | |
---|
131 | /** Retrieves a pointer to the render target for this viewport. |
---|
132 | */ |
---|
133 | RenderTarget* getTarget(void) const; |
---|
134 | |
---|
135 | /** Retrieves a pointer to the camera for this viewport. |
---|
136 | */ |
---|
137 | Camera* getCamera(void) const; |
---|
138 | |
---|
139 | /** Sets the camera to use for rendering to this viewport. */ |
---|
140 | void setCamera(Camera* cam); |
---|
141 | |
---|
142 | /** Gets the Z-Order of this viewport. */ |
---|
143 | int getZOrder(void) const; |
---|
144 | /** Gets one of the relative dimensions of the viewport, |
---|
145 | a value between 0.0 and 1.0. |
---|
146 | */ |
---|
147 | Real getLeft(void) const; |
---|
148 | |
---|
149 | /** Gets one of the relative dimensions of the viewport, a value |
---|
150 | between 0.0 and 1.0. |
---|
151 | */ |
---|
152 | Real getTop(void) const; |
---|
153 | |
---|
154 | /** Gets one of the relative dimensions of the viewport, a value |
---|
155 | between 0.0 and 1.0. |
---|
156 | */ |
---|
157 | |
---|
158 | Real getWidth(void) const; |
---|
159 | /** Gets one of the relative dimensions of the viewport, a value |
---|
160 | between 0.0 and 1.0. |
---|
161 | */ |
---|
162 | |
---|
163 | Real getHeight(void) const; |
---|
164 | /** Gets one of the actual dimensions of the viewport, a value in |
---|
165 | pixels. |
---|
166 | */ |
---|
167 | |
---|
168 | int getActualLeft(void) const; |
---|
169 | /** Gets one of the actual dimensions of the viewport, a value in |
---|
170 | pixels. |
---|
171 | */ |
---|
172 | |
---|
173 | int getActualTop(void) const; |
---|
174 | /** Gets one of the actual dimensions of the viewport, a value in |
---|
175 | pixels. |
---|
176 | */ |
---|
177 | int getActualWidth(void) const; |
---|
178 | /** Gets one of the actual dimensions of the viewport, a value in |
---|
179 | pixels. |
---|
180 | */ |
---|
181 | |
---|
182 | int getActualHeight(void) const; |
---|
183 | |
---|
184 | /** Sets the dimensions (after creation). |
---|
185 | @param |
---|
186 | left Left point of viewport. |
---|
187 | @param |
---|
188 | top Top point of the viewport. |
---|
189 | @param |
---|
190 | width Width of the viewport. |
---|
191 | @param |
---|
192 | height Height of the viewport. |
---|
193 | @note Dimensions relative to the size of the target, |
---|
194 | represented as real values between 0 and 1. i.e. the full |
---|
195 | target area is 0, 0, 1, 1. |
---|
196 | */ |
---|
197 | void setDimensions(Real left, Real top, Real width, Real height); |
---|
198 | |
---|
199 | /** Set the orientation mode of the viewport. |
---|
200 | */ |
---|
201 | void setOrientationMode(OrientationMode orientationMode, bool setDefault = true); |
---|
202 | |
---|
203 | /** Get the orientation mode of the viewport. |
---|
204 | */ |
---|
205 | OrientationMode getOrientationMode() const; |
---|
206 | |
---|
207 | /** Set the initial orientation mode of viewports. |
---|
208 | */ |
---|
209 | static void setDefaultOrientationMode(OrientationMode orientationMode); |
---|
210 | |
---|
211 | /** Get the initial orientation mode of viewports. |
---|
212 | */ |
---|
213 | static OrientationMode getDefaultOrientationMode(); |
---|
214 | |
---|
215 | /** Sets the initial background colour of the viewport (before |
---|
216 | rendering). |
---|
217 | */ |
---|
218 | void setBackgroundColour(const ColourValue& colour); |
---|
219 | |
---|
220 | /** Gets the background colour. |
---|
221 | */ |
---|
222 | const ColourValue& getBackgroundColour(void) const; |
---|
223 | |
---|
224 | /** Sets the initial depth buffer value of the viewport (before |
---|
225 | rendering). Default is 1 |
---|
226 | */ |
---|
227 | void setDepthClear( Real depth ); |
---|
228 | |
---|
229 | /** Gets the default depth buffer value to which the viewport is cleared. |
---|
230 | */ |
---|
231 | Real getDepthClear(void) const; |
---|
232 | |
---|
233 | /** Determines whether to clear the viewport before rendering. |
---|
234 | @remarks |
---|
235 | You can use this method to set which buffers are cleared |
---|
236 | (if any) before rendering every frame. |
---|
237 | @param clear Whether or not to clear any buffers |
---|
238 | @param buffers One or more values from FrameBufferType denoting |
---|
239 | which buffers to clear, if clear is set to true. Note you should |
---|
240 | not clear the stencil buffer here unless you know what you're doing. |
---|
241 | */ |
---|
242 | void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH); |
---|
243 | |
---|
244 | /** Determines if the viewport is cleared before every frame. |
---|
245 | */ |
---|
246 | bool getClearEveryFrame(void) const; |
---|
247 | |
---|
248 | /** Gets which buffers are to be cleared each frame. */ |
---|
249 | unsigned int getClearBuffers(void) const; |
---|
250 | |
---|
251 | /** Sets whether this viewport should be automatically updated |
---|
252 | if Ogre's rendering loop or RenderTarget::update is being used. |
---|
253 | @remarks |
---|
254 | By default, if you use Ogre's own rendering loop (Root::startRendering) |
---|
255 | or call RenderTarget::update, all viewports are updated automatically. |
---|
256 | This method allows you to control that behaviour, if for example you |
---|
257 | have a viewport which you only want to update periodically. |
---|
258 | @param autoupdate If true, the viewport is updated during the automatic |
---|
259 | render loop or when RenderTarget::update() is called. If false, the |
---|
260 | viewport is only updated when its update() method is called explicitly. |
---|
261 | */ |
---|
262 | void setAutoUpdated(bool autoupdate); |
---|
263 | /** Gets whether this viewport is automatically updated if |
---|
264 | Ogre's rendering loop or RenderTarget::update is being used. |
---|
265 | */ |
---|
266 | bool isAutoUpdated() const; |
---|
267 | |
---|
268 | /** Set the material scheme which the viewport should use. |
---|
269 | @remarks |
---|
270 | This allows you to tell the system to use a particular |
---|
271 | material scheme when rendering this viewport, which can |
---|
272 | involve using different techniques to render your materials. |
---|
273 | @see Technique::setSchemeName |
---|
274 | */ |
---|
275 | void setMaterialScheme(const String& schemeName) |
---|
276 | { mMaterialSchemeName = schemeName; } |
---|
277 | |
---|
278 | /** Get the material scheme which the viewport should use. |
---|
279 | */ |
---|
280 | const String& getMaterialScheme(void) const |
---|
281 | { return mMaterialSchemeName; } |
---|
282 | |
---|
283 | /** Access to actual dimensions (based on target size). |
---|
284 | */ |
---|
285 | void getActualDimensions( |
---|
286 | int &left, int &top, int &width, int &height ) const; |
---|
287 | |
---|
288 | bool _isUpdated(void) const; |
---|
289 | void _clearUpdatedFlag(void); |
---|
290 | |
---|
291 | /** Gets the number of rendered faces in the last update. |
---|
292 | */ |
---|
293 | unsigned int _getNumRenderedFaces(void) const; |
---|
294 | |
---|
295 | /** Gets the number of rendered batches in the last update. |
---|
296 | */ |
---|
297 | unsigned int _getNumRenderedBatches(void) const; |
---|
298 | |
---|
299 | /** Tells this viewport whether it should display Overlay objects. |
---|
300 | @remarks |
---|
301 | Overlay objects are layers which appear on top of the scene. They are created via |
---|
302 | SceneManager::createOverlay and every viewport displays these by default. |
---|
303 | However, you probably don't want this if you're using multiple viewports, |
---|
304 | because one of them is probably a picture-in-picture which is not supposed to |
---|
305 | have overlays of it's own. In this case you can turn off overlays on this viewport |
---|
306 | by calling this method. |
---|
307 | @param enabled If true, any overlays are displayed, if false they are not. |
---|
308 | */ |
---|
309 | void setOverlaysEnabled(bool enabled); |
---|
310 | |
---|
311 | /** Returns whether or not Overlay objects (created in the SceneManager) are displayed in this |
---|
312 | viewport. */ |
---|
313 | bool getOverlaysEnabled(void) const; |
---|
314 | |
---|
315 | /** Tells this viewport whether it should display skies. |
---|
316 | @remarks |
---|
317 | Skies are layers which appear on background of the scene. They are created via |
---|
318 | SceneManager::setSkyBox, SceneManager::setSkyPlane and SceneManager::setSkyDome and |
---|
319 | every viewport displays these by default. However, you probably don't want this if |
---|
320 | you're using multiple viewports, because one of them is probably a picture-in-picture |
---|
321 | which is not supposed to have skies of it's own. In this case you can turn off skies |
---|
322 | on this viewport by calling this method. |
---|
323 | @param enabled If true, any skies are displayed, if false they are not. |
---|
324 | */ |
---|
325 | void setSkiesEnabled(bool enabled); |
---|
326 | |
---|
327 | /** Returns whether or not skies (created in the SceneManager) are displayed in this |
---|
328 | viewport. */ |
---|
329 | bool getSkiesEnabled(void) const; |
---|
330 | |
---|
331 | /** Tells this viewport whether it should display shadows. |
---|
332 | @remarks |
---|
333 | This setting enables you to disable shadow rendering for a given viewport. The global |
---|
334 | shadow technique set on SceneManager still controls the type and nature of shadows, |
---|
335 | but this flag can override the setting so that no shadows are rendered for a given |
---|
336 | viewport to save processing time where they are not required. |
---|
337 | @param enabled If true, any shadows are displayed, if false they are not. |
---|
338 | */ |
---|
339 | void setShadowsEnabled(bool enabled); |
---|
340 | |
---|
341 | /** Returns whether or not shadows (defined in the SceneManager) are displayed in this |
---|
342 | viewport. */ |
---|
343 | bool getShadowsEnabled(void) const; |
---|
344 | |
---|
345 | |
---|
346 | /** Sets a per-viewport visibility mask. |
---|
347 | @remarks |
---|
348 | The visibility mask is a way to exclude objects from rendering for |
---|
349 | a given viewport. For each object in the frustum, a check is made |
---|
350 | between this mask and the objects visibility flags |
---|
351 | (@see MovableObject::setVisibilityFlags), and if a binary 'and' |
---|
352 | returns zero, the object will not be rendered. |
---|
353 | */ |
---|
354 | void setVisibilityMask(uint32 mask) { mVisibilityMask = mask; } |
---|
355 | |
---|
356 | /** Gets a per-viewport visibility mask. |
---|
357 | @see Viewport::setVisibilityMask |
---|
358 | */ |
---|
359 | uint getVisibilityMask(void) const { return mVisibilityMask; } |
---|
360 | |
---|
361 | /** Sets the use of a custom RenderQueueInvocationSequence for |
---|
362 | rendering this target. |
---|
363 | @remarks |
---|
364 | RenderQueueInvocationSequence instances are managed through Root. By |
---|
365 | setting this, you are indicating that you wish this RenderTarget to |
---|
366 | be updated using a custom sequence of render queue invocations, with |
---|
367 | potentially customised ordering and render state options. You should |
---|
368 | create the named sequence through Root first, then set the name here. |
---|
369 | @param sequenceName The name of the RenderQueueInvocationSequence to use. If you |
---|
370 | specify a blank string, behaviour will return to the default render |
---|
371 | queue management. |
---|
372 | */ |
---|
373 | virtual void setRenderQueueInvocationSequenceName(const String& sequenceName); |
---|
374 | /** Gets the name of the render queue invocation sequence for this target. */ |
---|
375 | virtual const String& getRenderQueueInvocationSequenceName(void) const; |
---|
376 | /// Get the invocation sequence - will return null if using standard |
---|
377 | RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void); |
---|
378 | |
---|
379 | /** Convert oriented input point coordinates to screen coordinates. */ |
---|
380 | void pointOrientedToScreen(const Vector2 &v, int orientationMode, Vector2 &outv); |
---|
381 | void pointOrientedToScreen(Real orientedX, Real orientedY, int orientationMode, |
---|
382 | Real &screenX, Real &screenY); |
---|
383 | |
---|
384 | /// Add a listener to this camera |
---|
385 | void addListener(Listener* l); |
---|
386 | /// Remove a listener to this camera |
---|
387 | void removeListener(Listener* l); |
---|
388 | |
---|
389 | protected: |
---|
390 | Camera* mCamera; |
---|
391 | RenderTarget* mTarget; |
---|
392 | /// Relative dimensions, irrespective of target dimensions (0..1) |
---|
393 | float mRelLeft, mRelTop, mRelWidth, mRelHeight; |
---|
394 | /// Actual dimensions, based on target dimensions |
---|
395 | int mActLeft, mActTop, mActWidth, mActHeight; |
---|
396 | /// Z-order |
---|
397 | int mZOrder; |
---|
398 | /// Background options |
---|
399 | ColourValue mBackColour; |
---|
400 | Real mDepthClearValue; |
---|
401 | bool mClearEveryFrame; |
---|
402 | unsigned int mClearBuffers; |
---|
403 | bool mUpdated; |
---|
404 | bool mShowOverlays; |
---|
405 | bool mShowSkies; |
---|
406 | bool mShowShadows; |
---|
407 | uint32 mVisibilityMask; |
---|
408 | // Render queue invocation sequence name |
---|
409 | String mRQSequenceName; |
---|
410 | RenderQueueInvocationSequence* mRQSequence; |
---|
411 | /// Material scheme |
---|
412 | String mMaterialSchemeName; |
---|
413 | /// Viewport orientation mode |
---|
414 | OrientationMode mOrientationMode; |
---|
415 | static OrientationMode mDefaultOrientationMode; |
---|
416 | |
---|
417 | /// Automatic rendering on/off |
---|
418 | bool mIsAutoUpdated; |
---|
419 | |
---|
420 | typedef vector<Listener*>::type ListenerList; |
---|
421 | ListenerList mListeners; |
---|
422 | }; |
---|
423 | /** @} */ |
---|
424 | /** @} */ |
---|
425 | |
---|
426 | } |
---|
427 | |
---|
428 | #include "OgreHeaderSuffix.h" |
---|
429 | |
---|
430 | #endif |
---|