[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __OgreWorkQueue_H__ |
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| 29 | #define __OgreWorkQueue_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreAny.h" |
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| 33 | #include "OgreSharedPtr.h" |
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| 34 | #include "Threading/OgreThreadHeaders.h" |
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| 35 | #include "OgreHeaderPrefix.h" |
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| 36 | |
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| 37 | namespace Ogre |
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| 38 | { |
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| 39 | /** \addtogroup Core |
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| 40 | * @{ |
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| 41 | */ |
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| 42 | /** \addtogroup General |
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| 43 | * @{ |
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| 44 | */ |
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| 45 | |
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| 46 | /** Interface to a general purpose request / response style background work queue. |
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| 47 | @remarks |
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| 48 | A work queue is a simple structure, where requests for work are placed |
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| 49 | onto the queue, then removed by a worker for processing, then finally |
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| 50 | a response is placed on the result queue for the originator to pick up |
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| 51 | at their leisure. The typical use for this is in a threaded environment, |
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| 52 | although any kind of deferred processing could use this approach to |
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| 53 | decouple and distribute work over a period of time even |
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| 54 | if it was single threaded. |
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| 55 | @par |
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| 56 | WorkQueues also incorporate thread pools. One or more background worker threads |
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| 57 | can wait on the queue and be notified when a request is waiting to be |
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| 58 | processed. For maximal thread usage, a WorkQueue instance should be shared |
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| 59 | among many sources of work, rather than many work queues being created. |
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| 60 | This way, you can share a small number of hardware threads among a large |
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| 61 | number of background tasks. This doesn't mean you have to implement all the |
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| 62 | request processing in one class, you can plug in many handlers in order to |
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| 63 | process the requests. |
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| 64 | @par |
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| 65 | This is an abstract interface definition; users can subclass this and |
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| 66 | provide their own implementation if required to centralise task management |
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| 67 | in their own subsystems. We also provide a default implementation in the |
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| 68 | form of DefaultWorkQueue. |
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| 69 | */ |
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| 70 | class _OgreExport WorkQueue : public UtilityAlloc |
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| 71 | { |
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| 72 | protected: |
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| 73 | typedef map<String, uint16>::type ChannelMap; |
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| 74 | ChannelMap mChannelMap; |
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| 75 | uint16 mNextChannel; |
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| 76 | OGRE_MUTEX(mChannelMapMutex); |
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| 77 | public: |
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| 78 | /// Numeric identifier for a request |
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| 79 | typedef unsigned long long int RequestID; |
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| 80 | |
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| 81 | /** General purpose request structure. |
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| 82 | */ |
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| 83 | class _OgreExport Request : public UtilityAlloc |
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| 84 | { |
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| 85 | friend class WorkQueue; |
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| 86 | protected: |
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| 87 | /// The request channel, as an integer |
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| 88 | uint16 mChannel; |
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| 89 | /// The request type, as an integer within the channel (user can define enumerations on this) |
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| 90 | uint16 mType; |
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| 91 | /// The details of the request (user defined) |
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| 92 | Any mData; |
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| 93 | /// Retry count - set this to non-zero to have the request try again on failure |
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| 94 | uint8 mRetryCount; |
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| 95 | /// Identifier (assigned by the system) |
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| 96 | RequestID mID; |
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| 97 | /// Abort Flag |
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| 98 | mutable bool mAborted; |
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| 99 | |
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| 100 | public: |
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| 101 | /// Constructor |
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| 102 | Request(uint16 channel, uint16 rtype, const Any& rData, uint8 retry, RequestID rid); |
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| 103 | ~Request(); |
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| 104 | /// Set the abort flag |
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| 105 | void abortRequest() const { mAborted = true; } |
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| 106 | /// Get the request channel (top level categorisation) |
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| 107 | uint16 getChannel() const { return mChannel; } |
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| 108 | /// Get the type of this request within the given channel |
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| 109 | uint16 getType() const { return mType; } |
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| 110 | /// Get the user details of this request |
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| 111 | const Any& getData() const { return mData; } |
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| 112 | /// Get the remaining retry count |
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| 113 | uint8 getRetryCount() const { return mRetryCount; } |
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| 114 | /// Get the identifier of this request |
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| 115 | RequestID getID() const { return mID; } |
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| 116 | /// Get the abort flag |
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| 117 | bool getAborted() const { return mAborted; } |
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| 118 | }; |
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| 119 | |
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| 120 | /** General purpose response structure. |
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| 121 | */ |
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| 122 | struct _OgreExport Response : public UtilityAlloc |
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| 123 | { |
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| 124 | /// Pointer to the request that this response is in relation to |
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| 125 | const Request* mRequest; |
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| 126 | /// Whether the work item succeeded or not |
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| 127 | bool mSuccess; |
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| 128 | /// Any diagnostic messages |
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| 129 | String mMessages; |
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| 130 | /// Data associated with the result of the process |
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| 131 | Any mData; |
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| 132 | |
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| 133 | public: |
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| 134 | Response(const Request* rq, bool success, const Any& data, const String& msg = StringUtil::BLANK); |
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| 135 | ~Response(); |
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| 136 | /// Get the request that this is a response to (NB destruction destroys this) |
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| 137 | const Request* getRequest() const { return mRequest; } |
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| 138 | /// Return whether this is a successful response |
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| 139 | bool succeeded() const { return mSuccess; } |
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| 140 | /// Get any diagnostic messages about the process |
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| 141 | const String& getMessages() const { return mMessages; } |
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| 142 | /// Return the response data (user defined, only valid on success) |
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| 143 | const Any& getData() const { return mData; } |
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| 144 | /// Abort the request |
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| 145 | void abortRequest() { mRequest->abortRequest(); mData.destroy(); } |
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| 146 | }; |
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| 147 | |
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| 148 | /** Interface definition for a handler of requests. |
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| 149 | @remarks |
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| 150 | User classes are expected to implement this interface in order to |
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| 151 | process requests on the queue. It's important to realise that |
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| 152 | the calls to this class may be in a separate thread to the main |
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| 153 | render context, and as such it may not be possible to make |
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| 154 | rendersystem or other GPU-dependent calls in this handler. You can only |
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| 155 | do so if the queue was created with 'workersCanAccessRenderSystem' |
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| 156 | set to true, and OGRE_THREAD_SUPPORT=1, but this puts extra strain |
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| 157 | on the thread safety of the render system and is not recommended. |
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| 158 | It is best to perform CPU-side work in these handlers and let the |
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| 159 | response handler transfer results to the GPU in the main render thread. |
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| 160 | */ |
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| 161 | class _OgreExport RequestHandler |
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| 162 | { |
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| 163 | public: |
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| 164 | RequestHandler() {} |
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| 165 | virtual ~RequestHandler() {} |
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| 166 | |
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| 167 | /** Return whether this handler can process a given request. |
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| 168 | @remarks |
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| 169 | Defaults to true, but if you wish to add several handlers each of |
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| 170 | which deal with different types of request, you can override |
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| 171 | this method. |
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| 172 | */ |
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| 173 | virtual bool canHandleRequest(const Request* req, const WorkQueue* srcQ) |
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| 174 | { (void)srcQ; return !req->getAborted(); } |
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| 175 | |
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| 176 | /** The handler method every subclass must implement. |
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| 177 | If a failure is encountered, return a Response with a failure |
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| 178 | result rather than raise an exception. |
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| 179 | @param req The Request structure, which is effectively owned by the |
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| 180 | handler during this call. It must be attached to the returned |
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| 181 | Response regardless of success or failure. |
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| 182 | @param srcQ The work queue that this request originated from |
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| 183 | @return Pointer to a Response object - the caller is responsible |
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| 184 | for deleting the object. |
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| 185 | */ |
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| 186 | virtual Response* handleRequest(const Request* req, const WorkQueue* srcQ) = 0; |
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| 187 | }; |
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| 188 | |
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| 189 | /** Interface definition for a handler of responses. |
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| 190 | @remarks |
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| 191 | User classes are expected to implement this interface in order to |
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| 192 | process responses from the queue. All calls to this class will be |
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| 193 | in the main render thread and thus all GPU resources will be |
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| 194 | available. |
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| 195 | */ |
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| 196 | class _OgreExport ResponseHandler |
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| 197 | { |
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| 198 | public: |
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| 199 | ResponseHandler() {} |
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| 200 | virtual ~ResponseHandler() {} |
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| 201 | |
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| 202 | /** Return whether this handler can process a given response. |
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| 203 | @remarks |
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| 204 | Defaults to true, but if you wish to add several handlers each of |
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| 205 | which deal with different types of response, you can override |
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| 206 | this method. |
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| 207 | */ |
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| 208 | virtual bool canHandleResponse(const Response* res, const WorkQueue* srcQ) |
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| 209 | { (void)srcQ; return !res->getRequest()->getAborted(); } |
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| 210 | |
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| 211 | /** The handler method every subclass must implement. |
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| 212 | @param res The Response structure. The caller is responsible for |
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| 213 | deleting this after the call is made, none of the data contained |
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| 214 | (except pointers to structures in user Any data) will persist |
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| 215 | after this call is returned. |
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| 216 | @param srcQ The work queue that this request originated from |
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| 217 | */ |
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| 218 | virtual void handleResponse(const Response* res, const WorkQueue* srcQ) = 0; |
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| 219 | }; |
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| 220 | |
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| 221 | WorkQueue() : mNextChannel(0) {} |
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| 222 | virtual ~WorkQueue() {} |
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| 223 | |
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| 224 | /** Start up the queue with the options that have been set. |
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| 225 | @param forceRestart If the queue is already running, whether to shut it |
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| 226 | down and restart. |
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| 227 | */ |
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| 228 | virtual void startup(bool forceRestart = true) = 0; |
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| 229 | /** Add a request handler instance to the queue. |
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| 230 | @remarks |
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| 231 | Every queue must have at least one request handler instance for each |
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| 232 | channel in which requests are raised. If you |
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| 233 | add more than one handler per channel, then you must implement canHandleRequest |
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| 234 | differently in each if you wish them to respond to different requests. |
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| 235 | @param channel The channel for requests you want to handle |
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| 236 | @param rh Your handler |
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| 237 | */ |
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| 238 | virtual void addRequestHandler(uint16 channel, RequestHandler* rh) = 0; |
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| 239 | /** Remove a request handler. */ |
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| 240 | virtual void removeRequestHandler(uint16 channel, RequestHandler* rh) = 0; |
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| 241 | |
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| 242 | /** Add a response handler instance to the queue. |
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| 243 | @remarks |
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| 244 | Every queue must have at least one response handler instance for each |
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| 245 | channel in which requests are raised. If you add more than one, then you |
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| 246 | must implement canHandleResponse differently in each if you wish them |
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| 247 | to respond to different responses. |
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| 248 | @param channel The channel for responses you want to handle |
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| 249 | @param rh Your handler |
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| 250 | */ |
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| 251 | virtual void addResponseHandler(uint16 channel, ResponseHandler* rh) = 0; |
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| 252 | /** Remove a Response handler. */ |
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| 253 | virtual void removeResponseHandler(uint16 channel, ResponseHandler* rh) = 0; |
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| 254 | |
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| 255 | /** Add a new request to the queue. |
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| 256 | @param channel The channel this request will go into = 0; the channel is the top-level |
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| 257 | categorisation of the request |
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| 258 | @param requestType An identifier that's unique within this queue which |
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| 259 | identifies the type of the request (user decides the actual value) |
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| 260 | @param rData The data required by the request process. |
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| 261 | @param retryCount The number of times the request should be retried |
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| 262 | if it fails. |
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| 263 | @param forceSynchronous Forces the request to be processed immediately |
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| 264 | even if threading is enabled. |
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| 265 | @param idleThread Request should be processed on the idle thread. |
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| 266 | Idle requests will be processed on a single worker thread. You should use this in the following situations: |
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| 267 | 1. If a request handler can't process multiple requests in parallel. |
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| 268 | 2. If you add lot of requests, but you want to keep the game fast. |
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| 269 | 3. If you have lot of more important threads. (example: physics). |
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| 270 | @return The ID of the request that has been added |
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| 271 | */ |
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| 272 | virtual RequestID addRequest(uint16 channel, uint16 requestType, const Any& rData, uint8 retryCount = 0, |
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| 273 | bool forceSynchronous = false, bool idleThread = false) = 0; |
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| 274 | |
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| 275 | /** Abort a previously issued request. |
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| 276 | If the request is still waiting to be processed, it will be |
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| 277 | removed from the queue. |
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| 278 | @param id The ID of the previously issued request. |
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| 279 | */ |
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| 280 | virtual void abortRequest(RequestID id) = 0; |
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| 281 | |
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| 282 | /** Abort all previously issued requests in a given channel. |
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| 283 | Any requests still waiting to be processed of the given channel, will be |
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| 284 | removed from the queue. |
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| 285 | Requests which are processed, but response handler is not called will also be removed. |
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| 286 | @param channel The type of request to be aborted |
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| 287 | */ |
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| 288 | virtual void abortRequestsByChannel(uint16 channel) = 0; |
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| 289 | |
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| 290 | /** Abort all previously issued requests in a given channel. |
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| 291 | Any requests still waiting to be processed of the given channel, will be |
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| 292 | removed from the queue. |
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| 293 | It will not remove requests, where the request handler is already called. |
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| 294 | @param channel The type of request to be aborted |
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| 295 | */ |
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| 296 | virtual void abortPendingRequestsByChannel(uint16 channel) = 0; |
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| 297 | |
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| 298 | /** Abort all previously issued requests. |
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| 299 | Any requests still waiting to be processed will be removed from the queue. |
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| 300 | Any requests that are being processed will still complete. |
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| 301 | */ |
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| 302 | virtual void abortAllRequests() = 0; |
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| 303 | |
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| 304 | /** Set whether to pause further processing of any requests. |
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| 305 | If true, any further requests will simply be queued and not processed until |
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| 306 | setPaused(false) is called. Any requests which are in the process of being |
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| 307 | worked on already will still continue. |
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| 308 | */ |
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| 309 | virtual void setPaused(bool pause) = 0; |
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| 310 | /// Return whether the queue is paused ie not sending more work to workers |
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| 311 | virtual bool isPaused() const = 0; |
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| 312 | |
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| 313 | /** Set whether to accept new requests or not. |
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| 314 | If true, requests are added to the queue as usual. If false, requests |
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| 315 | are silently ignored until setRequestsAccepted(true) is called. |
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| 316 | */ |
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| 317 | virtual void setRequestsAccepted(bool accept) = 0; |
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| 318 | /// Returns whether requests are being accepted right now |
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| 319 | virtual bool getRequestsAccepted() const = 0; |
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| 320 | |
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| 321 | /** Process the responses in the queue. |
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| 322 | @remarks |
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| 323 | This method is public, and must be called from the main render |
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| 324 | thread to 'pump' responses through the system. The method will usually |
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| 325 | try to clear all responses before returning = 0; however, you can specify |
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| 326 | a time limit on the response processing to limit the impact of |
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| 327 | spikes in demand by calling setResponseProcessingTimeLimit. |
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| 328 | */ |
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| 329 | virtual void processResponses() = 0; |
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| 330 | |
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| 331 | /** Get the time limit imposed on the processing of responses in a |
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| 332 | single frame, in milliseconds (0 indicates no limit). |
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| 333 | */ |
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| 334 | virtual unsigned long getResponseProcessingTimeLimit() const = 0; |
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| 335 | |
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| 336 | /** Set the time limit imposed on the processing of responses in a |
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| 337 | single frame, in milliseconds (0 indicates no limit). |
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| 338 | This sets the maximum time that will be spent in processResponses() in |
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| 339 | a single frame. The default is 8ms. |
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| 340 | */ |
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| 341 | virtual void setResponseProcessingTimeLimit(unsigned long ms) = 0; |
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| 342 | |
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| 343 | /** Shut down the queue. |
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| 344 | */ |
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| 345 | virtual void shutdown() = 0; |
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| 346 | |
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| 347 | /** Get a channel ID for a given channel name. |
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| 348 | @remarks |
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| 349 | Channels are assigned on a first-come, first-served basis and are |
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| 350 | not persistent across application instances. This method allows |
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| 351 | applications to not worry about channel clashes through manually |
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| 352 | assigned channel numbers. |
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| 353 | */ |
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| 354 | virtual uint16 getChannel(const String& channelName); |
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| 355 | |
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| 356 | }; |
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| 357 | |
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| 358 | /** Base for a general purpose request / response style background work queue. |
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| 359 | */ |
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| 360 | class _OgreExport DefaultWorkQueueBase : public WorkQueue |
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| 361 | { |
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| 362 | public: |
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| 363 | |
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| 364 | /** Constructor. |
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| 365 | Call startup() to initialise. |
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| 366 | @param name Optional name, just helps to identify logging output |
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| 367 | */ |
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| 368 | DefaultWorkQueueBase(const String& name = StringUtil::BLANK); |
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| 369 | virtual ~DefaultWorkQueueBase(); |
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| 370 | /// Get the name of the work queue |
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| 371 | const String& getName() const; |
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| 372 | /** Get the number of worker threads that this queue will start when |
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| 373 | startup() is called. |
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| 374 | */ |
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| 375 | virtual size_t getWorkerThreadCount() const; |
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| 376 | |
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| 377 | /** Set the number of worker threads that this queue will start |
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| 378 | when startup() is called (default 1). |
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| 379 | Calling this will have no effect unless the queue is shut down and |
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| 380 | restarted. |
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| 381 | */ |
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| 382 | virtual void setWorkerThreadCount(size_t c); |
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| 383 | |
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| 384 | /** Get whether worker threads will be allowed to access render system |
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| 385 | resources. |
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| 386 | Accessing render system resources from a separate thread can require that |
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| 387 | a context is maintained for that thread. Also, it requires that the |
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| 388 | render system is running in threadsafe mode, which only happens |
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| 389 | when OGRE_THREAD_SUPPORT=1. This option defaults to false, which means |
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| 390 | that threads can not use GPU resources, and the render system can |
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| 391 | work in non-threadsafe mode, which is more efficient. |
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| 392 | */ |
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| 393 | virtual bool getWorkersCanAccessRenderSystem() const; |
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| 394 | |
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| 395 | |
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| 396 | /** Set whether worker threads will be allowed to access render system |
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| 397 | resources. |
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| 398 | Accessing render system resources from a separate thread can require that |
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| 399 | a context is maintained for that thread. Also, it requires that the |
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| 400 | render system is running in threadsafe mode, which only happens |
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| 401 | when OGRE_THREAD_SUPPORT=1. This option defaults to false, which means |
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| 402 | that threads can not use GPU resources, and the render system can |
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| 403 | work in non-threadsafe mode, which is more efficient. |
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| 404 | Calling this will have no effect unless the queue is shut down and |
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| 405 | restarted. |
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| 406 | */ |
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| 407 | virtual void setWorkersCanAccessRenderSystem(bool access); |
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| 408 | |
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| 409 | /** Process the next request on the queue. |
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| 410 | @remarks |
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| 411 | This method is public, but only intended for advanced users to call. |
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| 412 | The only reason you would call this, is if you were using your |
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| 413 | own thread to drive the worker processing. The thread calling this |
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| 414 | method will be the thread used to call the RequestHandler. |
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| 415 | */ |
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| 416 | virtual void _processNextRequest(); |
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| 417 | |
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| 418 | /// Main function for each thread spawned. |
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| 419 | virtual void _threadMain() = 0; |
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| 420 | |
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| 421 | /** Returns whether the queue is trying to shut down. */ |
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| 422 | virtual bool isShuttingDown() const { return mShuttingDown; } |
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| 423 | |
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| 424 | /// @copydoc WorkQueue::addRequestHandler |
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| 425 | virtual void addRequestHandler(uint16 channel, RequestHandler* rh); |
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| 426 | /// @copydoc WorkQueue::removeRequestHandler |
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| 427 | virtual void removeRequestHandler(uint16 channel, RequestHandler* rh); |
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| 428 | /// @copydoc WorkQueue::addResponseHandler |
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| 429 | virtual void addResponseHandler(uint16 channel, ResponseHandler* rh); |
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| 430 | /// @copydoc WorkQueue::removeResponseHandler |
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| 431 | virtual void removeResponseHandler(uint16 channel, ResponseHandler* rh); |
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| 432 | |
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| 433 | /// @copydoc WorkQueue::addRequest |
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| 434 | virtual RequestID addRequest(uint16 channel, uint16 requestType, const Any& rData, uint8 retryCount = 0, |
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| 435 | bool forceSynchronous = false, bool idleThread = false); |
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| 436 | /// @copydoc WorkQueue::abortRequest |
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| 437 | virtual void abortRequest(RequestID id); |
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| 438 | /// @copydoc WorkQueue::abortRequestsByChannel |
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| 439 | virtual void abortRequestsByChannel(uint16 channel); |
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| 440 | /// @copydoc WorkQueue::abortPendingRequestsByChannel |
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| 441 | virtual void abortPendingRequestsByChannel(uint16 channel); |
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| 442 | /// @copydoc WorkQueue::abortAllRequests |
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| 443 | virtual void abortAllRequests(); |
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| 444 | /// @copydoc WorkQueue::setPaused |
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| 445 | virtual void setPaused(bool pause); |
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| 446 | /// @copydoc WorkQueue::isPaused |
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| 447 | virtual bool isPaused() const; |
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| 448 | /// @copydoc WorkQueue::setRequestsAccepted |
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| 449 | virtual void setRequestsAccepted(bool accept); |
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| 450 | /// @copydoc WorkQueue::getRequestsAccepted |
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| 451 | virtual bool getRequestsAccepted() const; |
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| 452 | /// @copydoc WorkQueue::processResponses |
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| 453 | virtual void processResponses(); |
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| 454 | /// @copydoc WorkQueue::getResponseProcessingTimeLimit |
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| 455 | virtual unsigned long getResponseProcessingTimeLimit() const { return mResposeTimeLimitMS; } |
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| 456 | /// @copydoc WorkQueue::setResponseProcessingTimeLimit |
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| 457 | virtual void setResponseProcessingTimeLimit(unsigned long ms) { mResposeTimeLimitMS = ms; } |
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| 458 | protected: |
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| 459 | String mName; |
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| 460 | size_t mWorkerThreadCount; |
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| 461 | bool mWorkerRenderSystemAccess; |
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| 462 | bool mIsRunning; |
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| 463 | unsigned long mResposeTimeLimitMS; |
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| 464 | |
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| 465 | typedef deque<Request*>::type RequestQueue; |
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| 466 | typedef deque<Response*>::type ResponseQueue; |
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| 467 | RequestQueue mRequestQueue; // Guarded by mRequestMutex |
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| 468 | RequestQueue mProcessQueue; // Guarded by mProcessMutex |
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| 469 | ResponseQueue mResponseQueue; // Guarded by mResponseMutex |
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| 470 | |
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| 471 | /// Thread function |
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| 472 | struct _OgreExport WorkerFunc OGRE_THREAD_WORKER_INHERIT |
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| 473 | { |
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| 474 | DefaultWorkQueueBase* mQueue; |
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| 475 | |
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| 476 | WorkerFunc(DefaultWorkQueueBase* q) |
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| 477 | : mQueue(q) {} |
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| 478 | |
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| 479 | void operator()(); |
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| 480 | |
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| 481 | void operator()() const; |
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| 482 | |
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| 483 | void run(); |
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| 484 | }; |
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| 485 | WorkerFunc* mWorkerFunc; |
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| 486 | |
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| 487 | /** Intermediate structure to hold a pointer to a request handler which |
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| 488 | provides insurance against the handler itself being disconnected |
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| 489 | while the list remains unchanged. |
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| 490 | */ |
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| 491 | class _OgreExport RequestHandlerHolder : public UtilityAlloc |
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| 492 | { |
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| 493 | protected: |
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| 494 | OGRE_RW_MUTEX(mRWMutex); |
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| 495 | RequestHandler* mHandler; |
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| 496 | public: |
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| 497 | RequestHandlerHolder(RequestHandler* handler) |
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| 498 | : mHandler(handler) {} |
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| 499 | |
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| 500 | // Disconnect the handler to allow it to be destroyed |
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| 501 | void disconnectHandler() |
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| 502 | { |
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| 503 | // write lock - must wait for all requests to finish |
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| 504 | OGRE_LOCK_RW_MUTEX_WRITE(mRWMutex); |
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| 505 | mHandler = 0; |
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| 506 | } |
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| 507 | |
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| 508 | /** Get handler pointer - note, only use this for == comparison or similar, |
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| 509 | do not attempt to call it as it is not thread safe. |
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| 510 | */ |
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| 511 | RequestHandler* getHandler() { return mHandler; } |
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| 512 | |
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| 513 | /** Process a request if possible. |
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| 514 | @return Valid response if processed, null otherwise |
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| 515 | */ |
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| 516 | Response* handleRequest(const Request* req, const WorkQueue* srcQ) |
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| 517 | { |
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| 518 | // Read mutex so that multiple requests can be processed by the |
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| 519 | // same handler in parallel if required |
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| 520 | OGRE_LOCK_RW_MUTEX_READ(mRWMutex); |
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| 521 | Response* response = 0; |
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| 522 | if (mHandler) |
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| 523 | { |
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| 524 | if (mHandler->canHandleRequest(req, srcQ)) |
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| 525 | { |
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| 526 | response = mHandler->handleRequest(req, srcQ); |
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| 527 | } |
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| 528 | } |
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| 529 | return response; |
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| 530 | } |
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| 531 | |
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| 532 | }; |
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| 533 | // Hold these by shared pointer so they can be copied keeping same instance |
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| 534 | typedef SharedPtr<RequestHandlerHolder> RequestHandlerHolderPtr; |
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| 535 | |
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| 536 | typedef list<RequestHandlerHolderPtr>::type RequestHandlerList; |
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| 537 | typedef list<ResponseHandler*>::type ResponseHandlerList; |
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| 538 | typedef map<uint16, RequestHandlerList>::type RequestHandlerListByChannel; |
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| 539 | typedef map<uint16, ResponseHandlerList>::type ResponseHandlerListByChannel; |
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| 540 | |
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| 541 | RequestHandlerListByChannel mRequestHandlers; |
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| 542 | ResponseHandlerListByChannel mResponseHandlers; |
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| 543 | RequestID mRequestCount; // Guarded by mRequestMutex |
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| 544 | bool mPaused; |
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| 545 | bool mAcceptRequests; |
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| 546 | bool mShuttingDown; |
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| 547 | |
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| 548 | //NOTE: If you lock multiple mutexes at the same time, the order is important! |
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| 549 | // For example if threadA locks mIdleMutex first then tries to lock mProcessMutex, |
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| 550 | // and threadB locks mProcessMutex first, then mIdleMutex. In this case you can get livelock and the system is dead! |
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| 551 | //RULE: Lock mProcessMutex before other mutex, to prevent livelocks |
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| 552 | OGRE_MUTEX(mIdleMutex); |
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| 553 | OGRE_MUTEX(mRequestMutex); |
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| 554 | OGRE_MUTEX(mProcessMutex); |
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| 555 | OGRE_MUTEX(mResponseMutex); |
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| 556 | OGRE_RW_MUTEX(mRequestHandlerMutex); |
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| 557 | |
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| 558 | |
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| 559 | void processRequestResponse(Request* r, bool synchronous); |
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| 560 | Response* processRequest(Request* r); |
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| 561 | void processResponse(Response* r); |
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| 562 | /// Notify workers about a new request. |
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| 563 | virtual void notifyWorkers() = 0; |
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| 564 | /// Put a Request on the queue with a specific RequestID. |
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| 565 | void addRequestWithRID(RequestID rid, uint16 channel, uint16 requestType, const Any& rData, uint8 retryCount); |
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| 566 | |
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| 567 | RequestQueue mIdleRequestQueue; // Guarded by mIdleMutex |
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| 568 | bool mIdleThreadRunning; // Guarded by mIdleMutex |
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| 569 | Request* mIdleProcessed; // Guarded by mProcessMutex |
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| 570 | |
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| 571 | |
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| 572 | bool processIdleRequests(); |
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| 573 | }; |
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| 574 | |
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| 575 | |
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| 576 | |
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| 577 | |
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| 578 | |
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| 579 | /** @} */ |
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| 580 | /** @} */ |
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| 581 | |
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| 582 | } |
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| 583 | |
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| 584 | #include "OgreHeaderSuffix.h" |
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| 585 | |
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| 586 | #endif |
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| 587 | |
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