1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __OverlayElement_H__ |
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30 | #define __OverlayElement_H__ |
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31 | |
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32 | #include "OgreOverlayPrerequisites.h" |
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33 | #include "OgreString.h" |
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34 | #include "OgreRenderable.h" |
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35 | #include "OgreUTFString.h" |
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36 | #include "OgreStringInterface.h" |
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37 | #include "OgreOverlayElementCommands.h" |
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38 | |
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39 | #include "OgreColourValue.h" |
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40 | |
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41 | namespace Ogre { |
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42 | /** \addtogroup Core |
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43 | * @{ |
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44 | */ |
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45 | /** \addtogroup Overlays |
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46 | * @{ |
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47 | */ |
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48 | |
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49 | #if OGRE_UNICODE_SUPPORT |
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50 | typedef UTFString DisplayString; |
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51 | # define OGRE_DEREF_DISPLAYSTRING_ITERATOR(it) it.getCharacter() |
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52 | #else |
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53 | typedef String DisplayString; |
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54 | # define OGRE_DEREF_DISPLAYSTRING_ITERATOR(it) *it |
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55 | #endif |
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56 | /** Enum describing how the position / size of an element is to be recorded. |
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57 | */ |
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58 | enum GuiMetricsMode |
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59 | { |
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60 | /// 'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0 |
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61 | GMM_RELATIVE, |
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62 | /// Positions & sizes are in absolute pixels |
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63 | GMM_PIXELS, |
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64 | /// Positions & sizes are in virtual pixels |
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65 | GMM_RELATIVE_ASPECT_ADJUSTED |
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66 | }; |
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67 | |
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68 | /** Enum describing where '0' is in relation to the parent in the horizontal dimension. |
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69 | @remarks Affects how 'left' is interpreted. |
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70 | */ |
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71 | enum GuiHorizontalAlignment |
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72 | { |
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73 | GHA_LEFT, |
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74 | GHA_CENTER, |
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75 | GHA_RIGHT |
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76 | }; |
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77 | /** Enum describing where '0' is in relation to the parent in the vertical dimension. |
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78 | @remarks Affects how 'top' is interpreted. |
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79 | */ |
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80 | enum GuiVerticalAlignment |
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81 | { |
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82 | GVA_TOP, |
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83 | GVA_CENTER, |
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84 | GVA_BOTTOM |
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85 | }; |
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86 | |
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87 | /** Abstract definition of a 2D element to be displayed in an Overlay. |
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88 | @remarks |
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89 | This class abstracts all the details of a 2D element which will appear in |
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90 | an overlay. In fact, not all OverlayElement instances can be directly added to an |
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91 | Overlay, only those which are OverlayContainer instances (a subclass of this class). |
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92 | OverlayContainer objects can contain any OverlayElement however. This is just to |
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93 | enforce some level of grouping on widgets. |
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94 | @par |
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95 | OverlayElements should be managed using OverlayManager. This class is responsible for |
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96 | instantiating / deleting elements, and also for accepting new types of element |
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97 | from plugins etc. |
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98 | @par |
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99 | Note that positions / dimensions of 2D screen elements are expressed as parametric |
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100 | values (0.0 - 1.0) because this makes them resolution-independent. However, most |
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101 | screen resolutions have an aspect ratio of 1.3333:1 (width : height) so note that |
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102 | in physical pixels 0.5 is wider than it is tall, so a 0.5x0.5 panel will not be |
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103 | square on the screen (but it will take up exactly half the screen in both dimensions). |
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104 | @par |
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105 | Because this class is designed to be extensible, it subclasses from StringInterface |
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106 | so its parameters can be set in a generic way. |
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107 | */ |
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108 | class _OgreOverlayExport OverlayElement : public StringInterface, public Renderable, public OverlayAlloc |
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109 | { |
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110 | public: |
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111 | |
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112 | protected: |
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113 | // Command object for setting / getting parameters |
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114 | static OverlayElementCommands::CmdLeft msLeftCmd; |
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115 | static OverlayElementCommands::CmdTop msTopCmd; |
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116 | static OverlayElementCommands::CmdWidth msWidthCmd; |
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117 | static OverlayElementCommands::CmdHeight msHeightCmd; |
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118 | static OverlayElementCommands::CmdMaterial msMaterialCmd; |
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119 | static OverlayElementCommands::CmdCaption msCaptionCmd; |
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120 | static OverlayElementCommands::CmdMetricsMode msMetricsModeCmd; |
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121 | static OverlayElementCommands::CmdHorizontalAlign msHorizontalAlignCmd; |
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122 | static OverlayElementCommands::CmdVerticalAlign msVerticalAlignCmd; |
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123 | static OverlayElementCommands::CmdVisible msVisibleCmd; |
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124 | |
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125 | |
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126 | String mName; |
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127 | bool mVisible; |
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128 | bool mCloneable; |
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129 | Real mLeft; |
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130 | Real mTop; |
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131 | Real mWidth; |
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132 | Real mHeight; |
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133 | String mMaterialName; |
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134 | MaterialPtr mMaterial; |
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135 | DisplayString mCaption; |
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136 | ColourValue mColour; |
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137 | RealRect mClippingRegion; |
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138 | |
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139 | GuiMetricsMode mMetricsMode; |
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140 | GuiHorizontalAlignment mHorzAlign; |
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141 | GuiVerticalAlignment mVertAlign; |
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142 | |
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143 | // metric-mode positions, used in GMM_PIXELS & GMM_RELATIVE_ASPECT_ADJUSTED mode. |
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144 | Real mPixelTop; |
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145 | Real mPixelLeft; |
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146 | Real mPixelWidth; |
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147 | Real mPixelHeight; |
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148 | Real mPixelScaleX; |
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149 | Real mPixelScaleY; |
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150 | |
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151 | /// Parent pointer |
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152 | OverlayContainer* mParent; |
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153 | /// Overlay attached to |
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154 | Overlay* mOverlay; |
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155 | |
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156 | // Derived positions from parent |
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157 | Real mDerivedLeft; |
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158 | Real mDerivedTop; |
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159 | bool mDerivedOutOfDate; |
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160 | |
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161 | /// Flag indicating if the vertex positions need recalculating |
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162 | bool mGeomPositionsOutOfDate; |
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163 | /// Flag indicating if the vertex uvs need recalculating |
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164 | bool mGeomUVsOutOfDate; |
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165 | |
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166 | /** Zorder for when sending to render queue. |
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167 | Derived from parent */ |
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168 | ushort mZOrder; |
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169 | |
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170 | /// World transforms |
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171 | Matrix4 mXForm; |
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172 | |
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173 | /// Is element enabled? |
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174 | bool mEnabled; |
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175 | |
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176 | /// Is element initialised? |
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177 | bool mInitialised; |
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178 | |
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179 | /// Used to see if this element is created from a Template |
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180 | OverlayElement* mSourceTemplate ; |
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181 | |
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182 | /** Internal method which is triggered when the positions of the element get updated, |
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183 | meaning the element should be rebuilding it's mesh positions. Abstract since |
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184 | subclasses must implement this. |
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185 | */ |
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186 | virtual void updatePositionGeometry(void) = 0; |
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187 | /** Internal method which is triggered when the UVs of the element get updated, |
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188 | meaning the element should be rebuilding it's mesh UVs. Abstract since |
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189 | subclasses must implement this. |
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190 | */ |
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191 | virtual void updateTextureGeometry(void) = 0; |
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192 | |
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193 | /** Internal method for setting up the basic parameter definitions for a subclass. |
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194 | @remarks |
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195 | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
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196 | call this to ask the base class to add it's parameters to their dictionary as well. |
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197 | Can't do this in the constructor because that runs in a non-virtual context. |
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198 | @par |
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199 | The subclass must have called it's own createParamDictionary before calling this method. |
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200 | */ |
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201 | virtual void addBaseParameters(void); |
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202 | |
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203 | public: |
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204 | /// Constructor: do not call direct, use OverlayManager::createElement |
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205 | OverlayElement(const String& name); |
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206 | virtual ~OverlayElement(); |
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207 | |
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208 | /** Initialise gui element */ |
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209 | virtual void initialise(void) = 0; |
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210 | |
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211 | /** Gets the name of this overlay. */ |
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212 | const String& getName(void) const; |
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213 | |
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214 | |
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215 | /** Shows this element if it was hidden. */ |
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216 | virtual void show(void); |
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217 | |
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218 | /** Hides this element if it was visible. */ |
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219 | virtual void hide(void); |
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220 | |
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221 | /** Returns whether or not the element is visible. */ |
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222 | bool isVisible(void) const; |
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223 | |
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224 | bool isEnabled() const; |
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225 | virtual void setEnabled(bool b); |
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226 | |
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227 | |
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228 | /** Sets the dimensions of this element in relation to the screen (1.0 = screen width/height). */ |
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229 | void setDimensions(Real width, Real height); |
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230 | |
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231 | /** Sets the position of the top-left corner of the element, relative to the screen size |
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232 | (1.0 = screen width / height) */ |
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233 | void setPosition(Real left, Real top); |
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234 | |
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235 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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236 | void setWidth(Real width); |
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237 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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238 | Real getWidth(void) const; |
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239 | |
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240 | /** Sets the height of this element in relation to the screen (where 1.0 = screen height) */ |
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241 | void setHeight(Real height); |
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242 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */ |
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243 | Real getHeight(void) const; |
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244 | |
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245 | /** Sets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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246 | void setLeft(Real left); |
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247 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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248 | Real getLeft(void) const; |
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249 | |
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250 | /** Sets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */ |
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251 | void setTop(Real Top); |
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252 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */ |
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253 | Real getTop(void) const; |
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254 | |
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255 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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256 | Real _getLeft(void) const { return mLeft; } |
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257 | /** Gets the top of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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258 | Real _getTop(void) const { return mTop; } |
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259 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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260 | Real _getWidth(void) const { return mWidth; } |
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261 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */ |
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262 | Real _getHeight(void) const { return mHeight; } |
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263 | /** Sets the left of this element in relation to the screen (where 1.0 = screen width) */ |
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264 | void _setLeft(Real left); |
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265 | /** Sets the top of this element in relation to the screen (where 1.0 = screen width) */ |
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266 | void _setTop(Real top); |
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267 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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268 | void _setWidth(Real width); |
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269 | /** Sets the height of this element in relation to the screen (where 1.0 = screen width) */ |
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270 | void _setHeight(Real height); |
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271 | /** Sets the left and top of this element in relation to the screen (where 1.0 = screen width) */ |
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272 | void _setPosition(Real left, Real top); |
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273 | /** Sets the width and height of this element in relation to the screen (where 1.0 = screen width) */ |
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274 | void _setDimensions(Real width, Real height); |
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275 | |
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276 | /** Gets the name of the material this element uses. */ |
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277 | virtual const String& getMaterialName(void) const; |
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278 | |
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279 | /** Sets the name of the material this element will use. |
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280 | @remarks |
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281 | Different elements will use different materials. One constant about them |
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282 | all though is that a Material used for a OverlayElement must have it's depth |
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283 | checking set to 'off', which means it always gets rendered on top. OGRE |
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284 | will set this flag for you if necessary. What it does mean though is that |
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285 | you should not use the same Material for rendering OverlayElements as standard |
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286 | scene objects. It's fine to use the same textures, just not the same |
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287 | Material. |
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288 | */ |
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289 | virtual void setMaterialName(const String& matName); |
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290 | |
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291 | |
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292 | // --- Renderable Overrides --- |
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293 | /** See Renderable */ |
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294 | const MaterialPtr& getMaterial(void) const; |
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295 | |
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296 | // NB getRenderOperation not implemented, still abstract here |
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297 | |
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298 | /** See Renderable */ |
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299 | void getWorldTransforms(Matrix4* xform) const; |
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300 | |
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301 | /** Tell the object to recalculate */ |
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302 | virtual void _positionsOutOfDate(void); |
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303 | |
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304 | /** Internal method to update the element based on transforms applied. */ |
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305 | virtual void _update(void); |
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306 | |
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307 | /** Updates this elements transform based on it's parent. */ |
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308 | virtual void _updateFromParent(void); |
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309 | |
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310 | /** Internal method for notifying the GUI element of it's parent and ultimate overlay. */ |
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311 | virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay); |
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312 | |
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313 | /** Gets the 'left' position as derived from own left and that of parents. */ |
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314 | virtual Real _getDerivedLeft(void); |
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315 | |
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316 | /** Gets the 'top' position as derived from own left and that of parents. */ |
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317 | virtual Real _getDerivedTop(void); |
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318 | |
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319 | /** Gets the 'width' as derived from own width and metrics mode. */ |
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320 | virtual Real _getRelativeWidth(void); |
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321 | /** Gets the 'height' as derived from own height and metrics mode. */ |
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322 | virtual Real _getRelativeHeight(void); |
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323 | |
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324 | |
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325 | /** Gets the clipping region of the element */ |
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326 | virtual void _getClippingRegion(RealRect &clippingRegion); |
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327 | |
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328 | /** Internal method to notify the element when Z-order of parent overlay |
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329 | has changed. |
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330 | @remarks |
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331 | Overlays have explicit Z-orders. OverlayElements do not, they inherit the |
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332 | Z-order of the overlay, and the Z-order is incremented for every container |
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333 | nested within this to ensure that containers are displayed behind contained |
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334 | items. This method is used internally to notify the element of a change in |
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335 | final Z-order which is used to render the element. |
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336 | @return Return the next Z-ordering number available. For single elements, this |
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337 | is simply 'newZOrder + 1', except for containers. They increment it once for each |
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338 | child (or even more if those children are also containers with their own elements). |
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339 | */ |
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340 | virtual ushort _notifyZOrder(ushort newZOrder); |
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341 | |
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342 | /** Internal method to notify the element when it's world transform |
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343 | of parent overlay has changed. |
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344 | */ |
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345 | virtual void _notifyWorldTransforms(const Matrix4& xform); |
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346 | |
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347 | /** Internal method to notify the element when the viewport |
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348 | of parent overlay has changed. |
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349 | */ |
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350 | virtual void _notifyViewport(); |
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351 | |
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352 | /** Internal method to put the contents onto the render queue. */ |
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353 | virtual void _updateRenderQueue(RenderQueue* queue); |
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354 | |
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355 | /// @copydoc MovableObject::visitRenderables |
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356 | void visitRenderables(Renderable::Visitor* visitor, |
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357 | bool debugRenderables = false); |
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358 | |
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359 | /** Gets the type name of the element. All concrete subclasses must implement this. */ |
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360 | virtual const String& getTypeName(void) const = 0; |
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361 | |
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362 | /** Sets the caption on elements that support it. |
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363 | @remarks |
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364 | This property doesn't do something on all elements, just those that support it. |
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365 | However, being a common requirement it is in the top-level interface to avoid |
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366 | having to set it via the StringInterface all the time. |
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367 | */ |
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368 | virtual void setCaption(const DisplayString& text); |
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369 | /** Gets the caption for this element. */ |
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370 | virtual const DisplayString& getCaption(void) const; |
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371 | /** Sets the colour on elements that support it. |
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372 | @remarks |
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373 | This property doesn't do something on all elements, just those that support it. |
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374 | However, being a common requirement it is in the top-level interface to avoid |
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375 | having to set it via the StringInterface all the time. |
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376 | */ |
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377 | virtual void setColour(const ColourValue& col); |
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378 | |
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379 | /** Gets the colour for this element. */ |
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380 | virtual const ColourValue& getColour(void) const; |
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381 | |
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382 | /** Tells this element how to interpret the position and dimension values it is given. |
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383 | @remarks |
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384 | By default, OverlayElements are positioned and sized according to relative dimensions |
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385 | of the screen. This is to ensure portability between different resolutions when you |
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386 | want things to be positioned and sized the same way across all resolutions. However, |
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387 | sometimes you want things to be sized according to fixed pixels. In order to do this, |
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388 | you can call this method with the parameter GMM_PIXELS. Note that if you then want |
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389 | to place your element relative to the center, right or bottom of it's parent, you will |
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390 | need to use the setHorizontalAlignment and setVerticalAlignment methods. |
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391 | */ |
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392 | virtual void setMetricsMode(GuiMetricsMode gmm); |
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393 | /** Retrieves the current settings of how the element metrics are interpreted. */ |
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394 | virtual GuiMetricsMode getMetricsMode(void) const; |
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395 | /** Sets the horizontal origin for this element. |
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396 | @remarks |
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397 | By default, the horizontal origin for a OverlayElement is the left edge of the parent container |
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398 | (or the screen if this is a root element). You can alter this by calling this method, which is |
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399 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this |
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400 | mode you can't use relative positioning. |
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401 | @par |
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402 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel |
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403 | crosshair in the center of the screen, you would use GHA_CENTER with a 'left' property of -15. |
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404 | @par |
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405 | Note that neither GHA_CENTER or GHA_RIGHT alter the position of the element based |
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406 | on it's width, you have to alter the 'left' to a negative number to do that; all this |
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407 | does is establish the origin. This is because this way you can align multiple things |
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408 | in the center and right with different 'left' offsets for maximum flexibility. |
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409 | */ |
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410 | virtual void setHorizontalAlignment(GuiHorizontalAlignment gha); |
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411 | /** Gets the horizontal alignment for this element. */ |
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412 | virtual GuiHorizontalAlignment getHorizontalAlignment(void) const; |
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413 | /** Sets the vertical origin for this element. |
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414 | @remarks |
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415 | By default, the vertical origin for a OverlayElement is the top edge of the parent container |
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416 | (or the screen if this is a root element). You can alter this by calling this method, which is |
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417 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this |
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418 | mode you can't use relative positioning. |
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419 | @par |
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420 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel |
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421 | crosshair in the center of the screen, you would use GHA_CENTER with a 'top' property of -15. |
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422 | @par |
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423 | Note that neither GVA_CENTER or GVA_BOTTOM alter the position of the element based |
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424 | on it's height, you have to alter the 'top' to a negative number to do that; all this |
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425 | does is establish the origin. This is because this way you can align multiple things |
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426 | in the center and bottom with different 'top' offsets for maximum flexibility. |
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427 | */ |
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428 | virtual void setVerticalAlignment(GuiVerticalAlignment gva); |
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429 | /** Gets the vertical alignment for this element. */ |
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430 | virtual GuiVerticalAlignment getVerticalAlignment(void) const; |
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431 | |
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432 | |
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433 | |
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434 | |
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435 | /** Returns true if xy is within the constraints of the component */ |
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436 | virtual bool contains(Real x, Real y) const; |
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437 | |
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438 | /** Returns true if xy is within the constraints of the component */ |
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439 | virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent |
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440 | |
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441 | /** |
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442 | * returns false as this class is not a container type |
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443 | */ |
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444 | inline virtual bool isContainer() const |
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445 | { return false; } |
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446 | |
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447 | inline virtual bool isKeyEnabled() const |
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448 | { return false; } |
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449 | |
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450 | inline virtual bool isCloneable() const |
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451 | { return mCloneable; } |
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452 | |
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453 | inline virtual void setCloneable(bool c) |
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454 | { mCloneable = c; } |
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455 | |
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456 | /** |
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457 | * Returns the parent container. |
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458 | */ |
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459 | OverlayContainer* getParent() ; |
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460 | void _setParent(OverlayContainer* parent) { mParent = parent; } |
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461 | |
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462 | /** |
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463 | * Returns the zOrder of the element |
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464 | */ |
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465 | inline ushort getZOrder() const |
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466 | { return mZOrder; } |
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467 | |
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468 | /** Overridden from Renderable */ |
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469 | Real getSquaredViewDepth(const Camera* cam) const |
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470 | { |
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471 | (void)cam; |
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472 | return 10000.0f - (Real)getZOrder(); |
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473 | } |
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474 | |
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475 | /** @copydoc Renderable::getLights */ |
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476 | const LightList& getLights(void) const |
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477 | { |
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478 | // Overlayelements should not be lit by the scene, this will not get called |
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479 | static LightList ll; |
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480 | return ll; |
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481 | } |
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482 | |
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483 | virtual void copyFromTemplate(OverlayElement* templateOverlay); |
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484 | virtual OverlayElement* clone(const String& instanceName); |
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485 | |
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486 | /// Returns the SourceTemplate for this element |
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487 | const OverlayElement* getSourceTemplate () const { |
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488 | return mSourceTemplate ; |
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489 | } |
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490 | }; |
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491 | |
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492 | |
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493 | /** @} */ |
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494 | /** @} */ |
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495 | |
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496 | } |
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497 | |
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498 | |
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499 | #endif |
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500 | |
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