1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __OverlaySystem_H__ |
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30 | #define __OverlaySystem_H__ |
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31 | |
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32 | #include "OgreOverlay.h" |
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33 | #include "OgreOverlayContainer.h" |
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34 | #include "OgreOverlayElement.h" |
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35 | #include "OgreOverlayManager.h" |
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36 | #include "OgreFontManager.h" |
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37 | #include "OgreBorderPanelOverlayElement.h" |
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38 | #include "OgreTextAreaOverlayElement.h" |
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39 | #include "OgreOverlayElementFactory.h" |
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40 | #include "OgreRenderQueueListener.h" |
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41 | |
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42 | #if OGRE_PROFILING |
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43 | #include "OgreOverlayProfileSessionListener.h" |
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44 | #endif |
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45 | |
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46 | namespace Ogre { |
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47 | |
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48 | /** \addtogroup Core |
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49 | * @{ |
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50 | */ |
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51 | /** \addtogroup Overlays |
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52 | * @{ |
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53 | */ |
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54 | /** This class simplify initialization / finalization of the overlay system. |
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55 | OGRE root did this steps before the overlay system transformed into a component. |
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56 | @remarks |
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57 | Before you create a concrete instance of the OverlaySystem the OGRE::Root must be created |
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58 | but not initialized. In the ctor all relevant systems are created and registered. The dtor |
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59 | must be called before you delete OGRE::Root. |
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60 | To make the overlays visible (= render into your viewports) you have to register this |
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61 | instance as a RenderQueueListener in your scenemanager(s). |
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62 | */ |
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63 | class _OgreOverlayExport OverlaySystem : public OverlayAlloc , public Ogre::RenderQueueListener |
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64 | { |
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65 | public: |
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66 | OverlaySystem(); |
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67 | virtual ~OverlaySystem(); |
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68 | |
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69 | /// @see RenderQueueListener |
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70 | virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation, |
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71 | bool& skipThisInvocation); |
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72 | private: |
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73 | OverlayManager* mOverlayManager; |
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74 | FontManager* mFontManager; |
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75 | |
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76 | #if OGRE_PROFILING |
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77 | OverlayProfileSessionListener* mProfileListener; |
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78 | #endif |
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79 | }; |
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80 | |
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81 | } |
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82 | #endif |
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