1 | /*------------------------------------------------------------------------- |
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2 | This source file is a part of OGRE |
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3 | (Object-oriented Graphics Rendering Engine) |
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4 | |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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9 | of this software and associated documentation files (the "Software"), to deal |
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10 | in the Software without restriction, including without limitation the rights |
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11 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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12 | copies of the Software, and to permit persons to whom the Software is |
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13 | furnished to do so, subject to the following conditions: |
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14 | |
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15 | The above copyright notice and this permission notice shall be included in |
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16 | all copies or substantial portions of the Software. |
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17 | |
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18 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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19 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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21 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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22 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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23 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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24 | THE SOFTWARE |
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25 | -------------------------------------------------------------------------*/ |
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26 | #ifndef __OgreDefaultWorkQueueStandard_H__ |
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27 | #define __OgreDefaultWorkQueueStandard_H__ |
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28 | |
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29 | #include "../OgreWorkQueue.h" |
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30 | |
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31 | namespace Ogre |
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32 | { |
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33 | /** Implementation of a general purpose request / response style background work queue. |
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34 | @remarks |
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35 | This default implementation of a work queue starts a thread pool and |
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36 | provides queues to process requests. |
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37 | */ |
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38 | class _OgreExport DefaultWorkQueue : public DefaultWorkQueueBase |
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39 | { |
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40 | public: |
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41 | |
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42 | DefaultWorkQueue(const String& name = StringUtil::BLANK); |
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43 | virtual ~DefaultWorkQueue(); |
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44 | |
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45 | /// Main function for each thread spawned. |
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46 | virtual void _threadMain(); |
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47 | |
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48 | /// @copydoc WorkQueue::shutdown |
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49 | virtual void shutdown(); |
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50 | |
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51 | /// @copydoc WorkQueue::startup |
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52 | virtual void startup(bool forceRestart = true); |
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53 | |
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54 | protected: |
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55 | /** To be called by a separate thread; will return immediately if there |
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56 | are items in the queue, or suspend the thread until new items are added |
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57 | otherwise. |
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58 | */ |
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59 | virtual void waitForNextRequest(); |
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60 | |
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61 | /// Notify that a thread has registered itself with the render system |
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62 | virtual void notifyThreadRegistered(); |
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63 | |
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64 | virtual void notifyWorkers(); |
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65 | |
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66 | size_t mNumThreadsRegisteredWithRS; |
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67 | /// Init notification mutex (must lock before waiting on initCondition) |
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68 | OGRE_MUTEX(mInitMutex); |
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69 | /// Synchroniser token to wait / notify on thread init |
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70 | OGRE_THREAD_SYNCHRONISER(mInitSync); |
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71 | |
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72 | OGRE_THREAD_SYNCHRONISER(mRequestCondition); |
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73 | #if OGRE_THREAD_SUPPORT |
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74 | typedef vector<OGRE_THREAD_TYPE*>::type WorkerThreadList; |
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75 | WorkerThreadList mWorkers; |
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76 | #endif |
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77 | |
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78 | }; |
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79 | |
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80 | } |
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81 | |
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82 | #endif |
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