/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __Win32ConfigDialog_H__ #define __Win32ConfigDialog_H__ #include "../OgrePrerequisites.h" #define WIN32_LEAN_AND_MEAN #if !defined(NOMINMAX) && defined(_MSC_VER) # define NOMINMAX // required to stop windows.h messing up std::min #endif #include namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup General * @{ */ /** Defines the behaviour of an automatic renderer configuration dialog. @remarks OGRE comes with it's own renderer configuration dialog, which applications can use to easily allow the user to configure the settings appropriate to their machine. This class defines the interface to this standard dialog. Because dialogs are inherently tied to a particular platform's windowing system, there will be a different subclass for each platform. @author Steven J. Streeting */ class _OgreExport ConfigDialog : public UtilityAlloc { public: ConfigDialog(); ~ConfigDialog(); /** Displays the dialog. @remarks This method displays the dialog and from then on the dialog interacts with the user independently. The dialog will be calling the relevant OGRE rendering systems to query them for options and to set the options the user selects. The method returns when the user closes the dialog. @returns If the user accepted the dialog, true is returned. @par If the user cancelled the dialog (indicating the application should probably terminate), false is returned. @see RenderSystem */ bool display(); protected: /** Callback to process window events */ #if OGRE_ARCHITECTURE_64 == OGRE_ARCH_TYPE static INT_PTR CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); #else static BOOL CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); #endif RenderSystem* mSelectedRenderSystem; HINSTANCE mHInstance; // HInstance of application, for dialog }; /** @} */ /** @} */ } #endif