[21] | 1 | Readme for OgreOde |
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| 2 | ================== |
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| 3 | |
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| 4 | DOWNLOADED ZIP VERSION |
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| 5 | ====================== |
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| 6 | Brief build instructions follow for OgreOde 1.2.0 Final Edition. |
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| 7 | Consider this version of OgreOde deprecated. A new and exciting development |
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| 8 | is on the horizon. Watch this space. |
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| 9 | |
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| 10 | 1) You should have extracted this archive next to $OGRE_TOP, where $OGRE_TOP |
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| 11 | is the root directory of your Ogre installation, usually named 'ogresdk'. |
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| 12 | All file paths in this build environment should be relative and all the DLLs |
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| 13 | and executables should get sent to the correct place upon building. |
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| 14 | |
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| 15 | This version of OgreOde is only supported when compiled against version |
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| 16 | 1.2.x final of the Ogre library aka Dagon,. |
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| 17 | |
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| 18 | 2) ODE is available from http://www.ode.org/ It requires that you get Latest ODE version |
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| 19 | which is actually available only in ode subversion repository. |
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| 20 | |
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| 21 | 3) Version 2.3.3 of TinyXml is included in the tinyxml directory. See |
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| 22 | the OgreOde_readme.txt file in that directory for further details, especially |
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| 23 | regarding the changes to the MSVC projects which are required for the library |
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| 24 | to be compatible with OgreOde. |
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| 25 | |
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| 26 | TinyXml is only required by the OgreOde_Prefabs library, if you are not using |
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| 27 | this (i.e. you don't need the supplied Vehicle and Ragdoll functionality) then |
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| 28 | you do not need to build TinyXml. |
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| 29 | |
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| 30 | TinyXml is available from http://www.grinninglizard.com/tinyxml/ |
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| 31 | |
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| 32 | 4) A crash when exiting the Landscape demo is known and will be fixed in Ogre soon. |
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| 33 | It's related to CustomMaterial use and has no link with OgreOde |
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| 34 | |
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| 35 | |
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| 36 | 5) Use the solution OgreOde/scripts/VC8 and OgreOde/scripts/VC7.1 (thanks to PxL) |
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| 37 | to build the core OgreOde library, the OgreOde prefabricated objects library |
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| 38 | and the suite of demo programs with Microsoft Visual C++ 2005 or Microsoft |
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| 39 | Visual C++ 2003. The DLLs and executables will be built to the $OGRE_TOP/bin/Debug |
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| 40 | and Release directories. |
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| 41 | |
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| 42 | Simply open up that solution and perform a batch build. |
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| 43 | |
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| 44 | 6) There are some scripts which should build OgreOde under Linux in the scripts/Linux |
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| 45 | directory. They are provided courtesy of Pablo, please see the Readme in that directory |
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| 46 | for further details. |
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| 47 | |
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| 48 | Post On Ogre Forums for details. |
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| 49 | |
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| 50 | CVS VERSION |
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| 51 | ====================== |
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| 52 | Brief build instructions follow for OgreOde 1.2.0 Final Edition. |
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| 53 | Consider this version of OgreOde deprecated. A new and exciting development |
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| 54 | is on the horizon. Watch this space. |
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| 55 | |
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| 56 | 1) This version of OgreOde is only supported when compiled against version |
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| 57 | 1.2.X branch of the Ogre library aka Dagon,. |
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| 58 | |
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| 59 | 2) you need to get ODE library |
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| 60 | ODE download instruction and communauty is available from http://www.ode.org/ |
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| 61 | |
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| 62 | |
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| 63 | 5) Use the _CVS.sln solution OgreOde/scripts/VC8 |
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| 64 | to build the core OgreOde library, the OgreOde prefabricated objects library |
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| 65 | and the suite of demo programs with Microsoft Visual C++ 2005 or Microsoft |
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| 66 | Visual C++ 2003. The DLLs and executables will be built to the ..\..\ogrenew\Samples\common/bin/Debug |
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| 67 | and Release directories. |
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| 68 | |
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| 69 | Simply open up that solution and perform a batch build. |
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| 70 | |
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| 71 | 6) There are some scripts which should build OgreOde under Linux in the scripts/Linux |
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| 72 | directory. They are provided courtesy of Pablo, please see the Readme in that directory |
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| 73 | for further details. |
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| 74 | |
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| 75 | Post On Ogre Forums for details. |
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