1 | Readme for OgreOde |
---|
2 | ================== |
---|
3 | |
---|
4 | DOWNLOADED ZIP VERSION |
---|
5 | ====================== |
---|
6 | Brief build instructions follow for OgreOde 1.2.0 Final Edition. |
---|
7 | Consider this version of OgreOde deprecated. A new and exciting development |
---|
8 | is on the horizon. Watch this space. |
---|
9 | |
---|
10 | 1) You should have extracted this archive next to $OGRE_TOP, where $OGRE_TOP |
---|
11 | is the root directory of your Ogre installation, usually named 'ogresdk'. |
---|
12 | All file paths in this build environment should be relative and all the DLLs |
---|
13 | and executables should get sent to the correct place upon building. |
---|
14 | |
---|
15 | This version of OgreOde is only supported when compiled against version |
---|
16 | 1.2.x final of the Ogre library aka Dagon,. |
---|
17 | |
---|
18 | 2) ODE is available from http://www.ode.org/ It requires that you get Latest ODE version |
---|
19 | which is actually available only in ode subversion repository. |
---|
20 | |
---|
21 | 3) Version 2.3.3 of TinyXml is included in the tinyxml directory. See |
---|
22 | the OgreOde_readme.txt file in that directory for further details, especially |
---|
23 | regarding the changes to the MSVC projects which are required for the library |
---|
24 | to be compatible with OgreOde. |
---|
25 | |
---|
26 | TinyXml is only required by the OgreOde_Prefabs library, if you are not using |
---|
27 | this (i.e. you don't need the supplied Vehicle and Ragdoll functionality) then |
---|
28 | you do not need to build TinyXml. |
---|
29 | |
---|
30 | TinyXml is available from http://www.grinninglizard.com/tinyxml/ |
---|
31 | |
---|
32 | 4) A crash when exiting the Landscape demo is known and will be fixed in Ogre soon. |
---|
33 | It's related to CustomMaterial use and has no link with OgreOde |
---|
34 | |
---|
35 | |
---|
36 | 5) Use the solution OgreOde/scripts/VC8 and OgreOde/scripts/VC7.1 (thanks to PxL) |
---|
37 | to build the core OgreOde library, the OgreOde prefabricated objects library |
---|
38 | and the suite of demo programs with Microsoft Visual C++ 2005 or Microsoft |
---|
39 | Visual C++ 2003. The DLLs and executables will be built to the $OGRE_TOP/bin/Debug |
---|
40 | and Release directories. |
---|
41 | |
---|
42 | Simply open up that solution and perform a batch build. |
---|
43 | |
---|
44 | 6) There are some scripts which should build OgreOde under Linux in the scripts/Linux |
---|
45 | directory. They are provided courtesy of Pablo, please see the Readme in that directory |
---|
46 | for further details. |
---|
47 | |
---|
48 | Post On Ogre Forums for details. |
---|
49 | |
---|
50 | CVS VERSION |
---|
51 | ====================== |
---|
52 | Brief build instructions follow for OgreOde 1.2.0 Final Edition. |
---|
53 | Consider this version of OgreOde deprecated. A new and exciting development |
---|
54 | is on the horizon. Watch this space. |
---|
55 | |
---|
56 | 1) This version of OgreOde is only supported when compiled against version |
---|
57 | 1.2.X branch of the Ogre library aka Dagon,. |
---|
58 | |
---|
59 | 2) you need to get ODE library |
---|
60 | ODE download instruction and communauty is available from http://www.ode.org/ |
---|
61 | |
---|
62 | |
---|
63 | 5) Use the _CVS.sln solution OgreOde/scripts/VC8 |
---|
64 | to build the core OgreOde library, the OgreOde prefabricated objects library |
---|
65 | and the suite of demo programs with Microsoft Visual C++ 2005 or Microsoft |
---|
66 | Visual C++ 2003. The DLLs and executables will be built to the ..\..\ogrenew\Samples\common/bin/Debug |
---|
67 | and Release directories. |
---|
68 | |
---|
69 | Simply open up that solution and perform a batch build. |
---|
70 | |
---|
71 | 6) There are some scripts which should build OgreOde under Linux in the scripts/Linux |
---|
72 | directory. They are provided courtesy of Pablo, please see the Readme in that directory |
---|
73 | for further details. |
---|
74 | |
---|
75 | Post On Ogre Forums for details. |
---|