1 | <ogreode> |
---|
2 | <ragdoll name="zombie" meshName="zombie.mesh"> |
---|
3 | |
---|
4 | <!-- Set up the default settings --> |
---|
5 | <defaults> |
---|
6 | <settings geometry="capsule" joint="ball" collapse="none" mass="50" radius="0.25"> |
---|
7 | <damping angular="0.1" linear="0.1" /> |
---|
8 | <axis number="1" x="1" y="0" z="0" /> |
---|
9 | <axis number="2" x="0" y="1" z="0" /> |
---|
10 | </settings> |
---|
11 | </defaults> |
---|
12 | |
---|
13 | <!-- Set up some specific settings, if no value's provided then the value that was last set for that parameter --> |
---|
14 | <bone name="Torso"> |
---|
15 | <settings geometry="box" joint="fixed" /> |
---|
16 | </bone> |
---|
17 | |
---|
18 | <bone name="Shoulders" /> |
---|
19 | |
---|
20 | <bone name="Neck"> |
---|
21 | <settings joint="universal"> |
---|
22 | <axis number="1" x="0" y="1" z="0"> |
---|
23 | <stop low="-1.57" high="1.57" /> |
---|
24 | </axis> |
---|
25 | <axis number="2" x="1" y="0" z="0"> |
---|
26 | <stop low="-1.0" high="0.8" /> |
---|
27 | </axis> |
---|
28 | </settings> |
---|
29 | </bone> |
---|
30 | |
---|
31 | <bone name="LeftAnkle"> |
---|
32 | <settings joint="hinge"> |
---|
33 | <axis number="1" x="1" y="0" z="0"> |
---|
34 | <stop low="-1.57" high="0.8" /> |
---|
35 | </axis> |
---|
36 | </settings> |
---|
37 | </bone> |
---|
38 | |
---|
39 | <bone name="RightAnkle" /> |
---|
40 | |
---|
41 | <bone name="LeftElbow"> |
---|
42 | <settings geometry="capsule"> |
---|
43 | <axis number="1"> |
---|
44 | <stop low="0.0" high="2.0" /> |
---|
45 | </axis> |
---|
46 | </settings> |
---|
47 | </bone> |
---|
48 | |
---|
49 | <bone name="RightElbow" /> |
---|
50 | |
---|
51 | <bone name="LeftKnee"> |
---|
52 | <settings> |
---|
53 | <axis number="1"> |
---|
54 | <stop low="-1.57" high="0.0" /> |
---|
55 | </axis> |
---|
56 | </settings> |
---|
57 | </bone> |
---|
58 | |
---|
59 | <bone name="RightKnee" /> |
---|
60 | |
---|
61 | <bone name="RightHip"> |
---|
62 | <settings joint="universal"> |
---|
63 | <axis number="1" x="1" y="0" z="0"> |
---|
64 | <stop low="-0.8" high="0.8" /> |
---|
65 | </axis> |
---|
66 | <axis number="2" x="0" y="0" z="1"> |
---|
67 | <stop low="0.0" high="0.8" /> |
---|
68 | </axis> |
---|
69 | </settings> |
---|
70 | </bone> |
---|
71 | |
---|
72 | <bone name="LeftHip"> |
---|
73 | <settings> |
---|
74 | <axis number="2" x="0" y="0" z="-1" /> |
---|
75 | </settings> |
---|
76 | </bone> |
---|
77 | |
---|
78 | <bone name="RightShoulder"> |
---|
79 | <settings> |
---|
80 | <axis number="1"> |
---|
81 | <stop low="-1.57" high="3.1416" /> |
---|
82 | </axis> |
---|
83 | <axis number="2" z="1"> |
---|
84 | <stop low="0" high="1.57" /> |
---|
85 | </axis> |
---|
86 | </settings> |
---|
87 | </bone> |
---|
88 | |
---|
89 | <bone name="LeftShoulder"> |
---|
90 | <settings> |
---|
91 | <axis number="2" z="-1" /> |
---|
92 | </settings> |
---|
93 | </bone> |
---|
94 | |
---|
95 | <!-- Set the root bone so it's collapsed up to where it joins the next |
---|
96 | body, to stop a big thing dangling down between his legs (Ooer!) |
---|
97 | Collapse is only (currently) supported on capsule bones --> |
---|
98 | <bone name="Root"> |
---|
99 | <settings collapse="up" /> |
---|
100 | </bone> |
---|
101 | |
---|
102 | </ragdoll> |
---|
103 | |
---|
104 | <!-- Create the vehicle using the supplied name and body mesh, make it 1.5 units heavy |
---|
105 | e.g. tonnes and offset the center of gravity by half (a metre) to make it more stable |
---|
106 | This puts the CoG somewhere around the wheel hubs, which is probably reasonably |
---|
107 | realistic for a sports-car --> |
---|
108 | <vehicle name="Subaru"> |
---|
109 | |
---|
110 | <body mesh="scooby_body.mesh"> |
---|
111 | <mass value="1.5" x="0" y="-0.5" z="0" /> |
---|
112 | </body> |
---|
113 | |
---|
114 | <!-- Create all the wheels, using the supplied mesh and with the specified offset |
---|
115 | relative to the car. The mass is 0.02 units, in our case that's around 20Kg --> |
---|
116 | <wheel mesh="scooby_wheell.mesh" x="0.8045" y="-0.46698" z="1.4" mass="0.02"> |
---|
117 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
---|
118 | <brake factor="0.75" /> |
---|
119 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
---|
120 | </wheel> |
---|
121 | <wheel mesh="scooby_wheelr.mesh" x="-0.8045" y="-0.46698" z="1.4" mass="0.02"> |
---|
122 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
---|
123 | <brake factor="0.75" /> |
---|
124 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
---|
125 | </wheel> |
---|
126 | <wheel mesh="scooby_wheell.mesh" x="0.8045" y="-0.46698" z="-1.4" mass="0.02"> |
---|
127 | <power factor="1" /> |
---|
128 | <brake factort="0.25" /> |
---|
129 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
---|
130 | </wheel> |
---|
131 | <wheel mesh="scooby_wheelr.mesh" x="-0.8045" y="-0.46698" z="-1.4" mass="0.02"> |
---|
132 | <power factor="1" /> |
---|
133 | <brake factor="0.25" /> |
---|
134 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
---|
135 | <suspension spring="90" damping="0.95" step="0.01" /> |
---|
136 | </wheel> |
---|
137 | |
---|
138 | <!-- Set up the suspension spring and damping constants, passing the rate we're going to |
---|
139 | be stepping the world so it can work out the forces needed each step |
---|
140 | We could do this per-wheel, like the other factors, but it's easier to do it this way. |
---|
141 | N.B. You must create the wheels before you can do this! --> |
---|
142 | <suspension spring="90" damping="0.95" step="0.01" /> |
---|
143 | |
---|
144 | <!-- Set the engine (and other drivetrain) parameters, lots of work still to do here! --> |
---|
145 | <engine redline="70.0" brake="10.0"> |
---|
146 | <torque min="0.25" max="5.0" /> |
---|
147 | </engine> |
---|
148 | </vehicle> |
---|
149 | |
---|
150 | <!-- Create the vehicle using the supplied name and body mesh, make it 1.5 units heavy |
---|
151 | e.g. tonnes and offset the center of gravity by half (a metre) to make it more stable |
---|
152 | This puts the CoG somewhere around the wheel hubs, which is probably reasonably |
---|
153 | realistic for a sports-car --> |
---|
154 | <vehicle name="Jeep"> |
---|
155 | |
---|
156 | <body mesh="jeep_body.mesh"> |
---|
157 | <mass value="3" x="0" y="-1" z="0" /> |
---|
158 | </body> |
---|
159 | |
---|
160 | <wheel mesh="jeep_wheell.mesh" x="1" y="-1.1" z="1.8" mass="0.06"> |
---|
161 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
---|
162 | <brake factor="0.75" /> |
---|
163 | <power factor="1.0" /> |
---|
164 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
---|
165 | </wheel> |
---|
166 | <wheel mesh="jeep_wheelr.mesh" x="-1" y="-1.1" z="1.8" mass="0.06"> |
---|
167 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
---|
168 | <brake factor="0.75" /> |
---|
169 | <power factor="1.0" /> |
---|
170 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
---|
171 | </wheel> |
---|
172 | <wheel mesh="jeep_wheell.mesh" x="1" y="-1.1" z="-1.6" mass="0.06"> |
---|
173 | <brake factor="0.25" /> |
---|
174 | <power factor="1.0" /> |
---|
175 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
---|
176 | </wheel> |
---|
177 | <wheel mesh="jeep_wheelr.mesh" x="-1" y="-1.1" z="-1.6" mass="0.06"> |
---|
178 | <brake factor="0.25" /> |
---|
179 | <power factor="1.0" /> |
---|
180 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
---|
181 | </wheel> |
---|
182 | |
---|
183 | <suspension spring="100" damping="3.6" step="0.01" /> |
---|
184 | |
---|
185 | <engine redline="30.0" brake="15.0"> |
---|
186 | <torque min="0.5" max="10.0" /> |
---|
187 | </engine> |
---|
188 | </vehicle> |
---|
189 | </ogreode> |
---|
190 | |
---|