[21] | 1 | /* |
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| 2 | SimpleScenes_TriMesh.h |
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| 3 | --------------------- |
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| 4 | A reimplementation of the ODE triangle mesh collision |
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| 5 | demo using Ogre and the OgreOde wrapper. |
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| 6 | */ |
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| 7 | #ifndef _SIMPLESCENES_TRIMESH_H_ |
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| 8 | #define _SIMPLESCENES_TRIMESH_H_ |
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| 9 | |
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| 10 | /* |
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| 11 | The box stacking test extends the box stacking demo, but adds a trimesh! |
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| 12 | */ |
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| 13 | class SimpleScenes_TriMesh:public SimpleScenes_BoxStack |
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| 14 | { |
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| 15 | public: |
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| 16 | // Standard constructor, but create a triangle mesh |
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| 17 | SimpleScenes_TriMesh(OgreOde::World *world) : |
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| 18 | SimpleScenes_BoxStack (world) |
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| 19 | { |
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| 20 | // Create the visual entity and scene node |
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| 21 | Entity* entity = _mgr->createEntity("Landscape","landscape.mesh"); |
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| 22 | |
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| 23 | SceneNode* node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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| 24 | node->attachObject(entity); |
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| 25 | node->setScale(Vector3(0.4,0.3,0.4)); |
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| 26 | node->setPosition(Vector3(0,3,0)); |
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| 27 | node->setOrientation(Quaternion(Degree(30),Vector3::UNIT_Y)); |
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| 28 | |
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| 29 | entity->setNormaliseNormals(true); |
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| 30 | //entity->setCastShadows(false); |
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| 31 | |
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| 32 | // Turn it into a triangle mesh static geometry |
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| 33 | OgreOde::EntityInformer ei(entity,node->_getFullTransform()); |
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| 34 | OgreOde::Geometry *geom = ei.createStaticTriangleMesh(_world, _space); |
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| 35 | entity->setUserObject (geom); |
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| 36 | _geoms.push_back(geom); |
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| 37 | } |
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| 38 | |
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| 39 | // Destructor, manually destroy the entity and node, since they're |
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| 40 | // not associated with a body they won't get deleted automatically |
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| 41 | virtual ~SimpleScenes_TriMesh() |
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| 42 | { |
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| 43 | _mgr->destroySceneNode("Landscape"); |
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| 44 | _mgr->destroyEntity("Landscape"); |
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| 45 | } |
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| 46 | |
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| 47 | // Return our name for the test application to display |
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| 48 | virtual const String& getName() |
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| 49 | { |
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| 50 | static String name = "Test Triangle Mesh"; |
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| 51 | return name; |
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| 52 | } |
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| 53 | }; |
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| 54 | |
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| 55 | #endif |
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