#ifndef _OGREODEOBJECT_H_ #define _OGREODEOBJECT_H_ #include "OgreOde_Prefab.h" #if 0 namespace OgreOde_Prefab { class _OgreOdeExport_Prefab Object : public PrefabObject { public: Object(): PrefabObject (ObjectType_Object) { } ~Object() { } protected: // ... }; } #endif #endif // _OGREODEOBJECT_H_