1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | |
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15 | @todo Smooth-Parent: delay, speed |
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16 | */ |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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19 | |
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20 | #include "p_node.h" |
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21 | #include "null_parent.h" |
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22 | |
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23 | #include "load_param.h" |
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24 | #include "class_list.h" |
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25 | |
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26 | #include "stdincl.h" |
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27 | #include "compiler.h" |
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28 | #include "error.h" |
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29 | #include "debug.h" |
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30 | #include "list.h" |
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31 | #include "vector.h" |
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32 | |
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33 | //#include "vector.h" |
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34 | //#include "quaternion.h" |
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35 | |
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36 | using namespace std; |
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37 | |
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38 | |
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39 | /** |
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40 | * standard constructor |
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41 | */ |
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42 | PNode::PNode () |
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43 | { |
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44 | init(NULL); |
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45 | |
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46 | NullParent::getInstance()->addChild(this); |
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47 | } |
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48 | |
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49 | /** |
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50 | * @param root the load-Element for the PNode |
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51 | */ |
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52 | PNode::PNode(const TiXmlElement* root) |
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53 | { |
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54 | this->init(NULL); |
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55 | this->loadParams(root); |
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56 | |
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57 | if (this->parent == NULL) |
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58 | NullParent::getInstance()->addChild(this); |
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59 | } |
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60 | |
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61 | /** |
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62 | * constructor with coodinates |
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63 | * @param absCoordinate the Absolute coordinate of the Object |
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64 | * @param parent The parent-node of this node. |
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65 | */ |
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66 | PNode::PNode (const Vector& absCoor, PNode* parent ) |
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67 | { |
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68 | this->init(parent); |
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69 | |
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70 | if (likely(parent != NULL)) |
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71 | parent->addChild (this); |
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72 | |
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73 | this->setAbsCoor(absCoor); |
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74 | } |
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75 | |
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76 | /** |
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77 | * standard deconstructor |
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78 | * |
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79 | * There are two general ways to delete a PNode |
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80 | * 1. delete instance; |
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81 | * -> result |
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82 | * delete this Node and all its children and children's children... |
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83 | * (danger if you still need the children's instance somewhere else!!) |
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84 | * |
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85 | * 2. instance->remove2D(); delete instance; |
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86 | * -> result: |
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87 | * moves its children to the NullParent |
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88 | * then deletes the Element. |
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89 | */ |
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90 | PNode::~PNode () |
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91 | { |
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92 | // remove the Node, delete it's children. |
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93 | tIterator<PNode>* iterator = this->children->getIterator(); |
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94 | PNode* child = iterator->firstElement(); |
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95 | |
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96 | while( child != NULL) |
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97 | { |
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98 | delete child; |
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99 | child = iterator->nextElement(); |
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100 | } |
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101 | delete iterator; |
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102 | |
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103 | if (this->parent != NULL) |
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104 | { |
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105 | this->parent->children->remove(this); |
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106 | this->parent = NULL; |
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107 | } |
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108 | delete this->children; |
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109 | |
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110 | // remove all other allocated memory. |
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111 | if (this->toCoordinate != NULL) |
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112 | delete this->toCoordinate; |
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113 | if (this->toDirection != NULL) |
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114 | delete this->toDirection; |
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115 | } |
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116 | |
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117 | |
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118 | /** |
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119 | * initializes a PNode |
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120 | * @param parent the parent for this PNode |
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121 | */ |
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122 | void PNode::init(PNode* parent) |
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123 | { |
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124 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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125 | |
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126 | this->children = new tList<PNode>(); |
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127 | this->bRelCoorChanged = true; |
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128 | this->bRelDirChanged = true; |
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129 | this->parent = parent; |
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130 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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131 | |
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132 | // iterators |
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133 | this->toCoordinate = NULL; |
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134 | this->toDirection = NULL; |
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135 | this->bias = 1.0; |
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136 | } |
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137 | |
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138 | /** |
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139 | * loads parameters of the PNode |
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140 | * @param root the XML-element to load the properties of |
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141 | */ |
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142 | void PNode::loadParams(const TiXmlElement* root) |
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143 | { |
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144 | static_cast<BaseObject*>(this)->loadParams(root); |
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145 | |
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146 | LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) |
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147 | .describe("Sets The relative position of the Node to its parent."); |
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148 | |
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149 | LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) |
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150 | .describe("Sets The absolute Position of the Node."); |
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151 | |
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152 | LoadParam<PNode>(root, "rel-dir", this, &PNode::setRelDir) |
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153 | .describe("Sets The relative rotation of the Node to its parent."); |
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154 | |
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155 | LoadParam<PNode>(root, "abs-dir", this, &PNode::setAbsDir) |
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156 | .describe("Sets The absolute rotation of the Node."); |
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157 | |
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158 | LoadParam<PNode>(root, "parent", this, &PNode::setParent) |
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159 | .describe("the Name of the Parent of this PNode"); |
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160 | |
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161 | LoadParam<PNode>(root, "parent-mode", this, &PNode::setParentMode) |
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162 | .describe("the mode to connect this node to its parent ()"); |
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163 | |
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164 | // cycling properties |
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165 | if (root != NULL) |
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166 | { |
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167 | const TiXmlElement* element = root->FirstChildElement(); |
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168 | while (element != NULL) |
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169 | { |
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170 | LoadParam<PNode>(element, "parent", this, &PNode::addChild, true) |
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171 | .describe("adds a new Child to the current Node."); |
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172 | |
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173 | element = element->NextSiblingElement(); |
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174 | } |
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175 | } |
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176 | } |
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177 | |
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178 | /** |
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179 | * set relative coordinates |
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180 | * @param relCoord relative coordinates to its parent |
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181 | |
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182 | it is very importand, that you use this function, if you want to update the |
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183 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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184 | has changed and won't update the children Nodes. |
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185 | */ |
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186 | void PNode::setRelCoor (const Vector& relCoord) |
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187 | { |
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188 | if (this->toCoordinate!= NULL) |
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189 | { |
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190 | delete this->toCoordinate; |
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191 | this->toCoordinate = NULL; |
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192 | } |
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193 | |
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194 | this->relCoordinate = relCoord; |
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195 | this->bRelCoorChanged = true; |
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196 | } |
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197 | |
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198 | /** |
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199 | * set relative coordinates |
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200 | * @param x x-relative coordinates to its parent |
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201 | * @param y y-relative coordinates to its parent |
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202 | * @param z z-relative coordinates to its parent |
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203 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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204 | */ |
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205 | void PNode::setRelCoor (float x, float y, float z) |
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206 | { |
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207 | this->setRelCoor(Vector(x, y, z)); |
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208 | } |
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209 | |
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210 | /** |
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211 | * sets a new relative position smoothely |
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212 | * @param relCoordSoft the new Position to iterate to |
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213 | * @param bias how fast to iterate to this position |
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214 | */ |
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215 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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216 | { |
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217 | if (likely(this->toCoordinate == NULL)) |
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218 | this->toCoordinate = new Vector(); |
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219 | |
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220 | *this->toCoordinate = relCoordSoft; |
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221 | this->bias = bias; |
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222 | } |
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223 | |
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224 | |
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225 | /** |
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226 | * set relative coordinates smoothely |
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227 | * @param x x-relative coordinates to its parent |
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228 | * @param y y-relative coordinates to its parent |
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229 | * @param z z-relative coordinates to its parent |
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230 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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231 | */ |
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232 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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233 | { |
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234 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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235 | } |
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236 | |
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237 | /** |
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238 | * @param absCoord set absolute coordinate |
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239 | */ |
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240 | void PNode::setAbsCoor (const Vector& absCoord) |
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241 | { |
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242 | if (this->toCoordinate!= NULL) |
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243 | { |
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244 | delete this->toCoordinate; |
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245 | this->toCoordinate = NULL; |
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246 | } |
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247 | |
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248 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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249 | { |
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250 | /* if you have set the absolute coordinates this overrides all other changes */ |
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251 | if (likely(this->parent != NULL)) |
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252 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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253 | else |
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254 | this->relCoordinate = absCoord; |
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255 | } |
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256 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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257 | { |
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258 | if (likely(this->parent != NULL)) |
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259 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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260 | else |
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261 | this->relCoordinate = absCoord; |
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262 | } |
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263 | |
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264 | this->bRelCoorChanged = true; |
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265 | // this->absCoordinate = absCoord; |
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266 | } |
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267 | |
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268 | /** |
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269 | * @param x x-coordinate. |
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270 | * @param y y-coordinate. |
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271 | * @param z z-coordinate. |
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272 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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273 | */ |
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274 | void PNode::setAbsCoor(float x, float y, float z) |
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275 | { |
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276 | this->setAbsCoor(Vector(x, y, z)); |
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277 | } |
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278 | |
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279 | /** |
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280 | * shift coordinate relative |
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281 | * @param shift shift vector |
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282 | |
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283 | this function shifts the current coordinates about the vector shift. this is |
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284 | usefull because from some place else you can: |
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285 | PNode* someNode = ...; |
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286 | Vector objectMovement = calculateShift(); |
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287 | someNode->shiftCoor(objectMovement); |
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288 | |
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289 | elsewhere you would have to: |
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290 | PNode* someNode = ...; |
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291 | Vector objectMovement = calculateShift(); |
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292 | Vector currentCoor = someNode->getRelCoor(); |
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293 | Vector newCoor = currentCoor + objectMovement; |
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294 | someNode->setRelCoor(newCoor); |
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295 | |
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296 | yea right... shorter... |
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297 | * |
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298 | */ |
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299 | void PNode::shiftCoor (const Vector& shift) |
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300 | { |
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301 | this->relCoordinate += shift; |
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302 | this->bRelCoorChanged = true; |
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303 | } |
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304 | |
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305 | /** |
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306 | * set relative direction |
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307 | * @param relDir to its parent |
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308 | */ |
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309 | void PNode::setRelDir (const Quaternion& relDir) |
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310 | { |
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311 | if (this->toDirection!= NULL) |
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312 | { |
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313 | delete this->toDirection; |
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314 | this->toDirection = NULL; |
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315 | } |
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316 | this->relDirection = relDir; |
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317 | this->bRelCoorChanged = true; |
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318 | } |
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319 | |
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320 | /** |
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321 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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322 | * @param x the x direction |
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323 | * @param y the y direction |
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324 | * @param z the z direction |
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325 | * |
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326 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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327 | */ |
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328 | void PNode::setRelDir (float x, float y, float z) |
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329 | { |
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330 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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331 | } |
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332 | |
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333 | |
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334 | /** |
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335 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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336 | * @param relDirSoft the direction to iterate to smoothely. |
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337 | * @param bias how fast to iterate to the new Direction |
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338 | */ |
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339 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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340 | { |
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341 | if (likely(this->toDirection == NULL)) |
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342 | this->toDirection = new Quaternion(); |
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343 | |
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344 | *this->toDirection = relDirSoft; |
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345 | this->bias = bias; |
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346 | } |
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347 | |
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348 | /** |
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349 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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350 | * @param x the x direction |
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351 | * @param y the y direction |
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352 | * @param z the z direction |
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353 | * |
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354 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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355 | */ |
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356 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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357 | { |
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358 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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359 | } |
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360 | |
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361 | /** |
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362 | * sets the absolute direction |
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363 | * @param absDir absolute coordinates |
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364 | */ |
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365 | void PNode::setAbsDir (const Quaternion& absDir) |
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366 | { |
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367 | if (this->toDirection!= NULL) |
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368 | { |
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369 | delete this->toDirection; |
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370 | this->toDirection = NULL; |
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371 | } |
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372 | |
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373 | if (likely(this->parent != NULL)) |
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374 | this->relDirection = absDir / this->parent->getAbsDir(); |
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375 | else |
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376 | this->relDirection = absDir; |
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377 | |
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378 | this->bRelDirChanged = true; |
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379 | } |
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380 | |
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381 | /** |
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382 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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383 | * @param x the x direction |
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384 | * @param y the y direction |
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385 | * @param z the z direction |
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386 | * |
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387 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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388 | */ |
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389 | void PNode::setAbsDir (float x, float y, float z) |
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390 | { |
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391 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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392 | } |
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393 | |
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394 | /** |
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395 | * shift Direction |
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396 | * @param shift the direction around which to shift. |
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397 | */ |
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398 | void PNode::shiftDir (const Quaternion& shift) |
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399 | { |
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400 | this->relDirection = this->relDirection * shift; |
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401 | this->bRelDirChanged = true; |
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402 | } |
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403 | |
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404 | /** |
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405 | * adds a child and makes this node to a parent |
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406 | * @param child child reference |
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407 | * @param parentMode on which changes the child should also change ist state |
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408 | * |
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409 | * use this to add a child to this node. |
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410 | */ |
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411 | void PNode::addChild (PNode* child, int parentMode) |
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412 | { |
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413 | if( likely(child->parent != NULL)) |
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414 | { |
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415 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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416 | child->parent->children->remove(child); |
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417 | } |
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418 | child->parentMode = parentMode; |
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419 | child->parent = this; |
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420 | this->children->add(child); |
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421 | child->parentCoorChanged(); |
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422 | } |
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423 | |
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424 | /** |
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425 | * @see PNode::addChild(PNode* child); |
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426 | * @param childName the name of the child to add to this PNode |
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427 | */ |
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428 | void PNode::addChild (const char* childName) |
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429 | { |
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430 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
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431 | if (childNode != NULL) |
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432 | this->addChild(childNode); |
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433 | } |
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434 | |
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435 | /** |
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436 | * removes a child from the node |
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437 | * @param child the child to remove from this pNode. |
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438 | * |
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439 | * Children from pNode will not be lost, they are referenced to NullPointer |
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440 | */ |
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441 | void PNode::removeChild (PNode* child) |
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442 | { |
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443 | if (child != NULL) |
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444 | { |
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445 | child->remove(); |
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446 | // this->children->remove(child); |
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447 | // child->parent = NULL; |
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448 | } |
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449 | } |
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450 | |
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451 | /** |
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452 | * remove this pnode from the tree and adds all following to NullParent |
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453 | |
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454 | this can be the case, if an entity in the world is being destroyed. |
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455 | */ |
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456 | void PNode::remove() |
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457 | { |
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458 | tIterator<PNode>* iterator = this->children->getIterator(); |
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459 | PNode* pn = iterator->firstElement(); |
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460 | |
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461 | while( pn != NULL) |
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462 | { |
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463 | NullParent::getInstance()->addChild(pn, pn->getParentMode()); |
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464 | pn = iterator->nextElement(); |
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465 | } |
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466 | delete iterator; |
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467 | if (this->parent != NULL) |
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468 | this->parent->children->remove(this); |
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469 | } |
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470 | |
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471 | /** |
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472 | * sets the parent of this PNode |
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473 | * @param parent the Parent to set |
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474 | */ |
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475 | void PNode::setParent (PNode* parent) |
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476 | { |
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477 | parent->addChild(this); |
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478 | } |
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479 | |
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480 | /** |
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481 | * @see PNode::setParent(PNode* parent); |
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482 | * @param parentName the name of the Parent to set to this PNode |
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483 | */ |
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484 | void PNode::setParent (const char* parentName) |
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485 | { |
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486 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
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487 | if (parentNode != NULL) |
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488 | parentNode->addChild(this); |
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489 | } |
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490 | |
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491 | /** |
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492 | * does the reparenting in a very smooth way |
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493 | * @param parentNode the new Node to connect this node to. |
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494 | * @param bias the speed to iterate to this new Positions |
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495 | */ |
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496 | void PNode::softReparent(PNode* parentNode, float bias) |
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497 | { |
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498 | if (this->parent == parentNode) |
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499 | return; |
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500 | |
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501 | if (likely(this->toCoordinate == NULL)) |
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502 | { |
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503 | this->toCoordinate = new Vector(); |
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504 | *this->toCoordinate = this->getRelCoor(); |
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505 | } |
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506 | if (likely(this->toDirection == NULL)) |
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507 | { |
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508 | this->toDirection = new Quaternion(); |
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509 | *this->toDirection = this->getRelDir(); |
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510 | } |
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511 | this->bias = bias; |
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512 | |
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513 | |
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514 | Vector tmpV = this->getAbsCoor(); |
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515 | Quaternion tmpQ = this->getAbsDir(); |
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516 | |
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517 | parentNode->addChild(this); |
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518 | |
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519 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) |
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520 | this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
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521 | else |
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522 | this->setRelCoor(tmpV - parentNode->getAbsCoor()); |
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523 | |
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524 | this->setRelDir(tmpQ / parentNode->getAbsDir()); |
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525 | } |
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526 | |
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527 | /** |
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528 | * does the reparenting in a very smooth way |
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529 | * @param parentName the name of the Parent to reconnect to |
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530 | * @param bias the speed to iterate to this new Positions |
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531 | */ |
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532 | void PNode::softReparent(const char* parentName, float bias) |
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533 | { |
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534 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
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535 | if (parentNode != NULL) |
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536 | this->softReparent(parentNode, bias); |
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537 | } |
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538 | |
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539 | /** |
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540 | * sets the mode of this parent manually |
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541 | * @param parentMode a String representing this parentingMode |
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542 | */ |
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543 | void PNode::setParentMode (const char* parentingMode) |
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544 | { |
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545 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
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546 | } |
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547 | |
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548 | /** |
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549 | * updates the absCoordinate/absDirection |
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550 | * @param dt The time passed since the last update |
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551 | |
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552 | this is used to go through the parent-tree to update all the absolute coordinates |
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553 | and directions. this update should be done by the engine, so you don't have to |
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554 | worry, normaly... |
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555 | */ |
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556 | void PNode::update (float dt) |
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557 | { |
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558 | if( likely(this->parent != NULL)) |
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559 | { |
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560 | // movement for nodes with smoothMove enabled |
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561 | if (unlikely(this->toCoordinate != NULL)) |
---|
562 | { |
---|
563 | Vector moveVect = (*this->toCoordinate - this->getRelCoor()) *fabsf(dt)*bias; |
---|
564 | |
---|
565 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
566 | { |
---|
567 | this->shiftCoor(moveVect); |
---|
568 | } |
---|
569 | else |
---|
570 | { |
---|
571 | delete this->toCoordinate; |
---|
572 | this->toCoordinate = NULL; |
---|
573 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
574 | } |
---|
575 | } |
---|
576 | if (unlikely(this->toDirection != NULL)) |
---|
577 | { |
---|
578 | Quaternion rotQuat = Quaternion::quatSlerp(Quaternion(), (*this->toDirection / this->relDirection), fabsf(dt)*this->bias); |
---|
579 | if (likely(rotQuat.getSpacialAxisAngle() > PNODE_ITERATION_DELTA)) |
---|
580 | { |
---|
581 | this->shiftDir(rotQuat); |
---|
582 | } |
---|
583 | else |
---|
584 | { |
---|
585 | delete this->toDirection; |
---|
586 | this->toDirection = NULL; |
---|
587 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
588 | } |
---|
589 | } |
---|
590 | |
---|
591 | // MAIN UPDATE ///////////////////////////////////// |
---|
592 | this->lastAbsCoordinate = this->absCoordinate; |
---|
593 | |
---|
594 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
595 | |
---|
596 | |
---|
597 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
---|
598 | { |
---|
599 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
600 | this->prevRelCoordinate = this->relCoordinate; |
---|
601 | this->absDirection = this->relDirection * parent->getAbsDir();; |
---|
602 | } |
---|
603 | |
---|
604 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
605 | { |
---|
606 | /* update the current absCoordinate */ |
---|
607 | this->prevRelCoordinate = this->relCoordinate; |
---|
608 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
609 | } |
---|
610 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
611 | { |
---|
612 | /* update the current absCoordinate */ |
---|
613 | this->prevRelCoordinate = this->relCoordinate; |
---|
614 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
615 | } |
---|
616 | ///////////////////////////////////////////////// |
---|
617 | } |
---|
618 | else |
---|
619 | { |
---|
620 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
621 | if (this->bRelCoorChanged) |
---|
622 | { |
---|
623 | this->prevRelCoordinate = this->relCoordinate; |
---|
624 | this->absCoordinate = this->relCoordinate; |
---|
625 | } |
---|
626 | if (this->bRelDirChanged) |
---|
627 | { |
---|
628 | this->prevRelDirection = this->relDirection; |
---|
629 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
630 | } |
---|
631 | } |
---|
632 | |
---|
633 | if(this->children->getSize() > 0) |
---|
634 | { |
---|
635 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
636 | PNode* pn = iterator->firstElement(); |
---|
637 | while( pn != NULL) |
---|
638 | { |
---|
639 | /* if this node has changed, make sure, that all children are updated also */ |
---|
640 | if( likely(this->bRelCoorChanged)) |
---|
641 | pn->parentCoorChanged (); |
---|
642 | if( likely(this->bRelDirChanged)) |
---|
643 | pn->parentDirChanged (); |
---|
644 | |
---|
645 | pn->update(dt); |
---|
646 | pn = iterator->nextElement(); |
---|
647 | } |
---|
648 | delete iterator; |
---|
649 | } |
---|
650 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
651 | this->bRelCoorChanged = false; |
---|
652 | this->bRelDirChanged = false; |
---|
653 | } |
---|
654 | |
---|
655 | /** |
---|
656 | * displays some information about this pNode |
---|
657 | * @param depth The deph into which to debug the children of this PNode to. |
---|
658 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children...) |
---|
659 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
660 | */ |
---|
661 | void PNode::debug(unsigned int depth, unsigned int level) const |
---|
662 | { |
---|
663 | for (unsigned int i = 0; i < level; i++) |
---|
664 | PRINT(0)(" |"); |
---|
665 | if (this->children->getSize() > 0) |
---|
666 | PRINT(0)(" +"); |
---|
667 | else |
---|
668 | PRINT(0)(" -"); |
---|
669 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s\n", |
---|
670 | this->getClassName(), |
---|
671 | this->getName(), |
---|
672 | this->absCoordinate.x, |
---|
673 | this->absCoordinate.y, |
---|
674 | this->absCoordinate.z, |
---|
675 | this->relCoordinate.x, |
---|
676 | this->relCoordinate.y, |
---|
677 | this->relCoordinate.z, |
---|
678 | this->getAbsDirV().x, |
---|
679 | this->getAbsDirV().y, |
---|
680 | this->getAbsDirV().z, |
---|
681 | this->parentingModeToChar(parentMode)); |
---|
682 | if (depth >= 2 || depth == 0) |
---|
683 | { |
---|
684 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
685 | //PNode* pn = this->children->enumerate (); |
---|
686 | PNode* pn = iterator->firstElement(); |
---|
687 | while( pn != NULL) |
---|
688 | { |
---|
689 | if (depth == 0) |
---|
690 | pn->debug(0, level + 1); |
---|
691 | else |
---|
692 | pn->debug(depth - 1, level +1); |
---|
693 | pn = iterator->nextElement(); |
---|
694 | } |
---|
695 | delete iterator; |
---|
696 | } |
---|
697 | } |
---|
698 | #include "color.h" |
---|
699 | |
---|
700 | /** |
---|
701 | displays the PNode at its position with its rotation as a cube. |
---|
702 | */ |
---|
703 | void PNode::debugDraw(unsigned int depth, float size, Vector color) const |
---|
704 | { |
---|
705 | glMatrixMode(GL_MODELVIEW); |
---|
706 | glPushMatrix(); |
---|
707 | glDisable(GL_LIGHTING); |
---|
708 | |
---|
709 | /* translate */ |
---|
710 | glTranslatef (this->getAbsCoor ().x, |
---|
711 | this->getAbsCoor ().y, |
---|
712 | this->getAbsCoor ().z); |
---|
713 | /* rotate */ |
---|
714 | // this->getAbsDir ().matrix (matrix); |
---|
715 | // glMultMatrixf((float*)matrix); |
---|
716 | |
---|
717 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
718 | glColor3f(color.x, color.y, color.z); |
---|
719 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
720 | { |
---|
721 | glBegin(GL_LINE_STRIP); |
---|
722 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
723 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
724 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
725 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
726 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
727 | glEnd(); |
---|
728 | glBegin(GL_LINE_STRIP); |
---|
729 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
730 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
731 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
732 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
733 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
734 | glEnd(); |
---|
735 | |
---|
736 | glBegin(GL_LINES); |
---|
737 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
738 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
739 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
740 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
741 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
742 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
743 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
744 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
745 | glEnd(); |
---|
746 | } |
---|
747 | |
---|
748 | glPopMatrix(); |
---|
749 | glEnable(GL_LIGHTING); |
---|
750 | if (depth >= 2 || depth == 0) |
---|
751 | { |
---|
752 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
753 | |
---|
754 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
755 | PNode* pn = iterator->firstElement(); |
---|
756 | while( pn != NULL) |
---|
757 | { |
---|
758 | if (depth == 0) |
---|
759 | pn->debugDraw(0, size, childColor); |
---|
760 | else |
---|
761 | pn->debugDraw(depth - 1, size, childColor); |
---|
762 | pn = iterator->nextElement(); |
---|
763 | } |
---|
764 | delete iterator; |
---|
765 | } |
---|
766 | } |
---|
767 | |
---|
768 | |
---|
769 | |
---|
770 | ///////////////////// |
---|
771 | // HELPER_FUCTIONS // |
---|
772 | ///////////////////// |
---|
773 | |
---|
774 | /** |
---|
775 | * converts a parentingMode into a string that is the name of it |
---|
776 | * @param parentingMode the ParentingMode to convert |
---|
777 | * @return the converted string |
---|
778 | */ |
---|
779 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
780 | { |
---|
781 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
782 | return "local-rotate"; |
---|
783 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
784 | return "rotate-movement"; |
---|
785 | else if (parentingMode == PNODE_MOVEMENT) |
---|
786 | return "movement"; |
---|
787 | else if (parentingMode == PNODE_ALL) |
---|
788 | return "all"; |
---|
789 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
790 | return "rotate-and-move"; |
---|
791 | } |
---|
792 | |
---|
793 | /** |
---|
794 | * converts a parenting-mode-string into a int |
---|
795 | * @param parentingMode the string naming the parentingMode |
---|
796 | * @return the int corresponding to the named parentingMode |
---|
797 | */ |
---|
798 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
799 | { |
---|
800 | if (!strcmp(parentingMode, "local-rotate")) |
---|
801 | return (PNODE_LOCAL_ROTATE); |
---|
802 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
803 | return (PNODE_ROTATE_MOVEMENT); |
---|
804 | else if (!strcmp(parentingMode, "movement")) |
---|
805 | return (PNODE_MOVEMENT); |
---|
806 | else if (!strcmp(parentingMode, "all")) |
---|
807 | return (PNODE_ALL); |
---|
808 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
809 | return (PNODE_ROTATE_AND_MOVE); |
---|
810 | } |
---|