1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT |
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17 | |
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18 | #include "event_handler.h" |
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19 | |
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20 | #include "event_listener.h" |
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21 | #include "event.h" |
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22 | #include "key_mapper.h" |
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23 | |
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24 | #include "compiler.h" |
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25 | #include "debug.h" |
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26 | #include "class_list.h" |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | |
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31 | /** |
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32 | * standard constructor |
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33 | */ |
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34 | EventHandler::EventHandler () |
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35 | { |
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36 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); |
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37 | this->setName("EventHandler"); |
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38 | |
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39 | SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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40 | SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); |
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41 | SDL_SetEventFilter(EventHandler::eventFilter); |
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42 | |
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43 | |
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44 | /* now initialize them all to zero */ |
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45 | this->flush(ES_ALL); |
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46 | |
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47 | this->state = ES_GAME; |
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48 | this->keyMapper = NULL; |
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49 | } |
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50 | |
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51 | |
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52 | /** |
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53 | * the singleton reference to this class |
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54 | */ |
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55 | EventHandler* EventHandler::singletonRef = NULL; |
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56 | |
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57 | |
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58 | /** |
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59 | * standard deconstructor |
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60 | |
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61 | */ |
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62 | EventHandler::~EventHandler () |
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63 | { |
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64 | for(int i = 0; i < ES_NUMBER; ++i) |
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65 | { |
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66 | for(int j = 0; j < EV_NUMBER; ++j) |
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67 | { |
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68 | if( this->listeners[i][j] != NULL) |
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69 | { |
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70 | PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); |
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71 | } |
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72 | } |
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73 | } |
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74 | delete this->keyMapper; |
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75 | |
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76 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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77 | |
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78 | EventHandler::singletonRef = NULL; |
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79 | } |
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80 | |
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81 | |
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82 | /** |
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83 | * initializes the event handler |
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84 | * |
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85 | * this has to be called before the use of the event handler |
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86 | */ |
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87 | void EventHandler::init(IniParser* iniParser) |
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88 | { |
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89 | this->keyMapper = new KeyMapper(); |
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90 | this->keyMapper->loadKeyBindings(iniParser); |
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91 | } |
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92 | |
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93 | /** |
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94 | * subscribe to an event |
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95 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures |
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96 | * @param state: for which the listener wants to receive events |
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97 | * @param eventType: the event type that wants to be listened for. |
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98 | |
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99 | This is one of the most important function of the EventHandler. If you would like to subscribe for more |
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100 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use |
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101 | state = ES_ALL, which will subscribe your listener for all states together. |
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102 | */ |
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103 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) |
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104 | { |
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105 | PRINTF(4)("Subscribing event type: %i\n", eventType); |
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106 | if( state == ES_ALL ) |
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107 | { |
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108 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
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109 | if( likely(this->listeners[i][eventType] == NULL)) |
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110 | this->listeners[i][eventType] = el; |
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111 | else |
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112 | PRINTF(2)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
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113 | } |
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114 | else |
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115 | if( likely(this->listeners[state][eventType] == NULL)) |
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116 | { |
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117 | this->listeners[state][eventType] = el; |
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118 | } |
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119 | else |
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120 | PRINTF(2)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
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121 | } |
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122 | |
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123 | |
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124 | /** |
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125 | * unsubscribe from the EventHandler |
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126 | * @param state: the stat in which it has been subscribed |
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127 | * @param eventType: the event, that shall be unsubscribed |
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128 | |
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129 | if you want to unsubscribe an event listener from all subscribed events, just use the |
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130 | unsubscribe(EventListener* el, elState state) function |
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131 | */ |
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132 | void EventHandler::unsubscribe(elState state, int eventType) |
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133 | { |
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134 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); |
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135 | if (state == ES_ALL) |
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136 | for (unsigned int i = 0; i < ES_NUMBER; i++) |
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137 | this->listeners[i][eventType] = NULL; |
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138 | else |
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139 | this->listeners[state][eventType] = NULL; |
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140 | } |
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141 | |
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142 | |
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143 | /** |
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144 | * unsubscribe all events from a specific listener |
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145 | * @param el: the listener that wants to unsubscribe itself |
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146 | * @param state: the state in which the events shall be unsubscribed |
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147 | |
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148 | */ |
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149 | void EventHandler::unsubscribe(EventListener* el, elState state) |
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150 | { |
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151 | if( el == NULL || state >= ES_NUMBER) |
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152 | return; |
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153 | if( state == ES_ALL) |
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154 | { |
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155 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
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156 | { |
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157 | for(unsigned int j = 0; j < EV_NUMBER; j++) |
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158 | { |
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159 | if( this->listeners[i][j] == el ) |
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160 | this->listeners[i][j] = NULL; |
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161 | } |
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162 | } |
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163 | } |
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164 | else |
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165 | { |
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166 | for(int j = 0; j < EV_NUMBER; j++) |
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167 | { |
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168 | if( this->listeners[state][j] == el ) |
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169 | this->listeners[state][j] = NULL; |
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170 | } |
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171 | } |
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172 | } |
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173 | |
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174 | |
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175 | /** |
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176 | * flush all registered events |
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177 | * @param state: a specific state |
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178 | */ |
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179 | void EventHandler::flush(elState state) |
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180 | { |
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181 | if( state == ES_ALL) |
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182 | { |
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183 | for(int i = 0; i < ES_NUMBER; ++i) |
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184 | { |
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185 | for(int j = 0; j < EV_NUMBER; ++j) |
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186 | { |
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187 | this->listeners[i][j] = NULL; |
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188 | } |
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189 | } |
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190 | } |
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191 | else |
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192 | { |
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193 | for(int j = 0; j < EV_NUMBER; ++j) |
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194 | { |
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195 | this->listeners[state][j] = NULL; |
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196 | } |
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197 | } |
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198 | } |
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199 | |
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200 | |
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201 | /** |
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202 | * core function of event handler: receives all events from SDL |
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203 | |
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204 | The event from the SDL framework are collected here and distributed to all listeners. |
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205 | */ |
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206 | void EventHandler::process() |
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207 | { |
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208 | SDL_Event event; |
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209 | Event ev; |
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210 | EventListener* listener = NULL; |
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211 | while( SDL_PollEvent (&event)) |
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212 | { |
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213 | switch( event.type) |
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214 | { |
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215 | case SDL_KEYDOWN: |
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216 | ev.bPressed = true; |
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217 | ev.type = event.key.keysym.sym; |
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218 | break; |
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219 | case SDL_KEYUP: |
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220 | ev.bPressed = false; |
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221 | ev.type = event.key.keysym.sym; |
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222 | break; |
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223 | case SDL_MOUSEMOTION: |
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224 | ev.bPressed = false; |
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225 | ev.type = EV_MOUSE_MOTION; |
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226 | ev.x = event.motion.x; |
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227 | ev.y = event.motion.y; |
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228 | ev.xRel = event.motion.xrel; |
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229 | ev.yRel = event.motion.yrel; |
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230 | break; |
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231 | case SDL_MOUSEBUTTONUP: |
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232 | ev.bPressed = false; |
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233 | ev.type = event.button.button + SDLK_LAST; |
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234 | break; |
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235 | case SDL_MOUSEBUTTONDOWN: |
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236 | ev.bPressed = true; |
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237 | ev.type = event.button.button + SDLK_LAST; |
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238 | break; |
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239 | case SDL_JOYAXISMOTION: |
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240 | ev.bPressed = false; |
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241 | ev.type = EV_JOY_AXIS_MOTION; |
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242 | break; |
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243 | case SDL_JOYBALLMOTION: |
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244 | ev.bPressed = false; |
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245 | ev.type = EV_JOY_BALL_MOTION; |
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246 | break; |
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247 | case SDL_JOYHATMOTION: |
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248 | ev.bPressed = false; |
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249 | ev.type = EV_JOY_HAT_MOTION; |
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250 | break; |
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251 | case SDL_JOYBUTTONDOWN: |
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252 | ev.bPressed = true; |
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253 | ev.type = EV_JOY_BUTTON; |
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254 | break; |
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255 | case SDL_JOYBUTTONUP: |
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256 | ev.bPressed = true; |
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257 | ev.type = EV_JOY_BUTTON; |
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258 | break; |
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259 | case SDL_VIDEORESIZE: |
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260 | ev.resize = event.resize; |
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261 | ev.type = EV_VIDEO_RESIZE; |
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262 | break; |
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263 | default: |
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264 | ev.type = EV_UNKNOWN; |
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265 | break; |
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266 | } |
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267 | |
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268 | /* small debug routine: shows all events dispatched by the event handler */ |
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269 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); |
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270 | PRINT(4)("= Got Event nr %i, for state %i", ev.type, this->state); |
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271 | |
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272 | listener = this->listeners[this->state][ev.type]; |
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273 | if( listener != NULL) |
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274 | { |
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275 | PRINT(4)("= Event dispatcher msg: This event has been consumed\n"); |
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276 | PRINT(4)("=======================================================\n"); |
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277 | listener->process(ev); |
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278 | } |
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279 | else |
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280 | { |
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281 | PRINT(4)("= Event dispatcher msg: This event has NOT been consumed\n"); |
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282 | PRINT(4)("=======================================================\n"); |
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283 | } |
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284 | } |
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285 | } |
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286 | |
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287 | |
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288 | int EventHandler::eventFilter(const SDL_Event *event) |
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289 | { |
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290 | if (event->type == SDL_KEYDOWN && event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) |
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291 | { |
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292 | printf("Not sending event to the WindowManager\n"); |
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293 | return 0; |
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294 | } |
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295 | return 1; |
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296 | } |
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297 | |
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298 | /** |
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299 | * outputs some nice information about the EventHandler |
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300 | */ |
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301 | void EventHandler::debug() const |
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302 | { |
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303 | PRINT(0)("===============================\n"); |
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304 | PRINT(0)(" EventHandle Debug Information \n"); |
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305 | PRINT(0)("===============================\n"); |
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306 | for(int i = 0; i < ES_NUMBER; ++i) |
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307 | for(int j = 0; j < EV_NUMBER; ++j) |
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308 | if( this->listeners[i][j] != NULL) |
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309 | PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); |
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310 | PRINT(0)("============================EH=\n"); |
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311 | } |
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