1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file abstract_model.h |
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18 | * Definition of an abstract model. containing all needed for other model |
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19 | */ |
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20 | |
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21 | #ifndef _ABSTRACT_MODEL_H |
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22 | #define _ABSTRACT_MODEL_H |
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23 | |
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24 | #include "stdincl.h" |
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25 | #include "base_object.h" |
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26 | |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | class Quadtree; |
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31 | |
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32 | |
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33 | //! this is a small and performant 3D vector |
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34 | typedef float sVec3D[3]; |
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35 | |
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36 | |
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37 | //! small and performant 2D vector |
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38 | typedef float sVec2D[2]; |
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39 | |
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40 | |
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41 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading |
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42 | typedef struct |
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43 | { |
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44 | byte v[3]; //!< the vector of the vertex |
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45 | unsigned char lightNormalIndex; //!< the index of the light normal |
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46 | } sVertex; |
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47 | |
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48 | |
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49 | //! compressed texture offset data: coords scaled by the texture size. Only for loading |
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50 | typedef struct |
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51 | { |
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52 | short s; //!< the s,t coordinates of a texture |
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53 | short t; //!< the s,t coordinates of a texture |
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54 | } sTexCoor; |
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55 | |
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56 | |
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57 | //! holds tha informations about a md2 frame |
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58 | typedef struct |
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59 | { |
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60 | sVec3D scale; //!< scales values of the model |
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61 | sVec3D translate; //!< translates the model |
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62 | char name[16]; //!< frame name: something like "run32" |
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63 | sVertex pVertices[1]; //!< first vertex of thes frame |
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64 | } sFrame; |
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65 | |
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66 | |
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67 | //! holds the information about a triangle |
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68 | typedef struct |
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69 | { |
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70 | unsigned short indexToVertices[3]; //!< index to the verteces of the triangle |
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71 | unsigned short indexToTexCoor[3]; //!< index to the texture coordinates |
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72 | } sTriangle; |
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73 | |
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74 | |
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75 | //! holds the information about a triangle |
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76 | typedef struct |
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77 | { |
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78 | unsigned int indexToVertices[3]; //!< index to the verteces of the triangle |
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79 | unsigned int indexToNormals[3]; //!< index to the normals of the triangle |
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80 | unsigned int indexToTexCoor[3]; //!< index to the texture coordinates |
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81 | } sTriangleExt; |
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82 | |
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83 | |
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84 | //! the command list of the md2 model, very md2 specific |
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85 | typedef struct |
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86 | { |
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87 | float s; //!< texture coordinate 1 |
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88 | float t; //!< texture coordinate 2 |
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89 | int vertexIndex; //!< index of the vertex in the vertex list |
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90 | } glCommandVertex; |
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91 | |
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92 | |
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93 | //! a md2 animation definition |
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94 | typedef struct |
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95 | { |
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96 | int firstFrame; //!< first frame of the animation |
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97 | int lastFrame; //!< last frame of the animation |
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98 | int fps; //!< speed: number of frames per second |
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99 | } sAnim; |
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100 | |
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101 | |
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102 | //! animation state definition |
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103 | typedef struct |
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104 | { |
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105 | int startFrame; //!< the start frame of an animation |
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106 | int endFrame; //!< last frame of the animation |
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107 | int fps; //!< fps of the animaion (speed) |
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108 | |
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109 | float localTime; //!< the local time |
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110 | float lastTime; //!< last time stamp |
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111 | float interpolationState; //!< the state of the animation [0..1] |
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112 | |
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113 | int type; //!< animation type |
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114 | |
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115 | int currentFrame; //!< the current frame |
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116 | int nextFrame; //!< the next frame in the list |
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117 | } sAnimState; |
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118 | |
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119 | |
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120 | typedef struct |
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121 | { |
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122 | unsigned int numVertices; |
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123 | unsigned int numTriangles; |
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124 | unsigned int numNormals; |
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125 | unsigned int numTexCoor; |
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126 | |
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127 | const float* pVertices; |
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128 | sTriangleExt* pTriangles; |
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129 | const float* pNormals; |
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130 | const float* pTexCoor; |
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131 | |
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132 | } modelInfo; |
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133 | |
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134 | |
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135 | |
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136 | //! This class defines the basic components of a model |
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137 | class AbstractModel : public BaseObject { |
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138 | |
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139 | public: |
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140 | AbstractModel() {} |
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141 | virtual ~AbstractModel() {} |
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142 | |
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143 | inline modelInfo* getModelInfo() const { return this->pModelInfo; } |
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144 | |
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145 | |
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146 | protected: |
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147 | modelInfo* pModelInfo; //!< Reference to the modelInfo defined in abstract_model.h |
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148 | Quadtree* quadtreel; //!< Reference to the quadtree of the object, NULL if not defined |
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149 | }; |
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150 | |
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151 | |
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152 | |
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153 | |
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154 | |
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155 | #endif /* _ABSTRACT_MODEL_H */ |
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