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source: orxonox.OLD/branches/2d-recalc/src/lib/gui/gl_gui/glgui_handler.cc @ 5580

Last change on this file since 5580 was 5366, checked in by bensch, 19 years ago

orxonox/trunk: more definitions of GLGui.
also a patch to the resource-manager

File size: 1.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "glgui_handler.h"
19
20using namespace std;
21
22/**
23 * standard constructor
24 */
25GLGuiHandler::GLGuiHandler ()
26{
27   this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler");
28   this->setName("GLGuiHandler");
29
30   /* If you make a new class, what is most probably the case when you write this file
31      don't forget to:
32       1. Add the new file new_class.cc to the ./src/Makefile.am
33       2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
34   !!!!!!!!!! IMPORTANT FOR SINGLETON !!!!!!!!!!!!!!!!
35        3. SingleTon MUST be CL_NEW_CLASS = 0x00000fxx
36
37      Advanced Topics:
38      - if you want to let your object be managed via the ObjectManager make sure to read
39        the object_manager.h header comments. You will use this most certanly only if you
40        make many objects of your class, like a weapon bullet.
41   */
42}
43
44/**
45 *  the singleton reference to this class
46 */
47GLGuiHandler* GLGuiHandler::singletonRef = NULL;
48
49/**
50   @brief standard deconstructor
51 */
52GLGuiHandler::~GLGuiHandler ()
53{
54  GLGuiHandler::singletonRef = NULL;
55}
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