1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | code has been taken from http://www.devmaster.net/articles.php?catID=6 |
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16 | The code has been applied to our needs, and many things have been changed. |
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17 | */ |
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18 | |
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19 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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20 | |
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21 | #include "sound_engine.h" |
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22 | |
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23 | //#include <AL/alc.h> // maybe later |
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24 | #include "class_list.h" |
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25 | |
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26 | #include "p_node.h" |
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27 | #include "list.h" |
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28 | #include "resource_manager.h" |
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29 | #include "debug.h" |
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30 | #include "ini_parser.h" |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | ////////////////// |
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35 | /* SOUND-BUFFER */ |
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36 | ////////////////// |
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37 | /** |
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38 | * Creates a Soundbuffer out of an inputfile |
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39 | * @param fileName The name of the File |
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40 | */ |
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41 | SoundBuffer::SoundBuffer(const char* fileName) |
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42 | { |
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43 | this->setClassID(CL_SOUND_BUFFER, "SoundBuffer"); |
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44 | this->setName(fileName); |
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45 | |
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46 | SoundEngine::getInstance()->addBuffer(this); |
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47 | |
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48 | ALenum format; |
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49 | ALvoid* data; |
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50 | ALsizei freq; |
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51 | |
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52 | ALenum result; |
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53 | |
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54 | // generate a Buffer |
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55 | alGenBuffers(1, &this->bufferID); |
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56 | if ((result = alGetError()) != AL_NO_ERROR) |
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57 | SoundEngine::PrintALErrorString(result); |
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58 | |
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59 | // read in the wav data |
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60 | /* according to http://www.edenwaith.com/products/pige/tutorials/openal.php the alutLoadWAVFile differs from platform to platform*/ |
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61 | #ifdef __APPLE__ |
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62 | alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq); |
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63 | #elif defined __WIN32__ |
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64 | alutLoadWAVFile(fileName, &format, &data, &size, &freq, &this->loop); |
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65 | #else |
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66 | alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq, &this->loop); |
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67 | #endif |
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68 | if ((result = alGetError()) != AL_NO_ERROR) |
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69 | SoundEngine::PrintALErrorString(result); |
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70 | |
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71 | // send the loaded wav data to the buffer |
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72 | alBufferData(this->bufferID, format, data, this->size, freq); |
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73 | if ((result = alGetError()) != AL_NO_ERROR) |
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74 | SoundEngine::PrintALErrorString(result); |
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75 | |
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76 | // remove the wav data (redundant) |
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77 | alutUnloadWAV(format, data, this->size, freq); |
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78 | if ((result = alGetError()) != AL_NO_ERROR) |
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79 | SoundEngine::PrintALErrorString(result); |
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80 | } |
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81 | |
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82 | SoundBuffer::~SoundBuffer() |
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83 | { |
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84 | // SoundEngine::getInstance()->removeBuffer(this); |
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85 | alDeleteBuffers(1, &this->bufferID); |
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86 | } |
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87 | |
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88 | ////////////////// |
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89 | /* SOUND-SOURCE */ |
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90 | ////////////////// |
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91 | /** |
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92 | * creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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93 | */ |
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94 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
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95 | { |
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96 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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97 | |
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98 | ALenum result; |
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99 | |
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100 | // adding the Source to the SourcesList of the SoundEngine |
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101 | SoundEngine::getInstance()->addSource(this); |
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102 | |
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103 | this->buffer = buffer; |
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104 | this->sourceNode = sourceNode; |
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105 | |
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106 | alGenSources(1, &this->sourceID); |
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107 | if ((result = alGetError()) != AL_NO_ERROR) |
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108 | SoundEngine::PrintALErrorString(result); |
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109 | if (this->buffer != NULL) |
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110 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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111 | alSourcef (this->sourceID, AL_PITCH, 1.0 ); |
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112 | alSourcef (this->sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume() ); |
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113 | alSourcei (sourceID, AL_LOOPING, AL_FALSE ); |
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114 | } |
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115 | |
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116 | /** |
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117 | * deletes a SoundSource |
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118 | */ |
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119 | SoundSource::~SoundSource() |
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120 | { |
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121 | //SoundEngine::getInstance()->removeSource(this); |
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122 | alDeleteSources(1, &this->sourceID); |
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123 | } |
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124 | |
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125 | /** |
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126 | * Plays back a SoundSource |
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127 | */ |
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128 | void SoundSource::play() |
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129 | { |
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130 | alSourcePlay(this->sourceID); |
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131 | } |
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132 | |
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133 | /** |
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134 | * Plays back buffer on this Source |
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135 | * @param buffer the buffer to play back on this Source |
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136 | */ |
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137 | void SoundSource::play(const SoundBuffer* buffer) |
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138 | { |
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139 | alSourceStop(this->sourceID); |
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140 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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141 | alSourcePlay(this->sourceID); |
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142 | |
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143 | if (unlikely(this->buffer != NULL)) |
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144 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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145 | } |
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146 | |
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147 | /** |
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148 | * Stops playback of a SoundSource |
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149 | */ |
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150 | void SoundSource::stop() |
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151 | { |
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152 | alSourceStop(this->sourceID); |
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153 | } |
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154 | |
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155 | /** |
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156 | * Pauses Playback of a SoundSource |
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157 | */ |
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158 | void SoundSource::pause() |
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159 | { |
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160 | alSourcePause(this->sourceID); |
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161 | } |
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162 | |
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163 | /** |
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164 | * Rewinds Playback of a SoundSource |
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165 | */ |
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166 | void SoundSource::rewind() |
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167 | { |
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168 | alSourceRewind(this->sourceID); |
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169 | } |
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170 | |
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171 | /** |
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172 | * sets the RolloffFactor of the Sound emitted from the SoundSource |
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173 | * @param rolloffFactor The Factor described |
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174 | |
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175 | this tells openAL how fast the Sounds decay outward from the Source |
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176 | */ |
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177 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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178 | { |
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179 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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180 | } |
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181 | |
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182 | |
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183 | |
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184 | ////////////////// |
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185 | /* SOUND-ENGINE */ |
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186 | ////////////////// |
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187 | /** |
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188 | * standard constructor |
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189 | */ |
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190 | SoundEngine::SoundEngine () |
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191 | { |
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192 | this->setClassID(CL_SOUND_ENGINE, "SoundEngine"); |
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193 | this->setName("SoundEngine"); |
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194 | |
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195 | this->listener = NULL; |
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196 | this->bufferList = NULL; |
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197 | this->sourceList = NULL; |
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198 | } |
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199 | |
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200 | /** |
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201 | * the singleton reference to this class |
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202 | */ |
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203 | SoundEngine* SoundEngine::singletonRef = NULL; |
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204 | |
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205 | /** |
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206 | * standard deconstructor |
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207 | */ |
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208 | SoundEngine::~SoundEngine () |
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209 | { |
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210 | // deleting all the SoundSources |
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211 | if(this->sourceList != NULL) |
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212 | { |
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213 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
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214 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
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215 | while (enumSource) |
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216 | { |
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217 | delete enumSource; |
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218 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
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219 | } |
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220 | delete sourceIterator; |
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221 | } |
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222 | |
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223 | // deleting all the SoundBuffers |
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224 | if (this->bufferList != NULL) |
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225 | { |
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226 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
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227 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
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228 | while (enumBuffer) |
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229 | { |
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230 | ResourceManager::getInstance()->unload(enumBuffer); |
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231 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
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232 | } |
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233 | delete bufferIterator; |
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234 | } |
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235 | |
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236 | // removing openAL from AudioResource |
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237 | alutExit(); |
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238 | |
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239 | SoundEngine::singletonRef = NULL; |
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240 | } |
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241 | |
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242 | /** |
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243 | * loads the settings of the SoundEngine from an ini-file |
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244 | * @param iniParser the IniParser of the inifile |
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245 | */ |
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246 | void SoundEngine::loadSettings(IniParser* iniParser) |
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247 | { |
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248 | const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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249 | this->musicVolume = atof(musicVolume)/100.0; |
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250 | |
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251 | const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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252 | this->effectsVolume = atof(effectsVolume)/100.0; |
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253 | } |
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254 | |
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255 | /** |
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256 | * creates a new SoundSource. |
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257 | * @param fileName The Name to load the SoundBuffer from |
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258 | * @param sourceNode The sourceNode to bind this SoundSource to. |
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259 | * @returns The newly created SoundSource |
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260 | |
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261 | acctualy this is nothing more than a wrapper around the ResourceManager. |
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262 | */ |
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263 | SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode) |
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264 | { |
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265 | return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL)); |
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266 | } |
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267 | |
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268 | /** |
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269 | * Sets the doppler values of openAL |
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270 | * @param dopplerFactor the extent of the doppler-effect |
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271 | * @param dopplerVelocity the Speed the sound travels |
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272 | */ |
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273 | void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity) |
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274 | { |
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275 | alDopplerFactor(dopplerFactor); |
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276 | alDopplerVelocity(dopplerVelocity); |
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277 | } |
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278 | |
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279 | |
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280 | /** |
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281 | * adds a SoundBuffer to the bufferList of the SoundEngine |
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282 | * @param buffer The buffer to add to the bufferList |
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283 | */ |
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284 | void SoundEngine::addBuffer(SoundBuffer* buffer) |
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285 | { |
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286 | if (unlikely(this->bufferList == NULL)) |
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287 | this->bufferList = ClassList::getList(CL_SOUND_BUFFER); |
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288 | } |
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289 | |
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290 | /** |
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291 | * removes a SoundBuffer from the bufferList of the SoundEngine |
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292 | * @param buffer The buffer to delete from the SoundEngine |
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293 | */ |
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294 | void SoundEngine::removeBuffer(SoundBuffer* buffer) |
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295 | { |
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296 | // look if there are any sources that have the buffer still loaded |
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297 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
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298 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
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299 | while (enumSource) |
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300 | { |
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301 | if (buffer == enumSource->getBuffer()) |
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302 | delete enumSource; |
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303 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
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304 | } |
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305 | delete sourceIterator; |
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306 | } |
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307 | |
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308 | /** |
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309 | * adds a SoundSource to the sourceList of the SoundEngine |
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310 | * @param source The source to add to the sourceList |
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311 | */ |
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312 | void SoundEngine::addSource(SoundSource* source) |
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313 | { |
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314 | this->sourceList = ClassList::getList(CL_SOUND_SOURCE); |
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315 | } |
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316 | |
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317 | /** |
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318 | * updates all The positions, Directions and Velocities of all Sounds |
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319 | */ |
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320 | void SoundEngine::update() |
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321 | { |
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322 | |
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323 | // updating the Listeners Position |
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324 | if (likely(this->listener != NULL)) |
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325 | { |
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326 | alListener3f(AL_POSITION, |
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327 | this->listener->getAbsCoor().x, |
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328 | this->listener->getAbsCoor().y, |
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329 | this->listener->getAbsCoor().z); |
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330 | alListener3f(AL_VELOCITY, |
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331 | this->listener->getVelocity().x, |
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332 | this->listener->getVelocity().y, |
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333 | this->listener->getVelocity().z); |
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334 | Vector absDirV = this->listener->getAbsDirV(); |
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335 | ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z}; |
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336 | alListenerfv(AL_ORIENTATION, orientation); |
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337 | } |
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338 | else |
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339 | PRINTF(2)("no listener defined\n"); |
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340 | |
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341 | // updating all the Sources positions |
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342 | if (likely(this->sourceList != NULL)) |
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343 | { |
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344 | tIterator<BaseObject>* iterator = this->sourceList->getIterator(); |
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345 | SoundSource* enumSource = (SoundSource*)iterator->firstElement(); |
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346 | while (enumSource) |
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347 | { |
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348 | if (likely(enumSource->getNode() != NULL)) |
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349 | { |
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350 | alSource3f(enumSource->getID(), AL_POSITION, |
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351 | enumSource->getNode()->getAbsCoor().x, |
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352 | enumSource->getNode()->getAbsCoor().y, |
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353 | enumSource->getNode()->getAbsCoor().z); |
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354 | alSource3f(enumSource->getID(), AL_VELOCITY, |
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355 | enumSource->getNode()->getVelocity().x, |
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356 | enumSource->getNode()->getVelocity().y, |
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357 | enumSource->getNode()->getVelocity().z); |
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358 | } |
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359 | enumSource = (SoundSource*)iterator->nextElement(); |
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360 | } |
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361 | delete iterator; |
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362 | } |
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363 | } |
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364 | |
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365 | /** |
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366 | * Removes all the Buffers that are not anymore needed by any Sources |
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367 | */ |
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368 | void SoundEngine::flushUnusedBuffers() |
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369 | { |
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370 | if(this->sourceList && this->bufferList) |
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371 | { |
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372 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
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373 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
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374 | while (enumBuffer) |
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375 | { |
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376 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
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377 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
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378 | while (enumSource) |
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379 | { |
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380 | if (enumBuffer == enumSource->getBuffer()) |
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381 | break; |
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382 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
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383 | } |
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384 | delete sourceIterator; |
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385 | if (enumSource == NULL) |
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386 | ResourceManager::getInstance()->unload(enumBuffer); |
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387 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
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388 | } |
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389 | delete bufferIterator; |
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390 | } |
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391 | } |
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392 | |
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393 | /** |
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394 | * flushes all the Buffers |
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395 | * deletes them from the BufferList, and also removes them via the ResourceManager. |
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396 | */ |
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397 | void SoundEngine::flushAllBuffers() |
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398 | { |
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399 | if (this->bufferList) |
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400 | { |
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401 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
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402 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
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403 | while (enumBuffer) |
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404 | { |
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405 | ResourceManager::getInstance()->unload(enumBuffer, RP_LEVEL); |
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406 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
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407 | } |
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408 | delete bufferIterator; |
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409 | } |
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410 | } |
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411 | |
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412 | /** |
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413 | * deletes all the Sources. |
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414 | */ |
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415 | void SoundEngine::flushAllSources() |
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416 | { |
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417 | if (this->sourceList) |
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418 | { |
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419 | tIterator<BaseObject>* Iterator = this->sourceList->getIterator(); |
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420 | SoundSource* enumSource = (SoundSource*)Iterator->firstElement(); |
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421 | while (enumSource) |
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422 | { |
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423 | delete enumSource; |
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424 | enumSource = (SoundSource*)Iterator->nextElement(); |
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425 | } |
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426 | delete Iterator; |
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427 | } |
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428 | } |
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429 | |
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430 | /** |
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431 | * initializes Audio in general |
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432 | */ |
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433 | bool SoundEngine::initAudio() |
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434 | { |
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435 | ALenum result; |
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436 | |
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437 | PRINTF(3)("Initialisazing openAL sound library\n"); |
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438 | |
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439 | alutInit(NULL, 0); |
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440 | if ((result = alGetError()) != AL_NO_ERROR) |
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441 | SoundEngine::PrintALErrorString(result); |
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442 | |
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443 | this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY); |
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444 | } |
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445 | |
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446 | /** |
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447 | * Transforms AL-errors into something readable |
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448 | * @param err The error found |
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449 | */ |
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450 | void SoundEngine::PrintALErrorString(ALenum err) |
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451 | { |
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452 | switch(err) |
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453 | { |
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454 | case AL_NO_ERROR: |
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455 | PRINTF(4)("AL_NO_ERROR\n"); |
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456 | break; |
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457 | |
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458 | case AL_INVALID_NAME: |
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459 | PRINTF(2)("AL_INVALID_NAME\n"); |
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460 | break; |
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461 | |
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462 | case AL_INVALID_ENUM: |
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463 | PRINTF(2)("AL_INVALID_ENUM\n"); |
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464 | break; |
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465 | |
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466 | case AL_INVALID_VALUE: |
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467 | PRINTF(2)("AL_INVALID_VALUE\n"); |
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468 | break; |
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469 | |
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470 | case AL_INVALID_OPERATION: |
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471 | PRINTF(2)("AL_INVALID_OPERATION\n"); |
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472 | break; |
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473 | |
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474 | case AL_OUT_OF_MEMORY: |
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475 | PRINTF(2)("AL_OUT_OF_MEMORY\n"); |
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476 | break; |
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477 | }; |
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478 | } |
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479 | |
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480 | void SoundEngine::listDevices() |
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481 | { |
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482 | |
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483 | printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER)); |
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484 | } |
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485 | |
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486 | /* |
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487 | void SoundEngine::PrintALCErrorString(ALenum err) |
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488 | { |
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489 | switch(err) |
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490 | { |
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491 | case ALC_NO_ERROR: |
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492 | PRINTF(4)("AL_NO_ERROR\n"); |
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493 | break; |
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494 | |
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495 | case ALC_INVALID_DEVICE: |
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496 | PRINTF(2)("ALC_INVALID_DEVICE\n"); |
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497 | break; |
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498 | |
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499 | case ALC_INVALID_CONTEXT: |
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500 | PRINTF(2)("ALC_INVALID_CONTEXT\n"); |
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501 | break; |
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502 | |
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503 | case ALC_INVALID_ENUM: |
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504 | PRINTF(2)("ALC_INVALID_ENUM\n"); |
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505 | break; |
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506 | |
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507 | case ALC_INVALID_VALUE: |
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508 | PRINTF(2)("ALC_INVALID_VALUE\n"); |
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509 | break; |
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510 | |
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511 | case ALC_OUT_OF_MEMORY: |
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512 | PRINTF(2)("ALC_OUT_OF_MEMORY\n"); |
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513 | break; |
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514 | }; |
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515 | } |
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516 | */ |
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