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source: orxonox.OLD/branches/2d-recalc/src/world_entities/npc.cc @ 5711

Last change on this file since 5711 was 5357, checked in by bensch, 19 years ago

orxonox/trunk: some minor cleanup, of the mess i made with AutoMake-sh

File size: 1.4 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "npc.h"
21#include "obb_tree.h"
22
23#include "state.h"
24#include "list.h"
25
26using namespace std;
27
28
29NPC::NPC()
30{
31  this->setClassID(CL_NPC, "NPC");
32
33  this->loadModelWithScale("models/ships/bolido.obj", 2);
34
35  this->randomRotAxis = VECTOR_RAND(1);
36}
37
38
39NPC::~NPC () {}
40
41
42void NPC::collidesWith(WorldEntity* entity, const Vector& location)
43{
44  if (entity->isA(CL_PROJECTILE))
45  {
46    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
47    this->applyForce(Vector(0,0,0)-location*1000);
48  }
49  else if (entity->isA(CL_PLAYER))
50    this->applyForce(Vector(0,0,0)-location*100);
51  else
52  {
53    this->setVisibiliy(false);
54   State::getWorldEntityList()->remove(this);
55  }
56}
57
58
59void NPC::tick(float dt)
60{
61//  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
62
63  //if (directin.len() < 100)
64//  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
65  this->shiftDir(Quaternion(dt, this->randomRotAxis));
66
67}
68
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70
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