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source: orxonox.OLD/branches/2d-recalc/src/world_entities/npc.h @ 5822

Last change on this file since 5822 was 5257, checked in by bensch, 19 years ago

orxonox/trunk: bouncy effect with physically based animations… or something like it at least.

File size: 389 bytes
Line 
1
2#ifndef _NPC_H
3#define _NPC_H
4
5#include "world_entity.h"
6#include "physics_interface.h"
7
8class AI;
9
10class NPC : public WorldEntity, public PhysicsInterface {
11
12 public:
13  NPC ();
14  ~NPC ();
15
16
17  void addAI(AI* ai);
18
19  virtual void tick(float dt);
20
21  virtual void collidesWith (WorldEntity* entity, const Vector& location);
22
23
24 private:
25   Vector   randomRotAxis;
26
27;
28
29};
30
31#endif /* _NPC_H */
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