#ifndef _NPC_H #define _NPC_H #include "world_entity.h" #include "physics_interface.h" class AI; class NPC : public WorldEntity, public PhysicsInterface { public: NPC (); ~NPC (); void addAI(AI* ai); virtual void tick(float dt); virtual void collidesWith (WorldEntity* entity, const Vector& location); private: Vector randomRotAxis; ; }; #endif /* _NPC_H */