Last change
on this file since 5877 was
5257,
checked in by bensch, 19 years ago
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orxonox/trunk: bouncy effect with physically based animations… or something like it at least.
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File size:
464 bytes
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Line | |
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1 | /*! |
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2 | \projectile.h |
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3 | * a projectile, that is been shooted by a weapon |
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4 | */ |
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5 | |
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6 | #ifndef _TEST_BULLET_H |
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7 | #define _TEST_BULLET_H |
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8 | |
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9 | #include "projectile.h" |
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10 | |
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11 | class Vector; |
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12 | class Weapon; |
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13 | |
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14 | class TestBullet : public Projectile |
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15 | { |
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16 | public: |
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17 | TestBullet (); |
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18 | virtual ~TestBullet (); |
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19 | |
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20 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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21 | virtual void destroy (); |
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22 | |
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23 | virtual void tick (float time); |
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24 | virtual void draw (); |
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25 | |
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26 | }; |
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27 | |
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28 | #endif /* _TEST_BULLET_H */ |
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