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source: orxonox.OLD/branches/2d-recalc/src/world_entities/weapons/test_bullet.h @ 5877

Last change on this file since 5877 was 5257, checked in by bensch, 19 years ago

orxonox/trunk: bouncy effect with physically based animations… or something like it at least.

File size: 464 bytes
Line 
1/*!
2    \projectile.h
3  *  a projectile, that is been shooted by a weapon
4*/
5
6#ifndef _TEST_BULLET_H
7#define _TEST_BULLET_H
8
9#include "projectile.h"
10
11class Vector;
12class Weapon;
13
14class TestBullet : public Projectile
15{
16 public:
17  TestBullet ();
18  virtual ~TestBullet ();
19
20  virtual void collidesWith(WorldEntity* entity, const Vector& location);
21  virtual void destroy ();
22
23  virtual void tick (float time);
24  virtual void draw ();
25
26};
27
28#endif /* _TEST_BULLET_H */
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