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source: orxonox.OLD/branches/ODE/src/lib/gui/gl/glgui_checkbutton.cc @ 10616

Last change on this file since 10616 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 3.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_checkbutton.h"
19
20#include "text.h"
21
22namespace OrxGui
23{
24  ObjectListDefinition(GLGuiCheckButton);
25
26  /**
27   * standard constructor
28  */
29  GLGuiCheckButton::GLGuiCheckButton (const std::string& label, bool active)
30  : GLGuiButton(label)
31  {
32    this->init();
33    this->bActive = active;
34
35    this->resize();
36  }
37
38
39  /**
40   * standard deconstructor
41  */
42  GLGuiCheckButton::~GLGuiCheckButton()
43  {
44  }
45
46  /**
47   * initializes the GUI-element
48   */
49  void GLGuiCheckButton::init()
50  {
51    this->registerObject(this, GLGuiCheckButton::_objectList);
52  }
53
54  void GLGuiCheckButton::setActivity(bool bActive)
55  {
56    this->bActive = bActive;
57    this->toggled.emit(this->bActive);
58  }
59
60  void GLGuiCheckButton::toggleActiveState()
61  {
62    this->setActivity(!this->isActive());
63  }
64
65  void GLGuiCheckButton::resize()
66  {
67
68    this->labelText().setRelCoor2D( borderLeft() + 15.0, borderTop() + 5);
69    this->setSize2D(this->labelText().getSizeX2D() + 15.0 + borderLeft() + borderRight(), this->labelText().getSizeY2D() + 10 + borderTop()+borderBottom());
70    GLGuiWidget::resize();
71
72    this->_checkBox.setSize(10.0, 10.0);
73    this->_checkBox.setCenter( borderLeft() + _checkBox.height()/2.0, borderTop() + (this->getSizeY2D() - borderTop() - borderBottom()) / 2.0);
74
75/*    this->frontRect().setTopLeft(borderLeft(), borderTop());
76    this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()) , this->getSizeY2D() - (borderTop() + borderBottom()));*/
77  }
78
79
80  void GLGuiCheckButton::releasing(const Vector2D& pos, bool focused)
81  {
82    GLGuiButton::releasing(pos, focused);
83    if (focused)
84      this->toggleActiveState();
85  }
86
87
88
89  /**
90   * @brief draws the GLGuiPushButton
91   */
92  void GLGuiCheckButton::draw() const
93  {
94    this->beginDraw();
95    GLGuiButton::draw();
96
97//     this->frontMaterial().select();
98//     this->drawRect(this->frontRect());
99    if (this->bActive)
100    {
101      glColor3fv( &this->foregroundColor()[0]);
102      this->drawRect(this->_checkBox);
103
104
105      // DRAW a cross :)
106      Vector2D center = this->_checkBox.center();
107      glColor4f(1,1,1, 1.0);
108      glLineWidth(3.0);
109
110      glBegin(GL_LINE_LOOP);
111      glVertex2d(_checkBox.left(), _checkBox.top());
112      glVertex2d(center.x, center.y);
113
114      glVertex2d(_checkBox.right(), _checkBox.top());
115      glVertex2d(center.x, center.y);
116
117      glVertex2d(_checkBox.right(), _checkBox.bottom());
118      glVertex2d(center.x, center.y);
119
120      glVertex2d(_checkBox.left(), _checkBox.bottom());
121      glVertex2d(center.x, center.y);
122      glEnd();
123    }
124    else
125    {
126      glColor3fv( &this->foregroundColor()[0]);
127      this->drawRect(this->_checkBox);
128    }
129
130    this->endDraw();
131  }
132}
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