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source: orxonox.OLD/branches/ODE/src/world_entities/particles/particle_emitter.cc

Last change on this file was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 5.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "particle_emitter.h"
19
20#include "particle_system.h"
21
22#include "util/loading/load_param.h"
23#include "debug.h"
24
25ObjectListDefinition(ParticleEmitter);
26
27/**
28 *  standard constructor
29*/
30ParticleEmitter::ParticleEmitter(float emissionRate, float velocity, float angle)
31{
32  this->registerObject(this, ParticleEmitter::_objectList);
33
34  this->system = NULL;
35
36  this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED);
37  this->setEmissionMomentum(0);
38  this->setSpread(angle);
39  this->setEmissionRate(emissionRate);
40  this->setEmissionVelocity(velocity);
41
42  this->saveTime = 0.0;
43}
44
45/**
46 *  standard destructor
47
48   removes the EmitterSystem from the ParticleEngine
49*/
50ParticleEmitter::~ParticleEmitter ()
51{
52  this->setSystem(NULL);
53}
54
55/**
56 *  loads a ParticleEmitter from a XML-element
57 * @param root the XML-element to load from
58*/
59void ParticleEmitter::loadParams(const TiXmlElement* root)
60{
61  PNode::loadParams(root);
62
63  LoadParam(root, "rate", this, ParticleEmitter, setEmissionRate)
64    .describe("How many particles should be emittet from this emitter");
65
66  LoadParam(root, "inherit-speed", this, ParticleEmitter, setInheritSpeed)
67    .describe("the extent, the speed of the emitter has on the particles");
68
69  LoadParam(root, "emission-velocity", this, ParticleEmitter, setEmissionVelocity)
70    .describe("How fast the particles are emittet (their initial speed)");
71
72  LoadParam(root, "emission-momentum", this, ParticleEmitter, setEmissionMomentum)
73      .describe("How fast the particles rotation is at emissiontime (their initial momentum)");
74
75  LoadParam(root, "spread", this, ParticleEmitter, setSpread)
76    .describe("The angle the particles are emitted from (angle, deviation)");
77}
78
79void ParticleEmitter::setSystem(ParticleSystem* system)
80{
81  if (system != NULL)
82    system->addEmitter(this);
83  else if (this->system != NULL)
84    this->system->removeEmitter(this);
85}
86
87/**
88 *  this start the emitter
89*/
90void ParticleEmitter::start() {}
91
92
93/**
94 *  this stops the emitter
95*/
96void ParticleEmitter::stop() {}
97
98
99/**
100 *  set the emission rate
101 * @param emissionRate: sets the number of particles emitted per second
102
103   if you want to change the value of this variable during emission time (to make it more dynamic)
104   you may want to use the animation class
105*/
106void ParticleEmitter::setEmissionRate(float emissionRate)
107{
108  if (emissionRate > 0.0)
109    this->emissionRate = emissionRate;
110  else
111    this->emissionRate = 0.0;
112}
113
114/**
115 *  how much of the speed from the ParticleEmitter should flow onto the ParticleSystem
116 * @param value a Value between zero and one
117
118   if you want to change the value of this variable during emission time (to make it more dynamic)
119   you may want to use the animation class
120*/
121void ParticleEmitter::setInheritSpeed(float value)
122{
123  if (unlikely(value > 1.0))
124    this->inheritSpeed = 1;
125  else if (unlikely(value < 0.0))
126    this->inheritSpeed = 0;
127  else
128    this->inheritSpeed = value;
129}
130
131/**
132 *  set the angle of the emitter
133 * @param angle around the direction in which there are particles to be emitted
134 * @param randomAngle A random spread-angle, the +- randomness of this option
135
136   if you want to change the value of this variable during emission time (to make it more dynamic)
137   you may want to use the animation class
138*/
139void ParticleEmitter::setSpread(float angle, float randomAngle)
140{
141  this->angle = angle;
142  this->randomAngle = randomAngle;
143}
144
145/**
146 *  sets the initial velocity of all particles emitted
147 * @param velocity The starting velocity of the emitted particles
148 * @param randomVelocity A random starting velocity, the +- randomness of this option
149
150   if you want to change the value of this variable during emission time (to make it more dynamic)
151   you may want to use the animation class
152*/
153void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity)
154{
155  this->velocity = velocity;
156  this->randomVelocity = randomVelocity;
157}
158
159/**
160 *  sets the initial Momentum of all particles emitted
161 * @param momentum the new Momentum (just a float for being not too complicated).
162 * @param randomMomentum variation from the given value.
163 */
164void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum)
165{
166  this->momentum = momentum;
167  this->momentumRandom = randomMomentum;
168}
169
170/**
171 *  this set the time to life of a particle, after which it will die
172 * @param dt: the time to live in seconds
173 * @param system: the system into which to emitt
174
175   if you want to change the value of this variable during emission time (to make it more dynamic)
176   you may want to use the animation class
177*/
178void ParticleEmitter::tick(float dt)
179{
180  assert (this->system != NULL);
181  if (likely(dt > 0.0 && this->emissionRate > 0.0))
182  {
183    // saving the time (particles only partly emitted in this timestep)
184    float count = (dt+this->saveTime) * this->emissionRate;
185    this->saveTime = modff(count, &count) / this->emissionRate;
186    PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime);
187    if (count + this->system->getCount() > this->system->getMaxCount())
188      count = this->system->getMaxCount() - this->system->getCount();
189    if (likely(count > 0.0f))
190      this->emitParticles((unsigned int)count);
191  }
192}
193
194/**
195 *  outputs some nice debug information
196*/
197void ParticleEmitter::debug() const
198{
199  PRINT(0)(" ParticleEmitter %s::%s\n", this->getClassCName(), this->getCName());
200  PRINT(0)("  EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread());
201}
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