1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | */ |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
18 | |
---|
19 | |
---|
20 | #include "executor/executor.h" |
---|
21 | #include "util/loading/factory.h" |
---|
22 | #include "util/loading/load_param.h" |
---|
23 | |
---|
24 | #include "kill.h" |
---|
25 | #include "game_rules.h" |
---|
26 | |
---|
27 | #include "test_entity.h" |
---|
28 | #include "debug.h" |
---|
29 | |
---|
30 | #include "interactive_model.h" |
---|
31 | #include "md2/md2Model.h" |
---|
32 | |
---|
33 | #include "state.h" |
---|
34 | |
---|
35 | |
---|
36 | |
---|
37 | #include "class_id_DEPRECATED.h" |
---|
38 | ObjectListDefinition(TestEntity); |
---|
39 | CREATE_FACTORY(TestEntity); |
---|
40 | |
---|
41 | #include "script_class.h" |
---|
42 | CREATE_SCRIPTABLE_CLASS(TestEntity, |
---|
43 | addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
---|
44 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
---|
45 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
---|
46 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
---|
47 | ); |
---|
48 | |
---|
49 | |
---|
50 | TestEntity::TestEntity () |
---|
51 | { |
---|
52 | this->init(); |
---|
53 | this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx"); |
---|
54 | } |
---|
55 | |
---|
56 | |
---|
57 | // this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
---|
58 | // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); |
---|
59 | // this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); |
---|
60 | |
---|
61 | |
---|
62 | TestEntity::TestEntity(const TiXmlElement* root) |
---|
63 | { |
---|
64 | this->init(); |
---|
65 | if (root != NULL) |
---|
66 | this->loadParams(root); |
---|
67 | } |
---|
68 | |
---|
69 | |
---|
70 | TestEntity::~TestEntity () |
---|
71 | {} |
---|
72 | |
---|
73 | |
---|
74 | |
---|
75 | void TestEntity::init() |
---|
76 | { |
---|
77 | this->registerObject(this, TestEntity::_objectList); |
---|
78 | this->toList(OM_GROUP_00); |
---|
79 | |
---|
80 | this->lastCollided = NULL; |
---|
81 | this->bDeath = false; |
---|
82 | } |
---|
83 | |
---|
84 | /** |
---|
85 | * loads the Settings of a MD2Creature from an XML-element. |
---|
86 | * @param root the XML-element to load the MD2Creature's properties from |
---|
87 | */ |
---|
88 | void TestEntity::loadParams(const TiXmlElement* root) |
---|
89 | { |
---|
90 | WorldEntity::loadParams(root); |
---|
91 | |
---|
92 | LoadParam(root, "md2animation", this, TestEntity, setAnim) |
---|
93 | .describe("sets the animation of the md2 model") |
---|
94 | .defaultValues(1); |
---|
95 | |
---|
96 | } |
---|
97 | |
---|
98 | |
---|
99 | void TestEntity::setAnim(int animationIndex, int animPlaybackMode) |
---|
100 | { |
---|
101 | if( likely(this->getModel(0) != NULL)) |
---|
102 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
---|
103 | } |
---|
104 | |
---|
105 | |
---|
106 | void TestEntity::tick (float time) |
---|
107 | { |
---|
108 | if( likely(this->getModel(0) != NULL)) |
---|
109 | ((InteractiveModel*)this->getModel(0))->tick(time); |
---|
110 | |
---|
111 | } |
---|
112 | |
---|
113 | |
---|
114 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
115 | { |
---|
116 | if( this->lastCollided != entity) |
---|
117 | { |
---|
118 | this->destroy( entity ); |
---|
119 | this->lastCollided = entity; |
---|
120 | |
---|
121 | if(State::getGameRules()) |
---|
122 | State::getGameRules()->registerKill(Kill(entity, this)); |
---|
123 | } |
---|
124 | } |
---|
125 | |
---|
126 | |
---|
127 | |
---|
128 | void TestEntity::destroy(WorldEntity* killer) |
---|
129 | { |
---|
130 | if( this->bDeath) |
---|
131 | return; |
---|
132 | |
---|
133 | this->bDeath = true; |
---|
134 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
---|
135 | |
---|
136 | PRINTF(0)("randi = %i\n", randi); |
---|
137 | |
---|
138 | if( randi == 1) |
---|
139 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
---|
140 | else if( randi == 2) |
---|
141 | this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
---|
142 | else if( randi == 3) |
---|
143 | this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
---|
144 | else if( randi == 4) |
---|
145 | this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE); |
---|
146 | else |
---|
147 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
---|
148 | } |
---|
149 | |
---|