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source: orxonox.OLD/branches/ODE/src/world_entities/world_entity.h

Last change on this file was 10355, checked in by bottac, 18 years ago

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1/*!
2 * @file world_entity.h
3 * Definition of the basic WorldEntity
4 */
5
6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
8
9#include "p_node.h"
10#include "synchronizeable.h"
11#include "model.h"
12
13#include "cr_engine.h"
14#include "collision_filter.h"
15#include "object_manager.h"
16#include "glincl.h"
17
18#include "aabb_tree_node.h"
19
20#include "physics_interface.h"
21
22#include <vector>
23
24#ifdef WITH_ODE
25#include  <ode/ode.h>
26#endif
27
28// FORWARD DECLARATION
29namespace OrxSound { class SoundBuffer; class SoundSource; }
30namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; };
31namespace CoRe { class Collision; }
32
33class BVTree;
34class BoundingVolume;
35class AABBTreeNode;
36class Model;
37
38class ObjectInformationFile;
39class MountPoint;
40
41
42//! Basis-class all interactive stuff in the world is derived from
43class WorldEntity : public PNode
44{
45  ObjectListDeclaration(WorldEntity);
46
47public:
48  WorldEntity();
49  virtual ~WorldEntity ();
50
51  virtual void loadParams(const TiXmlElement* root);
52
53  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
54  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
55  void setModel(Model* model, unsigned int modelNumber = 0);
56  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
57
58  void loadObjectInformationFile(const std::string& fileName);
59  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
60
61  void addMountPoint(MountPoint* mountPoint);
62  void addMountPoint(int slot, MountPoint* mountPoint);
63  void mount(int slot, WorldEntity* entity);
64  void unmount(int slot);
65
66  /** @param visibility if the Entity should be visible (been draw) */
67  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
68  /** @returns true if the entity is visible, false otherwise */
69  inline bool isVisible() const { return this->bVisible; };
70
71  virtual void reset();
72
73  virtual void postSpawn ();
74  virtual void leaveWorld ();
75
76  virtual void tick (float time);
77  virtual void draw () const;
78
79  /* --- Collision Detection Block  --- */
80  bool buildObbTree(int depth);
81  void checkCollision(WorldEntity* worldEntity);
82
83  virtual void collidesWith (WorldEntity* entity, const Vector& location);
84  virtual void collidesWithGround(const Vector& location);
85  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
86
87  /** @returns a reference to the obb tree of this worldentity */
88  inline BVTree* getOBBTree() const { return this->obbTree; };
89  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
90  void drawBVTree(int depth, int drawMode) const;
91  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
92
93  virtual void hit(float damage, WorldEntity* killer);
94
95
96  /* --- Collision Reaction Block --- */
97  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1);
98  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2);
99  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3);
100
101  void unsubscribeReaction(CoRe::CREngine::ReactionType type);
102  void unsubscribeReactions();
103
104  /** @return true if there is at least on collision reaction subscribed */
105  inline bool isReactive() const { return this->_collisionFilter.isReactive(); }
106
107  /** @param worldEntity the world entity to be checked @returns true if there is a collisionreaction registered for the worldEntity */
108  inline bool isReactive( const WorldEntity& worldEntity) const { return this->_collisionFilter(worldEntity); }
109  /** @param worldEntity the world entity to be checked @param type special reaction type @returns true if collision reaction reg. */
110  inline bool isReactive( const WorldEntity& worldEntity, const CoRe::CREngine::ReactionType& type) const
111  { return this->_collisionFilter(worldEntity, type); }
112
113
114  const CoRe::CollisionFilter& getCollisionFilter(CoRe::CREngine::ReactionType type) const { return this->_collisionFilter; }
115
116  /** @returns true if this entity is standing on ground (BSP model) */
117  bool isOnGround() const { return this->_bOnGround; }
118  /** @param flag: marks if this entity is standing on ground */
119  void setOnGround(bool flag) { this->_bOnGround = flag; }
120
121  virtual void destroy( WorldEntity* killer );
122
123
124  /* @returns the Count of Faces on this WorldEntity */
125  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
126  //  void addAbility(Ability* ability);
127  //  void removeAbility(Ability* ability);
128  //  void setCharacterAttributes(CharacterAttributes* charAttr);
129  //  CharacterAttributes* getCharacterAttributes();
130
131  /* --- Object Manager Block --- */
132  void toList(OM_LIST list);
133  void toListS(const std::string& listName);
134
135  void toReflectionList();
136  void removeFromReflectionList();
137
138  /** @returns a Reference to the objectListNumber to set. */
139  OM_LIST& getOMListNumber() { return this->objectListNumber; }
140  /** @returns a Reference to the Iterator */
141  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
142
143  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
144  void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
145
146
147  /* --- Character Attribute Block --- */
148  /** @returns the scaling of the model */
149  float getScaling(){return this->scaling;}
150  /** @returns the damage dealt by this world entity */
151  float getDamage() const { return this->damage; }
152  /** sets the damage dealt to @param damage damage per second */
153  void setDamage(float damage) { this->damage = damage; }
154  /** @returns the Energy of the entity */
155  float getHealth() const { return this->health; };
156  /** @returns the Maximum energy this entity can be charged with */
157  float getHealthMax() const { return this->healthMax; }
158  float increaseHealth(float health);
159  float decreaseHealth(float health);
160  void increaseHealthMax(float increaseHealth);
161  OrxGui::GLGuiWidget* getHealthWidget();
162  bool hasHealthWidget() const { return this->healthWidget; };
163
164  virtual void varChangeHandler( std::list<int> & id );
165
166
167  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
168  /* --- Physics Interface --- */
169  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
170  inline float getMass() const { return this->physicsInterface.getMass(); }
171  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
172  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
173
174
175  /* --- Misc Stuff Block --- */
176  void debugWE() { this->debugEntity(); }
177  ;  ///FIXME
178  void debugEntity() const;
179
180
181protected:
182  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
183  void setHealthWidgetVisibilit(bool visibility);
184  void setHealthMax(float healthMax);
185  void createHealthWidget();
186    //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
187
188
189private:
190  void updateHealthWidget();
191
192
193private:
194  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
195  float                   damage;             //!< the damage dealt to other objects by colliding.
196  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
197  float                   healthMax;          //!< The Maximal energy this entity can take.
198  OrxGui::GLGuiEnergyWidget* healthWidget;    //!< The Slider (if wanted).
199
200  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
201  ObjectInformationFile*  oiFile;             //!< Reference to the object information file discribing the model of this WE
202  std::vector<MountPoint*> mountPoints;       //!< A list with mount points for this model
203  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
204  std::string             modelLODName;       //!< the name of the model lod file
205  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
206  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
207
208  bool                    bCollide;           //!< If it should be considered for the collisiontest.
209  bool                    bVisible;           //!< If it should be visible.
210
211  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
212  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
213  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
214
215  /* collision reaction stuff */
216  CoRe::CollisionFilter   _collisionFilter;                //!< filter for collision event filtering (not every entity listens to all collisions)
217  bool                    _bOnGround;                      //!< flag true if the object is on the ground
218
219  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
220
221  /* network help structures */
222  float                   scaling;                         //!< model's scaling factor
223  int                     scaling_handle;                  //!< handle for syncing var
224
225  std::string             modelFileName;                   //!< model's file name
226  int                     modelFileName_handle;            //!< handle for syncing var
227
228  int                     list_write;                      //!< entity's list
229  int                     list_handle;                     //!< handle for list changes
230
231  float                   health_write;
232  int                     health_handle;
233
234  float                   healthMax_write;
235  int                     healthMax_handle;
236
237  unsigned int*       Ind;
238
239
240   #ifdef WITH_ODE     
241  dTriMeshDataID   ODE_Geometry; //!< ODE Geometry Data of the static model
242  dGeomID          ODE_Geom_ID; //!< ID of ODE Geometry Data
243  dWorldID world;
244  dSpaceID space;
245  dJointGroupID contactgroup;
246  dContact contact[300];
247  #endif
248
249
250protected:
251  Vector                  velocity;                        //!< speed of the entity
252
253};
254
255#endif /* _WORLD_ENTITY_H */
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