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source: orxonox.OLD/branches/adm/src/world_entities/environments/rotor.cc @ 10659

Last change on this file since 10659 was 10643, checked in by bknecht, 18 years ago

improvements by landauf on bsp, rotor and wireframe (does build, should work)

File size: 1.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Knecht
13   co-programmer: ...
14*/
15
16#include "rotor.h"
17
18#include "util/loading/load_param.h"
19#include "util/loading/factory.h"
20
21
22
23ObjectListDefinition(Rotor);
24CREATE_FACTORY(Rotor);
25
26/**
27 *  initializes a rotating element from a XmlElement
28*/
29Rotor::Rotor(const TiXmlElement* root)
30{
31  this->registerObject(this, Rotor::_objectList);
32  this->toList(OM_ENVIRON);
33
34  //PRINTF(0)("loading Rotor");
35
36  this->totalTime = 0.0;
37
38  if (root != NULL)
39    this->loadParams(root);
40}
41
42/**
43 * loads the Settings of a Rotor from an XML-element.
44 * @param root the XML-element to load the Rotor's properties from
45 */
46void Rotor::loadParams(const TiXmlElement* root)
47{
48  WorldEntity::loadParams(root);
49
50  LoadParam(root, "rotation", this, Rotor, initRotation);
51}
52
53/**
54 * sets the rotation axis
55 */
56void Rotor::initRotation(float x, float y, float z)
57{
58     this->updateNode(0.001);
59     this->mainDir = this->getAbsDir();
60     this->rotation = Vector(x,y,z);
61/*     this->rotation = this->rotation.getNormalized();*/
62}
63
64/**
65 * tick function
66 */
67void Rotor::tick(float dt)
68{
69
70  this->totalTime += dt;
71
72
73
74     this->setAbsDir(this->mainDir*Quaternion(rotation.x*this->totalTime, Vector(1,0,0)) *
75                    Quaternion(rotation.y*this->totalTime, Vector(0,1,0)) *
76                    Quaternion(rotation.z*this->totalTime, Vector(0,0,1)));
77
78}
79
80
81/**
82 *  default destructor
83*/
84Rotor::~Rotor()
85{
86}
87
88
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