Last change
on this file since 10677 was
10618,
checked in by bknecht, 18 years ago
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merged cleanup into trunk (only improvements)
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File size:
1.1 KB
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1 | /*! |
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2 | * @file skysphere.h |
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3 | * Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. |
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4 | |
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5 | A SkySphere is always centered at the current working Camera, and will only obey the cameras |
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6 | movment but not its rotation. |
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7 | |
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8 | @todo self-rotation |
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9 | @todo handle reference to parent-object |
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10 | */ |
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11 | |
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12 | #ifndef _SKYSPHERE_H |
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13 | #define _SKYSPHERE_H |
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14 | |
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15 | /* INCLUDES */ |
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16 | #include "world_entity.h" |
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17 | #include "glincl.h" |
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18 | |
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19 | /* FORWARD DECLARATION */ |
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20 | class Material; |
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21 | class Vector; |
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22 | |
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23 | //! A Class to handle a SkySphere |
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24 | class Skysphere : public WorldEntity |
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25 | { |
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26 | ObjectListDeclaration(Skysphere); |
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27 | |
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28 | public: |
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29 | Skysphere(char* fileName = NULL); |
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30 | virtual ~Skysphere(); |
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31 | |
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32 | void setRadius(float radius); |
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33 | void setTexture(char* fileName); |
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34 | |
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35 | virtual void draw() const; |
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36 | |
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37 | private: |
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38 | void initialize(char* fileName); |
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39 | |
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40 | private: |
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41 | GLUquadricObj* sphereObj; //!< A Placeholder for the SkySphere. |
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42 | Material* skyMaterial; //!< A Material for the SkySphere. |
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43 | float sphereRadius; //!< Radius of the SkySphere. This should match the frustum maximum range. |
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44 | }; |
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45 | |
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46 | #endif /* _SKYSPHERE_H */ |
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47 | |
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48 | |
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49 | |
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