Line | |
---|
1 | /*! |
---|
2 | * @file rail_projectile.h |
---|
3 | * @brief a projectile, that is been shooted by a weapon |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _RAIL_PROJECTILE_H |
---|
7 | #define _RAIL_PROJECTILE_H |
---|
8 | |
---|
9 | #include "projectile.h" |
---|
10 | |
---|
11 | class Vector; |
---|
12 | class Weapon; |
---|
13 | class SpriteParticles; |
---|
14 | class ParticleEmitter; |
---|
15 | class FastFactory; |
---|
16 | |
---|
17 | class RailProjectile : public Projectile |
---|
18 | { |
---|
19 | ObjectListDeclaration(RailProjectile); |
---|
20 | public: |
---|
21 | RailProjectile (); |
---|
22 | virtual ~RailProjectile (); |
---|
23 | |
---|
24 | |
---|
25 | virtual void activate(); |
---|
26 | virtual void deactivate(); |
---|
27 | |
---|
28 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
---|
29 | |
---|
30 | virtual void destroy (WorldEntity* killer); |
---|
31 | |
---|
32 | virtual void tick (float dt); |
---|
33 | virtual void draw () const; |
---|
34 | |
---|
35 | |
---|
36 | private: |
---|
37 | static FastFactory* fastFactory; |
---|
38 | |
---|
39 | static SpriteParticles* explosionParticles; |
---|
40 | |
---|
41 | ParticleEmitter* emitter; |
---|
42 | |
---|
43 | |
---|
44 | WorldEntity* hitEntity; // FIXME TEMPORARY |
---|
45 | }; |
---|
46 | |
---|
47 | #endif /* _RAIL_PROJECTILE_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.